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/***********************************************************************
* ftimer.cpp - Timer for executing recurring tasks *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2022-2023 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include <limits>
#include "final/fobject.h"
#include "final/ftimer.h"
namespace finalcut
{
namespace internal
{
static auto getInstance() -> FTimer<FObject>*
{
static const auto& fobject_timer = std::make_unique<FTimer<FObject>>();
return fobject_timer.get();
}
std::mutex timer_var::mutex{};
} // namespace internal
// Static class attribute
FTimer<FObject>* FObjectTimer::timer{nullptr};
//----------------------------------------------------------------------
// class FObjectTimer
//----------------------------------------------------------------------
// Specialization for FObject
//----------------------------------------------------------------------
template <>
auto FTimer<FObject>::globalTimerList() -> const FTimerListUniquePtr&
{
static const auto& timer_list = std::make_unique<FTimerList>();
return timer_list;
}
// FTimer non-member functions
//----------------------------------------------------------------------
auto getNextId() -> int
{
static int id{0};
return ( id != std::numeric_limits<int>::max() ) ? ++id : 1;
}
//----------------------------------------------------------------------
// class FObjectTimer
//----------------------------------------------------------------------
FObjectTimer::FObjectTimer()
{
if ( ! timer )
timer = internal::getInstance();
}
// private methods of FTimer
//----------------------------------------------------------------------
void FObjectTimer::performTimerAction (FObject*, FEvent*)
{
// This method must be reimplemented in a subclass
// to process the passed object and timer event
}
} // namespace finalcut
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