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/***********************************************************************
* emptyfstring.h - Creates an empty FString object *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2015-2022 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
/* Standalone class
* ════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ▕ emptyFString ▏
* ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
*/
#ifndef EMPTYFSTRING_H
#define EMPTYFSTRING_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only <final/final.h> can be included directly."
#endif
#include <iostream>
#include <memory>
#include "final/util/flog.h"
#include "final/util/fstring.h"
namespace finalcut
{
namespace fc
{
//----------------------------------------------------------------------
// class emptyFString
//----------------------------------------------------------------------
class emptyFString final
{
public:
// Constructors
emptyFString() = default;
inline static auto getClassName() -> FString
{
return "emptyFString";
}
inline static auto get() -> const FString&
{
static const auto& empty_string = std::make_unique<FString>("");
return *empty_string;
}
};
} // namespace fc
} // namespace finalcut
#endif // EMPTYFSTRING_H
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