1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437
|
// Copyright 2013 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Author: dsites@google.com (Dick Sites)
//
#include "cldutil_shared.h"
#include <string>
#include "cld2tablesummary.h"
#include "integral_types.h"
#include "port.h"
#include "utf8statetable.h"
namespace CLD2 {
// Runtime routines for hashing, looking up, and scoring
// unigrams (CJK), bigrams (CJK), quadgrams, and octagrams.
// Unigrams and bigrams are for CJK languages only, including simplified/
// traditional Chinese, Japanese, Korean, Vietnamese Han characters, and
// Zhuang Han characters. Surrounding spaces are not considered.
// Quadgrams and octagrams for for non-CJK and include two bits indicating
// preceding and trailing spaces (word boundaries).
// Indicator bits for leading/trailing space around quad/octagram
// NOTE: 4444 bits are chosen to flip constant bits in hash of four chars of
// 1-, 2-, or 3-bytes each.
static const uint32 kPreSpaceIndicator = 0x00004444;
static const uint32 kPostSpaceIndicator = 0x44440000;
// Little-endian masks for 0..24 bytes picked up as uint32's
static const uint32 kWordMask0[4] = {
0xFFFFFFFF, 0x000000FF, 0x0000FFFF, 0x00FFFFFF
};
static const int kMinCJKUTF8CharBytes = 3;
static const int kMinGramCount = 3;
static const int kMaxGramCount = 16;
static const int UTFmax = 4; // Max number of bytes in a UTF-8 character
// Routines to access a hash table of <key:wordhash, value:probs> pairs
// Buckets have 4-byte wordhash for sizes < 32K buckets, but only
// 2-byte wordhash for sizes >= 32K buckets, with other wordhash bits used as
// bucket subscript.
// Probs is a packed: three languages plus a subscript for probability table
// Buckets have all the keys together, then all the values.Key array never
// crosses a cache-line boundary, so no-match case takes exactly one cache miss.
// Match case may sometimes take an additional cache miss on value access.
//
// Other possibilites include 5 or 10 6-byte entries plus pad to make 32 or 64
// byte buckets with single cache miss.
// Or 2-byte key and 6-byte value, allowing 5 languages instead of three.
//----------------------------------------------------------------------------//
// Hashing groups of 1/2/4/8 letters, perhaps with spaces or underscores //
//----------------------------------------------------------------------------//
// Design principles for these hash functions
// - Few operations
// - Handle 1-, 2-, and 3-byte UTF-8 scripts, ignoring intermixing except in
// Latin script expect 1- and 2-byte mixtures.
// - Last byte of each character has about 5 bits of information
// - Spread good bits around so they can interact in at least two ways
// with other characters
// - Use add for additional mixing thorugh carries
// CJK Three-byte bigram
// ....dddd..cccccc..bbbbbb....aaaa
// ..................ffffff..eeeeee
// make
// ....dddd..cccccc..bbbbbb....aaaa
// 000....dddd..cccccc..bbbbbb....a
// ..................ffffff..eeeeee
// ffffff..eeeeee000000000000000000
//
// CJK Four-byte bigram
// ..dddddd..cccccc....bbbb....aaaa
// ..hhhhhh..gggggg....ffff....eeee
// make
// ..dddddd..cccccc....bbbb....aaaa
// 000..dddddd..cccccc....bbbb....a
// ..hhhhhh..gggggg....ffff....eeee
// ..ffff....eeee000000000000000000
// BIGRAM
// Pick up 1..8 bytes and hash them via mask/shift/add. NO pre/post
// OVERSHOOTS up to 3 bytes
// For runtime use of tables
// Does X86 unaligned loads
uint32 BiHashV2(const char* word_ptr, int bytecount) {
if (bytecount == 0) {return 0;}
const uint32* word_ptr32 = reinterpret_cast<const uint32*>(word_ptr);
uint32 word0, word1;
if (bytecount <= 4) {
word0 = UNALIGNED_LOAD32(word_ptr32) & kWordMask0[bytecount & 3];
word0 = word0 ^ (word0 >> 3);
return word0;
}
// Else do 8 bytes
word0 = UNALIGNED_LOAD32(word_ptr32);
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1) & kWordMask0[bytecount & 3];
word1 = word1 ^ (word1 << 18);
return word0 + word1;
}
//
// Ascii-7 One-byte chars
// ...ddddd...ccccc...bbbbb...aaaaa
// make
// ...ddddd...ccccc...bbbbb...aaaaa
// 000...ddddd...ccccc...bbbbb...aa
//
// Latin 1- and 2-byte chars
// ...ddddd...ccccc...bbbbb...aaaaa
// ...................fffff...eeeee
// make
// ...ddddd...ccccc...bbbbb...aaaaa
// 000...ddddd...ccccc...bbbbb...aa
// ...................fffff...eeeee
// ...............fffff...eeeee0000
//
// Non-CJK Two-byte chars
// ...ddddd...........bbbbb........
// ...hhhhh...........fffff........
// make
// ...ddddd...........bbbbb........
// 000...ddddd...........bbbbb.....
// ...hhhhh...........fffff........
// hhhh...........fffff........0000
//
// Non-CJK Three-byte chars
// ...........ccccc................
// ...................fffff........
// ...lllll...................iiiii
// make
// ...........ccccc................
// 000...........ccccc.............
// ...................fffff........
// ...............fffff........0000
// ...lllll...................iiiii
// .lllll...................iiiii00
//
// QUADGRAM
// Pick up 1..12 bytes plus pre/post space and hash them via mask/shift/add
// OVERSHOOTS up to 3 bytes
// For runtime use of tables
// Does X86 unaligned loads
uint32 QuadHashV2Mix(const char* word_ptr, int bytecount, uint32 prepost) {
const uint32* word_ptr32 = reinterpret_cast<const uint32*>(word_ptr);
uint32 word0, word1, word2;
if (bytecount <= 4) {
word0 = UNALIGNED_LOAD32(word_ptr32) & kWordMask0[bytecount & 3];
word0 = word0 ^ (word0 >> 3);
return word0 ^ prepost;
} else if (bytecount <= 8) {
word0 = UNALIGNED_LOAD32(word_ptr32);
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1) & kWordMask0[bytecount & 3];
word1 = word1 ^ (word1 << 4);
return (word0 ^ prepost) + word1;
}
// else do 12 bytes
word0 = UNALIGNED_LOAD32(word_ptr32);
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1);
word1 = word1 ^ (word1 << 4);
word2 = UNALIGNED_LOAD32(word_ptr32 + 2) & kWordMask0[bytecount & 3];
word2 = word2 ^ (word2 << 2);
return (word0 ^ prepost) + word1 + word2;
}
// QUADGRAM wrapper with surrounding spaces
// Pick up 1..12 bytes plus pre/post space and hash them via mask/shift/add
// UNDERSHOOTS 1 byte, OVERSHOOTS up to 3 bytes
// For runtime use of tables
uint32 QuadHashV2(const char* word_ptr, int bytecount) {
if (bytecount == 0) {return 0;}
uint32 prepost = 0;
if (word_ptr[-1] == ' ') {prepost |= kPreSpaceIndicator;}
if (word_ptr[bytecount] == ' ') {prepost |= kPostSpaceIndicator;}
return QuadHashV2Mix(word_ptr, bytecount, prepost);
}
// QUADGRAM wrapper with surrounding underscores (offline use)
// Pick up 1..12 bytes plus pre/post '_' and hash them via mask/shift/add
// OVERSHOOTS up to 3 bytes
// For offline construction of tables
uint32 QuadHashV2Underscore(const char* word_ptr, int bytecount) {
if (bytecount == 0) {return 0;}
const char* local_word_ptr = word_ptr;
int local_bytecount = bytecount;
uint32 prepost = 0;
if (local_word_ptr[0] == '_') {
prepost |= kPreSpaceIndicator;
++local_word_ptr;
--local_bytecount;
}
if (local_word_ptr[local_bytecount - 1] == '_') {
prepost |= kPostSpaceIndicator;
--local_bytecount;
}
return QuadHashV2Mix(local_word_ptr, local_bytecount, prepost);
}
// OCTAGRAM
// Pick up 1..24 bytes plus pre/post space and hash them via mask/shift/add
// UNDERSHOOTS 1 byte, OVERSHOOTS up to 3 bytes
//
// The low 32 bits follow the pattern from above, tuned to different scripts
// The high 8 bits are a simple sum of all bytes, shifted by 0/1/2/3 bits each
// For runtime use of tables V3
// Does X86 unaligned loads
uint64 OctaHash40Mix(const char* word_ptr, int bytecount, uint64 prepost) {
const uint32* word_ptr32 = reinterpret_cast<const uint32*>(word_ptr);
uint64 word0;
uint64 word1;
uint64 sum;
if (word_ptr[-1] == ' ') {prepost |= kPreSpaceIndicator;}
if (word_ptr[bytecount] == ' ') {prepost |= kPostSpaceIndicator;}
switch ((bytecount - 1) >> 2) {
case 0: // 1..4 bytes
word0 = UNALIGNED_LOAD32(word_ptr32) & kWordMask0[bytecount & 3];
sum = word0;
word0 = word0 ^ (word0 >> 3);
break;
case 1: // 5..8 bytes
word0 = UNALIGNED_LOAD32(word_ptr32);
sum = word0;
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1) & kWordMask0[bytecount & 3];
sum += word1;
word1 = word1 ^ (word1 << 4);
word0 += word1;
break;
case 2: // 9..12 bytes
word0 = UNALIGNED_LOAD32(word_ptr32);
sum = word0;
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1);
sum += word1;
word1 = word1 ^ (word1 << 4);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 2) & kWordMask0[bytecount & 3];
sum += word1;
word1 = word1 ^ (word1 << 2);
word0 += word1;
break;
case 3: // 13..16 bytes
word0 =UNALIGNED_LOAD32(word_ptr32);
sum = word0;
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1);
sum += word1;
word1 = word1 ^ (word1 << 4);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 2);
sum += word1;
word1 = word1 ^ (word1 << 2);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 3) & kWordMask0[bytecount & 3];
sum += word1;
word1 = word1 ^ (word1 >> 8);
word0 += word1;
break;
case 4: // 17..20 bytes
word0 = UNALIGNED_LOAD32(word_ptr32);
sum = word0;
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1);
sum += word1;
word1 = word1 ^ (word1 << 4);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 2);
sum += word1;
word1 = word1 ^ (word1 << 2);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 3);
sum += word1;
word1 = word1 ^ (word1 >> 8);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 4) & kWordMask0[bytecount & 3];
sum += word1;
word1 = word1 ^ (word1 >> 4);
word0 += word1;
break;
default: // 21..24 bytes and higher (ignores beyond 24)
word0 = UNALIGNED_LOAD32(word_ptr32);
sum = word0;
word0 = word0 ^ (word0 >> 3);
word1 = UNALIGNED_LOAD32(word_ptr32 + 1);
sum += word1;
word1 = word1 ^ (word1 << 4);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 2);
sum += word1;
word1 = word1 ^ (word1 << 2);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 3);
sum += word1;
word1 = word1 ^ (word1 >> 8);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 4);
sum += word1;
word1 = word1 ^ (word1 >> 4);
word0 += word1;
word1 = UNALIGNED_LOAD32(word_ptr32 + 5) & kWordMask0[bytecount & 3];
sum += word1;
word1 = word1 ^ (word1 >> 6);
word0 += word1;
break;
}
sum += (sum >> 17); // extra 1-bit shift for bytes 2 & 3
sum += (sum >> 9); // extra 1-bit shift for bytes 1 & 3
sum = (sum & 0xff) << 32;
return (word0 ^ prepost) + sum;
}
// OCTAGRAM wrapper with surrounding spaces
// Pick up 1..24 bytes plus pre/post space and hash them via mask/shift/add
// UNDERSHOOTS 1 byte, OVERSHOOTS up to 3 bytes
//
// The low 32 bits follow the pattern from above, tuned to different scripts
// The high 8 bits are a simple sum of all bytes, shifted by 0/1/2/3 bits each
// For runtime use of tables V3
uint64 OctaHash40(const char* word_ptr, int bytecount) {
if (bytecount == 0) {return 0;}
uint64 prepost = 0;
if (word_ptr[-1] == ' ') {prepost |= kPreSpaceIndicator;}
if (word_ptr[bytecount] == ' ') {prepost |= kPostSpaceIndicator;}
return OctaHash40Mix(word_ptr, bytecount, prepost);
}
// OCTAGRAM wrapper with surrounding underscores (offline use)
// Pick up 1..24 bytes plus pre/post space and hash them via mask/shift/add
// UNDERSHOOTS 1 byte, OVERSHOOTS up to 3 bytes
//
// The low 32 bits follow the pattern from above, tuned to different scripts
// The high 8 bits are a simple sum of all bytes, shifted by 0/1/2/3 bits each
// For offline construction of tables
uint64 OctaHash40underscore(const char* word_ptr, int bytecount) {
if (bytecount == 0) {return 0;}
const char* local_word_ptr = word_ptr;
int local_bytecount = bytecount;
uint64 prepost = 0;
if (local_word_ptr[0] == '_') {
prepost |= kPreSpaceIndicator;
++local_word_ptr;
--local_bytecount;
}
if (local_word_ptr[local_bytecount - 1] == '_') {
prepost |= kPostSpaceIndicator;
--local_bytecount;
}
return OctaHash40Mix(local_word_ptr, local_bytecount, prepost);
}
// Hash a consecutive pair of tokens/words A B
// Old: hash is B - A, which gives too many false hits on one-char diffs
// Now: rotate(A,13) + B
uint64 PairHash(uint64 worda_hash, uint64 wordb_hash) {
return ((worda_hash >> 13) | (worda_hash << (64 - 13))) + wordb_hash;
}
//----------------------------------------------------------------------------//
// Finding groups of 1/2/4/8 letters //
//----------------------------------------------------------------------------//
// src points to a letter. Find the byte length of a unigram starting there.
int UniLen(const char* src) {
const char* src_end = src;
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
return src_end - src;
}
// src points to a letter. Find the byte length of a bigram starting there.
int BiLen(const char* src) {
const char* src_end = src;
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
return src_end - src;
}
// src points to a letter. Find the byte length of a quadgram starting there.
int QuadLen(const char* src) {
const char* src_end = src;
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
return src_end - src;
}
// src points to a letter. Find the byte length of an octagram starting there.
int OctaLen(const char* src) {
const char* src_end = src;
int charcount = 0;
while (src_end[0] != ' ') {
src_end += UTF8OneCharLen(src);
++charcount;
if (charcount == 8) {break;}
}
return src_end - src;
}
} // End namespace CLD2
|