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/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.SurfaceTexture;
import android.opengl.GLES20;
import android.opengl.GLException;
import android.view.Surface;
import androidx.annotation.GuardedBy;
import androidx.annotation.Nullable;
import java.nio.ByteBuffer;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.UUID;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
/**
* Implements VideoSink by displaying the video stream on an EGL Surface. This class is intended to
* be used as a helper class for rendering on SurfaceViews and TextureViews.
*/
public class EglRenderer implements VideoSink {
private static final String TAG = "EglRenderer";
private static final UUID EMPTY_UUID = new UUID(0L, 0L); // All zeros
private static final long LOG_INTERVAL_SEC = 4;
public interface FrameListener { void onFrame(Bitmap frame); }
/**
* Can be implemented by the clients who want to know exactly when a render happens.
*/
public interface RenderListener {
/** Fired when swapBuffers happens. */
void onRender(long timestampNs);
}
/** Callback for clients to be notified about errors encountered during rendering. */
public static interface ErrorCallback {
/** Called if GLES20.GL_OUT_OF_MEMORY is encountered during rendering. */
void onGlOutOfMemory();
}
private static class FrameListenerAndParams {
public final FrameListener listener;
public final float scale;
public final RendererCommon.GlDrawer drawer;
public final boolean applyFpsReduction;
public FrameListenerAndParams(FrameListener listener, float scale,
RendererCommon.GlDrawer drawer, boolean applyFpsReduction) {
this.listener = listener;
this.scale = scale;
this.drawer = drawer;
this.applyFpsReduction = applyFpsReduction;
}
}
private class EglSurfaceCreation implements Runnable {
private Object surface;
// TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
@SuppressWarnings("NoSynchronizedMethodCheck")
public synchronized void setSurface(Object surface) {
this.surface = surface;
}
@Override
// TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
@SuppressWarnings("NoSynchronizedMethodCheck")
public synchronized void run() {
if (surface != null && eglBase != null && !eglBase.hasSurface()) {
if (surface instanceof Surface) {
eglBase.createSurface((Surface) surface);
} else if (surface instanceof SurfaceTexture) {
eglBase.createSurface((SurfaceTexture) surface);
} else {
throw new IllegalStateException("Invalid surface: " + surface);
}
eglBase.makeCurrent();
// Necessary for YUV frames with odd width.
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
}
}
protected final String name;
// An id to uniquely identify the renderer, used for when we're scheduling
// frames for render.
private UUID id = EMPTY_UUID;
// `eglThread` is used for rendering, and is synchronized on `threadLock`.
private final Object threadLock = new Object();
@GuardedBy("threadLock") @Nullable private EglThread eglThread;
private final Runnable eglExceptionCallback = new Runnable() {
@Override
public void run() {
synchronized (threadLock) {
eglThread = null;
}
}
};
private final ArrayList<FrameListenerAndParams> frameListeners = new ArrayList<>();
private final ArrayList<RenderListener> renderListeners = new ArrayList<>();
private volatile ErrorCallback errorCallback;
// Variables for fps reduction.
private final Object fpsReductionLock = new Object();
// Time for when next frame should be rendered.
private long nextFrameTimeNs;
// Minimum duration between frames when fps reduction is active, or -1 if video is completely
// paused.
private long minRenderPeriodNs;
// EGL and GL resources for drawing YUV/OES textures. After initialization, these are only
// accessed from the render thread.
@Nullable private EglBase eglBase;
private final VideoFrameDrawer frameDrawer;
@Nullable private RendererCommon.GlDrawer drawer;
private boolean usePresentationTimeStamp;
private final Matrix drawMatrix = new Matrix();
// Pending frame to render. Serves as a queue with size 1. Synchronized on `frameLock`.
private final Object frameLock = new Object();
@Nullable private VideoFrame pendingFrame;
// These variables are synchronized on `layoutLock`.
private final Object layoutLock = new Object();
private float layoutAspectRatio;
// If true, mirrors the video stream horizontally.
private boolean mirrorHorizontally;
// If true, mirrors the video stream vertically.
private boolean mirrorVertically;
// These variables are synchronized on `statisticsLock`.
private final Object statisticsLock = new Object();
// Total number of video frames received in renderFrame() call.
private int framesReceived;
// Number of video frames dropped by renderFrame() because previous frame has not been rendered
// yet.
private int framesDropped;
// Number of rendered video frames.
private int framesRendered;
// Start time for counting these statistics, or 0 if we haven't started measuring yet.
private long statisticsStartTimeNs;
// Time in ns spent in renderFrameOnRenderThread() function.
private long renderTimeNs;
// Time in ns spent by the render thread in the swapBuffers() function.
private long renderSwapBufferTimeNs;
// Used for bitmap capturing.
private final GlTextureFrameBuffer bitmapTextureFramebuffer =
new GlTextureFrameBuffer(GLES20.GL_RGBA);
private final Runnable logStatisticsRunnable = new Runnable() {
@Override
public void run() {
logStatistics();
synchronized (threadLock) {
if (eglThread != null) {
eglThread.getHandler().removeCallbacks(logStatisticsRunnable);
eglThread.getHandler().postDelayed(
logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
}
}
}
};
private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
/**
* Standard constructor. The name will be included when logging. In order to render something,
* you must first call init() and createEglSurface.
*/
public EglRenderer(String name) {
this(name, new VideoFrameDrawer());
}
public EglRenderer(String name, VideoFrameDrawer videoFrameDrawer) {
this.name = name;
this.frameDrawer = videoFrameDrawer;
}
public void init(
EglThread eglThread, RendererCommon.GlDrawer drawer, boolean usePresentationTimeStamp) {
synchronized (threadLock) {
if (this.eglThread != null) {
throw new IllegalStateException(name + "Already initialized");
}
logD("Initializing EglRenderer");
this.eglThread = eglThread;
this.drawer = drawer;
this.usePresentationTimeStamp = usePresentationTimeStamp;
eglThread.addExceptionCallback(eglExceptionCallback);
eglBase = eglThread.createEglBaseWithSharedConnection();
eglThread.getHandler().post(eglSurfaceCreationRunnable);
final long currentTimeNs = System.nanoTime();
resetStatistics(currentTimeNs);
eglThread.getHandler().postDelayed(
logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
}
}
/**
* Intializes this class with the given parameters.
*
* The new parameter here, `overwritePendingFrames` overwrites instead of
* queueing frames when passing them to the synchronized renderer.
*/
public void init(
EglThread eglThread,
RendererCommon.GlDrawer drawer,
boolean usePresentationTimeStamp,
boolean overwritePendingFrames) {
if (overwritePendingFrames) {
id = UUID.randomUUID();
}
init(eglThread, drawer, usePresentationTimeStamp);
}
/**
* Initialize this class, sharing resources with `sharedContext`. The custom `drawer` will be used
* for drawing frames on the EGLSurface. This class is responsible for calling release() on
* `drawer`. It is allowed to call init() to reinitialize the renderer after a previous
* init()/release() cycle. If usePresentationTimeStamp is true, eglPresentationTimeANDROID will be
* set with the frame timestamps, which specifies desired presentation time and might be useful
* for e.g. syncing audio and video.
*/
public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
RendererCommon.GlDrawer drawer, boolean usePresentationTimeStamp) {
EglThread thread =
EglThread.create(/* releaseMonitor= */ null, sharedContext, configAttributes);
init(thread, drawer, usePresentationTimeStamp);
}
/**
* Same as above with usePresentationTimeStamp set to false.
*
* @see #init(EglBase.Context, int[], RendererCommon.GlDrawer, boolean)
*/
public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
RendererCommon.GlDrawer drawer) {
init(sharedContext, configAttributes, drawer, /* usePresentationTimeStamp= */ false);
}
public void createEglSurface(Surface surface) {
createEglSurfaceInternal(surface);
}
public void createEglSurface(SurfaceTexture surfaceTexture) {
createEglSurfaceInternal(surfaceTexture);
}
private void createEglSurfaceInternal(Object surface) {
eglSurfaceCreationRunnable.setSurface(surface);
postToRenderThread(eglSurfaceCreationRunnable);
}
/**
* Block until any pending frame is returned and all GL resources released, even if an interrupt
* occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
* should be called before the Activity is destroyed and the EGLContext is still valid. If you
* don't call this function, the GL resources might leak.
*/
public void release() {
logD("Releasing.");
final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
synchronized (threadLock) {
if (eglThread == null) {
logD("Already released");
return;
}
eglThread.getHandler().removeCallbacks(logStatisticsRunnable);
eglThread.removeExceptionCallback(eglExceptionCallback);
// Release EGL and GL resources on render thread.
eglThread.getHandler().postAtFrontOfQueue(() -> {
// Detach current shader program.
synchronized (EglBase.lock) {
GLES20.glUseProgram(/* program= */ 0);
}
if (drawer != null) {
drawer.release();
drawer = null;
}
frameDrawer.release();
bitmapTextureFramebuffer.release();
if (eglBase != null) {
logD("eglBase detach and release.");
eglBase.detachCurrent();
eglBase.release();
eglBase = null;
}
renderListeners.clear();
frameListeners.clear();
eglCleanupBarrier.countDown();
});
// Don't accept any more frames or messages to the render thread.
eglThread.release();
eglThread = null;
}
// Make sure the EGL/GL cleanup posted above is executed.
ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
synchronized (frameLock) {
if (pendingFrame != null) {
pendingFrame.release();
pendingFrame = null;
}
}
logD("Releasing done.");
}
/**
* Reset the statistics logged in logStatistics().
*/
private void resetStatistics(long currentTimeNs) {
synchronized (statisticsLock) {
statisticsStartTimeNs = currentTimeNs;
framesReceived = 0;
framesDropped = 0;
framesRendered = 0;
renderTimeNs = 0;
renderSwapBufferTimeNs = 0;
}
}
public void printStackTrace() {
synchronized (threadLock) {
final Thread renderThread =
(eglThread == null) ? null : eglThread.getHandler().getLooper().getThread();
if (renderThread != null) {
final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
if (renderStackTrace.length > 0) {
logW("EglRenderer stack trace:");
for (StackTraceElement traceElem : renderStackTrace) {
logW(traceElem.toString());
}
}
}
}
}
/**
* Set if the video stream should be mirrored horizontally or not.
*/
public void setMirror(final boolean mirror) {
synchronized (layoutLock) {
this.mirrorHorizontally = mirror;
}
}
/**
* Set if the video stream should be mirrored vertically or not.
*/
public void setMirrorVertically(final boolean mirrorVertically) {
synchronized (layoutLock) {
this.mirrorVertically = mirrorVertically;
}
}
/**
* Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
* Set this to 0 to disable cropping.
*/
public void setLayoutAspectRatio(float layoutAspectRatio) {
synchronized (layoutLock) {
this.layoutAspectRatio = layoutAspectRatio;
}
}
/**
* Limit render framerate.
*
* @param fps Limit render framerate to this value, or use Float.POSITIVE_INFINITY to disable fps
* reduction.
*/
public void setFpsReduction(float fps) {
synchronized (fpsReductionLock) {
final long previousRenderPeriodNs = minRenderPeriodNs;
if (fps <= 0) {
minRenderPeriodNs = Long.MAX_VALUE;
} else {
minRenderPeriodNs = (long) (TimeUnit.SECONDS.toNanos(1) / fps);
}
if (minRenderPeriodNs != previousRenderPeriodNs) {
// Fps reduction changed - reset frame time.
nextFrameTimeNs = System.nanoTime();
}
}
}
public void disableFpsReduction() {
setFpsReduction(Float.POSITIVE_INFINITY /* fps */);
}
public void pauseVideo() {
setFpsReduction(0 /* fps */);
}
/**
* Register a callback to be invoked when a new video frame has been received. This version uses
* the drawer of the EglRenderer that was passed in init.
*
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
* It should be lightweight and must not call removeFrameListener.
* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
* required.
*/
public void addFrameListener(final FrameListener listener, final float scale) {
addFrameListener(listener, scale, null, false /* applyFpsReduction */);
}
/**
* Register a callback to be invoked when a new video frame has been received.
*
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
* It should be lightweight and must not call removeFrameListener.
* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
* required.
* @param drawerParam Custom drawer to use for this frame listener or null to use the default.
*/
public void addFrameListener(
final FrameListener listener, final float scale, final RendererCommon.GlDrawer drawerParam) {
addFrameListener(listener, scale, drawerParam, false /* applyFpsReduction */);
}
/**
* Register a callback to be invoked when a new video frame has been received.
*
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
* It should be lightweight and must not call removeFrameListener.
* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
* required.
* @param drawerParam Custom drawer to use for this frame listener or null to use the default.
* @param applyFpsReduction This callback will not be called for frames that have been dropped by
* FPS reduction.
*/
public void addFrameListener(final FrameListener listener, final float scale,
@Nullable final RendererCommon.GlDrawer drawerParam, final boolean applyFpsReduction) {
postToRenderThread(() -> {
final RendererCommon.GlDrawer listenerDrawer = drawerParam == null ? drawer : drawerParam;
frameListeners.add(
new FrameListenerAndParams(listener, scale, listenerDrawer, applyFpsReduction));
});
}
/**
* Register a callback to be invoked when a new video frame has been rendered.
*
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
* It should be lightweight and must not call removeRenderListener.
*/
public void addRenderListener(final RenderListener listener) {
renderListeners.add(listener);
}
/**
* Remove any pending callback that was added with addFrameListener. If the callback is not in
* the queue, nothing happens. It is ensured that callback won't be called after this method
* returns.
*
* @param listener The callback to remove.
*/
public void removeFrameListener(final FrameListener listener) {
final CountDownLatch latch = new CountDownLatch(1);
synchronized (threadLock) {
if (eglThread == null) {
return;
}
if (Thread.currentThread() == eglThread.getHandler().getLooper().getThread()) {
throw new RuntimeException("removeFrameListener must not be called on the render thread.");
}
postToRenderThread(() -> {
latch.countDown();
final Iterator<FrameListenerAndParams> iter = frameListeners.iterator();
while (iter.hasNext()) {
if (iter.next().listener == listener) {
iter.remove();
}
}
});
}
ThreadUtils.awaitUninterruptibly(latch);
}
/**
* Remove any pending callback that was added with addRenderListener. If the callback is not in
* the queue, nothing happens. It is ensured that callback won't be called after this method
* returns.
*
* @param listener The callback to remove.
*/
public void removeRenderListener(final RenderListener listener) {
final CountDownLatch latch = new CountDownLatch(1);
synchronized (threadLock) {
if (eglThread == null) {
return;
}
if (Thread.currentThread() == eglThread.getHandler().getLooper().getThread()) {
throw new RuntimeException("removeRenderListener must not be called on the render thread.");
}
postToRenderThread(
() -> {
latch.countDown();
final Iterator<RenderListener> iter = renderListeners.iterator();
while (iter.hasNext()) {
if (iter.next() == listener) {
iter.remove();
}
}
});
}
ThreadUtils.awaitUninterruptibly(latch);
}
/** Can be set in order to be notified about errors encountered during rendering. */
public void setErrorCallback(ErrorCallback errorCallback) {
this.errorCallback = errorCallback;
}
// VideoSink interface.
@Override
public void onFrame(VideoFrame frame) {
synchronized (statisticsLock) {
++framesReceived;
}
final boolean dropOldFrame;
synchronized (threadLock) {
if (eglThread == null) {
logD("Dropping frame - Not initialized or already released.");
return;
}
synchronized (frameLock) {
dropOldFrame = (pendingFrame != null);
if (dropOldFrame) {
pendingFrame.release();
}
pendingFrame = frame;
pendingFrame.retain();
eglThread.getHandler().post(this::renderFrameOnRenderThread);
}
}
if (dropOldFrame) {
synchronized (statisticsLock) {
++framesDropped;
}
}
}
/**
* Release EGL surface. This function will block until the EGL surface is released.
*/
public void releaseEglSurface(final Runnable completionCallback) {
// Ensure that the render thread is no longer touching the Surface before returning from this
// function.
eglSurfaceCreationRunnable.setSurface(null /* surface */);
synchronized (threadLock) {
if (eglThread != null) {
eglThread.getHandler().removeCallbacks(eglSurfaceCreationRunnable);
eglThread.getHandler().postAtFrontOfQueue(() -> {
if (eglBase != null) {
eglBase.detachCurrent();
eglBase.releaseSurface();
}
completionCallback.run();
});
return;
}
}
completionCallback.run();
}
/**
* Private helper function to post tasks safely.
*/
private void postToRenderThread(Runnable runnable) {
synchronized (threadLock) {
if (eglThread != null) {
eglThread.getHandler().post(runnable);
}
}
}
private void clearSurfaceOnRenderThread(float r, float g, float b, float a) {
if (eglBase != null && eglBase.hasSurface()) {
logD("clearSurface");
eglBase.makeCurrent();
GLES20.glClearColor(r, g, b, a);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
eglBase.swapBuffers();
}
}
/**
* Post a task to clear the surface to a transparent uniform color.
*/
public void clearImage() {
clearImage(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
}
/**
* Post a task to clear the surface to a specific color.
*/
public void clearImage(final float r, final float g, final float b, final float a) {
synchronized (threadLock) {
if (eglThread == null) {
return;
}
eglThread.getHandler().postAtFrontOfQueue(() -> clearSurfaceOnRenderThread(r, g, b, a));
}
}
private void swapBuffersOnRenderThread(final VideoFrame frame, long swapBuffersStartTimeNs) {
synchronized (threadLock) {
if (eglThread == null) {
return;
}
EglThread.RenderUpdate renderUpdate =
runsInline -> {
if (!runsInline) {
if (eglBase == null || !eglBase.hasSurface()) {
return;
}
eglBase.makeCurrent();
}
if (usePresentationTimeStamp) {
eglBase.swapBuffers(frame.getTimestampNs());
} else {
eglBase.swapBuffers();
}
for (var listener : renderListeners) {
listener.onRender(System.nanoTime());
}
synchronized (statisticsLock) {
renderSwapBufferTimeNs += (System.nanoTime() - swapBuffersStartTimeNs);
}
};
if (id.equals(EMPTY_UUID)) {
eglThread.scheduleRenderUpdate(renderUpdate);
} else {
eglThread.scheduleRenderUpdate(id, renderUpdate);
}
}
}
/**
* Renders and releases `pendingFrame`.
*/
private void renderFrameOnRenderThread() {
// Fetch and render `pendingFrame`.
final VideoFrame frame;
synchronized (frameLock) {
if (pendingFrame == null) {
return;
}
frame = pendingFrame;
pendingFrame = null;
}
if (eglBase == null || !eglBase.hasSurface()) {
logD("Dropping frame - No surface");
frame.release();
return;
}
try {
eglBase.makeCurrent();
} catch (GLException e) {
logE("Error while eglMakeCurrent", e);
frame.release();
return;
}
// Check if fps reduction is active.
final boolean shouldRenderFrame;
synchronized (fpsReductionLock) {
if (minRenderPeriodNs == Long.MAX_VALUE) {
// Rendering is paused.
shouldRenderFrame = false;
} else if (minRenderPeriodNs <= 0) {
// FPS reduction is disabled.
shouldRenderFrame = true;
} else {
final long currentTimeNs = System.nanoTime();
if (currentTimeNs < nextFrameTimeNs) {
logD("Skipping frame rendering - fps reduction is active.");
shouldRenderFrame = false;
} else {
nextFrameTimeNs += minRenderPeriodNs;
// The time for the next frame should always be in the future.
nextFrameTimeNs = Math.max(nextFrameTimeNs, currentTimeNs);
shouldRenderFrame = true;
}
}
}
final long startTimeNs = System.nanoTime();
final float frameAspectRatio = frame.getRotatedWidth() / (float) frame.getRotatedHeight();
final float drawnAspectRatio;
synchronized (layoutLock) {
drawnAspectRatio = layoutAspectRatio != 0f ? layoutAspectRatio : frameAspectRatio;
}
final float scaleX;
final float scaleY;
if (frameAspectRatio > drawnAspectRatio) {
scaleX = drawnAspectRatio / frameAspectRatio;
scaleY = 1f;
} else {
scaleX = 1f;
scaleY = frameAspectRatio / drawnAspectRatio;
}
drawMatrix.reset();
drawMatrix.preTranslate(0.5f, 0.5f);
drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
drawMatrix.preScale(scaleX, scaleY);
drawMatrix.preTranslate(-0.5f, -0.5f);
try {
if (shouldRenderFrame) {
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
frameDrawer.drawFrame(frame, drawer, drawMatrix, 0 /* viewportX */, 0 /* viewportY */,
eglBase.surfaceWidth(), eglBase.surfaceHeight());
final long swapBuffersStartTimeNs = System.nanoTime();
swapBuffersOnRenderThread(frame, swapBuffersStartTimeNs);
synchronized (statisticsLock) {
++framesRendered;
renderTimeNs += (swapBuffersStartTimeNs - startTimeNs);
}
}
notifyCallbacks(frame, shouldRenderFrame);
} catch (GlUtil.GlOutOfMemoryException e) {
logE("Error while drawing frame", e);
final ErrorCallback errorCallback = this.errorCallback;
if (errorCallback != null) {
errorCallback.onGlOutOfMemory();
}
// Attempt to free up some resources.
drawer.release();
frameDrawer.release();
bitmapTextureFramebuffer.release();
// Continue here on purpose and retry again for next frame. In worst case, this is a
// continuous problem and no more frames will be drawn.
} finally {
frame.release();
}
}
private void notifyCallbacks(VideoFrame frame, boolean wasRendered) {
if (frameListeners.isEmpty())
return;
drawMatrix.reset();
drawMatrix.preTranslate(0.5f, 0.5f);
drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
drawMatrix.preScale(1f, -1f); // We want the output to be upside down for Bitmap.
drawMatrix.preTranslate(-0.5f, -0.5f);
Iterator<FrameListenerAndParams> it = frameListeners.iterator();
while (it.hasNext()) {
FrameListenerAndParams listenerAndParams = it.next();
if (!wasRendered && listenerAndParams.applyFpsReduction) {
continue;
}
it.remove();
final int scaledWidth = (int) (listenerAndParams.scale * frame.getRotatedWidth());
final int scaledHeight = (int) (listenerAndParams.scale * frame.getRotatedHeight());
if (scaledWidth == 0 || scaledHeight == 0) {
listenerAndParams.listener.onFrame(null);
continue;
}
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
frameDrawer.drawFrame(frame, listenerAndParams.drawer, drawMatrix, 0 /* viewportX */,
0 /* viewportY */, scaledWidth, scaledHeight);
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
GLES20.glReadPixels(
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(bitmapBuffer);
listenerAndParams.listener.onFrame(bitmap);
}
}
private String averageTimeAsString(long sumTimeNs, int count) {
return (count <= 0) ? "NA" : TimeUnit.NANOSECONDS.toMicros(sumTimeNs / count) + " us";
}
private void logStatistics() {
final DecimalFormat fpsFormat = new DecimalFormat("#.0");
final long currentTimeNs = System.nanoTime();
synchronized (statisticsLock) {
final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
if (elapsedTimeNs <= 0 || (minRenderPeriodNs == Long.MAX_VALUE && framesReceived == 0)) {
return;
}
final float renderFps = framesRendered * TimeUnit.SECONDS.toNanos(1) / (float) elapsedTimeNs;
logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms."
+ " Frames received: " + framesReceived + "."
+ " Dropped: " + framesDropped + "."
+ " Rendered: " + framesRendered + "."
+ " Render fps: " + fpsFormat.format(renderFps) + "."
+ " Average render time: " + averageTimeAsString(renderTimeNs, framesRendered) + "."
+ " Average swapBuffer time: "
+ averageTimeAsString(renderSwapBufferTimeNs, framesRendered) + ".");
resetStatistics(currentTimeNs);
}
}
private void logE(String string, Throwable e) {
Logging.e(TAG, name + string, e);
}
private void logD(String string) {
Logging.d(TAG, name + string);
}
private void logW(String string) {
Logging.w(TAG, name + string);
}
}
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