File: xrRay_matrix.https.html

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script src="resources/webxr_test_asserts.js"></script>
<script src="resources/webxr_math_utils.js"></script>

<script>

let matrix_tests_name = "XRRay matrix works";

let matrix_tests = function() {
  // Matrix tests for XRRay.
  // Spec: https://immersive-web.github.io/webxr/#xrray-interface

  const initialOrigin = {x : 0, y : 0, z : 0, w : 1};
  const initialDirection = {x : 0, y : 0, z : -1, w : 0};

  // Test 1. Simple translation and rotation.
  {
    let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
    let directionDict = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
    let directionNorm = {x :  1.0, y : 0.0, z : 0.0, w : 0.0};
    let xrRay = new XRRay(
      DOMPoint.fromPoint(originDict),
      DOMPoint.fromPoint(directionDict));

    let transformedOrigin = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialOrigin));
    let transformedDirection = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialDirection));

    assert_point_approx_equals(
      originDict, transformedOrigin,
      FLOAT_EPSILON, "origin-test1:");
    assert_point_approx_equals(
      directionNorm, transformedDirection,
      FLOAT_EPSILON, "direction-test1:");
  }

  // Test 2. Co-linear direction - rotation by 180 deg.
  {
    let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
    let directionDict = {x : 0.0, y : 0.0, z : 1.0, w : 0.0};
    let directionNorm = {x : 0.0, y : 0.0, z : 1.0, w : 0.0};
    let xrRay = new XRRay(
      DOMPoint.fromPoint(originDict),
      DOMPoint.fromPoint(directionDict));

    let transformedOrigin = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialOrigin));
    let transformedDirection = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialDirection));

    assert_point_approx_equals(
      originDict, transformedOrigin,
      FLOAT_EPSILON, "origin-test2:");
    assert_point_approx_equals(
      directionNorm, transformedDirection,
      FLOAT_EPSILON, "direction-test2:");
  }

  // Test 3. No translation.
  {
    let originDict = {x : 0.0, y : 0.0, z : 0.0, w : 1.0};
    let directionDict = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
    let directionNorm = {x :  1.0, y : 0.0, z : 0.0, w : 0.0};
    let xrRay = new XRRay(
      DOMPoint.fromPoint(originDict),
      DOMPoint.fromPoint(directionDict));

    let transformedOrigin = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialOrigin));
    let transformedDirection = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialDirection));

    assert_point_approx_equals(
      originDict, transformedOrigin,
      FLOAT_EPSILON, "origin-test3:");
    assert_point_approx_equals(
      directionNorm, transformedDirection,
      FLOAT_EPSILON, "direction-test3:");
  }

  // Test 4. No rotation.
  {
    let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
    let directionDict = {x : 0.0, y : 0.0, z : -1.0, w : 0.0};
    let directionNorm = {x : 0.0, y : 0.0, z : -1.0, w : 0.0};
    let xrRay = new XRRay(
      DOMPoint.fromPoint(originDict),
      DOMPoint.fromPoint(directionDict));

    let transformedOrigin = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialOrigin));
    let transformedDirection = normalize_perspective(transform_point_by_matrix(xrRay.matrix, initialDirection));

    assert_point_approx_equals(
      originDict, transformedOrigin,
      FLOAT_EPSILON, "origin-test4:");
    assert_point_approx_equals(
      directionNorm, transformedDirection,
      FLOAT_EPSILON, "direction-test4:");
  }
};

test(matrix_tests, matrix_tests_name);

</script>