1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/MotionPathUtils.h"
#include "gfxPlatform.h"
#include "mozilla/dom/SVGGeometryElement.h"
#include "mozilla/dom/SVGPathData.h"
#include "mozilla/dom/SVGViewportElement.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Matrix.h"
#include "mozilla/layers/LayersMessages.h"
#include "mozilla/RefPtr.h"
#include "mozilla/SVGObserverUtils.h"
#include "mozilla/ShapeUtils.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsStyleTransformMatrix.h"
#include <math.h>
namespace mozilla {
using nsStyleTransformMatrix::TransformReferenceBox;
/* static */
CSSPoint MotionPathUtils::ComputeAnchorPointAdjustment(const nsIFrame& aFrame) {
if (!aFrame.HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
return {};
}
auto transformBox = aFrame.StyleDisplay()->mTransformBox;
if (transformBox == StyleTransformBox::ViewBox ||
transformBox == StyleTransformBox::BorderBox) {
return {};
}
if (aFrame.IsSVGContainerFrame()) {
nsRect boxRect = nsLayoutUtils::ComputeSVGReferenceRect(
const_cast<nsIFrame*>(&aFrame), StyleGeometryBox::FillBox);
return CSSPoint::FromAppUnits(boxRect.TopLeft());
}
return CSSPoint::FromAppUnits(aFrame.GetPosition());
}
// Convert the StyleCoordBox into the StyleGeometryBox in CSS layout.
// https://drafts.csswg.org/css-box-4/#keywords
static StyleGeometryBox CoordBoxToGeometryBoxInCSSLayout(
StyleCoordBox aCoordBox) {
switch (aCoordBox) {
case StyleCoordBox::ContentBox:
return StyleGeometryBox::ContentBox;
case StyleCoordBox::PaddingBox:
return StyleGeometryBox::PaddingBox;
case StyleCoordBox::BorderBox:
return StyleGeometryBox::BorderBox;
case StyleCoordBox::FillBox:
return StyleGeometryBox::ContentBox;
case StyleCoordBox::StrokeBox:
case StyleCoordBox::ViewBox:
return StyleGeometryBox::BorderBox;
}
MOZ_ASSERT_UNREACHABLE("Unknown coord-box type");
return StyleGeometryBox::BorderBox;
}
/* static */
const nsIFrame* MotionPathUtils::GetOffsetPathReferenceBox(
const nsIFrame* aFrame, nsRect& aOutputRect) {
const StyleOffsetPath& offsetPath = aFrame->StyleDisplay()->mOffsetPath;
if (offsetPath.IsNone()) {
return nullptr;
}
if (aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement());
auto* viewportElement =
dom::SVGElement::FromNode(aFrame->GetContent())->GetCtx();
aOutputRect = nsLayoutUtils::ComputeSVGOriginBox(viewportElement);
return viewportElement ? viewportElement->GetPrimaryFrame() : nullptr;
}
const nsIFrame* containingBlock = aFrame->GetContainingBlock();
const StyleCoordBox coordBox = offsetPath.IsCoordBox()
? offsetPath.AsCoordBox()
: offsetPath.AsOffsetPath().coord_box;
aOutputRect = nsLayoutUtils::ComputeHTMLReferenceRect(
containingBlock, CoordBoxToGeometryBoxInCSSLayout(coordBox));
return containingBlock;
}
/* static */
CSSCoord MotionPathUtils::GetRayContainReferenceSize(nsIFrame* aFrame) {
// We use the border-box size to calculate the reduced path length when using
// "contain" keyword.
// https://drafts.fxtf.org/motion-1/#valdef-ray-contain
//
// Note: Per the spec, border-box is treated as stroke-box in the SVG context,
// https://drafts.csswg.org/css-box-4/#valdef-box-border-box
// To calculate stroke bounds for an element with `non-scaling-stroke` we
// need to resolve its transform to its outer-svg, but to resolve that
// transform when it has `transform-box:stroke-box` (or `border-box`)
// may require its stroke bounds. There's no ideal way to break this
// cyclical dependency, but we break it by using the FillBox.
// https://github.com/w3c/csswg-drafts/issues/9640
const auto size = CSSSize::FromAppUnits(
(aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)
? nsLayoutUtils::ComputeSVGReferenceRect(
aFrame,
aFrame->StyleSVGReset()->HasNonScalingStroke()
? StyleGeometryBox::FillBox
: StyleGeometryBox::StrokeBox,
nsLayoutUtils::MayHaveNonScalingStrokeCyclicDependency::Yes)
: nsLayoutUtils::ComputeHTMLReferenceRect(
aFrame, StyleGeometryBox::BorderBox))
.Size());
return std::max(size.width, size.height);
}
/* static */
nsTArray<nscoord> MotionPathUtils::ComputeBorderRadii(
const StyleBorderRadius& aBorderRadius, const nsRect& aCoordBox) {
const nsRect insetRect = ShapeUtils::ComputeInsetRect(
StyleRect<LengthPercentage>::WithAllSides(LengthPercentage::Zero()),
aCoordBox);
nsTArray<nscoord> result(8);
result.SetLength(8);
if (!ShapeUtils::ComputeRectRadii(aBorderRadius, aCoordBox, insetRect,
result.Elements())) {
result.Clear();
}
return result;
}
// The distance is measured between the origin and the intersection of the ray
// with the reference box of the containing block.
// Note: |aOrigin| and |aContaingBlock| should be in the same coordinate system
// (i.e. the nsIFrame::mRect of the containing block).
// https://drafts.fxtf.org/motion-1/#size-sides
static CSSCoord ComputeSides(const CSSPoint& aOrigin,
const CSSRect& aContainingBlock,
const StyleAngle& aAngle) {
const CSSPoint& topLeft = aContainingBlock.TopLeft();
// Given an acute angle |theta| (i.e. |t|) of a right-angled triangle, the
// hypotenuse |h| is the side that connects the two acute angles. The side
// |b| adjacent to |theta| is the side of the triangle that connects |theta|
// to the right angle.
//
// e.g. if the angle |t| is 0 ~ 90 degrees, and b * tan(theta) <= b',
// h = b / cos(t):
// b*tan(t)
// (topLeft) #--------*-----*--# (aContainingBlock.XMost(), topLeft.y)
// | | / |
// | | / |
// | b h |
// | |t/ |
// | |/ |
// (aOrigin) *---b'---* (aContainingBlock.XMost(), aOrigin.y)
// | | |
// | | |
// | | |
// | | |
// | | |
// #-----------------# (aContainingBlock.XMost(),
// (topLeft.x, aContainingBlock.YMost())
// aContainingBlock.YMost())
const double theta = aAngle.ToRadians();
double sint = std::sin(theta);
double cost = std::cos(theta);
const double b = cost >= 0 ? aOrigin.y.value - topLeft.y
: aContainingBlock.YMost() - aOrigin.y.value;
const double bPrime = sint >= 0 ? aContainingBlock.XMost() - aOrigin.x.value
: aOrigin.x.value - topLeft.x;
sint = std::fabs(sint);
cost = std::fabs(cost);
// The trigonometric formula here doesn't work well if |theta| is 0deg or
// 90deg, so we handle these edge cases first.
if (sint < std::numeric_limits<double>::epsilon()) {
// For 0deg (or 180deg), we use |b| directly.
return static_cast<float>(b);
}
if (cost < std::numeric_limits<double>::epsilon()) {
// For 90deg (or 270deg), we use |bPrime| directly. This can also avoid 0/0
// if both |b| and |cost| are 0.0. (i.e. b / cost).
return static_cast<float>(bPrime);
}
// Note: The following formula works well only when 0 < theta < 90deg. So we
// handle 0deg and 90deg above first.
//
// If |b * tan(theta)| is larger than |bPrime|, the intersection is
// on the other side, and |b'| is the opposite side of angle |theta| in this
// case.
//
// e.g. If b * tan(theta) > b', h = b' / sin(theta):
// *----*
// | |
// | /|
// b /t|
// |t/ |
// |/ |
// *-b'-*
if (b * sint > bPrime * cost) {
return bPrime / sint;
}
return b / cost;
}
// Compute the position of "at <position>" together with offset starting
// position (i.e. offset-position).
static nsPoint ComputePosition(const StylePositionOrAuto& aAtPosition,
const StyleOffsetPosition& aOffsetPosition,
const nsRect& aCoordBox,
const nsPoint& aCurrentCoord) {
if (aAtPosition.IsPosition()) {
// Resolve this by using the <position> to position a 0x0 object area within
// the box’s containing block.
return ShapeUtils::ComputePosition(aAtPosition.AsPosition(), aCoordBox);
}
MOZ_ASSERT(aAtPosition.IsAuto(), "\"at <position>\" should be omitted");
// Use the offset starting position of the element, given by offset-position.
// https://drafts.fxtf.org/motion-1/#valdef-ray-at-position
if (aOffsetPosition.IsPosition()) {
return ShapeUtils::ComputePosition(aOffsetPosition.AsPosition(), aCoordBox);
}
if (aOffsetPosition.IsNormal()) {
// If the element doesn’t have an offset starting position either, it
// behaves as at center.
const StylePosition& center = StylePosition::FromPercentage(0.5);
return ShapeUtils::ComputePosition(center, aCoordBox);
}
MOZ_ASSERT(aOffsetPosition.IsAuto());
return aCurrentCoord;
}
static CSSCoord ComputeRayPathLength(const StyleRaySize aRaySizeType,
const StyleAngle& aAngle,
const CSSPoint& aOrigin,
const CSSRect& aContainingBlock) {
if (aRaySizeType == StyleRaySize::Sides) {
// If the initial position is not within the box, the distance is 0.
//
// Note: If the origin is at XMost() (and/or YMost()), we should consider it
// to be inside containing block (because we expect 100% x (or y) coordinate
// is still to be considered inside the containing block.
if (!aContainingBlock.ContainsInclusively(aOrigin)) {
return 0.0;
}
return ComputeSides(aOrigin, aContainingBlock, aAngle);
}
// left: the length between the origin and the left side.
// right: the length between the origin and the right side.
// top: the length between the origin and the top side.
// bottom: the lenght between the origin and the bottom side.
const CSSPoint& topLeft = aContainingBlock.TopLeft();
const CSSCoord left = std::abs(aOrigin.x - topLeft.x);
const CSSCoord right = std::abs(aContainingBlock.XMost() - aOrigin.x);
const CSSCoord top = std::abs(aOrigin.y - topLeft.y);
const CSSCoord bottom = std::abs(aContainingBlock.YMost() - aOrigin.y);
switch (aRaySizeType) {
case StyleRaySize::ClosestSide:
return std::min({left, right, top, bottom});
case StyleRaySize::FarthestSide:
return std::max({left, right, top, bottom});
case StyleRaySize::ClosestCorner:
case StyleRaySize::FarthestCorner: {
CSSCoord h = 0;
CSSCoord v = 0;
if (aRaySizeType == StyleRaySize::ClosestCorner) {
h = std::min(left, right);
v = std::min(top, bottom);
} else {
h = std::max(left, right);
v = std::max(top, bottom);
}
return sqrt(h.value * h.value + v.value * v.value);
}
case StyleRaySize::Sides:
MOZ_ASSERT_UNREACHABLE("Unsupported ray size");
}
return 0.0;
}
static CSSCoord ComputeRayUsedDistance(
const StyleRayFunction& aRay, const LengthPercentage& aDistance,
const CSSCoord& aPathLength, const CSSCoord& aRayContainReferenceLength) {
CSSCoord usedDistance = aDistance.ResolveToCSSPixels(aPathLength);
if (!aRay.contain) {
return usedDistance;
}
// The length of the offset path is reduced so that the element stays within
// the containing block even at offset-distance: 100%. Specifically, the
// path’s length is reduced by half the width or half the height of the
// element’s border box, whichever is larger, and floored at zero.
// https://drafts.fxtf.org/motion-1/#valdef-ray-contain
return std::max((usedDistance - aRayContainReferenceLength / 2.0f).value,
0.0f);
}
/* static */
Maybe<ResolvedMotionPathData> MotionPathUtils::ResolveMotionPath(
const OffsetPathData& aPath, const LengthPercentage& aDistance,
const StyleOffsetRotate& aRotate, const StylePositionOrAuto& aAnchor,
const StyleOffsetPosition& aPosition, const CSSPoint& aTransformOrigin,
TransformReferenceBox& aRefBox, const CSSPoint& aAnchorPointAdjustment) {
if (aPath.IsNone()) {
return Nothing();
}
// Compute the point and angle for creating the equivalent translate and
// rotate.
double directionAngle = 0.0;
gfx::Point point;
if (aPath.IsShape()) {
const auto& data = aPath.AsShape();
RefPtr<gfx::Path> path = data.mGfxPath;
MOZ_ASSERT(path, "The empty path is not allowed");
// Per the spec, we have to convert offset distance to pixels, with 100%
// being converted to total length. So here |gfxPath| is built with CSS
// pixel, and we calculate |pathLength| and |computedDistance| with CSS
// pixel as well.
gfx::Float pathLength = path->ComputeLength();
gfx::Float usedDistance =
aDistance.ResolveToCSSPixels(CSSCoord(pathLength));
if (data.mIsClosedLoop) {
// Per the spec, let used offset distance be equal to offset distance
// modulus the total length of the path. If the total length of the path
// is 0, used offset distance is also 0.
usedDistance = pathLength > 0.0 ? fmod(usedDistance, pathLength) : 0.0;
// We make sure |usedDistance| is 0.0 or a positive value.
if (usedDistance < 0.0) {
usedDistance += pathLength;
}
} else {
// Per the spec, for unclosed interval, let used offset distance be equal
// to offset distance clamped by 0 and the total length of the path.
usedDistance = std::clamp(usedDistance, 0.0f, pathLength);
}
gfx::Point tangent;
point = path->ComputePointAtLength(usedDistance, &tangent);
// Basically, |point| should be a relative distance between the current
// position and the target position. The built |path| is in the coordinate
// system of its containing block. Therefore, we have to take the current
// position of this box into account to offset the translation so it's final
// position is not affected by other boxes in the same containing block.
point -= NSPointToPoint(data.mCurrentPosition, AppUnitsPerCSSPixel());
// If the path length is 0, it's unlikely to get a valid tangent angle, e.g.
// it may be (0, 0). And so we may get an undefined value from atan2().
// Therefore, we use 0rad as the default behavior.
directionAngle =
pathLength < std::numeric_limits<gfx::Float>::epsilon()
? 0.0
: atan2((double)tangent.y, (double)tangent.x); // in Radian.
} else if (aPath.IsRay()) {
const auto& ray = aPath.AsRay();
MOZ_ASSERT(ray.mRay);
// Compute the origin, where the ray’s line begins (the 0% position).
// https://drafts.fxtf.org/motion-1/#ray-origin
const CSSPoint origin = CSSPoint::FromAppUnits(ComputePosition(
ray.mRay->position, aPosition, ray.mCoordBox, ray.mCurrentPosition));
const CSSCoord pathLength =
ComputeRayPathLength(ray.mRay->size, ray.mRay->angle, origin,
CSSRect::FromAppUnits(ray.mCoordBox));
const CSSCoord usedDistance = ComputeRayUsedDistance(
*ray.mRay, aDistance, pathLength, ray.mContainReferenceLength);
// 0deg pointing up and positive angles representing clockwise rotation.
directionAngle =
StyleAngle{ray.mRay->angle.ToDegrees() - 90.0f}.ToRadians();
// The vector from the current position of this box to the origin of this
// polar coordinate system.
const gfx::Point vectorToOrigin =
(origin - CSSPoint::FromAppUnits(ray.mCurrentPosition))
.ToUnknownPoint();
// |vectorToOrigin| + The vector from the origin to this polar coordinate,
// (|usedDistance|, |directionAngle|), i.e. the vector from the current
// position to this polar coordinate.
point =
vectorToOrigin +
gfx::Point(usedDistance * static_cast<gfx::Float>(cos(directionAngle)),
usedDistance * static_cast<gfx::Float>(sin(directionAngle)));
} else {
MOZ_ASSERT_UNREACHABLE("Unsupported offset-path value");
return Nothing();
}
// If |rotate.auto_| is true, the element should be rotated by the angle of
// the direction (i.e. directional tangent vector) of the offset-path, and the
// computed value of <angle> is added to this.
// Otherwise, the element has a constant clockwise rotation transformation
// applied to it by the specified rotation angle. (i.e. Don't need to
// consider the direction of the path.)
gfx::Float angle = static_cast<gfx::Float>(
(aRotate.auto_ ? directionAngle : 0.0) + aRotate.angle.ToRadians());
// Compute the offset for motion path translate.
// Bug 1559232: the translate parameters will be adjusted more after we
// support offset-position.
// Per the spec, the default offset-anchor is `auto`, so initialize the anchor
// point to transform-origin.
CSSPoint anchorPoint(aTransformOrigin);
gfx::Point shift;
if (!aAnchor.IsAuto()) {
const auto& pos = aAnchor.AsPosition();
anchorPoint = nsStyleTransformMatrix::Convert2DPosition(
pos.horizontal, pos.vertical, aRefBox);
// We need this value to shift the origin from transform-origin to
// offset-anchor (and vice versa).
// See nsStyleTransformMatrix::ReadTransform for more details.
shift = (anchorPoint - aTransformOrigin).ToUnknownPoint();
}
anchorPoint += aAnchorPointAdjustment;
return Some(ResolvedMotionPathData{point - anchorPoint.ToUnknownPoint(),
angle, shift});
}
static inline bool IsClosedLoop(const StyleSVGPathData& aPathData) {
return !aPathData._0.AsSpan().empty() &&
aPathData._0.AsSpan().rbegin()->IsClose();
}
// Create a path for "inset(0 round X)", where X is the value of border-radius
// on the element that establishes the containing block for this element.
static already_AddRefed<gfx::Path> BuildSimpleInsetPath(
const StyleBorderRadius& aBorderRadius, const nsRect& aCoordBox,
gfx::PathBuilder* aPathBuilder) {
if (!aPathBuilder) {
return nullptr;
}
const nsRect insetRect = ShapeUtils::ComputeInsetRect(
StyleRect<LengthPercentage>::WithAllSides(LengthPercentage::Zero()),
aCoordBox);
nscoord radii[8];
const bool hasRadii =
ShapeUtils::ComputeRectRadii(aBorderRadius, aCoordBox, insetRect, radii);
return ShapeUtils::BuildRectPath(insetRect, hasRadii ? radii : nullptr,
aCoordBox, AppUnitsPerCSSPixel(),
aPathBuilder);
}
// Create a path for `path("m 0 0")`, which is the default URL path if we cannot
// resolve a SVG shape element.
// https://drafts.fxtf.org/motion-1/#valdef-offset-path-url
static already_AddRefed<gfx::Path> BuildDefaultPathForURL(
gfx::PathBuilder* aBuilder) {
if (!aBuilder) {
return nullptr;
}
Array<const StylePathCommand, 1> array(StylePathCommand::Move(
StyleByTo::By, StyleCoordinatePair<StyleCSSFloat>{0.0, 0.0}));
return SVGPathData::BuildPath(array, aBuilder, StyleStrokeLinecap::Butt, 0.0);
}
// Generate data for motion path on the main thread.
static OffsetPathData GenerateOffsetPathData(const nsIFrame* aFrame) {
const StyleOffsetPath& offsetPath = aFrame->StyleDisplay()->mOffsetPath;
if (offsetPath.IsNone()) {
return OffsetPathData::None();
}
// Handle ray().
if (offsetPath.IsRay()) {
nsRect coordBox;
const nsIFrame* containingBlockFrame =
MotionPathUtils::GetOffsetPathReferenceBox(aFrame, coordBox);
return !containingBlockFrame
? OffsetPathData::None()
: OffsetPathData::Ray(
offsetPath.AsRay(), std::move(coordBox),
aFrame->GetOffsetTo(containingBlockFrame),
MotionPathUtils::GetRayContainReferenceSize(
const_cast<nsIFrame*>(aFrame)));
}
// Handle path(). We cache it so we handle it separately.
// FIXME: Bug 1837042, cache gfx::Path for shapes other than path(). Once we
// cache all basic shapes, we can merge this branch into other basic shapes.
if (offsetPath.IsPath()) {
const StyleSVGPathData& pathData = offsetPath.AsSVGPathData();
RefPtr<gfx::Path> gfxPath =
aFrame->GetProperty(nsIFrame::OffsetPathCache());
MOZ_ASSERT(gfxPath || pathData._0.IsEmpty(),
"Should have a valid cached gfx::Path or an empty path string");
// FIXME: Bug 1836847. Once we support "at <position>" for path(), we have
// to give it the current box position.
return OffsetPathData::Shape(gfxPath.forget(), {}, IsClosedLoop(pathData));
}
nsRect coordBox;
const nsIFrame* containingFrame =
MotionPathUtils::GetOffsetPathReferenceBox(aFrame, coordBox);
if (!containingFrame || coordBox.IsEmpty()) {
return OffsetPathData::None();
}
nsPoint currentPosition = aFrame->GetOffsetTo(containingFrame);
RefPtr<gfx::PathBuilder> builder = MotionPathUtils::GetPathBuilder();
if (offsetPath.IsUrl()) {
dom::SVGGeometryElement* element =
SVGObserverUtils::GetAndObserveGeometry(const_cast<nsIFrame*>(aFrame));
if (!element) {
// Note: This behaves as path("m 0 0") (a <basic-shape>).
RefPtr<gfx::Path> path = BuildDefaultPathForURL(builder);
// FIXME: Bug 1836847. Once we support "at <position>" for path(), we have
// to give it the current box position.
return path ? OffsetPathData::Shape(path.forget(), {}, false)
: OffsetPathData::None();
}
// We just need this path to calculate the specific point and direction
// angle, so use measuring function and get the benefit of caching the path
// in the SVG shape element.
RefPtr<gfx::Path> path = element->GetOrBuildPathForMeasuring();
// The built |path| from SVG shape element doesn't take |coordBox| into
// account. It uses the SVG viewport as its coordinate system. So after
// mapping it into the CSS layout, we should use |coordBox| as its viewport
// and user coordinate system. |currentPosition| is based on the border-box
// of the containing block. Therefore, we have to apply an extra translation
// to put it at the correct position based on |coordBox|.
//
// Note: we reuse |OffsetPathData::ShapeData::mCurrentPosition| to include
// this extra translation, so we don't have to add an extra field.
nsPoint positionInCoordBox = currentPosition - coordBox.TopLeft();
return path ? OffsetPathData::Shape(path.forget(),
std::move(positionInCoordBox),
element->IsClosedLoop())
: OffsetPathData::None();
}
// The rest part is to handle "<basic-shape> || <coord-box>".
MOZ_ASSERT(offsetPath.IsBasicShapeOrCoordBox());
const nsStyleDisplay* disp = aFrame->StyleDisplay();
RefPtr<gfx::Path> path =
disp->mOffsetPath.IsCoordBox()
? BuildSimpleInsetPath(containingFrame->StyleBorder()->mBorderRadius,
coordBox, builder)
: MotionPathUtils::BuildPath(
disp->mOffsetPath.AsOffsetPath().path->AsShape(),
disp->mOffsetPosition, coordBox, currentPosition, builder);
return path ? OffsetPathData::Shape(path.forget(), std::move(currentPosition),
true)
: OffsetPathData::None();
}
/* static*/
Maybe<ResolvedMotionPathData> MotionPathUtils::ResolveMotionPath(
const nsIFrame* aFrame, TransformReferenceBox& aRefBox) {
MOZ_ASSERT(aFrame);
const nsStyleDisplay* display = aFrame->StyleDisplay();
// FIXME: It's possible to refactor the calculation of transform-origin, so we
// could calculate from the caller, and reuse the value in nsDisplayList.cpp.
CSSPoint transformOrigin = nsStyleTransformMatrix::Convert2DPosition(
display->mTransformOrigin.horizontal, display->mTransformOrigin.vertical,
aRefBox);
return ResolveMotionPath(
GenerateOffsetPathData(aFrame), display->mOffsetDistance,
display->mOffsetRotate, display->mOffsetAnchor, display->mOffsetPosition,
transformOrigin, aRefBox, ComputeAnchorPointAdjustment(*aFrame));
}
// Generate data for motion path on the compositor thread.
static OffsetPathData GenerateOffsetPathData(
const StyleOffsetPath& aOffsetPath,
const StyleOffsetPosition& aOffsetPosition,
const layers::MotionPathData& aMotionPathData,
gfx::Path* aCachedMotionPath) {
if (aOffsetPath.IsNone()) {
return OffsetPathData::None();
}
// Handle ray().
if (aOffsetPath.IsRay()) {
return aMotionPathData.coordBox().IsEmpty()
? OffsetPathData::None()
: OffsetPathData::Ray(
aOffsetPath.AsRay(), aMotionPathData.coordBox(),
aMotionPathData.currentPosition(),
aMotionPathData.rayContainReferenceLength());
}
// Handle path().
// FIXME: Bug 1837042, cache gfx::Path for shapes other than path().
if (aOffsetPath.IsPath()) {
const StyleSVGPathData& pathData = aOffsetPath.AsSVGPathData();
// If aCachedMotionPath is valid, we have a fixed path.
// This means we have pre-built it already and no need to update.
RefPtr<gfx::Path> path = aCachedMotionPath;
if (!path) {
RefPtr<gfx::PathBuilder> builder =
MotionPathUtils::GetCompositorPathBuilder();
path = MotionPathUtils::BuildSVGPath(pathData, builder);
}
// FIXME: Bug 1836847. Once we support "at <position>" for path(), we have
// to give it the current box position.
return OffsetPathData::Shape(path.forget(), {}, IsClosedLoop(pathData));
}
// The rest part is to handle "<basic-shape> || <coord-box>".
MOZ_ASSERT(aOffsetPath.IsBasicShapeOrCoordBox());
const nsRect& coordBox = aMotionPathData.coordBox();
if (coordBox.IsEmpty()) {
return OffsetPathData::None();
}
RefPtr<gfx::PathBuilder> builder =
MotionPathUtils::GetCompositorPathBuilder();
if (!builder) {
return OffsetPathData::None();
}
RefPtr<gfx::Path> path;
if (aOffsetPath.IsCoordBox()) {
const nsRect insetRect = ShapeUtils::ComputeInsetRect(
StyleRect<LengthPercentage>::WithAllSides(LengthPercentage::Zero()),
coordBox);
const nsTArray<nscoord>& radii = aMotionPathData.coordBoxInsetRadii();
path = ShapeUtils::BuildRectPath(
insetRect, radii.IsEmpty() ? nullptr : radii.Elements(), coordBox,
AppUnitsPerCSSPixel(), builder);
} else {
path = MotionPathUtils::BuildPath(
aOffsetPath.AsOffsetPath().path->AsShape(), aOffsetPosition, coordBox,
aMotionPathData.currentPosition(), builder);
}
return path ? OffsetPathData::Shape(
path.forget(), nsPoint(aMotionPathData.currentPosition()),
true)
: OffsetPathData::None();
}
/* static */
Maybe<ResolvedMotionPathData> MotionPathUtils::ResolveMotionPath(
const StyleOffsetPath* aPath, const StyleLengthPercentage* aDistance,
const StyleOffsetRotate* aRotate, const StylePositionOrAuto* aAnchor,
const StyleOffsetPosition* aPosition,
const Maybe<layers::MotionPathData>& aMotionPathData,
TransformReferenceBox& aRefBox, gfx::Path* aCachedMotionPath) {
if (!aPath) {
return Nothing();
}
MOZ_ASSERT(aMotionPathData);
auto zeroOffsetDistance = LengthPercentage::Zero();
auto autoOffsetRotate = StyleOffsetRotate{true, StyleAngle::Zero()};
auto autoOffsetAnchor = StylePositionOrAuto::Auto();
auto autoOffsetPosition = StyleOffsetPosition::Auto();
return ResolveMotionPath(
GenerateOffsetPathData(*aPath,
aPosition ? *aPosition : autoOffsetPosition,
*aMotionPathData, aCachedMotionPath),
aDistance ? *aDistance : zeroOffsetDistance,
aRotate ? *aRotate : autoOffsetRotate,
aAnchor ? *aAnchor : autoOffsetAnchor,
aPosition ? *aPosition : autoOffsetPosition, aMotionPathData->origin(),
aRefBox, aMotionPathData->anchorAdjustment());
}
/* static */
already_AddRefed<gfx::Path> MotionPathUtils::BuildSVGPath(
const StyleSVGPathData& aPath, gfx::PathBuilder* aPathBuilder) {
if (!aPathBuilder) {
return nullptr;
}
const Span<const StylePathCommand>& path = aPath._0.AsSpan();
return SVGPathData::BuildPath(path, aPathBuilder, StyleStrokeLinecap::Butt,
0.0);
}
static already_AddRefed<gfx::Path> BuildShape(
const Span<const StyleShapeCommand>& aShape, gfx::PathBuilder* aPathBuilder,
const nsRect& aCoordBox) {
if (!aPathBuilder) {
return nullptr;
}
// For motion path, we always use CSSPixel unit to compute the offset
// transform (i.e. motion path transform).
const auto rect = CSSRect::FromAppUnits(aCoordBox);
return SVGPathData::BuildPath(aShape, aPathBuilder, StyleStrokeLinecap::Butt,
0.0, rect.Size(),
rect.TopLeft().ToUnknownPoint());
}
/* static */
already_AddRefed<gfx::Path> MotionPathUtils::BuildPath(
const StyleBasicShape& aBasicShape,
const StyleOffsetPosition& aOffsetPosition, const nsRect& aCoordBox,
const nsPoint& aCurrentPosition, gfx::PathBuilder* aPathBuilder) {
if (!aPathBuilder) {
return nullptr;
}
switch (aBasicShape.tag) {
case StyleBasicShape::Tag::Circle: {
const nsPoint center =
ComputePosition(aBasicShape.AsCircle().position, aOffsetPosition,
aCoordBox, aCurrentPosition);
return ShapeUtils::BuildCirclePath(aBasicShape, aCoordBox, center,
AppUnitsPerCSSPixel(), aPathBuilder);
}
case StyleBasicShape::Tag::Ellipse: {
const nsPoint center =
ComputePosition(aBasicShape.AsEllipse().position, aOffsetPosition,
aCoordBox, aCurrentPosition);
return ShapeUtils::BuildEllipsePath(aBasicShape, aCoordBox, center,
AppUnitsPerCSSPixel(), aPathBuilder);
}
case StyleBasicShape::Tag::Rect:
return ShapeUtils::BuildInsetPath(aBasicShape, aCoordBox,
AppUnitsPerCSSPixel(), aPathBuilder);
case StyleBasicShape::Tag::Polygon:
return ShapeUtils::BuildPolygonPath(aBasicShape, aCoordBox,
AppUnitsPerCSSPixel(), aPathBuilder);
case StyleBasicShape::Tag::PathOrShape: {
// FIXME: Bug 1836847. Once we support "at <position>" for path(), we have
// to also check its containing block as well. For now, we are still
// building its gfx::Path directly by its SVGPathData without other
// reference. https://github.com/w3c/fxtf-drafts/issues/504
const auto& pathOrShape = aBasicShape.AsPathOrShape();
if (pathOrShape.IsPath()) {
return BuildSVGPath(pathOrShape.AsPath().path, aPathBuilder);
}
// Note that shape() always defines the initial position, i.e. "from x y",
// by its first move command, so |aOffsetPosition|, i.e. offset-position
// property, is ignored.
return BuildShape(pathOrShape.AsShape().commands.AsSpan(), aPathBuilder,
aCoordBox);
}
}
return nullptr;
}
/* static */
already_AddRefed<gfx::PathBuilder> MotionPathUtils::GetPathBuilder() {
// Here we only need to build a valid path for motion path, so
// using the default values of stroke-width, stoke-linecap, and fill-rule
// is fine for now because what we want is to get the point and its normal
// vector along the path, instead of rendering it.
RefPtr<gfx::PathBuilder> builder =
gfxPlatform::GetPlatform()
->ScreenReferenceDrawTarget()
->CreatePathBuilder(gfx::FillRule::FILL_WINDING);
return builder.forget();
}
/* static */
already_AddRefed<gfx::PathBuilder> MotionPathUtils::GetCompositorPathBuilder() {
// FIXME: Perhaps we need a PathBuilder which is independent on the backend.
RefPtr<gfx::PathBuilder> builder =
gfxPlatform::Initialized()
? gfxPlatform::GetPlatform()
->ScreenReferenceDrawTarget()
->CreatePathBuilder(gfx::FillRule::FILL_WINDING)
: gfx::Factory::CreateSimplePathBuilder();
return builder.forget();
}
} // namespace mozilla
|