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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Units.h"
#include "mozilla/PresShell.h"
#include "mozilla/ViewportFrame.h"
#include "mozilla/ViewportUtils.h"
#include "mozilla/dom/BrowserChild.h"
#include "mozilla/layers/APZCCallbackHelper.h"
#include "mozilla/layers/InputAPZContext.h"
#include "mozilla/layers/ScrollableLayerGuid.h"
#include "mozilla/ScrollContainerFrame.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsQueryFrame.h"
#include "nsStyleStruct.h"
namespace mozilla {
using layers::APZCCallbackHelper;
using layers::InputAPZContext;
using layers::ScrollableLayerGuid;
template <typename Units>
gfx::Matrix4x4TypedFlagged<Units, Units>
ViewportUtils::GetVisualToLayoutTransform(nsIContent* aContent) {
static_assert(
std::is_same_v<Units, CSSPixel> ||
std::is_same_v<Units, LayoutDevicePixel>,
"GetCallbackTransform() may only be used with CSS or LayoutDevice units");
if (!aContent || !aContent->GetPrimaryFrame()) {
return {};
}
// First, scale inversely by the root content document's pres shell
// resolution to cancel the scale-to-resolution transform that the
// compositor adds to the layer with the pres shell resolution. The points
// sent to Gecko by APZ don't have this transform unapplied (unlike other
// compositor-side transforms) because Gecko needs it applied when hit
// testing against content that's conceptually outside the resolution,
// such as scrollbars.
float resolution = 1.0f;
if (PresShell* presShell =
APZCCallbackHelper::GetRootContentDocumentPresShellForContent(
aContent)) {
resolution = presShell->GetResolution();
}
// Now apply the callback-transform. This is only approximately correct,
// see the comment on GetCumulativeApzCallbackTransform for details.
gfx::PointTyped<Units> transform;
CSSPoint transformCSS = nsLayoutUtils::GetCumulativeApzCallbackTransform(
aContent->GetPrimaryFrame());
if constexpr (std::is_same_v<Units, CSSPixel>) {
transform = transformCSS;
} else { // Units == LayoutDevicePixel
transform =
transformCSS *
aContent->GetPrimaryFrame()->PresContext()->CSSToDevPixelScale();
}
return gfx::Matrix4x4TypedFlagged<Units, Units>::Scaling(1 / resolution,
1 / resolution, 1)
.PostTranslate(transform.x, transform.y, 0);
}
CSSToCSSMatrix4x4Flagged GetVisualToLayoutTransform(PresShell* aContext) {
ScrollableLayerGuid::ViewID targetScrollId =
InputAPZContext::GetTargetLayerGuid().mScrollId;
nsIContent* targetContent = nullptr;
if (targetScrollId != ScrollableLayerGuid::NULL_SCROLL_ID) {
targetContent = nsLayoutUtils::FindContentFor(targetScrollId);
} else {
if (nsIFrame* rootScrollContainerFrame =
aContext->GetRootScrollContainerFrame()) {
targetContent = rootScrollContainerFrame->GetContent();
}
}
return ViewportUtils::GetVisualToLayoutTransform(targetContent);
}
nsPoint ViewportUtils::VisualToLayout(const nsPoint& aPt, PresShell* aContext) {
auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
CSSPoint cssPt = CSSPoint::FromAppUnits(aPt);
cssPt = visualToLayout.TransformPoint(cssPt);
return CSSPoint::ToAppUnits(cssPt);
}
nsRect ViewportUtils::VisualToLayout(const nsRect& aRect, PresShell* aContext) {
auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
CSSRect cssRect = CSSRect::FromAppUnits(aRect);
cssRect = visualToLayout.TransformBounds(cssRect);
nsRect result = CSSRect::ToAppUnits(cssRect);
// In hit testing codepaths, the input rect often has dimensions of one app
// units. If we are zoomed in enough, the rounded size of the output rect
// can be zero app units, which will fail to Intersect() with anything, and
// therefore cause hit testing to fail. To avoid this, we expand the output
// rect to one app units.
if (!aRect.IsEmpty() && result.IsEmpty()) {
result.width = 1;
result.height = 1;
}
return result;
}
nsPoint ViewportUtils::LayoutToVisual(const nsPoint& aPt, PresShell* aContext) {
auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
CSSPoint cssPt = CSSPoint::FromAppUnits(aPt);
auto transformed = visualToLayout.Inverse().TransformPoint(cssPt);
return CSSPoint::ToAppUnits(transformed);
}
LayoutDevicePoint ViewportUtils::DocumentRelativeLayoutToVisual(
const LayoutDevicePoint& aPoint, PresShell* aShell) {
nsIContent* targetContent = nullptr;
auto* scrollFrame = aShell->GetRootScrollContainerFrame();
if (scrollFrame) {
targetContent = scrollFrame->GetContent();
}
auto visualToLayout =
ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(
targetContent);
return visualToLayout.Inverse().TransformPoint(aPoint);
}
LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual(
const LayoutDeviceRect& aRect, PresShell* aShell) {
nsIContent* targetContent = nullptr;
auto* scrollFrame = aShell->GetRootScrollContainerFrame();
if (scrollFrame) {
targetContent = scrollFrame->GetContent();
}
auto visualToLayout =
ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(
targetContent);
return visualToLayout.Inverse().TransformBounds(aRect);
}
LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual(
const LayoutDeviceIntRect& aRect, PresShell* aShell) {
return DocumentRelativeLayoutToVisual(IntRectToRect(aRect), aShell);
}
CSSRect ViewportUtils::DocumentRelativeLayoutToVisual(const CSSRect& aRect,
PresShell* aShell) {
nsIContent* targetContent = nullptr;
auto* scrollFrame = aShell->GetRootScrollContainerFrame();
if (scrollFrame) {
targetContent = scrollFrame->GetContent();
}
auto visualToLayout =
ViewportUtils::GetVisualToLayoutTransform(targetContent);
return visualToLayout.Inverse().TransformBounds(aRect);
}
template <class SourceUnits, class DestUnits>
gfx::PointTyped<DestUnits> TransformPointOrRect(
const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix,
const gfx::PointTyped<SourceUnits>& aPoint) {
return aMatrix.TransformPoint(aPoint);
}
template <class SourceUnits, class DestUnits>
gfx::RectTyped<DestUnits> TransformPointOrRect(
const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix,
const gfx::RectTyped<SourceUnits>& aRect) {
return aMatrix.TransformBounds(aRect);
}
template <class LDPointOrRect>
LDPointOrRect ConvertToScreenRelativeVisual(const LDPointOrRect& aInput,
nsPresContext* aCtx) {
MOZ_ASSERT(aCtx);
LDPointOrRect layoutToVisual(aInput);
nsPresContext* rootCtx = aCtx->GetRootPresContext();
nsIFrame* rootRootFrame = rootCtx->PresShell()->GetRootFrame();
auto transformToAncestor = ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
nsLayoutUtils::GetTransformToAncestor(
{aCtx->PresShell()->GetRootFrame(), ViewportType::Layout},
{rootRootFrame, ViewportType::Visual})
.GetMatrix());
layoutToVisual = TransformPointOrRect(transformToAncestor, layoutToVisual);
// If we're in a nested content process, the above traversal will not have
// encountered the APZ zoom root. The translation part of the layout-to-visual
// transform will be included in |rootScreenRect.TopLeft()|, added below
// (that ultimately comes from nsIWidget::WidgetToScreenOffset(), which for an
// OOP iframe's widget includes this translation), but the scale part needs to
// be computed and added separately.
Scale2D enclosingResolution =
ViewportUtils::TryInferEnclosingResolution(rootCtx->GetPresShell());
if (enclosingResolution != Scale2D{1.0f, 1.0f}) {
layoutToVisual = TransformPointOrRect(
LayoutDeviceToLayoutDeviceMatrix4x4::Scaling(
enclosingResolution.xScale, enclosingResolution.yScale, 1.0f),
layoutToVisual);
}
// Then we do the conversion from the rootmost presContext's root frame (in
// visual space) to screen space.
LayoutDeviceIntRect rootScreenRect =
LayoutDeviceIntRect::FromAppUnitsToNearest(
rootRootFrame->GetScreenRectInAppUnits(),
rootCtx->AppUnitsPerDevPixel());
return layoutToVisual + rootScreenRect.TopLeft();
}
LayoutDevicePoint ViewportUtils::ToScreenRelativeVisual(
const LayoutDevicePoint& aPt, nsPresContext* aCtx) {
return ConvertToScreenRelativeVisual(aPt, aCtx);
}
LayoutDeviceRect ViewportUtils::ToScreenRelativeVisual(
const LayoutDeviceRect& aRect, nsPresContext* aCtx) {
return ConvertToScreenRelativeVisual(aRect, aCtx);
}
// Definitions of the two explicit instantiations forward declared in the header
// file. This causes code for these instantiations to be emitted into the object
// file for ViewportUtils.cpp.
template CSSToCSSMatrix4x4Flagged
ViewportUtils::GetVisualToLayoutTransform<CSSPixel>(nsIContent*);
template LayoutDeviceToLayoutDeviceMatrix4x4Flagged
ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(nsIContent*);
const nsIFrame* ViewportUtils::IsZoomedContentRoot(const nsIFrame* aFrame) {
if (!aFrame) {
return nullptr;
}
if (aFrame->Type() == LayoutFrameType::Canvas ||
aFrame->Type() == LayoutFrameType::PageSequence) {
ScrollContainerFrame* sf = do_QueryFrame(aFrame->GetParent());
if (sf && sf->IsRootScrollFrameOfDocument() &&
aFrame->PresContext()->IsRootContentDocumentCrossProcess()) {
return aFrame->GetParent();
}
} else if (aFrame->StyleDisplay()->mPosition ==
StylePositionProperty::Fixed) {
if (ViewportFrame* viewportFrame = do_QueryFrame(aFrame->GetParent())) {
if (viewportFrame->PresContext()->IsRootContentDocumentCrossProcess()) {
return viewportFrame->PresShell()->GetRootScrollContainerFrame();
}
}
}
return nullptr;
}
Scale2D ViewportUtils::TryInferEnclosingResolution(PresShell* aShell) {
if (!XRE_IsContentProcess()) {
return {1.0f, 1.0f};
}
MOZ_ASSERT(aShell && aShell->GetPresContext());
MOZ_ASSERT(!aShell->GetPresContext()->GetParentPresContext(),
"TryInferEnclosingResolution can only be called for a root pres "
"shell within a process");
if (dom::BrowserChild* bc = dom::BrowserChild::GetFrom(aShell)) {
if (!bc->IsTopLevel()) {
// The enclosing resolution is not directly available in the BrowserChild.
// The closest thing available is GetChildToParentConversionMatrix(),
// which also includes any enclosing CSS transforms.
// The behaviour implemented here will not provide an accurate answer
// in the presence of CSS transforms, but it tries to do something
// reasonable:
// - If there are no enclosing CSS transforms, it will return the
// resolution.
// - If the enclosing transforms contain scales and translations only,
// it will return the resolution times the CSS transform scale
// (choosing the x-scale if they are different).
// - Otherwise, it will return the resolution times a scale component
// of the transform as returned by Matrix4x4Typed::Decompose().
// - If the enclosing transform is sufficiently complex that
// Decompose() returns false, give up and return 1.0.
gfx::Point3DTyped<gfx::UnknownUnits> translation;
gfx::Quaternion rotation;
gfx::Point3DTyped<gfx::UnknownUnits> scale;
if (bc->GetChildToParentConversionMatrix().Decompose(translation,
rotation, scale)) {
return {scale.x, scale.y};
}
}
}
return {1.0f, 1.0f};
}
} // namespace mozilla
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