1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object to wrap rendering objects that should be scrollable */
#ifndef mozilla_ScrollContainerFrame_h_
#define mozilla_ScrollContainerFrame_h_
#include "FrameMetrics.h"
#include "mozilla/Attributes.h"
#include "mozilla/dom/WindowBinding.h" // for mozilla::dom::ScrollBehavior
#include "mozilla/layout/ScrollAnchorContainer.h"
#include "mozilla/ScrollOrigin.h"
#include "mozilla/ScrollTypes.h"
#include "mozilla/TypedEnumBits.h"
#include "nsContainerFrame.h"
#include "nsExpirationTracker.h"
#include "nsIAnonymousContentCreator.h"
#include "nsIReflowCallback.h"
#include "nsIScrollbarMediator.h"
#include "nsIStatefulFrame.h"
#include "nsQueryFrame.h"
#include "nsThreadUtils.h"
#include "ScrollVelocityQueue.h"
class nsPresContext;
class nsIContent;
class nsAtom;
class nsIScrollPositionListener;
class AutoContainsBlendModeCapturer;
namespace mozilla {
struct nsDisplayListCollection;
class PresShell;
class PresState;
enum class PhysicalAxis : uint8_t;
enum class StyleScrollbarWidth : uint8_t;
class ScrollContainerFrame;
class ScrollPositionUpdate;
struct ScrollReflowInput;
struct ScrollStyles;
struct StyleScrollSnapAlign;
namespace layers {
class Layer;
class WebRenderLayerManager;
} // namespace layers
namespace layout {
class ScrollbarActivity;
} // namespace layout
} // namespace mozilla
mozilla::ScrollContainerFrame* NS_NewScrollContainerFrame(
mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle,
bool aIsRoot);
namespace mozilla {
/**
* The scroll frame creates and manages the scrolling view
*
* It only supports having a single child frame that typically is an area
* frame, but doesn't have to be. The child frame must have a view, though
*
* Scroll frames don't support incremental changes, i.e. you can't replace
* or remove the scrolled frame
*/
class ScrollContainerFrame : public nsContainerFrame,
public nsIScrollbarMediator,
public nsIAnonymousContentCreator,
public nsIReflowCallback,
public nsIStatefulFrame {
public:
using CSSPoint = mozilla::CSSPoint;
using Element = dom::Element;
using ScrollAnchorContainer = layout::ScrollAnchorContainer;
using SnapTargetSet = nsTHashSet<RefPtr<nsIContent>>;
friend ScrollContainerFrame* ::NS_NewScrollContainerFrame(
mozilla::PresShell* aPresShell, ComputedStyle* aStyle, bool aIsRoot);
friend class layout::ScrollAnchorContainer;
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS(ScrollContainerFrame)
void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) override;
// Return the sum of inline-size of the scrollbar gutters (if any) at the
// inline-start and inline-end edges of the scroll frame (for a potential
// scrollbar that scrolls in the block axis).
nscoord IntrinsicScrollbarGutterSizeAtInlineEdges() const;
// Return the size of space created by scrollbar-gutter or actual scrollbars,
// assuming that the content is *not* overflowing the container. In other
// words, this space is created by stable scrollbar-gutter or by scrollbars
// due to "overflow: scroll".
nsMargin IntrinsicScrollbarGutterSize() const;
// Compute stable scrollbar-gutter from scrollbar-width and scrollbar-gutter
// properties.
//
// Note: this method doesn't consider overflow property and the space created
// by the actual scrollbars. That is, if scrollbar-gutter is 'auto', this
// method just returns empty result.
nsMargin ComputeStableScrollbarGutter(
const StyleScrollbarWidth& aStyleScrollbarWidth,
const StyleScrollbarGutter& aStyleScrollbarGutter) const;
bool GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea,
nsIFrame::Sides aSkipSides,
nscoord aRadii[8]) const final;
nscoord IntrinsicISize(const IntrinsicSizeInput& aInput,
IntrinsicISizeType aType) override;
void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) override;
void DidReflow(nsPresContext* aPresContext,
const ReflowInput* aReflowInput) override;
bool ComputeCustomOverflow(OverflowAreas& aOverflowAreas) final;
BaselineSharingGroup GetDefaultBaselineSharingGroup() const override;
nscoord SynthesizeFallbackBaseline(
WritingMode aWM, BaselineSharingGroup aBaselineGroup) const override;
Maybe<nscoord> GetNaturalBaselineBOffset(
WritingMode aWM, BaselineSharingGroup aBaselineGroup,
BaselineExportContext aExportContext) const override;
// Recomputes the scrollable overflow area we store in the helper to take
// children that are affected by perpsective set on the outer frame and scroll
// at different rates.
void AdjustForPerspective(nsRect& aScrollableOverflow);
// Called to set the child frames. We typically have three: the scroll area,
// the vertical scrollbar, and the horizontal scrollbar.
void SetInitialChildList(ChildListID aListID,
nsFrameList&& aChildList) override;
void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) final;
void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
const nsLineList::iterator* aPrevFrameLine,
nsFrameList&& aFrameList) final;
void RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) final;
void DidSetComputedStyle(ComputedStyle* aOldComputedStyle) final;
void Destroy(DestroyContext&) override;
ScrollContainerFrame* GetScrollTargetFrame() const final {
return const_cast<ScrollContainerFrame*>(this);
}
nsContainerFrame* GetContentInsertionFrame() override {
return GetScrolledFrame()->GetContentInsertionFrame();
}
nsPoint GetPositionOfChildIgnoringScrolling(const nsIFrame* aChild) final {
nsPoint pt = aChild->GetPosition();
if (aChild == GetScrolledFrame()) {
pt += GetScrollPosition();
}
return pt;
}
// nsIAnonymousContentCreator
nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) final;
void AppendAnonymousContentTo(nsTArray<nsIContent*>&, uint32_t aFilter) final;
/**
* Get the frame for the content that we are scrolling within
* this scrollable frame.
*/
nsIFrame* GetScrolledFrame() const { return mScrolledFrame; }
/**
* Get the overflow styles (StyleOverflow::Scroll, StyleOverflow::Hidden, or
* StyleOverflow::Auto) governing the horizontal and vertical scrollbars for
* this frame.
*
* This is special because they can be propagated from the <body> element,
* unlike other styles.
*/
ScrollStyles GetScrollStyles() const;
/**
* Returns whether we already have anonymous content nodes for all our needed
* scrollbar parts (or a superset thereof).
*/
bool HasAllNeededScrollbars() const {
return GetCurrentAnonymousContent().contains(GetNeededAnonymousContent());
}
struct PerAxisScrollDirections {
bool mToRight = false;
bool mToBottom = false;
};
static PerAxisScrollDirections ComputePerAxisScrollDirections(
const nsIFrame* aScrolledFrame);
/**
* Get the overscroll-behavior styles.
*/
layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo() const;
/**
* Return the scrollbars which are visible. It's OK to call this during reflow
* of the scrolled contents, in which case it will reflect the current
* assumptions about scrollbar visibility.
*/
layers::ScrollDirections GetScrollbarVisibility() const {
layers::ScrollDirections result;
if (mHasHorizontalScrollbar) {
result += layers::ScrollDirection::eHorizontal;
}
if (mHasVerticalScrollbar) {
result += layers::ScrollDirection::eVertical;
}
return result;
}
/**
* Returns the directions in which scrolling is allowed (if the scroll range
* is at least one device pixel in that direction).
*/
layers::ScrollDirections GetAvailableScrollingDirections() const;
/**
* Returns the directions in which scrolling is allowed when taking into
* account the visual viewport size and overflow hidden. (An (apz) zoomed in
* overflow hidden scrollframe is actually user scrollable.)
*/
layers::ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents()
const;
/**
* Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar
* positions that don't have a scrollbar or where the scrollbar is not
* visible. Do not call this while this frame's descendants are being
* reflowed, it won't be accurate.
* INCLUDE_VISUAL_VIEWPORT_SCROLLBARS means we include the size of layout
* scrollbars that are only visible to scroll the visual viewport inside the
* layout viewport (ie the layout viewport cannot be scrolled) even though
* there is no layout space set aside for these scrollbars.
*/
enum class ScrollbarSizesOptions { NONE, INCLUDE_VISUAL_VIEWPORT_SCROLLBARS };
nsMargin GetActualScrollbarSizes(
ScrollbarSizesOptions aOptions = ScrollbarSizesOptions::NONE) const;
/**
* Return the sizes of all scrollbars assuming that any scrollbars that could
* be visible due to overflowing content, are. This can be called during
* reflow of the scrolled contents.
*/
nsMargin GetDesiredScrollbarSizes() const;
/**
* Get the layout size of this frame.
* Note that this is a value which is not expanded by the minimum scale size.
* For scroll frames other than the root content document's scroll frame, this
* value will be the same as GetScrollPortRect().Size().
*
* This value is used for Element.clientWidth and clientHeight.
*/
nsSize GetLayoutSize() const {
if (mIsUsingMinimumScaleSize) {
return mICBSize;
}
return mScrollPort.Size();
}
/**
* GetScrolledRect is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior.
*
* This should only be called when the scrolled frame has been
* reflowed with the scroll port size given in mScrollPort.
*
* Currently it allows scrolling down and to the right for
* ScrollContainerFrames with LTR directionality, and allows scrolling down
* and to the left for ScrollContainerFrames with RTL directionality.
*/
nsRect GetScrolledRect() const;
/**
* Get the area of the scrollport relative to the origin of this frame's
* border-box.
* This is the area of this frame minus border and scrollbars.
*/
nsRect GetScrollPortRect() const { return mScrollPort; }
nsRect GetScrollPortRectAccountingForDynamicToolbar() const {
auto rect = mScrollPort;
if (mIsRoot) {
rect.height += PresContext()->GetBimodalDynamicToolbarHeightInAppUnits();
}
return rect;
}
nsRect GetScrollPortRectAccountingForMaxDynamicToolbar() const;
nsSize GetScrolledFrameSizeAccountingForDynamicToolbar() const {
auto size = mScrolledFrame->GetContentRectRelativeToSelf().Size();
if (mIsRoot) {
size.height += PresContext()->GetBimodalDynamicToolbarHeightInAppUnits();
}
return size;
}
/**
* Get the offset of the scrollport origin relative to the scrolled
* frame origin. Typically the position will be non-negative.
* This will always be a multiple of device pixels.
*/
nsPoint GetScrollPosition() const {
return mScrollPort.TopLeft() - mScrolledFrame->GetPosition();
}
/**
* For LTR frames, the logical scroll position is the offset of the top left
* corner of the frame from the top left corner of the scroll port (same as
* GetScrollPosition).
* For RTL frames, it is the offset of the top right corner of the frame from
* the top right corner of the scroll port.
*/
nsPoint GetLogicalScrollPosition() const {
nsPoint pt;
pt.x = IsPhysicalLTR()
? mScrollPort.x - mScrolledFrame->GetPosition().x
: mScrollPort.XMost() - mScrolledFrame->GetRect().XMost();
pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y;
return pt;
}
/**
* Get the area that must contain the scroll position. Typically
* (but not always, e.g. for RTL content) x and y will be 0, and
* width or height will be nonzero if the content can be scrolled in
* that direction. Since scroll positions must be a multiple of
* device pixels, the range extrema will also be a multiple of
* device pixels.
*/
nsRect GetScrollRange() const { return GetLayoutScrollRange(); }
/**
* Get the size of the view port to use when clamping the scroll
* position.
*/
nsSize GetVisualViewportSize() const;
/**
* Returns the offset of the visual viewport relative to
* the origin of the scrolled content. Note that only the RCD-RSF
* has a distinct visual viewport; for other scroll frames, the
* visual viewport always coincides with the layout viewport, and
* consequently the offset this function returns is equal to
* GetScrollPosition().
*/
nsPoint GetVisualViewportOffset() const;
/**
* Set the visual viewport offset associated with a root scroll frame. This is
* only valid when called on a root scroll frame and will assert otherwise.
* aRepaint indicates if we need to ask for a main thread paint if this
* changes scrollbar positions or not. For example, if the compositor has
* already put the scrollbars at this position then they don't need to move so
* we can skip the repaint. Returns true if the offset changed and the scroll
* frame is still alive after this call.
*/
bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint);
/**
* Get the area that must contain the visual viewport offset.
*/
nsRect GetVisualScrollRange() const;
/**
* Like GetVisualScrollRange but also takes into account overflow: hidden.
*/
nsRect GetScrollRangeForUserInputEvents() const;
/**
* Return how much we would try to scroll by in each direction if
* asked to scroll by one "line" vertically and horizontally.
*/
nsSize GetLineScrollAmount() const;
/**
* Return how much we would try to scroll by in each direction if
* asked to scroll by one "page" vertically and horizontally.
*/
nsSize GetPageScrollAmount() const;
/**
* Return scroll-padding value of this frame.
*/
nsMargin GetScrollPadding() const;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Clamps aScrollPosition to GetScrollRange and sets the scroll position
* to that value.
* @param aRange If non-null, specifies area which contains aScrollPosition
* and can be used for choosing a performance-optimized scroll position.
* Any point within this area can be chosen.
* The choosen point will be as close as possible to aScrollPosition.
*/
void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
const nsRect* aRange = nullptr,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
ScrollTriggeredByScript aTriggeredByScript =
ScrollTriggeredByScript::No) {
return ScrollToInternal(aScrollPosition, aMode, ScrollOrigin::Other, aRange,
aSnapFlags, aTriggeredByScript);
}
/**
* @note This method might destroy the frame, pres shell and other objects.
* Scrolls to a particular position in integer CSS pixels.
* Keeps the exact current horizontal or vertical position if the current
* position, rounded to CSS pixels, matches aScrollPosition. If
* aScrollPosition.x/y is different from the current CSS pixel position,
* makes sure we only move in the direction given by the difference.
*
* When aMode is SMOOTH, INSTANT, or NORMAL, GetRoundedScrollPositionCSSPixels
* (the scroll position after rounding to CSS pixels) will be exactly
* aScrollPosition at the end of the scroll animation.
*
* When aMode is SMOOTH_MSD, intermediate animation frames may be outside the
* range and / or moving in any direction; GetRoundedScrollPositionCSSPixels
* will be exactly aScrollPosition at the end of the scroll animation unless
* the SMOOTH_MSD animation is interrupted.
*/
void ScrollToCSSPixels(const CSSPoint& aScrollPosition,
ScrollMode aMode = ScrollMode::Instant);
/**
* @note This method might destroy the frame, pres shell and other objects.
* Scrolls to a particular position in float CSS pixels.
* This does not guarantee that GetRoundedScrollPositionCSSPixels equals
* aScrollPosition afterward. It tries to scroll as close to
* aScrollPosition as possible while scrolling by an integer
* number of layer pixels (so the operation is fast and looks clean).
*/
void ScrollToCSSPixelsForApz(const CSSPoint& aScrollPosition,
ScrollSnapTargetIds&& aLastSnapTargetIds);
/**
* Returns the scroll position in integer CSS pixels, rounded to the nearest
* pixel.
*/
CSSIntPoint GetRoundedScrollPositionCSSPixels();
/**
* Returns the scroll position in CSS pixels.
*/
CSSPoint GetScrollPositionCSSPixels() const {
return CSSPoint::FromAppUnits(GetScrollPosition());
}
/**
* Some platforms (OSX) may generate additional scrolling events even
* after the user has stopped scrolling, simulating a momentum scrolling
* effect resulting from fling gestures.
* SYNTHESIZED_MOMENTUM_EVENT indicates that the scrolling is being requested
* by such a synthesized event and may be ignored if another scroll has
* been started since the last actual user input.
*/
enum ScrollMomentum { NOT_MOMENTUM, SYNTHESIZED_MOMENTUM_EVENT };
/**
* @note This method might destroy the frame, pres shell and other objects.
* Modifies the current scroll position by aDelta units given by aUnit,
* clamping it to GetScrollRange. If WHOLE is specified as the unit,
* content is scrolled all the way in the direction(s) given by aDelta.
* @param aOverflow if non-null, returns the amount that scrolling
* was clamped by in each direction (how far we moved the scroll position
* to bring it back into the legal range). This is never negative. The
* values are in device pixels.
*/
void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
nsIntPoint* aOverflow = nullptr,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
ScrollMomentum aMomentum = NOT_MOMENTUM,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled);
void ScrollByCSSPixels(const CSSPoint& aDelta,
ScrollMode aMode = ScrollMode::Instant) {
return ScrollByCSSPixelsInternal(aDelta, aMode);
}
/**
* Perform scroll snapping, possibly resulting in a smooth scroll to
* maintain the scroll snap position constraints. Velocity sampled from
* main thread scrolling is used to determine best matching snap point
* when called after a fling gesture on a trackpad or mouse wheel.
*/
void ScrollSnap() { return ScrollSnap(ScrollMode::SmoothMsd); }
/**
* @note This method might destroy the frame, pres shell and other objects.
* This tells the scroll frame to try scrolling to the scroll
* position that was restored from the history. This must be called
* at least once after state has been restored. It is called by the
* scrolled frame itself during reflow, but sometimes state can be
* restored after reflows are done...
* XXX should we take an aMode parameter here? Currently it's instant.
*/
void ScrollToRestoredPosition();
bool NeedRestorePosition() const {
return mRestorePos.y != -1 && mLastPos.x != -1 && mLastPos.y != -1;
}
/**
* Add a scroll position listener. This listener must be removed
* before it is destroyed.
*/
void AddScrollPositionListener(nsIScrollPositionListener* aListener) {
mListeners.AppendElement(aListener);
}
/**
* Remove a scroll position listener.
*/
void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) {
mListeners.RemoveElement(aListener);
}
/**
* @note This method might destroy the frame, pres shell and other objects.
* Internal method used by scrollbars to notify their scrolling
* container of changes.
*/
void CurPosAttributeChanged(nsIContent* aChild) {
return CurPosAttributeChangedInternal(aChild);
}
/**
* Allows the docshell to request that the scroll frame post an event
* after being restored from history.
*/
NS_IMETHOD PostScrolledAreaEventForCurrentArea() final {
PostScrolledAreaEvent();
return NS_OK;
}
/**
* Returns true if this scrollframe is being "actively scrolled".
* This basically means that we should allocate resources in the
* expectation that scrolling is going to happen.
*/
bool IsScrollingActive() const;
/**
* Returns true if this scroll frame might be scrolled
* asynchronously by the compositor.
*/
bool IsMaybeAsynchronouslyScrolled() const {
// If this is true, then we'll build an ASR, and that's what we want
// to know I think.
return mWillBuildScrollableLayer;
}
/**
* Was the current presentation state for this frame restored from history?
*/
bool DidHistoryRestore() const { return mDidHistoryRestore; }
/**
* Clear the flag so that DidHistoryRestore() returns false until the next
* RestoreState call.
* @see nsIStatefulFrame::RestoreState
*/
void ClearDidHistoryRestore() { mDidHistoryRestore = false; }
/**
* Mark the frame as having been scrolled at least once, so that it remains
* active and we can also start storing its scroll position when saving state.
*/
void MarkEverScrolled();
/**
* Determine if the passed in rect is nearly visible according to the frame
* visibility heuristics for how close it is to the visible scrollport.
*/
bool IsRectNearlyVisible(const nsRect& aRect) const;
/**
* Expand the given rect taking into account which directions we can scroll
* and how far we want to expand for frame visibility purposes.
*/
nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const;
/**
* Returns the origin that triggered the last instant scroll. Will equal
* ScrollOrigin::Apz when the compositor's replica frame metrics includes the
* latest instant scroll.
*/
ScrollOrigin LastScrollOrigin() const { return mLastScrollOrigin; }
/**
* Gets the async scroll animation state of this scroll frame.
*
* There are five possible kinds that can overlap.
* MainThread means async scroll animated by the main thread.
* APZ scroll animations that are requested from the main thread go through
* three states: 1) pending, when the main thread has recorded that it wants
* apz to do a scroll animation, 2) requested, when the main thread has sent
* the request to the compositor (but it hasn't necessarily arrived yet), and
* 3) in progress, after apz has responded to the main thread that it got the
* request.
* TriggeredByScript means that the async scroll animation was triggered by
* script, e.g. Element.scrollTo().
*/
enum class AnimationState {
MainThread, // mAsyncScroll || mAsyncSmoothMSDScroll
APZPending, // mScrollUpdates.LastElement() is Smooth or SmoothMsd
APZRequested, // mApzAnimationRequested
APZInProgress, // mCurrentAPZScrollAnimationType !=
// APZScrollAniationType::No
TriggeredByScript // The animation was triggered with
// ScrollTriggeredByScript::Yes
};
EnumSet<AnimationState> ScrollAnimationState() const;
/**
* Returns the current generation counter for the scrollframe. This counter
* increments every time the scroll position is set.
*/
MainThreadScrollGeneration CurrentScrollGeneration() const {
return mScrollGeneration;
}
/**
* The APZ scroll generation associated with the last APZ scroll offset for
* which we processed a repaint request.
*/
APZScrollGeneration ScrollGenerationOnApz() const {
return mScrollGenerationOnApz;
}
/**
* LastScrollDestination returns the destination of the most recently
* requested smooth scroll animation.
*/
nsPoint LastScrollDestination() { return mDestination; }
/**
* Returns the list of scroll position updates since the last call to
* NotifyApzTransaction().
*/
nsTArray<ScrollPositionUpdate> GetScrollUpdates() const;
/**
* Returns true if the scroll frame has any scroll position updates since
* the last call to NotifyApzTransaction().
*/
bool HasScrollUpdates() const { return !mScrollUpdates.IsEmpty(); }
/**
* Clears the "origin of last scroll" property stored in this frame, if
* the generation counter passed in matches the current scroll generation
* counter, and clears the "origin of last smooth scroll" property if the
* generation counter matches. It also resets whether there's an ongoing apz
* animation.
*/
enum class InScrollingGesture : bool { No, Yes };
void ResetScrollInfoIfNeeded(const MainThreadScrollGeneration& aGeneration,
const APZScrollGeneration& aGenerationOnApz,
APZScrollAnimationType aAPZScrollAnimationType,
InScrollingGesture aInScrollingGesture);
/**
* Determine whether it is desirable to be able to asynchronously scroll this
* scroll frame.
*/
bool WantAsyncScroll() const;
/**
* Returns the ScrollMetadata contributed by this frame, if there is one.
*/
Maybe<layers::ScrollMetadata> ComputeScrollMetadata(
layers::WebRenderLayerManager* aLayerManager, const nsIFrame* aItemFrame,
const nsPoint& aOffsetToReferenceFrame) const;
/**
* Mark the scrollbar frames for reflow.
*/
void MarkScrollbarsDirtyForReflow() const;
/**
* Invalidate the scrollbar after the marks have been changed.
*/
void InvalidateScrollbars() const;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Update scrollbar curpos attributes to reflect current scroll position
*/
void UpdateScrollbarPosition();
void SetTransformingByAPZ(bool aTransforming);
bool IsTransformingByAPZ() const { return mTransformingByAPZ; }
/**
* Notify this scroll frame that it can be scrolled by APZ. In particular,
* this is called *after* the APZ code has created an APZC for this scroll
* frame and verified that it is not a scrollinfo layer. Therefore, setting an
* async transform on it is actually user visible.
*/
void SetScrollableByAPZ(bool aScrollable);
/**
* Notify this scroll frame that it can be zoomed by APZ.
*/
void SetZoomableByAPZ(bool aZoomable);
/**
* Mark this scroll frame as having out-of-flow content inside a CSS filter.
* Such content will move incorrectly during async-scrolling; to mitigate
* this, paint skipping is disabled for such scroll frames.
*/
void SetHasOutOfFlowContentInsideFilter();
/**
* Determine if we should build a scrollable layer for this scroll frame and
* return the result. It will also record this result on the scroll frame.
* Pass the visible rect in aVisibleRect. On return it will be set to the
* displayport if there is one.
* Pass the dirty rect in aDirtyRect. On return it will be set to the
* dirty rect inside the displayport (ie the dirty rect that should be used).
* This function will set the display port base rect if aSetBase is true.
* aSetBase is only allowed to be false if there has been a call with it
* set to true before on the same paint.
*/
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
nsRect* aVisibleRect, nsRect* aDirtyRect,
bool aSetBase) {
return DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aSetBase,
nullptr);
}
/**
* Notify the scrollframe that the current scroll offset and origin have been
* sent over in a layers transaction.
*
* This sets a flag on the scrollframe that indicates subsequent changes
* to the scroll position by "weaker" origins are permitted to overwrite the
* the scroll origin. Scroll origins that
* nsLayoutUtils::CanScrollOriginClobberApz returns false for are considered
* "weaker" than scroll origins for which that function returns true.
*
* This function must be called for a scrollframe after all calls to
* ComputeScrollMetadata in a layers transaction have been completed.
*
*/
void NotifyApzTransaction();
/**
* Notification that this scroll frame is getting its frame visibility
* updated. aIgnoreDisplayPort indicates that the display port was ignored
* (because there was no suitable base rect)
*/
void NotifyApproximateFrameVisibilityUpdate(bool aIgnoreDisplayPort);
/**
* Returns true if this scroll frame had a display port at the last frame
* visibility update and fills in aDisplayPort with that displayport. Returns
* false otherwise, and doesn't touch aDisplayPort.
*/
bool GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
nsRect* aDisplayPort);
/**
* This is called when a descendant scrollframe's has its displayport expired.
* This function will check to see if this scrollframe may safely expire its
* own displayport and schedule a timer to do that if it is safe.
*/
void TriggerDisplayPortExpiration();
/**
* Returns information required to determine where to snap to after a scroll.
*/
ScrollSnapInfo GetScrollSnapInfo();
void TryResnap();
/**
* Post a pending re-snap request if the given |aFrame| is one of the snap
* points on the last scroll operation.
*/
void PostPendingResnapIfNeeded(const nsIFrame* aFrame);
void PostPendingResnap();
/**
* Returns a pair of the scroll-snap-align property value both on X and Y axes
* for the given |aFrame| considering the scroll-snap-type of this scroll
* container. For example, if the scroll-snap-type is `none`, the pair of
* scroll-snap-align is also `none none`.
*/
using PhysicalScrollSnapAlign =
std::pair<StyleScrollSnapAlignKeyword, StyleScrollSnapAlignKeyword>;
PhysicalScrollSnapAlign GetScrollSnapAlignFor(const nsIFrame* aFrame) const;
/**
* Given the drag event aEvent, determine whether the mouse is near the edge
* of the scrollable area, and scroll the view in the direction of that edge
* if so. If scrolling occurred, true is returned. When false is returned, the
* caller should look for an ancestor to scroll.
*/
bool DragScroll(WidgetEvent* aEvent);
void AsyncScrollbarDragInitiated(uint64_t aDragBlockId,
layers::ScrollDirection aDirection);
void AsyncScrollbarDragRejected();
/**
* Returns whether this scroll frame is the root scroll frame of the document
* that it is in. Note that some documents don't have root scroll frames at
* all (ie XUL documents) even though they may contain other scroll frames.
*/
bool IsRootScrollFrameOfDocument() const { return mIsRoot; }
/**
* Returns the paint sequence number if this scroll frame was the first
* scrollable frame for the paint.
*/
Maybe<uint32_t> IsFirstScrollableFrameSequenceNumber() const {
return mIsFirstScrollableFrameSequenceNumber;
}
/**
* Set the paint sequence number for the paint in which this was the first
* scrollable frame that was encountered.
*/
void SetIsFirstScrollableFrameSequenceNumber(Maybe<uint32_t> aValue) {
mIsFirstScrollableFrameSequenceNumber = aValue;
}
/**
* Returns the scroll anchor associated with this scrollable frame. This is
* never null.
*/
const ScrollAnchorContainer* Anchor() const { return &mAnchor; }
ScrollAnchorContainer* Anchor() { return &mAnchor; }
bool SmoothScrollVisual(
const nsPoint& aVisualViewportOffset,
layers::FrameMetrics::ScrollOffsetUpdateType aUpdateType);
/**
* Returns true if this scroll frame should perform smooth scroll with the
* given |aBehavior|.
*/
bool IsSmoothScroll(
dom::ScrollBehavior aBehavior = dom::ScrollBehavior::Auto) const;
static nscoord GetNonOverlayScrollbarSize(const nsPresContext*,
StyleScrollbarWidth);
void ScrollByCSSPixelsInternal(
const CSSPoint& aDelta, ScrollMode aMode = ScrollMode::Instant,
// This ScrollByCSSPixels is mainly used for Element.scrollBy and
// Window.scrollBy. An exception is the transmogrification of
// ScrollToCSSPixels.
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::IntendedDirection |
ScrollSnapFlags::IntendedEndPosition);
// nsIReflowCallback
bool ReflowFinished() override;
void ReflowCallbackCanceled() final;
// nsIStatefulFrame
UniquePtr<PresState> SaveState() final;
NS_IMETHOD RestoreState(PresState* aState) final;
// nsIScrollbarMediator
void ScrollByPage(
nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByWhole(
nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByUnit(nsScrollbarFrame* aScrollbar, ScrollMode aMode,
int32_t aDirection, ScrollUnit aUnit,
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) final;
void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
nscoord aNewPos) final;
void ScrollbarReleased(nsScrollbarFrame* aScrollbar) final;
void VisibilityChanged(bool aVisible) final {}
nsScrollbarFrame* GetScrollbarBox(bool aVertical) final {
return aVertical ? mVScrollbarBox : mHScrollbarBox;
}
void ScrollbarActivityStarted() const final;
void ScrollbarActivityStopped() const final;
bool IsScrollbarOnRight() const final;
bool ShouldSuppressScrollbarRepaints() const final {
return mSuppressScrollbarRepaints;
}
// Return the scrolled frame.
void AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) final {
aResult.AppendElement(OwnedAnonBox(GetScrolledFrame()));
}
#ifdef DEBUG_FRAME_DUMP
nsresult GetFrameName(nsAString& aResult) const override;
#endif
#ifdef ACCESSIBILITY
a11y::AccType AccessibleType() override;
#endif
static void AsyncScrollCallback(ScrollContainerFrame* aInstance,
TimeStamp aTime);
static void AsyncSmoothMSDScrollCallback(ScrollContainerFrame* aInstance,
TimeDuration aDeltaTime);
/**
* @note This method might destroy the frame, pres shell and other objects.
* aRange is the range of allowable scroll positions around the desired
* aScrollPosition. Null means only aScrollPosition is allowed.
* This is a closed-ended range --- aRange.XMost()/aRange.YMost() are allowed.
*/
void ScrollToInternal(
nsPoint aScrollPosition, ScrollMode aMode,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
const nsRect* aRange = nullptr,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollToImpl(
nsPoint aPt, const nsRect& aRange,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
void ScrollVisual();
enum class LoadingState { Loading, Stopped, Loaded };
LoadingState GetPageLoadingState();
/**
* GetSnapPointForDestination determines which point to snap to after
* scrolling. aStartPos gives the position before scrolling and aDestination
* gives the position after scrolling, with no snapping. Behaviour is
* dependent on the value of aUnit.
* Returns true if a suitable snap point could be found and aDestination has
* been updated to a valid snapping position.
*/
Maybe<SnapDestination> GetSnapPointForDestination(
ScrollUnit aUnit, ScrollSnapFlags aFlags, const nsPoint& aStartPos,
const nsPoint& aDestination);
Maybe<SnapDestination> GetSnapPointForResnap();
bool NeedsResnap();
void SetLastSnapTargetIds(UniquePtr<ScrollSnapTargetIds> aId);
static void SetScrollbarVisibility(nsIFrame* aScrollbar, bool aVisible);
/**
* GetUnsnappedScrolledRectInternal is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior.
*
* Currently it allows scrolling down and to the right for
* ScrollContainerFrames with LTR directionality, and allows scrolling down
* and to the left for ScrollContainerFrames with RTL directionality.
*/
nsRect GetUnsnappedScrolledRectInternal(const nsRect& aScrolledOverflowArea,
const nsSize& aScrollPortSize) const;
bool IsPhysicalLTR() const { return GetWritingMode().IsPhysicalLTR(); }
bool IsBidiLTR() const { return GetWritingMode().IsBidiLTR(); }
bool IsAlwaysActive() const;
void MarkRecentlyScrolled();
void MarkNotRecentlyScrolled();
nsExpirationState* GetExpirationState() { return &mActivityExpirationState; }
bool UsesOverlayScrollbars() const;
bool IsLastSnappedTarget(const nsIFrame* aFrame) const;
static bool ShouldActivateAllScrollFrames();
nsRect RestrictToRootDisplayPort(const nsRect& aDisplayportBase);
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
nsRect* aVisibleRect, nsRect* aDirtyRect,
bool aSetBase, bool* aDirtyRectHasBeenOverriden);
bool AllowDisplayPortExpiration();
void ResetDisplayPortExpiryTimer();
void ScheduleSyntheticMouseMove();
static void ScrollActivityCallback(nsITimer* aTimer, void* anInstance);
void HandleScrollbarStyleSwitching();
bool IsApzAnimationInProgress() const {
return mCurrentAPZScrollAnimationType != APZScrollAnimationType::No;
}
nsPoint LastScrollDestination() const { return mDestination; }
bool IsLastScrollUpdateAnimating() const;
bool IsLastScrollUpdateTriggeredByScriptAnimating() const;
// Update minimum-scale size. The minimum-scale size will be set/used only
// if there is overflow-x:hidden region.
void UpdateMinimumScaleSize(const nsRect& aScrollableOverflow,
const nsSize& aICBSize);
// Return the scroll frame's "true outer size".
// This is GetSize(), except when we've been sized to reflect a virtual
// (layout) viewport in which case this returns the outer size used to size
// the physical (visual) viewport.
nsSize TrueOuterSize(nsDisplayListBuilder* aBuilder) const;
already_AddRefed<Element> MakeScrollbar(dom::NodeInfo* aNodeInfo,
bool aVertical,
AnonymousContentKey& aKey);
void AppendScrollUpdate(const ScrollPositionUpdate& aUpdate);
bool HasBeenScrolled() const { return mHasBeenScrolled; }
protected:
ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
bool aIsRoot)
: ScrollContainerFrame(aStyle, aPresContext, kClassID, aIsRoot) {}
ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
nsIFrame::ClassID aID, bool aIsRoot);
~ScrollContainerFrame();
void SetSuppressScrollbarUpdate(bool aSuppress) {
mSuppressScrollbarUpdate = aSuppress;
}
bool GuessHScrollbarNeeded(const ScrollReflowInput& aState);
bool GuessVScrollbarNeeded(const ScrollReflowInput& aState);
bool IsScrollbarUpdateSuppressed() const { return mSuppressScrollbarUpdate; }
// Return whether we're in an "initial" reflow. Some reflows with
// NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned.
bool InInitialReflow() const;
bool TryLayout(ScrollReflowInput& aState, ReflowOutput* aKidMetrics,
bool aAssumeHScroll, bool aAssumeVScroll, bool aForce);
// Return true if ReflowScrolledFrame is going to do something different based
// on the presence of a horizontal scrollbar in a horizontal writing mode or a
// vertical scrollbar in a vertical writing mode.
bool ScrolledContentDependsOnBSize(const ScrollReflowInput& aState) const;
void ReflowScrolledFrame(ScrollReflowInput& aState, bool aAssumeHScroll,
bool aAssumeVScroll, ReflowOutput* aMetrics);
void ReflowContents(ScrollReflowInput& aState,
const ReflowOutput& aDesiredSize);
void PlaceScrollArea(ScrollReflowInput& aState,
const nsPoint& aScrollPosition);
void UpdateSticky();
void UpdatePrevScrolledRect();
// adjust the scrollbar rectangle aRect to account for any visible resizer.
// aHasResizer specifies if there is a content resizer, however this method
// will also check if a widget resizer is present as well.
void AdjustScrollbarRectForResizer(nsIFrame* aFrame,
nsPresContext* aPresContext, nsRect& aRect,
bool aHasResizer,
layers::ScrollDirection aDirection);
void LayoutScrollbars(ScrollReflowInput& aState,
const nsRect& aInsideBorderArea,
const nsRect& aOldScrollPort);
void LayoutScrollbarPartAtRect(const ScrollReflowInput&,
ReflowInput& aKidReflowInput, const nsRect&);
/**
* Override this to return false if computed bsize/min-bsize/max-bsize
* should NOT be propagated to child content.
* nsListControlFrame uses this.
*/
virtual bool ShouldPropagateComputedBSizeToScrolledContent() const {
return true;
}
PhysicalAxes GetOverflowAxes() const;
MOZ_CAN_RUN_SCRIPT nsresult FireScrollPortEvent();
void PostScrollEndEvent();
MOZ_CAN_RUN_SCRIPT void FireScrollEndEvent();
void PostOverflowEvent();
// Add display items for the top-layer (which includes things like
// the fullscreen element, its backdrop, and text selection carets)
// to |aLists|.
// This is a no-op for scroll frames other than the viewport's
// root scroll frame.
// This should be called with an nsDisplayListSet that will be
// wrapped in the async zoom container, if we're building one.
// It should not be called with an ASR setter on the stack, as the
// top-layer items handle setting up their own ASRs.
void MaybeCreateTopLayerAndWrapRootItems(
nsDisplayListBuilder*, nsDisplayListCollection&, bool aCreateAsyncZoom,
AutoContainsBlendModeCapturer* aAsyncZoomBlendCapture,
const nsRect& aAsyncZoomClipRect, nscoord* aRadii);
void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists, bool aCreateLayer,
bool aPositioned);
/**
* @note This method might destroy the frame, pres shell and other objects.
* Called when the 'curpos' attribute on one of the scrollbars changes.
*/
void CurPosAttributeChangedInternal(nsIContent*, bool aDoScroll = true);
void PostScrollEvent();
MOZ_CAN_RUN_SCRIPT void FireScrollEvent();
void PostScrolledAreaEvent();
MOZ_CAN_RUN_SCRIPT void FireScrolledAreaEvent();
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void FinishReflowForScrollbar(Element* aElement, nscoord aMinXY,
nscoord aMaxXY, nscoord aCurPosXY,
nscoord aPageIncrement, nscoord aIncrement);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void SetScrollbarEnabled(Element* aElement, nscoord aMaxPos);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void SetCoordAttribute(Element* aElement, nsAtom* aAtom, nscoord aSize);
nscoord GetCoordAttribute(nsIFrame* aFrame, nsAtom* aAtom,
nscoord aDefaultValue, nscoord* aRangeStart,
nscoord* aRangeLength);
nsRect GetLayoutScrollRange() const;
// Get the scroll range assuming the viewport has size (aWidth, aHeight).
nsRect GetScrollRange(nscoord aWidth, nscoord aHeight) const;
const nsRect& ScrollPort() const { return mScrollPort; }
void SetScrollPort(const nsRect& aNewScrollPort) {
if (!mScrollPort.IsEqualEdges(aNewScrollPort)) {
mMayScheduleScrollAnimations = true;
}
mScrollPort = aNewScrollPort;
}
/**
* Return the 'optimal viewing region' as a rect suitable for use by
* scroll anchoring. This rect is in the same coordinate space as
* 'GetScrollPortRect', and accounts for 'scroll-padding' as defined by:
*
* https://drafts.csswg.org/css-scroll-snap-1/#optimal-viewing-region
*/
nsRect GetVisualOptimalViewingRect() const;
/**
* For LTR frames, this is the same as GetVisualViewportOffset().
* For RTL frames, we take the offset from the top right corner of the frame
* to the top right corner of the visual viewport.
*/
nsPoint GetLogicalVisualViewportOffset() const {
nsPoint pt = GetVisualViewportOffset();
if (!IsPhysicalLTR()) {
pt.x += GetVisualViewportSize().width - mScrolledFrame->GetRect().width;
}
return pt;
}
void ScrollSnap(ScrollMode aMode);
void ScrollSnap(const nsPoint& aDestination,
ScrollMode aMode = ScrollMode::SmoothMsd);
bool HasPendingScrollRestoration() const {
return mRestorePos != nsPoint(-1, -1);
}
bool IsProcessingScrollEvent() const { return mProcessingScrollEvent; }
class AutoScrollbarRepaintSuppression;
friend class AutoScrollbarRepaintSuppression;
class AutoScrollbarRepaintSuppression {
public:
AutoScrollbarRepaintSuppression(ScrollContainerFrame* aFrame,
AutoWeakFrame& aWeakOuter, bool aSuppress)
: mFrame(aFrame),
mWeakOuter(aWeakOuter),
mOldSuppressValue(aFrame->mSuppressScrollbarRepaints) {
mFrame->mSuppressScrollbarRepaints = aSuppress;
}
~AutoScrollbarRepaintSuppression() {
if (mWeakOuter.IsAlive()) {
mFrame->mSuppressScrollbarRepaints = mOldSuppressValue;
}
}
private:
ScrollContainerFrame* mFrame;
AutoWeakFrame& mWeakOuter;
bool mOldSuppressValue;
};
struct ScrollOperationParams {
ScrollOperationParams(const ScrollOperationParams&) = delete;
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin)
: mMode(aMode), mOrigin(aOrigin) {}
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
ScrollSnapTargetIds&& aSnapTargetIds)
: ScrollOperationParams(aMode, aOrigin) {
mTargetIds = std::move(aSnapTargetIds);
}
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
ScrollSnapFlags aSnapFlags,
ScrollTriggeredByScript aTriggeredByScript)
: ScrollOperationParams(aMode, aOrigin) {
mSnapFlags = aSnapFlags;
mTriggeredByScript = aTriggeredByScript;
}
ScrollMode mMode;
ScrollOrigin mOrigin;
ScrollSnapFlags mSnapFlags = ScrollSnapFlags::Disabled;
ScrollTriggeredByScript mTriggeredByScript = ScrollTriggeredByScript::No;
ScrollSnapTargetIds mTargetIds;
bool IsInstant() const { return mMode == ScrollMode::Instant; }
bool IsSmoothMsd() const { return mMode == ScrollMode::SmoothMsd; }
bool IsSmooth() const { return mMode == ScrollMode::Smooth; }
bool IsScrollSnapDisabled() const {
return mSnapFlags == ScrollSnapFlags::Disabled;
}
};
/**
* @note This method might destroy the frame, pres shell and other objects.
*
* A caller can ask this ScrollToWithOrigin() function to perform snapping by
* passing in aParams.mSnapFlags != ScrollSnapFlags::Disabled. Alternatively,
* a caller may want to do its own snapping, in which case it should pass
* ScrollSnapFlags::Disabled and populate aParams.mTargetIds based on the
* result of the snapping.
*/
void ScrollToWithOrigin(nsPoint aScrollPosition, const nsRect* aRange,
ScrollOperationParams&& aParams);
void CompleteAsyncScroll(const nsPoint& aStartPosition, const nsRect& aRange,
UniquePtr<ScrollSnapTargetIds> aSnapTargetIds,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified);
bool HasPerspective() const { return ChildrenHavePerspective(); }
bool HasBgAttachmentLocal() const;
StyleDirection GetScrolledFrameDir() const;
static StyleDirection GetScrolledFrameDir(const nsIFrame*);
// Ask APZ to smooth scroll to |aDestination|.
// This method does not clamp the destination; callers should clamp it to
// either the layout or the visual scroll range (APZ will happily smooth
// scroll to either).
void ApzSmoothScrollTo(const nsPoint& aDestination, ScrollMode, ScrollOrigin,
ScrollTriggeredByScript,
UniquePtr<ScrollSnapTargetIds> aSnapTargetIds);
// Check whether APZ can scroll in the provided directions, keeping in mind
// that APZ currently cannot scroll along axes which are overflow:hidden.
bool CanApzScrollInTheseDirections(layers::ScrollDirections aDirections);
// Removes any RefreshDriver observers we might have registered.
void RemoveObservers();
private:
class AsyncScroll;
class AsyncSmoothMSDScroll;
class AutoMinimumScaleSizeChangeDetector;
enum class AnonymousContentType {
VerticalScrollbar,
HorizontalScrollbar,
Resizer,
};
EnumSet<AnonymousContentType> GetNeededAnonymousContent() const;
EnumSet<AnonymousContentType> GetCurrentAnonymousContent() const;
// If a child frame was added or removed on the scrollframe,
// reload our child frame list.
// We need this if a scrollbar frame is recreated.
void ReloadChildFrames();
// NOTE: Use GetScrollStylesFromFrame() if you want to know `overflow`
// and `overflow-behavior` properties.
nsIFrame* GetFrameForStyle() const;
// Compute all scroll snap related information and store eash snap target
// element in |mSnapTargets|.
ScrollSnapInfo ComputeScrollSnapInfo();
bool NeedsScrollSnap() const;
// Returns the snapport size of this scroll container.
// https://drafts.csswg.org/css-scroll-snap/#scroll-snapport
nsSize GetSnapportSize() const;
// Schedule the scroll-driven animations.
void ScheduleScrollAnimations();
void TryScheduleScrollAnimations() {
if (!mMayScheduleScrollAnimations) {
return;
}
ScheduleScrollAnimations();
mMayScheduleScrollAnimations = false;
}
static void RemoveDisplayPortCallback(nsITimer* aTimer, void* aClosure);
// owning references to the nsIAnonymousContentCreator-built content
nsCOMPtr<Element> mHScrollbarContent;
nsCOMPtr<Element> mVScrollbarContent;
nsCOMPtr<Element> mScrollCornerContent;
nsCOMPtr<Element> mResizerContent;
class ScrollEvent;
class ScrollEndEvent;
class AsyncScrollPortEvent;
class ScrolledAreaEvent;
RefPtr<ScrollEvent> mScrollEvent;
RefPtr<ScrollEndEvent> mScrollEndEvent;
nsRevocableEventPtr<AsyncScrollPortEvent> mAsyncScrollPortEvent;
nsRevocableEventPtr<ScrolledAreaEvent> mScrolledAreaEvent;
nsScrollbarFrame* mHScrollbarBox;
nsScrollbarFrame* mVScrollbarBox;
nsIFrame* mScrolledFrame;
nsIFrame* mScrollCornerBox;
nsIFrame* mResizerBox;
const nsIFrame* mReferenceFrameDuringPainting;
RefPtr<AsyncScroll> mAsyncScroll;
RefPtr<AsyncSmoothMSDScroll> mAsyncSmoothMSDScroll;
RefPtr<layout::ScrollbarActivity> mScrollbarActivity;
nsTArray<nsIScrollPositionListener*> mListeners;
ScrollOrigin mLastScrollOrigin;
Maybe<nsPoint> mApzSmoothScrollDestination;
MainThreadScrollGeneration mScrollGeneration;
APZScrollGeneration mScrollGenerationOnApz;
nsTArray<ScrollPositionUpdate> mScrollUpdates;
nsSize mMinimumScaleSize;
// Stores the ICB size for the root document if this frame is using the
// minimum scale size for |mScrollPort|.
nsSize mICBSize;
// Where we're currently scrolling to, if we're scrolling asynchronously.
// If we're not in the middle of an asynchronous scroll then this is
// just the current scroll position. ScrollBy will choose its
// destination based on this value.
nsPoint mDestination;
// A goal position to try to scroll to as content loads. As long as mLastPos
// matches the current logical scroll position, we try to scroll to
// mRestorePos after every reflow --- because after each time content is
// loaded/added to the scrollable element, there will be a reflow.
// Note that for frames where layout and visual viewport aren't one and the
// same thing, this scroll position will be the logical scroll position of
// the *visual* viewport, as its position will be more relevant to the user.
nsPoint mRestorePos;
// The last logical position we scrolled to while trying to restore
// mRestorePos, or 0,0 when this is a new frame. Set to -1,-1 once we've
// scrolled for any reason other than trying to restore mRestorePos.
// Just as with mRestorePos, this position will be the logical position of
// the *visual* viewport where available.
nsPoint mLastPos;
// The latest scroll position we've sent or received from APZ. This
// represents the main thread's best knowledge of the APZ scroll position,
// and is used to calculate relative scroll offset updates.
nsPoint mApzScrollPos;
nsExpirationState mActivityExpirationState;
nsCOMPtr<nsITimer> mScrollActivityTimer;
// The scroll position where we last updated frame visibility.
nsPoint mLastUpdateFramesPos;
nsRect mDisplayPortAtLastFrameUpdate;
nsRect mPrevScrolledRect;
layers::ScrollableLayerGuid::ViewID mScrollParentID;
// Timer to remove the displayport some time after scrolling has stopped
nsCOMPtr<nsITimer> mDisplayPortExpiryTimer;
ScrollAnchorContainer mAnchor;
// We keep holding a strong reference for each snap target element until the
// next snapping happens so that it avoids using the same nsIContent* pointer
// for newly created contents in this scroll container. Otherwise we will try
// to match different nsIContent(s) generated at the same address during
// re-snapping.
SnapTargetSet mSnapTargets;
// Representing there's an APZ animation is in progress and what caused the
// animation. Note that this is only set when repainted via APZ, which means
// that there may be a request for an APZ animation in flight for example,
// while this is still `No`. In order to answer "is an APZ animation in the
// process of starting or in progress" you need to check mScrollUpdates,
// mApzAnimationRequested, and this type.
APZScrollAnimationType mCurrentAPZScrollAnimationType;
// The paint sequence number if the scroll frame is the first scrollable frame
// encountered.
Maybe<uint32_t> mIsFirstScrollableFrameSequenceNumber;
// Representing whether the APZC corresponding to this frame is now in the
// middle of handling a gesture (e.g. a pan gesture).
InScrollingGesture mInScrollingGesture : 1;
bool mAllowScrollOriginDowngrade : 1;
bool mHadDisplayPortAtLastFrameUpdate : 1;
// True if the most recent reflow of the scroll container frame has
// the vertical scrollbar shown.
bool mHasVerticalScrollbar : 1;
// True if the most recent reflow of the scroll container frame has the
// horizontal scrollbar shown.
bool mHasHorizontalScrollbar : 1;
// If mHas(Vertical|Horizontal)Scrollbar is true then
// mOnlyNeed(V|H)ScrollbarToScrollVVInsideLV indicates if the only reason we
// need that scrollbar is to scroll the visual viewport inside the layout
// viewport. These scrollbars are special in that even if they are layout
// scrollbars they do not take up any layout space.
bool mOnlyNeedVScrollbarToScrollVVInsideLV : 1;
bool mOnlyNeedHScrollbarToScrollVVInsideLV : 1;
bool mFrameIsUpdatingScrollbar : 1;
bool mDidHistoryRestore : 1;
// Is this the scrollframe for the document's viewport?
bool mIsRoot : 1;
// If true, don't try to layout the scrollbars in Reflow(). This can be
// useful if multiple passes are involved, because we don't want to place the
// scrollbars at the wrong size.
bool mSuppressScrollbarUpdate : 1;
// If true, we skipped a scrollbar layout due to mSuppressScrollbarUpdate
// being set at some point. That means we should lay out scrollbars even if
// it might not strictly be needed next time mSuppressScrollbarUpdate is
// false.
bool mSkippedScrollbarLayout : 1;
bool mHadNonInitialReflow : 1;
// Initially true; first call to ReflowFinished() sets it to false.
bool mFirstReflow : 1;
// State used only by PostScrollEvents so we know
// which overflow states have changed.
bool mHorizontalOverflow : 1;
bool mVerticalOverflow : 1;
bool mPostedReflowCallback : 1;
bool mMayHaveDirtyFixedChildren : 1;
// If true, need to actually update our scrollbar attributes in the
// reflow callback.
bool mUpdateScrollbarAttributes : 1;
// If true, we should be prepared to scroll using this scrollframe
// by placing descendant content into its own layer(s)
bool mHasBeenScrolledRecently : 1;
// If true, the scroll frame should always be active because we always build
// a scrollable layer. Used for asynchronous scrolling.
bool mWillBuildScrollableLayer : 1;
// If true, the scroll frame is an ancestor of other "active" scrolling
// frames, where "active" means has a non-minimal display port if
// ShouldActivateAllScrollFrames is true, or has a display port if
// ShouldActivateAllScrollFrames is false. And this means that we shouldn't
// expire the display port (if ShouldActivateAllScrollFrames is true then
// expiring a display port means making it minimal, otherwise it means
// removing the display port). If those descendant scrollframes have their
// display ports removed or made minimal, then we expire our display port.
bool mIsParentToActiveScrollFrames : 1;
// True if this frame has been scrolled at least once
bool mHasBeenScrolled : 1;
// True if the events synthesized by OSX to produce momentum scrolling should
// be ignored. Reset when the next real, non-synthesized scroll event occurs.
bool mIgnoreMomentumScroll : 1;
// True if the APZ is in the process of async-transforming this scrollframe,
// (as best as we can tell on the main thread, anyway).
bool mTransformingByAPZ : 1;
// True if APZ can scroll this frame asynchronously (i.e. it has an APZC
// set up for this frame and it's not a scrollinfo layer).
bool mScrollableByAPZ : 1;
// True if the APZ is allowed to zoom this scrollframe.
bool mZoomableByAPZ : 1;
// True if the scroll frame contains out-of-flow content and is inside
// a CSS filter.
bool mHasOutOfFlowContentInsideFilter : 1;
// True if we don't want the scrollbar to repaint itself right now.
bool mSuppressScrollbarRepaints : 1;
// True if we are using the minimum scale size instead of ICB for scroll port.
bool mIsUsingMinimumScaleSize : 1;
// True if the minimum scale size has been changed since the last reflow.
bool mMinimumScaleSizeChanged : 1;
// True if we're processing an scroll event.
bool mProcessingScrollEvent : 1;
// This is true from the time a scroll animation is requested of APZ to the
// time that APZ responds with an up-to-date repaint request. More precisely,
// this is flipped to true if a repaint request is dispatched to APZ where
// the most recent scroll request is a smooth scroll, and it is cleared when
// mApzAnimationInProgress is updated.
bool mApzAnimationRequested : 1;
// Similar to above mApzAnimationRequested but the request came from script,
// e.g., scrollBy().
bool mApzAnimationTriggeredByScriptRequested : 1;
// Whether we need to reclamp the visual viewport offset in ReflowFinished.
bool mReclampVVOffsetInReflowFinished : 1;
// Whether we need to schedule the scroll-driven animations.
bool mMayScheduleScrollAnimations : 1;
#ifdef MOZ_WIDGET_ANDROID
// True if this scrollable frame was vertically overflowed on the last reflow.
bool mHasVerticalOverflowForDynamicToolbar : 1;
#endif
layout::ScrollVelocityQueue mVelocityQueue;
// NOTE: On mobile this value might be factoring into overflow:hidden region
// in the case of the top level document.
nsRect mScrollPort;
UniquePtr<ScrollSnapTargetIds> mLastSnapTargetIds;
};
} // namespace mozilla
#endif /* mozilla_ScrollContainerFrame_h_ */
|