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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object that goes directly inside the document's scrollbars */
#include "nsCanvasFrame.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "mozilla/BasePrincipal.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/dom/AnonymousContent.h"
#include "mozilla/layers/RenderRootStateManager.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/PresShell.h"
#include "mozilla/ScrollContainerFrame.h"
#include "mozilla/StaticPrefs_browser.h"
#include "mozilla/StaticPrefs_layout.h"
#include "nsContainerFrame.h"
#include "nsContentCreatorFunctions.h"
#include "nsCSSFrameConstructor.h"
#include "nsCSSRendering.h"
#include "nsDisplayList.h"
#include "nsFrameManager.h"
#include "nsGkAtoms.h"
#include "nsIFrameInlines.h"
#include "nsPresContext.h"
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layout;
using namespace mozilla::gfx;
using namespace mozilla::layers;
nsCanvasFrame* NS_NewCanvasFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
return new (aPresShell) nsCanvasFrame(aStyle, aPresShell->GetPresContext());
}
nsIPopupContainer* nsIPopupContainer::GetPopupContainer(PresShell* aPresShell) {
return aPresShell ? aPresShell->GetCanvasFrame() : nullptr;
}
NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame)
NS_QUERYFRAME_HEAD(nsCanvasFrame)
NS_QUERYFRAME_ENTRY(nsCanvasFrame)
NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
NS_QUERYFRAME_ENTRY(nsIPopupContainer)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
nsresult nsCanvasFrame::CreateAnonymousContent(
nsTArray<ContentInfo>& aElements) {
if (!mContent) {
return NS_OK;
}
Document* doc = mContent->OwnerDoc();
// Create a default tooltip element for system privileged documents.
if (XRE_IsParentProcess() && doc->NodePrincipal()->IsSystemPrincipal()) {
nsNodeInfoManager* nodeInfoManager = doc->NodeInfoManager();
RefPtr<NodeInfo> nodeInfo = nodeInfoManager->GetNodeInfo(
nsGkAtoms::tooltip, nullptr, kNameSpaceID_XUL, nsINode::ELEMENT_NODE);
nsresult rv = NS_NewXULElement(getter_AddRefs(mTooltipContent),
nodeInfo.forget(), dom::NOT_FROM_PARSER);
NS_ENSURE_SUCCESS(rv, rv);
mTooltipContent->SetAttr(kNameSpaceID_None, nsGkAtoms::_default, u"true"_ns,
false);
// Set the page attribute so XULTooltipElement::PostHandleEvent will find
// the text for the tooltip from the currently hovered element.
mTooltipContent->SetAttr(kNameSpaceID_None, nsGkAtoms::page, u"true"_ns,
false);
mTooltipContent->SetProperty(nsGkAtoms::docLevelNativeAnonymousContent,
reinterpret_cast<void*>(true));
aElements.AppendElement(mTooltipContent);
}
#ifdef DEBUG
for (auto& element : aElements) {
MOZ_ASSERT(element.mContent->GetProperty(
nsGkAtoms::docLevelNativeAnonymousContent),
"NAC from the canvas frame needs to be document-level, otherwise"
" it (1) inherits from the document which is unexpected, and (2)"
" StyleChildrenIterator won't be able to find it properly");
}
#endif
return NS_OK;
}
void nsCanvasFrame::AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements,
uint32_t aFilter) {
if (mTooltipContent) {
aElements.AppendElement(mTooltipContent);
}
}
void nsCanvasFrame::Destroy(DestroyContext& aContext) {
if (ScrollContainerFrame* sf = PresShell()->GetRootScrollContainerFrame()) {
sf->RemoveScrollPositionListener(this);
}
if (mTooltipContent) {
aContext.AddAnonymousContent(mTooltipContent.forget());
}
nsContainerFrame::Destroy(aContext);
}
void nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY) {
if (mDoPaintFocus) {
mDoPaintFocus = false;
PresShell()->GetRootFrame()->InvalidateFrameSubtree();
}
}
NS_IMETHODIMP
nsCanvasFrame::SetHasFocus(bool aHasFocus) {
if (mDoPaintFocus != aHasFocus) {
mDoPaintFocus = aHasFocus;
PresShell()->GetRootFrame()->InvalidateFrameSubtree();
if (!mAddedScrollPositionListener) {
if (ScrollContainerFrame* sf =
PresShell()->GetRootScrollContainerFrame()) {
sf->AddScrollPositionListener(this);
mAddedScrollPositionListener = true;
}
}
}
return NS_OK;
}
void nsCanvasFrame::SetInitialChildList(ChildListID aListID,
nsFrameList&& aChildList) {
NS_ASSERTION(aListID != FrameChildListID::Principal || aChildList.IsEmpty() ||
aChildList.OnlyChild(),
"Primary child list can have at most one frame in it");
nsContainerFrame::SetInitialChildList(aListID, std::move(aChildList));
}
void nsCanvasFrame::AppendFrames(ChildListID aListID,
nsFrameList&& aFrameList) {
#ifdef DEBUG
MOZ_ASSERT(aListID == FrameChildListID::Principal, "unexpected child list");
if (!mFrames.IsEmpty()) {
for (nsIFrame* f : aFrameList) {
// We only allow native anonymous child frames to be in principal child
// list in canvas frame.
MOZ_ASSERT(f->GetContent()->IsInNativeAnonymousSubtree(),
"invalid child list");
}
}
nsIFrame::VerifyDirtyBitSet(aFrameList);
#endif
nsContainerFrame::AppendFrames(aListID, std::move(aFrameList));
}
void nsCanvasFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
const nsLineList::iterator* aPrevFrameLine,
nsFrameList&& aFrameList) {
// Because we only support a single child frame inserting is the same
// as appending
MOZ_ASSERT(!aPrevFrame, "unexpected previous sibling frame");
AppendFrames(aListID, std::move(aFrameList));
}
#ifdef DEBUG
void nsCanvasFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID,
nsIFrame* aOldFrame) {
MOZ_ASSERT(aListID == FrameChildListID::Principal, "unexpected child list");
nsContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
}
#endif
nsRect nsCanvasFrame::CanvasArea() const {
// Not clear which overflow rect we want here, but it probably doesn't
// matter.
nsRect result(InkOverflowRect());
if (ScrollContainerFrame* scrollContainerFrame = do_QueryFrame(GetParent())) {
nsRect portRect = scrollContainerFrame->GetScrollPortRect();
result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size()));
}
return result;
}
Element* nsCanvasFrame::GetDefaultTooltip() { return mTooltipContent; }
void nsDisplayCanvasBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
auto* frame = static_cast<nsCanvasFrame*>(mFrame);
nsPoint offset = ToReferenceFrame();
nsRect bgClipRect = frame->CanvasArea() + offset;
PaintInternal(aBuilder, aCtx, GetPaintRect(aBuilder, aCtx), &bgClipRect);
}
bool nsDisplayCanvasBackgroundImage::IsSingleFixedPositionImage(
nsDisplayListBuilder* aBuilder, const nsRect& aClipRect,
gfxRect* aDestRect) {
if (!mBackgroundStyle) {
return false;
}
if (mBackgroundStyle->StyleBackground()->mImage.mLayers.Length() != 1) {
return false;
}
nsPresContext* presContext = mFrame->PresContext();
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
if (layer.mAttachment != StyleImageLayerAttachment::Fixed) {
return false;
}
nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer(
presContext, mFrame, flags, borderArea, aClipRect, layer);
// We only care about images here, not gradients.
if (!mIsRasterImage) {
return false;
}
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
*aDestRect =
nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel);
return true;
}
/**
* A display item to paint the focus ring for the document.
*
* The only reason this can't use nsDisplayGeneric is overriding GetBounds.
*/
class nsDisplayCanvasFocus final : public nsPaintedDisplayItem {
public:
nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame* aFrame)
: nsPaintedDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayCanvasFocus);
}
MOZ_COUNTED_DTOR_FINAL(nsDisplayCanvasFocus)
nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override {
*aSnap = false;
// This is an overestimate, but that's not a problem.
auto* frame = static_cast<nsCanvasFrame*>(mFrame);
return frame->CanvasArea() + ToReferenceFrame();
}
void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override {
auto* frame = static_cast<nsCanvasFrame*>(mFrame);
frame->PaintFocus(aCtx->GetDrawTarget(), ToReferenceFrame());
}
NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS)
};
void nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
MOZ_ASSERT(IsVisibleForPainting(),
"::-moz-{scrolled-,}canvas doesn't inherit from anything that can "
"be invisible, and we don't specify visibility in UA sheets");
MOZ_ASSERT(!IsThemed(),
"::-moz-{scrolled-,}canvas doesn't have native appearance");
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aLists);
}
// Force a background to be shown. We may have a background propagated to us,
// in which case StyleBackground wouldn't have the right background
// and the code in nsIFrame::DisplayBorderBackgroundOutline might not give us
// a background.
// We don't have any border or outline, and our background draws over
// the overflow area, so just add nsDisplayCanvasBackground instead of
// calling DisplayBorderBackgroundOutline.
ComputedStyle* bg = nullptr;
nsIFrame* dependentFrame = nsCSSRendering::FindBackgroundFrame(this);
if (dependentFrame) {
bg = dependentFrame->Style();
if (dependentFrame == this) {
dependentFrame = nullptr;
}
}
if (!bg) {
return;
}
const ActiveScrolledRoot* asr = aBuilder->CurrentActiveScrolledRoot();
bool needBlendContainerForBackgroundBlendMode = false;
nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder);
const bool suppressBackgroundImage = [&] {
// Handle print settings.
if (!ComputeShouldPaintBackground().mImage) {
return true;
}
// In high-contrast-mode, we suppress background-image on the canvas frame
// (even when backplating), because users expect site backgrounds to
// conform to their HCM background color when a solid color is rendered,
// and some websites use solid-color images instead of an overwritable
// background color.
if (PresContext()->ForcingColors() &&
StaticPrefs::
browser_display_suppress_canvas_background_image_on_forced_colors()) {
return true;
}
return false;
}();
const bool isPage = GetParent()->IsPageContentFrame();
const auto& canvasBg = PresShell()->GetCanvasBackground(isPage);
// Note this list is important so that our blend container only captures our
// own items.
nsDisplayList list(aBuilder);
// Put a scrolled background color item in place, at the bottom of the list.
//
// If the canvas background is specified by CSS, we must paint it. If it's
// not, we don't need to paint it, but we still want to if we can without
// compromising blending correctness.
//
// Painting this extra background used to be desirable for performance in the
// FrameLayerBuilder era. It's unclear whether it still is (probably not), but
// changing it causes a lot of fuzzy changes due to subpixel AA (not
// necessarily regressions, tho?).
//
// NOTE(emilio): We used to have an optimization to try _not_ to draw it if
// there was a fixed image (layers.mImageCount > 0 &&
// layers.mLayers[0].mAttachment == StyleImageLayerAttachment::Fixed), but
// it's unclear it was fully correct (didn't check for mix-blend-mode), and it
// complicates quite a bit the logic. If it's useful for performance on real
// world websites we could try to re-introduce it.
nsDisplaySolidColor* backgroundColorItem = nullptr;
if (NS_GET_A(canvasBg.mColor)) {
// Note that if CSS didn't specify the background, it can't really be
// semi-transparent.
MOZ_ASSERT(
canvasBg.mCSSSpecified || NS_GET_A(canvasBg.mColor) == 255,
"Default canvas background should either be transparent or opaque");
backgroundColorItem = MakeDisplayItem<nsDisplaySolidColor>(
aBuilder, this,
CanvasArea() + aBuilder->GetCurrentFrameOffsetToReferenceFrame(),
canvasBg.mColor);
list.AppendToTop(backgroundColorItem);
}
// Create separate items for each background layer.
const nsStyleImageLayers& layers = bg->StyleBackground()->mImage;
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, layers) {
if (layers.mLayers[i].mImage.IsNone() || suppressBackgroundImage) {
continue;
}
nsRect bgRect = GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
const ActiveScrolledRoot* thisItemASR = asr;
nsDisplayList thisItemList(aBuilder);
nsDisplayBackgroundImage::InitData bgData =
nsDisplayBackgroundImage::GetInitData(aBuilder, this, i, bgRect, bg);
if (bgData.shouldFixToViewport) {
auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData();
nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
aBuilder, this, aBuilder->GetVisibleRect(), aBuilder->GetDirtyRect());
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(
aBuilder);
if (displayData) {
const nsPoint offset = GetOffsetTo(PresShell()->GetRootFrame());
aBuilder->SetVisibleRect(displayData->mVisibleRect + offset);
aBuilder->SetDirtyRect(displayData->mDirtyRect + offset);
clipState.SetClipChainForContainingBlockDescendants(
displayData->mContainingBlockClipChain);
asrSetter.SetCurrentActiveScrolledRoot(
displayData->mContainingBlockActiveScrolledRoot);
asrSetter.SetCurrentScrollParentId(displayData->mScrollParentId);
thisItemASR = displayData->mContainingBlockActiveScrolledRoot;
}
nsDisplayCanvasBackgroundImage* bgItem = nullptr;
{
DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder);
bgImageClip.Clear();
bgItem = MakeDisplayItemWithIndex<nsDisplayCanvasBackgroundImage>(
aBuilder, this, /* aIndex = */ i, bgData);
if (bgItem) {
bgItem->SetDependentFrame(aBuilder, dependentFrame);
}
}
if (bgItem) {
thisItemList.AppendToTop(
nsDisplayFixedPosition::CreateForFixedBackground(
aBuilder, this, nullptr, bgItem, i, asr));
}
} else {
nsDisplayCanvasBackgroundImage* bgItem =
MakeDisplayItemWithIndex<nsDisplayCanvasBackgroundImage>(
aBuilder, this, /* aIndex = */ i, bgData);
if (bgItem) {
bgItem->SetDependentFrame(aBuilder, dependentFrame);
thisItemList.AppendToTop(bgItem);
}
}
if (layers.mLayers[i].mBlendMode != StyleBlend::Normal) {
DisplayListClipState::AutoSaveRestore blendClip(aBuilder);
thisItemList.AppendNewToTopWithIndex<nsDisplayBlendMode>(
aBuilder, this, i + 1, &thisItemList, layers.mLayers[i].mBlendMode,
thisItemASR, true);
needBlendContainerForBackgroundBlendMode = true;
}
list.AppendToTop(&thisItemList);
}
if (needBlendContainerForBackgroundBlendMode) {
const ActiveScrolledRoot* containerASR = contASRTracker.GetContainerASR();
DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder);
list.AppendToTop(nsDisplayBlendContainer::CreateForBackgroundBlendMode(
aBuilder, this, nullptr, &list, containerASR));
}
aLists.BorderBackground()->AppendToTop(&list);
for (nsIFrame* kid : PrincipalChildList()) {
// Put our child into its own pseudo-stack.
BuildDisplayListForChild(aBuilder, kid, aLists);
}
if (!canvasBg.mCSSSpecified && backgroundColorItem &&
(needBlendContainerForBackgroundBlendMode ||
aBuilder->ContainsBlendMode())) {
// We can't draw the scrolled canvas background without compromising
// correctness, since the non-CSS-specified background is not supposed to be
// part of the blend group. Suppress it by making it transparent.
backgroundColorItem->OverrideColor(NS_TRANSPARENT);
}
if (mDoPaintFocus) {
aLists.Outlines()->AppendNewToTop<nsDisplayCanvasFocus>(aBuilder, this);
}
}
void nsCanvasFrame::PaintFocus(DrawTarget* aDrawTarget, nsPoint aPt) {
nsRect focusRect(aPt, GetSize());
if (ScrollContainerFrame* scrollContainerFrame = do_QueryFrame(GetParent())) {
nsRect portRect = scrollContainerFrame->GetScrollPortRect();
focusRect.width = portRect.width;
focusRect.height = portRect.height;
focusRect.MoveBy(scrollContainerFrame->GetScrollPosition());
}
// XXX use the root frame foreground color, but should we find BODY frame
// for HTML documents?
nsIFrame* root = mFrames.FirstChild();
const auto* text = root ? root->StyleText() : StyleText();
nsCSSRendering::PaintFocus(PresContext(), aDrawTarget, focusRect,
text->mColor.ToColor());
}
nscoord nsCanvasFrame::IntrinsicISize(const IntrinsicSizeInput& aInput,
IntrinsicISizeType aType) {
return mFrames.IsEmpty()
? 0
: mFrames.FirstChild()->IntrinsicISize(aInput, aType);
}
void nsCanvasFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame");
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow");
auto* prevCanvasFrame = static_cast<nsCanvasFrame*>(GetPrevInFlow());
if (prevCanvasFrame) {
AutoFrameListPtr overflow(aPresContext,
prevCanvasFrame->StealOverflowFrames());
if (overflow) {
NS_ASSERTION(overflow->OnlyChild(),
"must have doc root as canvas frame's only child");
nsContainerFrame::ReparentFrameViewList(*overflow, prevCanvasFrame, this);
// Prepend overflow to the our child list. There may already be
// children placeholders for fixed-pos elements, which don't get
// reflowed but must not be lost until the canvas frame is destroyed.
mFrames.InsertFrames(this, nullptr, std::move(*overflow));
}
}
// Set our size up front, since some parts of reflow depend on it
// being already set. Note that the computed height may be
// unconstrained; that's ok. Consumers should watch out for that.
SetSize(aReflowInput.ComputedPhysicalSize());
// Reflow our children. Typically, we only have one child - the root
// element's frame or a placeholder for that frame, if the root element
// is abs-pos or fixed-pos. Note that this child might be missing though
// if that frame was Complete in one of our earlier continuations. This
// happens when we create additional pages purely to make room for painting
// overflow (painted by BuildPreviousPageOverflow in nsPageFrame.cpp).
// We may have additional children which are placeholders for continuations
// of fixed-pos content, see nsCSSFrameConstructor::ReplicateFixedFrames.
const WritingMode wm = aReflowInput.GetWritingMode();
aDesiredSize.SetSize(wm, aReflowInput.ComputedSize());
if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE) {
// Set the block-size to zero for now in case we don't have any non-
// placeholder children that would update the size in the loop below.
aDesiredSize.BSize(wm) = nscoord(0);
}
aDesiredSize.SetOverflowAreasToDesiredBounds();
nsIFrame* nextKid = nullptr;
for (auto* kidFrame = mFrames.FirstChild(); kidFrame; kidFrame = nextKid) {
nextKid = kidFrame->GetNextSibling();
ReflowOutput kidDesiredSize(aReflowInput);
bool kidDirty = kidFrame->HasAnyStateBits(NS_FRAME_IS_DIRTY);
WritingMode kidWM = kidFrame->GetWritingMode();
auto availableSize = aReflowInput.AvailableSize(kidWM);
nscoord bOffset = 0;
nscoord canvasBSizeSum = 0;
if (prevCanvasFrame && availableSize.BSize(kidWM) != NS_UNCONSTRAINEDSIZE &&
!kidFrame->IsPlaceholderFrame() &&
StaticPrefs::layout_display_list_improve_fragmentation()) {
for (auto* pif = prevCanvasFrame; pif;
pif = static_cast<nsCanvasFrame*>(pif->GetPrevInFlow())) {
canvasBSizeSum += pif->BSize(kidWM);
auto* pifChild = pif->PrincipalChildList().FirstChild();
if (pifChild) {
nscoord layoutOverflow = pifChild->BSize(kidWM) - canvasBSizeSum;
// A negative value means that the :root frame does not fill
// the canvas. In this case we can't determine the offset exactly
// so we use the end edge of the scrollable overflow as the offset
// instead. This will likely push down the content below where it
// should be placed, creating a gap. That's preferred over making
// content overlap which would otherwise occur.
// See layout/reftests/pagination/inline-block-slice-7.html for an
// example of this.
if (layoutOverflow < 0) {
LogicalRect so(kidWM, pifChild->ScrollableOverflowRect(),
pifChild->GetSize());
layoutOverflow = so.BEnd(kidWM) - canvasBSizeSum;
}
bOffset = std::max(bOffset, layoutOverflow);
}
}
availableSize.BSize(kidWM) -= bOffset;
}
if (MOZ_LIKELY(availableSize.BSize(kidWM) > 0)) {
ReflowInput kidReflowInput(aPresContext, aReflowInput, kidFrame,
availableSize);
if (aReflowInput.IsBResizeForWM(kidReflowInput.GetWritingMode()) &&
kidFrame->HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) {
// Tell our kid it's being block-dir resized too. Bit of a
// hack for framesets.
kidReflowInput.SetBResize(true);
}
nsSize containerSize = aReflowInput.ComputedPhysicalSize();
LogicalMargin margin = kidReflowInput.ComputedLogicalMargin(kidWM);
LogicalPoint kidPt(kidWM, margin.IStart(kidWM), margin.BStart(kidWM));
(kidWM.IsOrthogonalTo(wm) ? kidPt.I(kidWM) : kidPt.B(kidWM)) += bOffset;
nsReflowStatus kidStatus;
ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, kidWM,
kidPt, containerSize, ReflowChildFlags::Default, kidStatus);
FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowInput,
kidWM, kidPt, containerSize,
ReflowChildFlags::ApplyRelativePositioning);
if (!kidStatus.IsFullyComplete()) {
nsIFrame* nextFrame = kidFrame->GetNextInFlow();
NS_ASSERTION(nextFrame || kidStatus.NextInFlowNeedsReflow(),
"If it's incomplete and has no nif yet, it must flag a "
"nif reflow.");
if (!nextFrame) {
nextFrame = aPresContext->PresShell()
->FrameConstructor()
->CreateContinuingFrame(kidFrame, this);
SetOverflowFrames(nsFrameList(nextFrame, nextFrame));
// Root overflow containers will be normal children of
// the canvas frame, but that's ok because there
// aren't any other frames we need to isolate them from
// during reflow.
}
if (kidStatus.IsOverflowIncomplete()) {
nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
}
aStatus.MergeCompletionStatusFrom(kidStatus);
// If the child frame was just inserted, then we're responsible for making
// sure it repaints
if (kidDirty) {
// But we have a new child, which will affect our background, so
// invalidate our whole rect.
// Note: Even though we request to be sized to our child's size, our
// scroll frame ensures that we are always the size of the viewport.
// Also note: GetPosition() on a CanvasFrame is always going to return
// (0, 0). We only want to invalidate GetRect() since Get*OverflowRect()
// could also include overflow to our top and left (out of the viewport)
// which doesn't need to be painted.
nsIFrame* viewport = PresShell()->GetRootFrame();
viewport->InvalidateFrame();
}
// Return our desired size. Normally it's what we're told, but sometimes
// we can be given an unconstrained block-size (when a window is
// sizing-to-content), and we should compute our desired block-size. This
// is done by PresShell::ResizeReflow, when given the BSizeLimit flag.
//
// We do this here rather than at the viewport frame, because the canvas
// is what draws the background, so it can extend a little bit more than
// the real content without visual glitches, realistically.
if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE &&
!kidFrame->IsPlaceholderFrame()) {
LogicalSize finalSize = aReflowInput.ComputedSize();
finalSize.BSize(wm) = nsPresContext::RoundUpAppUnitsToCSSPixel(
kidFrame->GetLogicalSize(wm).BSize(wm) +
kidReflowInput.ComputedLogicalMargin(wm).BStartEnd(wm));
aDesiredSize.SetSize(wm, finalSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
}
aDesiredSize.mOverflowAreas.UnionWith(kidDesiredSize.mOverflowAreas +
kidFrame->GetPosition());
} else if (kidFrame->IsPlaceholderFrame()) {
// Placeholders always fit even if there's no available block-size left.
} else {
// This only occurs in paginated mode. There is no available space on
// this page due to reserving space for overflow from a previous page,
// so we push our child to the next page. Note that we can have some
// placeholders for fixed pos. frames in mFrames too, so we need to be
// careful to only push `kidFrame`.
mFrames.RemoveFrame(kidFrame);
SetOverflowFrames(nsFrameList(kidFrame, kidFrame));
aStatus.SetIncomplete();
}
}
if (prevCanvasFrame) {
ReflowOverflowContainerChildren(aPresContext, aReflowInput,
aDesiredSize.mOverflowAreas,
ReflowChildFlags::Default, aStatus);
}
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
aStatus);
NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus);
}
nsIContent* nsCanvasFrame::GetContentForEvent(const WidgetEvent* aEvent) const {
if (nsIContent* content = nsIFrame::GetContentForEvent(aEvent)) {
return content;
}
if (const nsIFrame* kid = mFrames.FirstChild()) {
return kid->GetContentForEvent(aEvent);
}
return nullptr;
}
#ifdef DEBUG_FRAME_DUMP
nsresult nsCanvasFrame::GetFrameName(nsAString& aResult) const {
return MakeFrameName(u"Canvas"_ns, aResult);
}
#endif
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