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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsMathMLmpaddedFrame.h"
#include "mozilla/dom/MathMLElement.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/PresShell.h"
#include "mozilla/TextUtils.h"
#include "nsLayoutUtils.h"
#include <algorithm>
using namespace mozilla;
//
// <mpadded> -- adjust space around content - implementation
//
nsIFrame* NS_NewMathMLmpaddedFrame(PresShell* aPresShell,
ComputedStyle* aStyle) {
return new (aPresShell)
nsMathMLmpaddedFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(nsMathMLmpaddedFrame)
nsMathMLmpaddedFrame::~nsMathMLmpaddedFrame() = default;
NS_IMETHODIMP
nsMathMLmpaddedFrame::InheritAutomaticData(nsIFrame* aParent) {
// let the base class get the default from our parent
nsMathMLContainerFrame::InheritAutomaticData(aParent);
mPresentationData.flags |= NS_MATHML_STRETCH_ALL_CHILDREN_VERTICALLY;
return NS_OK;
}
nsresult nsMathMLmpaddedFrame::AttributeChanged(int32_t aNameSpaceID,
nsAtom* aAttribute,
int32_t aModType) {
if (aNameSpaceID == kNameSpaceID_None) {
bool hasDirtyAttributes = false;
IntrinsicDirty intrinsicDirty = IntrinsicDirty::None;
if (aAttribute == nsGkAtoms::width) {
mWidth.mState = Attribute::ParsingState::Dirty;
hasDirtyAttributes = true;
intrinsicDirty = IntrinsicDirty::FrameAndAncestors;
} else if (aAttribute == nsGkAtoms::height) {
mHeight.mState = Attribute::ParsingState::Dirty;
hasDirtyAttributes = true;
} else if (aAttribute == nsGkAtoms::depth) {
mDepth.mState = Attribute::ParsingState::Dirty;
hasDirtyAttributes = true;
} else if (aAttribute == nsGkAtoms::lspace) {
mLeadingSpace.mState = Attribute::ParsingState::Dirty;
hasDirtyAttributes = true;
intrinsicDirty = IntrinsicDirty::FrameAndAncestors;
} else if (aAttribute == nsGkAtoms::voffset) {
mVerticalOffset.mState = Attribute::ParsingState::Dirty;
hasDirtyAttributes = true;
}
if (hasDirtyAttributes) {
PresShell()->FrameNeedsReflow(this, intrinsicDirty, NS_FRAME_IS_DIRTY);
}
return NS_OK;
}
return nsMathMLContainerFrame::AttributeChanged(aNameSpaceID, aAttribute,
aModType);
}
void nsMathMLmpaddedFrame::ParseAttribute(nsAtom* aAtom,
Attribute& aAttribute) {
if (aAttribute.mState != Attribute::ParsingState::Dirty) {
return;
}
nsAutoString value;
aAttribute.mState = Attribute::ParsingState::Invalid;
mContent->AsElement()->GetAttr(aAtom, value);
if (!value.IsEmpty()) {
if (!ParseAttribute(value, aAttribute)) {
ReportParseError(aAtom->GetUTF16String(), value.get());
}
}
}
bool nsMathMLmpaddedFrame::ParseAttribute(nsString& aString,
Attribute& aAttribute) {
// See https://www.w3.org/TR/MathML3/chapter3.html#presm.mpaddedatt
aAttribute.Reset();
aAttribute.mState = Attribute::ParsingState::Invalid;
aString.CompressWhitespace(); // aString is not a const in this code
int32_t stringLength = aString.Length();
if (!stringLength) {
return false;
}
nsAutoString number, unit;
//////////////////////
// see if the sign is there
int32_t i = 0;
if (aString[0] == '+') {
aAttribute.mSign = Attribute::Sign::Plus;
i++;
} else if (aString[0] == '-') {
aAttribute.mSign = Attribute::Sign::Minus;
i++;
} else {
aAttribute.mSign = Attribute::Sign::Unspecified;
}
// get the number
bool gotDot = false, gotPercent = false;
for (; i < stringLength; i++) {
char16_t c = aString[i];
if (gotDot && c == '.') {
// error - two dots encountered
return false;
}
if (c == '.') {
gotDot = true;
} else if (!IsAsciiDigit(c)) {
break;
}
number.Append(c);
}
// catch error if we didn't enter the loop above... we could simply initialize
// floatValue = 1, to cater for cases such as width="height", but that
// wouldn't be in line with the spec which requires an explicit number
if (number.IsEmpty()) {
return false;
}
nsresult errorCode;
float floatValue = number.ToFloat(&errorCode);
if (NS_FAILED(errorCode)) {
return false;
}
// see if this is a percentage-based value
if (i < stringLength && aString[i] == '%') {
i++;
gotPercent = true;
}
// the remainder now should be a css-unit, or a pseudo-unit, or a named-space
aString.Right(unit, stringLength - i);
if (unit.IsEmpty()) {
if (gotPercent) {
// case ["+"|"-"] unsigned-number "%"
aAttribute.mValue.SetPercentValue(floatValue / 100.0f);
aAttribute.mPseudoUnit = Attribute::PseudoUnit::ItSelf;
aAttribute.mState = Attribute::ParsingState::Valid;
return true;
} else {
// case ["+"|"-"] unsigned-number
// XXXfredw: should we allow non-zero unitless values? See bug 757703.
if (!floatValue) {
aAttribute.mValue.SetFloatValue(floatValue, eCSSUnit_Number);
aAttribute.mPseudoUnit = Attribute::PseudoUnit::ItSelf;
aAttribute.mState = Attribute::ParsingState::Valid;
return true;
}
}
} else if (unit.EqualsLiteral("width")) {
aAttribute.mPseudoUnit = Attribute::PseudoUnit::Width;
} else if (unit.EqualsLiteral("height")) {
aAttribute.mPseudoUnit = Attribute::PseudoUnit::Height;
} else if (unit.EqualsLiteral("depth")) {
aAttribute.mPseudoUnit = Attribute::PseudoUnit::Depth;
} else if (!gotPercent) { // percentage can only apply to a pseudo-unit
// see if the unit is a named-space
if (dom::MathMLElement::ParseNamedSpaceValue(
unit, aAttribute.mValue, dom::MathMLElement::PARSE_ALLOW_NEGATIVE,
*mContent->OwnerDoc())) {
// re-scale properly, and we know that the unit of the named-space is 'em'
floatValue *= aAttribute.mValue.GetFloatValue();
aAttribute.mValue.SetFloatValue(floatValue, eCSSUnit_EM);
aAttribute.mPseudoUnit = Attribute::PseudoUnit::NamedSpace;
aAttribute.mState = Attribute::ParsingState::Valid;
return true;
}
// see if the input was just a CSS value
// We are not supposed to have a unitless, percent, negative or namedspace
// value here.
number.Append(unit); // leave the sign out if it was there
if (dom::MathMLElement::ParseNumericValue(
number, aAttribute.mValue,
dom::MathMLElement::PARSE_SUPPRESS_WARNINGS, nullptr)) {
aAttribute.mState = Attribute::ParsingState::Valid;
return true;
}
}
// if we enter here, we have a number that will act as a multiplier on a
// pseudo-unit
if (aAttribute.mPseudoUnit != Attribute::PseudoUnit::Unspecified) {
if (gotPercent) {
aAttribute.mValue.SetPercentValue(floatValue / 100.0f);
} else {
aAttribute.mValue.SetFloatValue(floatValue, eCSSUnit_Number);
}
aAttribute.mState = Attribute::ParsingState::Valid;
return true;
}
#ifdef DEBUG
printf("mpadded: attribute with bad numeric value: %s\n",
NS_LossyConvertUTF16toASCII(aString).get());
#endif
// if we reach here, it means we encounter an unexpected input
return false;
}
void nsMathMLmpaddedFrame::UpdateValue(const Attribute& aAttribute,
Attribute::PseudoUnit aSelfUnit,
const ReflowOutput& aDesiredSize,
nscoord& aValueToUpdate,
float aFontSizeInflation) {
nsCSSUnit unit = aAttribute.mValue.GetUnit();
if (aAttribute.IsValid() && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
auto pseudoUnit = aAttribute.mPseudoUnit;
if (pseudoUnit == Attribute::PseudoUnit::ItSelf) {
pseudoUnit = aSelfUnit;
}
switch (pseudoUnit) {
case Attribute::PseudoUnit::Width:
scaler = aDesiredSize.Width();
break;
case Attribute::PseudoUnit::Height:
scaler = aDesiredSize.BlockStartAscent();
break;
case Attribute::PseudoUnit::Depth:
scaler = aDesiredSize.Height() - aDesiredSize.BlockStartAscent();
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ERROR("Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit) {
amount =
NSToCoordRound(float(scaler) * aAttribute.mValue.GetFloatValue());
} else if (eCSSUnit_Percent == unit) {
amount =
NSToCoordRound(float(scaler) * aAttribute.mValue.GetPercentValue());
} else {
amount = CalcLength(aAttribute.mValue, aFontSizeInflation, this);
}
switch (aAttribute.mSign) {
case Attribute::Sign::Plus:
aValueToUpdate += amount;
break;
case Attribute::Sign::Minus:
aValueToUpdate -= amount;
break;
case Attribute::Sign::Unspecified:
aValueToUpdate = amount;
break;
}
}
}
/* virtual */
nsresult nsMathMLmpaddedFrame::Place(DrawTarget* aDrawTarget,
const PlaceFlags& aFlags,
ReflowOutput& aDesiredSize) {
// First perform normal row layout without border/padding.
PlaceFlags flags = aFlags + PlaceFlag::MeasureOnly +
PlaceFlag::IgnoreBorderPadding +
PlaceFlag::DoNotAdjustForWidthAndHeight;
nsresult rv = nsMathMLContainerFrame::Place(aDrawTarget, flags, aDesiredSize);
if (NS_FAILED(rv)) {
DidReflowChildren(PrincipalChildList().FirstChild());
return rv;
}
nscoord height = aDesiredSize.BlockStartAscent();
nscoord depth = aDesiredSize.Height() - aDesiredSize.BlockStartAscent();
// The REC says:
//
// "The lspace attribute ('leading' space) specifies the horizontal location
// of the positioning point of the child content with respect to the
// positioning point of the mpadded element. By default they coincide, and
// therefore absolute values for lspace have the same effect as relative
// values."
//
// "MathML renderers should ensure that, except for the effects of the
// attributes, the relative spacing between the contents of the mpadded
// element and surrounding MathML elements would not be modified by replacing
// an mpadded element with an mrow element with the same content, even if
// linebreaking occurs within the mpadded element."
//
// (http://www.w3.org/TR/MathML/chapter3.html#presm.mpadded)
//
// "In those discussions, the terms leading and trailing are used to specify
// a side of an object when which side to use depends on the directionality;
// ie. leading means left in LTR but right in RTL."
// (http://www.w3.org/TR/MathML/chapter3.html#presm.bidi.math)
nscoord lspace = 0;
// In MathML3, "width" will be the bounding box width and "advancewidth" will
// refer "to the horizontal distance between the positioning point of the
// mpadded and the positioning point for the following content". MathML2
// doesn't make the distinction.
nscoord width = aDesiredSize.Width();
nscoord voffset = 0;
nscoord initialWidth = width;
float fontSizeInflation = nsLayoutUtils::FontSizeInflationFor(this);
// update width
ParseAttribute(nsGkAtoms::width, mWidth);
UpdateValue(mWidth, Attribute::PseudoUnit::Width, aDesiredSize, width,
fontSizeInflation);
width = std::max(0, width);
// update "height" (this is the ascent in the terminology of the REC)
ParseAttribute(nsGkAtoms::height, mHeight);
UpdateValue(mHeight, Attribute::PseudoUnit::Height, aDesiredSize, height,
fontSizeInflation);
height = std::max(0, height);
// update "depth" (this is the descent in the terminology of the REC)
ParseAttribute(nsGkAtoms::depth, mDepth);
UpdateValue(mDepth, Attribute::PseudoUnit::Depth, aDesiredSize, depth,
fontSizeInflation);
depth = std::max(0, depth);
// update lspace
ParseAttribute(nsGkAtoms::lspace, mLeadingSpace);
if (mLeadingSpace.mPseudoUnit != Attribute::PseudoUnit::ItSelf) {
UpdateValue(mLeadingSpace, Attribute::PseudoUnit::Unspecified, aDesiredSize,
lspace, fontSizeInflation);
}
// update voffset
ParseAttribute(nsGkAtoms::voffset, mVerticalOffset);
if (mVerticalOffset.mPseudoUnit != Attribute::PseudoUnit::ItSelf) {
UpdateValue(mVerticalOffset, Attribute::PseudoUnit::Unspecified,
aDesiredSize, voffset, fontSizeInflation);
}
// do the padding now that we have everything
// The idea here is to maintain the invariant that <mpadded>...</mpadded>
// (i.e., with no attributes) looks the same as <mrow>...</mrow>. But when
// there are attributes, tweak our metrics and move children to achieve the
// desired visual effects.
const bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
if (isRTL ? mWidth.IsValid() : mLeadingSpace.IsValid()) {
// there was padding on the left. dismiss the left italic correction now
// (so that our parent won't correct us)
mBoundingMetrics.leftBearing = 0;
}
if (isRTL ? mLeadingSpace.IsValid() : mWidth.IsValid()) {
// there was padding on the right. dismiss the right italic correction now
// (so that our parent won't correct us)
mBoundingMetrics.width = width;
mBoundingMetrics.rightBearing = mBoundingMetrics.width;
}
nscoord dx = (isRTL ? width - initialWidth - lspace : lspace);
aDesiredSize.SetBlockStartAscent(height);
aDesiredSize.Width() = mBoundingMetrics.width;
aDesiredSize.Height() = depth + aDesiredSize.BlockStartAscent();
mBoundingMetrics.ascent = height;
mBoundingMetrics.descent = depth;
aDesiredSize.mBoundingMetrics = mBoundingMetrics;
// Apply width/height to math content box.
auto sizes = GetWidthAndHeightForPlaceAdjustment(aFlags);
dx += ApplyAdjustmentForWidthAndHeight(aFlags, sizes, aDesiredSize,
mBoundingMetrics);
// Add padding+border.
auto borderPadding = GetBorderPaddingForPlace(aFlags);
InflateReflowAndBoundingMetrics(borderPadding, aDesiredSize,
mBoundingMetrics);
dx += borderPadding.left;
mReference.x = 0;
mReference.y = aDesiredSize.BlockStartAscent();
if (!aFlags.contains(PlaceFlag::MeasureOnly)) {
// Finish reflowing child frames, positioning their origins.
PositionRowChildFrames(dx, aDesiredSize.BlockStartAscent() - voffset);
}
return NS_OK;
}
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