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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "FilterInstance.h"
// MFBT headers next:
#include "mozilla/UniquePtr.h"
// Keep others in (case-insensitive) order:
#include "FilterSupport.h"
#include "ImgDrawResult.h"
#include "SVGContentUtils.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "mozilla/Unused.h"
#include "mozilla/gfx/Filters.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/gfx/PatternHelpers.h"
#include "mozilla/ISVGDisplayableFrame.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/SVGFilterInstance.h"
#include "mozilla/SVGObserverUtils.h"
#include "mozilla/SVGUtils.h"
#include "mozilla/dom/Document.h"
#include "nsLayoutUtils.h"
#include "CSSFilterInstance.h"
#include "SVGIntegrationUtils.h"
using namespace mozilla::dom;
using namespace mozilla::gfx;
using namespace mozilla::image;
namespace mozilla {
FilterDescription FilterInstance::GetFilterDescription(
nsIContent* aFilteredElement, Span<const StyleFilter> aFilterChain,
ISVGFilterObserverList* aFiltersObserverList, bool aFilterInputIsTainted,
const UserSpaceMetrics& aMetrics, const gfxRect& aBBox,
nsTArray<RefPtr<SourceSurface>>& aOutAdditionalImages) {
gfxMatrix identity;
nsTArray<SVGFilterFrame*> filterFrames;
if (SVGObserverUtils::GetAndObserveFilters(aFiltersObserverList,
&filterFrames) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return FilterDescription();
}
FilterInstance instance(nullptr, aFilteredElement, aMetrics, aFilterChain,
filterFrames, aFilterInputIsTainted, nullptr,
identity, nullptr, nullptr, nullptr, &aBBox);
if (!instance.IsInitialized()) {
return FilterDescription();
}
return instance.ExtractDescriptionAndAdditionalImages(aOutAdditionalImages);
}
static UniquePtr<UserSpaceMetrics> UserSpaceMetricsForFrame(nsIFrame* aFrame) {
if (auto* element = SVGElement::FromNodeOrNull(aFrame->GetContent())) {
return MakeUnique<SVGElementMetrics>(element);
}
return MakeUnique<NonSVGFrameUserSpaceMetrics>(aFrame);
}
void FilterInstance::PaintFilteredFrame(
nsIFrame* aFilteredFrame, Span<const StyleFilter> aFilterChain,
const nsTArray<SVGFilterFrame*>& aFilterFrames, gfxContext* aCtx,
const SVGFilterPaintCallback& aPaintCallback, const nsRegion* aDirtyArea,
imgDrawingParams& aImgParams, float aOpacity,
const gfxRect* aOverrideBBox) {
UniquePtr<UserSpaceMetrics> metrics =
UserSpaceMetricsForFrame(aFilteredFrame);
gfxContextMatrixAutoSaveRestore autoSR(aCtx);
auto scaleFactors = aCtx->CurrentMatrixDouble().ScaleFactors();
if (scaleFactors.xScale == 0 || scaleFactors.yScale == 0) {
return;
}
gfxMatrix scaleMatrix(scaleFactors.xScale, 0.0f, 0.0f, scaleFactors.yScale,
0.0f, 0.0f);
gfxMatrix reverseScaleMatrix = scaleMatrix;
DebugOnly<bool> invertible = reverseScaleMatrix.Invert();
MOZ_ASSERT(invertible);
gfxMatrix scaleMatrixInDevUnits =
scaleMatrix * SVGUtils::GetCSSPxToDevPxMatrix(aFilteredFrame);
// Hardcode InputIsTainted to true because we don't want JS to be able to
// read the rendered contents of aFilteredFrame.
FilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(),
*metrics, aFilterChain, aFilterFrames,
/* InputIsTainted */ true, aPaintCallback,
scaleMatrixInDevUnits, aDirtyArea, nullptr, nullptr,
aOverrideBBox);
if (instance.IsInitialized()) {
// Pull scale vector out of aCtx's transform, put all scale factors, which
// includes css and css-to-dev-px scale, into scaleMatrixInDevUnits.
aCtx->SetMatrixDouble(reverseScaleMatrix * aCtx->CurrentMatrixDouble());
instance.Render(aCtx, aImgParams, aOpacity);
} else {
// Render the unfiltered contents.
aPaintCallback(*aCtx, aImgParams, nullptr, nullptr);
}
}
static mozilla::wr::ComponentTransferFuncType FuncTypeToWr(uint8_t aFuncType) {
MOZ_ASSERT(aFuncType != SVG_FECOMPONENTTRANSFER_SAME_AS_R);
switch (aFuncType) {
case SVG_FECOMPONENTTRANSFER_TYPE_TABLE:
return mozilla::wr::ComponentTransferFuncType::Table;
case SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE:
return mozilla::wr::ComponentTransferFuncType::Discrete;
case SVG_FECOMPONENTTRANSFER_TYPE_LINEAR:
return mozilla::wr::ComponentTransferFuncType::Linear;
case SVG_FECOMPONENTTRANSFER_TYPE_GAMMA:
return mozilla::wr::ComponentTransferFuncType::Gamma;
case SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY:
default:
return mozilla::wr::ComponentTransferFuncType::Identity;
}
MOZ_ASSERT_UNREACHABLE("all func types not handled?");
return mozilla::wr::ComponentTransferFuncType::Identity;
}
WrFiltersStatus FilterInstance::BuildWebRenderFilters(
nsIFrame* aFilteredFrame, Span<const StyleFilter> aFilters,
StyleFilterType aStyleFilterType, WrFiltersHolder& aWrFilters,
const nsPoint& aOffsetForSVGFilters) {
WrFiltersStatus status = WrFiltersStatus::BLOB_FALLBACK;
if (StaticPrefs::gfx_webrender_svg_filter_effects()) {
status =
BuildWebRenderSVGFiltersImpl(aFilteredFrame, aFilters, aStyleFilterType,
aWrFilters, aOffsetForSVGFilters);
}
if (status == WrFiltersStatus::BLOB_FALLBACK) {
status = BuildWebRenderFiltersImpl(aFilteredFrame, aFilters,
aStyleFilterType, aWrFilters);
}
if (status == WrFiltersStatus::BLOB_FALLBACK) {
aFilteredFrame->PresContext()->Document()->SetUseCounter(
eUseCounter_custom_WrFilterFallback);
}
return status;
}
WrFiltersStatus FilterInstance::BuildWebRenderFiltersImpl(
nsIFrame* aFilteredFrame, Span<const StyleFilter> aFilters,
StyleFilterType aStyleFilterType, WrFiltersHolder& aWrFilters) {
aWrFilters.filters.Clear();
aWrFilters.filter_datas.Clear();
aWrFilters.values.Clear();
aWrFilters.post_filters_clip = Nothing();
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFilteredFrame);
nsTArray<SVGFilterFrame*> filterFrames;
if (SVGObserverUtils::GetAndObserveFilters(firstFrame, &filterFrames,
aStyleFilterType) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return WrFiltersStatus::UNSUPPORTED;
}
UniquePtr<UserSpaceMetrics> metrics = UserSpaceMetricsForFrame(firstFrame);
// TODO: simply using an identity matrix here, was pulling the scale from a
// gfx context for the non-wr path.
gfxMatrix scaleMatrix;
gfxMatrix scaleMatrixInDevUnits =
scaleMatrix * SVGUtils::GetCSSPxToDevPxMatrix(firstFrame);
// Hardcode inputIsTainted to true because we don't want JS to be able to
// read the rendered contents of aFilteredFrame.
FilterInstance instance(firstFrame, firstFrame->GetContent(), *metrics,
aFilters, filterFrames, /* inputIsTainted */ true,
nullptr, scaleMatrixInDevUnits, nullptr, nullptr,
nullptr, nullptr);
if (!instance.IsInitialized()) {
return WrFiltersStatus::UNSUPPORTED;
}
// If there are too many filters to render, then just pretend that we
// succeeded, and don't render any of them.
if (instance.mFilterDescription.mPrimitives.Length() >
StaticPrefs::gfx_webrender_max_filter_ops_per_chain()) {
return WrFiltersStatus::DISABLED_FOR_PERFORMANCE;
}
Maybe<IntRect> finalClip;
bool srgb = true;
// We currently apply the clip on the stacking context after applying filters,
// but primitive subregions imply clipping after each filter and not just the
// end of the chain. For some types of filter it doesn't matter, but for those
// which sample outside of the location of the destination pixel like blurs,
// only clipping after could produce incorrect results, so we bail out in this
// case.
// We can lift this restriction once we have added support for primitive
// subregions to WebRender's filters.
for (uint32_t i = 0; i < instance.mFilterDescription.mPrimitives.Length();
i++) {
const auto& primitive = instance.mFilterDescription.mPrimitives[i];
// WebRender only supports filters with one input.
if (primitive.NumberOfInputs() != 1) {
return WrFiltersStatus::BLOB_FALLBACK;
}
// The first primitive must have the source graphic as the input, all
// other primitives must have the prior primitive as the input, otherwise
// it's not supported by WebRender.
if (i == 0) {
if (primitive.InputPrimitiveIndex(0) !=
FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic) {
return WrFiltersStatus::BLOB_FALLBACK;
}
} else if (primitive.InputPrimitiveIndex(0) != int32_t(i - 1)) {
return WrFiltersStatus::BLOB_FALLBACK;
}
bool previousSrgb = srgb;
bool primNeedsSrgb = primitive.InputColorSpace(0) == gfx::ColorSpace::SRGB;
if (srgb && !primNeedsSrgb) {
aWrFilters.filters.AppendElement(wr::FilterOp::SrgbToLinear());
} else if (!srgb && primNeedsSrgb) {
aWrFilters.filters.AppendElement(wr::FilterOp::LinearToSrgb());
}
srgb = primitive.OutputColorSpace() == gfx::ColorSpace::SRGB;
const PrimitiveAttributes& attr = primitive.Attributes();
bool filterIsNoop = false;
if (attr.is<OpacityAttributes>()) {
float opacity = attr.as<OpacityAttributes>().mOpacity;
aWrFilters.filters.AppendElement(wr::FilterOp::Opacity(
wr::PropertyBinding<float>::Value(opacity), opacity));
} else if (attr.is<ColorMatrixAttributes>()) {
const ColorMatrixAttributes& attributes =
attr.as<ColorMatrixAttributes>();
float transposed[20];
if (gfx::ComputeColorMatrix(attributes, transposed)) {
float matrix[20] = {
transposed[0], transposed[5], transposed[10], transposed[15],
transposed[1], transposed[6], transposed[11], transposed[16],
transposed[2], transposed[7], transposed[12], transposed[17],
transposed[3], transposed[8], transposed[13], transposed[18],
transposed[4], transposed[9], transposed[14], transposed[19]};
aWrFilters.filters.AppendElement(wr::FilterOp::ColorMatrix(matrix));
} else {
filterIsNoop = true;
}
} else if (attr.is<GaussianBlurAttributes>()) {
if (finalClip) {
// There's a clip that needs to apply before the blur filter, but
// WebRender only lets us apply the clip at the end of the filter
// chain. Clipping after a blur is not equivalent to clipping before
// a blur, so bail out.
return WrFiltersStatus::BLOB_FALLBACK;
}
const GaussianBlurAttributes& blur = attr.as<GaussianBlurAttributes>();
const Size& stdDev = blur.mStdDeviation;
if (stdDev.width != 0.0 || stdDev.height != 0.0) {
aWrFilters.filters.AppendElement(
wr::FilterOp::Blur(stdDev.width, stdDev.height));
} else {
filterIsNoop = true;
}
} else if (attr.is<DropShadowAttributes>()) {
if (finalClip) {
// We have to bail out for the same reason we would with a blur filter.
return WrFiltersStatus::BLOB_FALLBACK;
}
const DropShadowAttributes& shadow = attr.as<DropShadowAttributes>();
const Size& stdDev = shadow.mStdDeviation;
if (stdDev.width != stdDev.height) {
return WrFiltersStatus::BLOB_FALLBACK;
}
sRGBColor color = shadow.mColor;
if (!primNeedsSrgb) {
color = sRGBColor(gsRGBToLinearRGBMap[uint8_t(color.r * 255)],
gsRGBToLinearRGBMap[uint8_t(color.g * 255)],
gsRGBToLinearRGBMap[uint8_t(color.b * 255)], color.a);
}
wr::Shadow wrShadow;
wrShadow.offset = {shadow.mOffset.x, shadow.mOffset.y};
wrShadow.color = wr::ToColorF(ToDeviceColor(color));
wrShadow.blur_radius = stdDev.width;
wr::FilterOp filterOp = wr::FilterOp::DropShadow(wrShadow);
aWrFilters.filters.AppendElement(filterOp);
} else if (attr.is<ComponentTransferAttributes>()) {
const ComponentTransferAttributes& attributes =
attr.as<ComponentTransferAttributes>();
size_t numValues =
attributes.mValues[0].Length() + attributes.mValues[1].Length() +
attributes.mValues[2].Length() + attributes.mValues[3].Length();
if (numValues > 1024) {
// Depending on how the wr shaders are implemented we may need to
// limit the total number of values.
return WrFiltersStatus::BLOB_FALLBACK;
}
wr::FilterOp filterOp = {wr::FilterOp::Tag::ComponentTransfer};
wr::WrFilterData filterData;
aWrFilters.values.AppendElement(nsTArray<float>());
nsTArray<float>* values =
&aWrFilters.values[aWrFilters.values.Length() - 1];
values->SetCapacity(numValues);
filterData.funcR_type = FuncTypeToWr(attributes.mTypes[0]);
size_t R_startindex = values->Length();
values->AppendElements(attributes.mValues[0]);
filterData.R_values_count = attributes.mValues[0].Length();
size_t indexToUse =
attributes.mTypes[1] == SVG_FECOMPONENTTRANSFER_SAME_AS_R ? 0 : 1;
filterData.funcG_type = FuncTypeToWr(attributes.mTypes[indexToUse]);
size_t G_startindex = values->Length();
values->AppendElements(attributes.mValues[indexToUse]);
filterData.G_values_count = attributes.mValues[indexToUse].Length();
indexToUse =
attributes.mTypes[2] == SVG_FECOMPONENTTRANSFER_SAME_AS_R ? 0 : 2;
filterData.funcB_type = FuncTypeToWr(attributes.mTypes[indexToUse]);
size_t B_startindex = values->Length();
values->AppendElements(attributes.mValues[indexToUse]);
filterData.B_values_count = attributes.mValues[indexToUse].Length();
filterData.funcA_type = FuncTypeToWr(attributes.mTypes[3]);
size_t A_startindex = values->Length();
values->AppendElements(attributes.mValues[3]);
filterData.A_values_count = attributes.mValues[3].Length();
filterData.R_values =
filterData.R_values_count > 0 ? &((*values)[R_startindex]) : nullptr;
filterData.G_values =
filterData.G_values_count > 0 ? &((*values)[G_startindex]) : nullptr;
filterData.B_values =
filterData.B_values_count > 0 ? &((*values)[B_startindex]) : nullptr;
filterData.A_values =
filterData.A_values_count > 0 ? &((*values)[A_startindex]) : nullptr;
aWrFilters.filters.AppendElement(filterOp);
aWrFilters.filter_datas.AppendElement(filterData);
} else {
return WrFiltersStatus::BLOB_FALLBACK;
}
if (filterIsNoop && aWrFilters.filters.Length() > 0 &&
(aWrFilters.filters.LastElement().tag ==
wr::FilterOp::Tag::SrgbToLinear ||
aWrFilters.filters.LastElement().tag ==
wr::FilterOp::Tag::LinearToSrgb)) {
// We pushed a color space conversion filter in prevision of applying
// another filter which turned out to be a no-op, so the conversion is
// unnecessary. Remove it from the filter list.
// This is both an optimization and a way to pass the wptest
// css/filter-effects/filter-scale-001.html for which the needless
// sRGB->linear->no-op->sRGB roundtrip introduces a slight error and we
// cannot add fuzziness to the test.
Unused << aWrFilters.filters.PopLastElement();
srgb = previousSrgb;
}
if (!filterIsNoop) {
if (finalClip.isNothing()) {
finalClip = Some(primitive.PrimitiveSubregion());
} else {
finalClip =
Some(primitive.PrimitiveSubregion().Intersect(finalClip.value()));
}
}
}
if (!srgb) {
aWrFilters.filters.AppendElement(wr::FilterOp::LinearToSrgb());
}
if (finalClip) {
aWrFilters.post_filters_clip =
Some(instance.FilterSpaceToFrameSpace(finalClip.value()));
}
return WrFiltersStatus::CHAIN;
}
static WrFiltersStatus WrSVGFEInputBuild(wr::FilterOpGraphPictureReference& pic,
int32_t aSource, int16_t aNodeOutput,
int16_t aSourceGraphic,
int16_t aSourceAlpha,
const int16_t aBufferIdMapping[]) {
switch (aSource) {
case FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic:
pic.buffer_id =
wr::FilterOpGraphPictureBufferId::BufferId(aSourceGraphic);
break;
case FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha:
pic.buffer_id = wr::FilterOpGraphPictureBufferId::BufferId(aSourceAlpha);
break;
case FilterPrimitiveDescription::kPrimitiveIndexFillPaint:
case FilterPrimitiveDescription::kPrimitiveIndexStrokePaint:
// https://bugzilla.mozilla.org/show_bug.cgi?id=1897878
// Fill and Stroke paints are not yet supported by WebRender, they may be
// a color (most common) or pattern fill, so we could implement them with
// feFlood or feImage + feTile depending on the nature of the fill.
return WrFiltersStatus::BLOB_FALLBACK;
default:
MOZ_RELEASE_ASSERT(
aSource >= 0,
"Unrecognized SVG filter primitive enum value - added another?");
MOZ_RELEASE_ASSERT(aSource < aNodeOutput,
"Invalid DAG - nodes can only refer to earlier nodes");
if (aSource < 0 || aSource >= aNodeOutput) {
return WrFiltersStatus::UNSUPPORTED;
}
// Look up the node we remapped this id to.
// This can't overflow because aSource < aNodeOutput and the table is the
// same size.
pic.buffer_id =
wr::FilterOpGraphPictureBufferId::BufferId(aBufferIdMapping[aSource]);
break;
}
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEOpacity(
WrFiltersHolder& aWrFilters, const wr::FilterOpGraphNode& aGraphNode,
const OpacityAttributes& aAttributes) {
// CSS opacity
// This is the only CSS property that is has no direct analog in SVG, although
// technically it can be represented as SVGFEComponentTransfer or
// SVGFEColorMatrix or SVGFECompositeArithmetic, those would be inefficient
// approaches.
if (!StaticPrefs::gfx_webrender_svg_filter_effects_opacity()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
float opacity = aAttributes.mOpacity;
if (opacity != 1.0f) {
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEOpacity(
aGraphNode, wr::PropertyBinding<float>::Value(opacity), opacity));
} else {
// If it's a no-op, we still have to generate a graph node
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEIdentity(aGraphNode));
}
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEToAlpha(
WrFiltersHolder& aWrFilters, const wr::FilterOpGraphNode& aGraphNode,
const ToAlphaAttributes& aAttributes) {
// Convert a color image to an alpha channel - internal use; generated by
// SVGFilterInstance::GetOrCreateSourceAlphaIndex().
if (!StaticPrefs::GetPrefName_gfx_webrender_svg_filter_effects_toalpha()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEToAlpha(aGraphNode));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEBlend(
WrFiltersHolder& aWrFilters, const wr::FilterOpGraphNode& aGraphNode,
const BlendAttributes& aAttributes) {
// SVGFEBlend - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feblend()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
switch (aAttributes.mBlendMode) {
case SVG_FEBLEND_MODE_COLOR:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendColor(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_COLOR_BURN:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendColorBurn(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_COLOR_DODGE:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendColorDodge(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_DARKEN:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendDarken(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_DIFFERENCE:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendDifference(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_EXCLUSION:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendExclusion(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_HARD_LIGHT:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendHardLight(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_HUE:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEBlendHue(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_LIGHTEN:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendLighten(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_LUMINOSITY:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendLuminosity(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_MULTIPLY:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendMultiply(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_NORMAL:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendNormal(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_OVERLAY:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendOverlay(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_SATURATION:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendSaturation(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_SCREEN:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendScreen(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FEBLEND_MODE_SOFT_LIGHT:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEBlendSoftLight(aGraphNode));
return WrFiltersStatus::SVGFE;
default:
break;
}
MOZ_CRASH("Unrecognized SVG_FEBLEND_MODE");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFEComposite(
WrFiltersHolder& aWrFilters, const wr::FilterOpGraphNode& aGraphNode,
const CompositeAttributes& aAttributes) {
// SVGFEComposite - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fecomposite()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
switch (aAttributes.mOperator) {
case SVG_FECOMPOSITE_OPERATOR_ARITHMETIC:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFECompositeArithmetic(
aGraphNode, aAttributes.mCoefficients[0],
aAttributes.mCoefficients[1], aAttributes.mCoefficients[2],
aAttributes.mCoefficients[3]));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_ATOP:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeATop(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_IN:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeIn(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_LIGHTER:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeLighter(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_OUT:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeOut(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_OVER:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeOver(aGraphNode));
return WrFiltersStatus::SVGFE;
case SVG_FECOMPOSITE_OPERATOR_XOR:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeXOR(aGraphNode));
return WrFiltersStatus::SVGFE;
default:
break;
}
MOZ_CRASH("Unrecognized SVG_FECOMPOSITE_OPERATOR");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFEColorMatrix(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const ColorMatrixAttributes& aAttributes) {
// SVGFEColorMatrix - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fecolormatrix()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
float transposed[20];
if (gfx::ComputeColorMatrix(aAttributes, transposed)) {
float matrix[20] = {
transposed[0], transposed[5], transposed[10], transposed[15],
transposed[1], transposed[6], transposed[11], transposed[16],
transposed[2], transposed[7], transposed[12], transposed[17],
transposed[3], transposed[8], transposed[13], transposed[18],
transposed[4], transposed[9], transposed[14], transposed[19]};
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEColorMatrix(aGraphNode, matrix));
} else {
// If it's a no-op, we still have to generate a graph node
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEIdentity(aGraphNode));
}
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEComponentTransfer(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const ComponentTransferAttributes& aAttributes) {
// SVGFEComponentTransfer - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fecomponenttransfer()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// We ensure that there are at least 256 values for each channel so that
// the shader can skip interpolation math for simplicity.
size_t stops = 256;
for (const auto& v : aAttributes.mValues) {
if (stops < v.Length()) {
stops = v.Length();
}
}
aWrFilters.values.AppendElement(nsTArray<float>());
nsTArray<float>& values = aWrFilters.values[aWrFilters.values.Length() - 1];
values.SetCapacity(stops * 4);
// Set the FilterData funcs for whether or not to interpolate the values
// between stops, although we use enough stops that it may not matter.
// The only type that doesn't use interpolation is discrete.
wr::WrFilterData filterData{};
filterData.funcR_type =
aAttributes.mTypes[0] != SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE
? mozilla::wr::ComponentTransferFuncType::Table
: mozilla::wr::ComponentTransferFuncType::Discrete;
filterData.funcG_type =
aAttributes.mTypes[1] != SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE
? mozilla::wr::ComponentTransferFuncType::Table
: mozilla::wr::ComponentTransferFuncType::Discrete;
filterData.funcB_type =
aAttributes.mTypes[2] != SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE
? mozilla::wr::ComponentTransferFuncType::Table
: mozilla::wr::ComponentTransferFuncType::Discrete;
filterData.funcA_type =
aAttributes.mTypes[3] != SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE
? mozilla::wr::ComponentTransferFuncType::Table
: mozilla::wr::ComponentTransferFuncType::Discrete;
// This is a bit of a strange way to store the table, it is an interleaved
// array of RGBA values that we want to store in a single gpucache array
// of raw pixels, so it's easiest to send it to WebRender as a single
// channel, but FilterData requires it to be 4 channels, so we send it as
// 4 groups of values but the data is interleaved.
values.SetLength(stops * 4);
filterData.R_values = &(values[0]);
filterData.R_values_count = stops;
filterData.G_values = &(values[stops]);
filterData.G_values_count = stops;
filterData.B_values = &(values[stops * 2]);
filterData.B_values_count = stops;
filterData.A_values = &(values[stops * 3]);
filterData.A_values_count = stops;
// This builds a single interleaved RGBA table as it is well suited to GPU
// texture fetches without any dynamic component indexing in the shader which
// can confuse buggy shader compilers.
for (size_t c = 0; c < 4; c++) {
auto f = aAttributes.mTypes[c];
// Check if there's no data (we have crashtests for this).
if (aAttributes.mValues[c].Length() < 1 &&
f != SVG_FECOMPONENTTRANSFER_SAME_AS_R) {
f = SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY;
}
// Check for misuse of SVG_FECOMPONENTTRANSFER_SAME_AS_R.
if (c == 0 && f == SVG_FECOMPONENTTRANSFER_SAME_AS_R) {
f = SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY;
}
switch (f) {
case SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE: {
size_t length = (size_t)aAttributes.mValues[c].Length();
size_t length1 = length - 1;
float step = (float)length / (float)stops;
for (size_t i = 0; i < stops; i++) {
// find the corresponding color in the table
// this can not overflow due to the length check
float kf = (float)i * step;
float floorkf = floor(kf);
size_t k = (size_t)floorkf;
k = std::min(k, length1);
float v = aAttributes.mValues[c][k];
v = std::clamp(v, 0.0f, 1.0f);
values[i * 4 + c] = v;
}
break;
}
case SVG_FECOMPONENTTRANSFER_TYPE_GAMMA: {
float step = 1.0f / (float)(stops - 1);
float amplitude = aAttributes.mValues[c][0];
float exponent = aAttributes.mValues[c][1];
float offset = aAttributes.mValues[c][2];
for (size_t i = 0; i < stops; i++) {
float v = amplitude * pow((float)i * step, exponent) + offset;
v = std::clamp(v, 0.0f, 1.0f);
values[i * 4 + c] = v;
}
break;
}
case SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY: {
float step = 1.0f / (float)(stops - 1);
for (size_t i = 0; i < stops; i++) {
float v = (float)i * step;
v = std::clamp(v, 0.0f, 1.0f);
values[i * 4 + c] = v;
}
break;
}
case SVG_FECOMPONENTTRANSFER_TYPE_LINEAR: {
float step = aAttributes.mValues[c][0] / (float)(stops - 1);
float intercept = aAttributes.mValues[c][1];
for (size_t i = 0; i < stops; i++) {
float v = (float)i * step + intercept;
v = std::clamp(v, 0.0f, 1.0f);
values[i * 4 + c] = v;
}
break;
}
case SVG_FECOMPONENTTRANSFER_TYPE_TABLE: {
size_t length1 = (size_t)aAttributes.mValues[c].Length() - 1;
float step = (float)length1 / (float)(stops - 1);
for (size_t i = 0; i < stops; i++) {
// Find the corresponding color in the table and interpolate
float kf = (float)i * step;
float floorkf = floor(kf);
size_t k = (size_t)floorkf;
float v1 = aAttributes.mValues[c][k];
float v2 = aAttributes.mValues[c][(k + 1 <= length1) ? k + 1 : k];
float v = v1 + (v2 - v1) * (kf - floorkf);
v = std::clamp(v, 0.0f, 1.0f);
values[i * 4 + c] = v;
}
break;
}
case SVG_FECOMPONENTTRANSFER_SAME_AS_R: {
// We already checked c > 0 above.
for (size_t i = 0; i < stops; i++) {
values[i * 4 + c] = values[i * 4];
}
break;
}
default: {
MOZ_CRASH("Unrecognized feComponentTransfer type");
return WrFiltersStatus::BLOB_FALLBACK;
}
}
}
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEComponentTransfer(aGraphNode));
aWrFilters.filter_datas.AppendElement(filterData);
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEConvolveMatrix(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const ConvolveMatrixAttributes& aAttributes) {
// SVGFEConvolveMatrix - extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feconvolvematrix()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// Limited kernel size for performance reasons - spec allows us to drop
// the whole filter graph if anything is unreasonable, so we only support
// up to 5x5 kernel as that is pretty fast in hardware
static constexpr int32_t width = 5;
static constexpr int32_t height = 5;
if (aAttributes.mKernelSize.Width() < 1 ||
aAttributes.mKernelSize.Width() > width ||
aAttributes.mKernelSize.Height() < 1 ||
aAttributes.mKernelSize.Height() > height ||
(size_t)aAttributes.mKernelSize.Width() *
(size_t)aAttributes.mKernelSize.Height() >
width * height) {
return WrFiltersStatus::BLOB_FALLBACK;
}
// Reject kernel matrix if it is fewer values than dimensions suggest
if (aAttributes.mKernelMatrix.Length() <
(size_t)aAttributes.mKernelSize.Width() *
(size_t)aAttributes.mKernelSize.Height()) {
return WrFiltersStatus::UNSUPPORTED;
}
// Arrange the values in the order the shader expects
float matrix[width * height];
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
if (x < (size_t)aAttributes.mKernelSize.Width() &&
y < (size_t)aAttributes.mKernelSize.Height()) {
matrix[y * width + x] =
aAttributes.mKernelMatrix[y * aAttributes.mKernelSize.Width() + x];
} else {
matrix[y * width + x] = 0.0f;
}
}
}
switch (aAttributes.mEdgeMode) {
case SVG_EDGEMODE_UNKNOWN:
case SVG_EDGEMODE_DUPLICATE:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEConvolveMatrixEdgeModeDuplicate(
aGraphNode, aAttributes.mKernelSize.Width(),
aAttributes.mKernelSize.Height(), matrix, aAttributes.mDivisor,
aAttributes.mBias, aAttributes.mTarget.x.value,
aAttributes.mTarget.y.value,
aAttributes.mKernelUnitLength.Width(),
aAttributes.mKernelUnitLength.Height(),
aAttributes.mPreserveAlpha));
return WrFiltersStatus::SVGFE;
case SVG_EDGEMODE_NONE:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEConvolveMatrixEdgeModeNone(
aGraphNode, aAttributes.mKernelSize.Width(),
aAttributes.mKernelSize.Height(), matrix, aAttributes.mDivisor,
aAttributes.mBias, aAttributes.mTarget.x.value,
aAttributes.mTarget.y.value,
aAttributes.mKernelUnitLength.Width(),
aAttributes.mKernelUnitLength.Height(),
aAttributes.mPreserveAlpha));
return WrFiltersStatus::SVGFE;
case SVG_EDGEMODE_WRAP:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEConvolveMatrixEdgeModeWrap(
aGraphNode, aAttributes.mKernelSize.Width(),
aAttributes.mKernelSize.Height(), matrix, aAttributes.mDivisor,
aAttributes.mBias, aAttributes.mTarget.x.value,
aAttributes.mTarget.y.value,
aAttributes.mKernelUnitLength.Width(),
aAttributes.mKernelUnitLength.Height(),
aAttributes.mPreserveAlpha));
return WrFiltersStatus::SVGFE;
default:
break;
}
MOZ_CRASH("Unrecognized SVG_EDGEMODE");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFEDiffuseLighting(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const DiffuseLightingAttributes& aAttributes,
const LayoutDevicePoint& aUserspaceOffset) {
// SVGFEDiffuseLighting - extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fediffuselighting()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
switch (aAttributes.mLightType) {
case LightType::Distant:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEDiffuseLightingDistant(
aGraphNode, aAttributes.mSurfaceScale,
aAttributes.mLightingConstant,
aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height, aAttributes.mLightValues[0],
aAttributes.mLightValues[1]));
return WrFiltersStatus::SVGFE;
case LightType::Point:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEDiffuseLightingPoint(
aGraphNode, aAttributes.mSurfaceScale, aAttributes.mLightingConstant,
aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height,
aAttributes.mLightValues[0] + aUserspaceOffset.x.value,
aAttributes.mLightValues[1] + aUserspaceOffset.y.value,
aAttributes.mLightValues[2]));
return WrFiltersStatus::SVGFE;
case LightType::Spot:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEDiffuseLightingSpot(
aGraphNode, aAttributes.mSurfaceScale, aAttributes.mLightingConstant,
aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height,
aAttributes.mLightValues[0] + aUserspaceOffset.x.value,
aAttributes.mLightValues[1] + aUserspaceOffset.y.value,
aAttributes.mLightValues[2],
aAttributes.mLightValues[3] + aUserspaceOffset.x.value,
aAttributes.mLightValues[4] + aUserspaceOffset.y.value,
aAttributes.mLightValues[5], aAttributes.mLightValues[6],
aAttributes.mLightValues[7]));
return WrFiltersStatus::SVGFE;
case LightType::None:
case LightType::Max:
// No default case, so that the compiler will warn if new enums are added
break;
}
MOZ_CRASH("Unrecognized LightType");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFEDisplacementMap(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const DisplacementMapAttributes& aAttributes) {
// SVGFEDisplacementMap - extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fedisplacementmap()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEDisplacementMap(
aGraphNode, aAttributes.mScale, aAttributes.mXChannel,
aAttributes.mYChannel));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEDropShadow(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const DropShadowAttributes& aAttributes) {
// SVGFEDropShadow - extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fedropshadow()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// This color is used in a shader coefficient that is in sRGB color space,
// so it needs to go through the regular device color transformation.
// This does not premultiply the alpha - the shader will do that.
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEDropShadow(
aGraphNode, wr::ToColorF(ToDeviceColor(aAttributes.mColor)),
aAttributes.mOffset.x, aAttributes.mOffset.y,
aAttributes.mStdDeviation.width, aAttributes.mStdDeviation.height));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEFlood(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const FloodAttributes& aAttributes) {
// SVGFEFlood - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feflood()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// This color is used in a shader coefficient that is in sRGB color space,
// so it needs to go through the regular device color transformation.
// This does not premultiply the alpha - the shader will do that.
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEFlood(
aGraphNode, wr::ToColorF(ToDeviceColor(aAttributes.mColor))));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEGaussianBlur(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const GaussianBlurAttributes& aAttributes) {
// SVGFEGaussianBlur - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fegaussianblur()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEGaussianBlur(
aGraphNode, aAttributes.mStdDeviation.width,
aAttributes.mStdDeviation.height));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEImage(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const ImageAttributes& aAttributes,
const LayoutDevicePoint& aUserspaceOffset) {
// SVGFEImage - Extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feimage()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
float matrix[6];
matrix[0] = aAttributes.mTransform.components[0];
matrix[1] = aAttributes.mTransform.components[1];
matrix[2] = aAttributes.mTransform.components[2];
matrix[3] = aAttributes.mTransform.components[3];
matrix[4] = aAttributes.mTransform.components[4] + aUserspaceOffset.x.value;
matrix[5] = aAttributes.mTransform.components[5] + aUserspaceOffset.y.value;
// TODO: We need to resolve aAttributes.mInputIndex to an actual image
// somehow.
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEImage(aGraphNode, aAttributes.mFilter, matrix));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEMerge(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const MergeAttributes& aAttributes, FilterPrimitiveDescription& aPrimitive,
int16_t aNodeOutput, int16_t aSourceGraphic, int16_t aSourceAlpha,
const int16_t aBufferIdMapping[], size_t aMaxFilters) {
// SVGFEMerge - common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_femerge()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// There is no SVGFEMerge, so we need to expand the provided inputs to a
// chain of SVGFECompositeOver ops before handing it to WebRender.
if (aPrimitive.NumberOfInputs() >= 2) {
wr::FilterOpGraphPictureReference previous{};
for (size_t index = 0; index < aPrimitive.NumberOfInputs(); index++) {
wr::FilterOpGraphPictureReference current{};
WrFiltersStatus status = WrSVGFEInputBuild(
current, aPrimitive.InputPrimitiveIndex(index), aNodeOutput,
aSourceGraphic, aSourceAlpha, aBufferIdMapping);
if (status != WrFiltersStatus::SVGFE) {
// If the input is an invalid ref, we have to disable filters on this.
return status;
}
aGraphNode.input = current;
aGraphNode.input2 = previous;
if (aWrFilters.filters.Length() >= aMaxFilters) {
// Reject the graph if it has too many filters to even process
return WrFiltersStatus::DISABLED_FOR_PERFORMANCE;
}
if (index >= 1) {
// Emit a node that composites this pic over the previous pics.
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFECompositeOver(aGraphNode));
// Use this graph node as input2 (background) on the next node.
previous.buffer_id = wr::FilterOpGraphPictureBufferId::BufferId(
(int16_t)(aWrFilters.filters.Length() - 1));
} else {
// Conceptually the first pic is composited over transparent black
// which is a no-op, so we just use the first pic as a direct input
// on the first node we actually emit.
previous.buffer_id = current.buffer_id;
}
}
} else if (aPrimitive.NumberOfInputs() == 1) {
// If we only got a single feMergeNode pic, we still want to apply
// the subregion clip, so make an SVGFEIdentity op.
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEIdentity(aGraphNode));
} else {
// feMerge with no feMergeNodes is just blank.
wr::ColorF blank = {0.0f, 0.0f, 0.0f, 0.0f};
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFEFlood(aGraphNode, blank));
}
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFEMorphology(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const MorphologyAttributes& aAttributes) {
// SVGFEMorphology - Rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_femorphology()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
switch (aAttributes.mOperator) {
case SVG_OPERATOR_DILATE:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEMorphologyDilate(
aGraphNode, aAttributes.mRadii.width, aAttributes.mRadii.height));
return WrFiltersStatus::SVGFE;
case SVG_OPERATOR_ERODE:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEMorphologyErode(
aGraphNode, aAttributes.mRadii.width, aAttributes.mRadii.height));
return WrFiltersStatus::SVGFE;
default:
break;
}
MOZ_CRASH("Unrecognized SVG_OPERATOR");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFEOffset(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const OffsetAttributes& aAttributes) {
// SVGFEOffset - Common
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feoffset()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFEOffset(
aGraphNode, (float)aAttributes.mValue.x, (float)aAttributes.mValue.y));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFETile(WrFiltersHolder& aWrFilters,
wr::FilterOpGraphNode& aGraphNode,
const TileAttributes& aAttributes) {
// SVGFETile - Extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fetile()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFETile(aGraphNode));
return WrFiltersStatus::SVGFE;
}
static WrFiltersStatus WrFilterOpSVGFESpecularLighting(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const SpecularLightingAttributes& aAttributes,
const LayoutDevicePoint& aUserspaceOffset) {
// SVGFESpecularLighting - extremely rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_fespecularlighting()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
switch (aAttributes.mLightType) {
case LightType::Distant:
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFESpecularLightingDistant(
aGraphNode, aAttributes.mSurfaceScale,
aAttributes.mLightingConstant, aAttributes.mSpecularExponent,
aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height, aAttributes.mLightValues[0],
aAttributes.mLightValues[1]));
return WrFiltersStatus::SVGFE;
case LightType::Point:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFESpecularLightingPoint(
aGraphNode, aAttributes.mSurfaceScale, aAttributes.mLightingConstant,
aAttributes.mSpecularExponent, aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height,
aAttributes.mLightValues[0] + aUserspaceOffset.x.value,
aAttributes.mLightValues[1] + aUserspaceOffset.y.value,
aAttributes.mLightValues[2]));
return WrFiltersStatus::SVGFE;
case LightType::Spot:
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFESpecularLightingSpot(
aGraphNode, aAttributes.mSurfaceScale, aAttributes.mLightingConstant,
aAttributes.mSpecularExponent, aAttributes.mKernelUnitLength.width,
aAttributes.mKernelUnitLength.height,
aAttributes.mLightValues[0] + aUserspaceOffset.x.value,
aAttributes.mLightValues[1] + aUserspaceOffset.y.value,
aAttributes.mLightValues[2],
aAttributes.mLightValues[3] + aUserspaceOffset.x.value,
aAttributes.mLightValues[4] + aUserspaceOffset.y.value,
aAttributes.mLightValues[5], aAttributes.mLightValues[6],
aAttributes.mLightValues[7]));
return WrFiltersStatus::SVGFE;
case LightType::None:
case LightType::Max:
// No default case, so that the compiler will warn if new enums are added
break;
}
MOZ_CRASH("Unrecognized LightType");
return WrFiltersStatus::BLOB_FALLBACK;
}
static WrFiltersStatus WrFilterOpSVGFETurbulence(
WrFiltersHolder& aWrFilters, wr::FilterOpGraphNode& aGraphNode,
const TurbulenceAttributes& aAttributes,
const LayoutDevicePoint& aUserspaceOffset) {
// SVGFETurbulence - Rare
if (!StaticPrefs::gfx_webrender_svg_filter_effects_feturbulence()) {
// Fallback if pref is disabled
return WrFiltersStatus::BLOB_FALLBACK;
}
// The software implementation we use converts float to uint32_t and then
// to int32_t, so we do that here to get identical results to the prior
// implementation, in contrast to the spec which uses purely signed math
// for setting up the seed.
int32_t m1 = 2147483647 - 1;
int32_t seed = (int32_t)((uint32_t)aAttributes.mSeed);
if (seed <= 0) {
seed = -(seed % m1) + 1;
}
if (seed > m1) {
seed = m1;
}
switch (aAttributes.mType) {
case SVG_TURBULENCE_TYPE_FRACTALNOISE:
if (aAttributes.mStitchable) {
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFETurbulenceWithFractalNoiseWithStitching(
aGraphNode, aAttributes.mBaseFrequency.width,
aAttributes.mBaseFrequency.height, aAttributes.mOctaves, seed));
} else {
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFETurbulenceWithFractalNoiseWithNoStitching(
aGraphNode, aAttributes.mBaseFrequency.width,
aAttributes.mBaseFrequency.height, aAttributes.mOctaves, seed));
}
return WrFiltersStatus::SVGFE;
case SVG_TURBULENCE_TYPE_TURBULENCE:
if (aAttributes.mStitchable) {
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFETurbulenceWithTurbulenceNoiseWithStitching(
aGraphNode, aAttributes.mBaseFrequency.width,
aAttributes.mBaseFrequency.height, aAttributes.mOctaves, seed));
} else {
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFETurbulenceWithTurbulenceNoiseWithNoStitching(
aGraphNode, aAttributes.mBaseFrequency.width,
aAttributes.mBaseFrequency.height, aAttributes.mOctaves, seed));
}
return WrFiltersStatus::SVGFE;
default:
break;
}
MOZ_CRASH("Unrecognized SVG_TURBULENCE_TYPE");
return WrFiltersStatus::BLOB_FALLBACK;
}
/// Builds filter DAG for fully accelerated rendering of SVG filter primitives
/// and CSS filter chains using SVG filter primitives
WrFiltersStatus FilterInstance::BuildWebRenderSVGFiltersImpl(
nsIFrame* aFilteredFrame, Span<const StyleFilter> aFilters,
StyleFilterType aStyleFilterType, WrFiltersHolder& aWrFilters,
const nsPoint& aOffsetForSVGFilters) {
// If we return without making a valid filter graph, we need to restore
// aInitialized before the fallback code is run.
aWrFilters.filters.Clear();
aWrFilters.filter_datas.Clear();
aWrFilters.values.Clear();
aWrFilters.post_filters_clip = Nothing();
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFilteredFrame);
nsTArray<SVGFilterFrame*> filterFrames;
if (SVGObserverUtils::GetAndObserveFilters(firstFrame, &filterFrames,
aStyleFilterType) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return WrFiltersStatus::UNSUPPORTED;
}
UniquePtr<UserSpaceMetrics> metrics = UserSpaceMetricsForFrame(firstFrame);
gfxRect filterSpaceBoundsNotSnapped;
// TODO: simply using an identity matrix here, was pulling the scale from a
// gfx context for the non-wr path.
gfxMatrix scaleMatrix;
gfxMatrix scaleMatrixInDevUnits =
scaleMatrix * SVGUtils::GetCSSPxToDevPxMatrix(firstFrame);
// Hardcode inputIsTainted to true because we don't want JS to be able to
// read the rendered contents of aFilteredFrame.
FilterInstance instance(firstFrame, firstFrame->GetContent(), *metrics,
aFilters, filterFrames, /* inputIsTainted */ true,
nullptr, scaleMatrixInDevUnits, nullptr, nullptr,
nullptr, nullptr, &filterSpaceBoundsNotSnapped);
if (!instance.IsInitialized()) {
return WrFiltersStatus::UNSUPPORTED;
}
// If there more filters than the limit pref allows, we can drop the entire
// filter graph and pretend we succeeded, the SVG spec allows us to drop any
// overly complex graph, very large graphs tend to OOM anyway.
if (instance.mFilterDescription.mPrimitives.Length() >
StaticPrefs::gfx_webrender_max_filter_ops_per_chain()) {
return WrFiltersStatus::DISABLED_FOR_PERFORMANCE;
}
// We have to remap the input nodes to a possibly larger number of output
// nodes due to expanding feMerge.
static constexpr size_t maxFilters = wr::SVGFE_GRAPH_MAX;
int16_t bufferIdMapping[maxFilters];
// Just drop the graph if there are too many filters to process.
if (instance.mFilterDescription.mPrimitives.Length() > maxFilters) {
return WrFiltersStatus::DISABLED_FOR_PERFORMANCE;
}
// For subregions and filter parameters, we need to transform into the SVG
// User Space coordinate system, which is the parent stacking context
// coordinate system, not to be confused with Filter Space (which is this
// stacking context's child coordinate system) or Frame Space.
//
// See nsLayoutUtils::ComputeOffsetToUserSpace for further explanation, and
// SVGIntegrationUtils.cpp EffectOffsets::ComputeEffectOffset is how this is
// done in the blob fallback.
//
// The display list we are building already puts the child elements' geometry
// (if any) in SVG User Space, so we want the filter region and primitive
// subregions to be in SVG User Space, so uerspaceOffset represents the offset
// from Filter to User Space, which is in LayoutDevice units.
//
// As a practical matter, things like regular view zoom change Filter Space
// scale so we don't have to do anything for that, pinch zoom in apz can be
// doing its own thing but doesn't affect the coordinate system we use here,
// as everything is multiplied by subregion and divided by filterRegion, so
// they only need to be matching scale from WebRender perspective.
LayoutDevicePoint userspaceOffset = LayoutDevicePoint::FromAppUnits(
aOffsetForSVGFilters,
aFilteredFrame->PresContext()->AppUnitsPerDevPixel());
// The bounds of SourceGraphic are defined in the spec as being equal to the
// filter region, so we need to compute that, and while subregion bounds are
// always integer, the bounds of the filter element (and hence filter region)
// are not actually integer, so we need to account for the non-integer filter
// region clip by using filterSpaceBoundsNotSnapped, this matters in:
// ./mach reftest layout/reftests/svg/filter-scaled-01.svg
wr::LayoutRect filterRegion = {
{(float)(filterSpaceBoundsNotSnapped.TopLeft().x +
userspaceOffset.x.value),
(float)(filterSpaceBoundsNotSnapped.TopLeft().y +
userspaceOffset.y.value)},
{(float)(filterSpaceBoundsNotSnapped.BottomRight().x +
userspaceOffset.x.value),
(float)(filterSpaceBoundsNotSnapped.BottomRight().y +
userspaceOffset.y.value)}};
// To enforce the filterRegion clipping SourceGraphic before it enters the
// graph we have to create a SourceGraphic node and SourceAlpha node, when we
// implement StrokePaint and FillPaint they will need to create nodes on
// demand however as they have custom colors (feFlood) and patterns (feTile).
auto sourceGraphicNode = (int16_t)aWrFilters.filters.Length();
auto sourceNode = wr::FilterOpGraphNode{};
sourceNode.subregion = filterRegion;
aWrFilters.filters.AppendElement(
wr::FilterOp::SVGFESourceGraphic(sourceNode));
auto sourceAlphaNode = (int16_t)aWrFilters.filters.Length();
aWrFilters.filters.AppendElement(wr::FilterOp::SVGFESourceAlpha(sourceNode));
// We have some failure modes that can occur when processing the graph.
WrFiltersStatus status = WrFiltersStatus::SVGFE;
for (uint32_t i = 0; i < instance.mFilterDescription.mPrimitives.Length();
i++) {
const auto& primitive = instance.mFilterDescription.mPrimitives[i];
const PrimitiveAttributes& attr = primitive.Attributes();
const bool linear = primitive.OutputColorSpace() == ColorSpace::LinearRGB;
const size_t inputs = primitive.NumberOfInputs();
wr::FilterOpGraphNode graphNode = wr::FilterOpGraphNode{};
// Physical (linear) colorspace is the default in SVG filters, whereas all
// CSS filters use sRGB (curved / naive) colorspace calculations for math,
// this is the color-interpolation-filter property in SVG spec. Note that
// feFlood cares about the color-interpolation property on the color value
// provided, rather than the regular color-interpolation-filter property.
graphNode.linear = linear;
// Transform the subregion into SVG 'user space' which WebRender expects.
graphNode.subregion =
wr::ToLayoutRect(Rect(primitive.PrimitiveSubregion()) +
userspaceOffset.ToUnknownPoint());
// We need to clip the final output node by the filterRegion, as it could
// be non-integer (whereas the subregions were computed by SVGFilterInstance
// code as integer only).
if (i == instance.mFilterDescription.mPrimitives.Length() - 1) {
if (graphNode.subregion.min.x < filterRegion.min.x) {
graphNode.subregion.min.x = filterRegion.min.x;
}
if (graphNode.subregion.min.y < filterRegion.min.y) {
graphNode.subregion.min.y = filterRegion.min.y;
}
if (graphNode.subregion.max.x > filterRegion.max.x) {
graphNode.subregion.max.x = filterRegion.max.x;
}
if (graphNode.subregion.max.y > filterRegion.max.y) {
graphNode.subregion.max.y = filterRegion.max.y;
}
}
// Buffer ids are matched up later by WebRender to understand the DAG, we
// hold the following assumptions (and verify them regularly):
// * Inputs referencing buffer ids are always < node index
// (This means the DAG can be walked sequentially as a flat array and
// always evaluate correctly)
// * node index < maxFilters
graphNode.input.buffer_id = wr::FilterOpGraphPictureBufferId::None();
graphNode.input2.buffer_id = wr::FilterOpGraphPictureBufferId::None();
if (inputs >= 1) {
status = WrSVGFEInputBuild(
graphNode.input, primitive.InputPrimitiveIndex(0), (int16_t)i,
sourceGraphicNode, sourceAlphaNode, bufferIdMapping);
if (status != WrFiltersStatus::SVGFE) {
break;
}
if (inputs >= 2) {
status = WrSVGFEInputBuild(
graphNode.input2, primitive.InputPrimitiveIndex(1), (int16_t)i,
sourceGraphicNode, sourceAlphaNode, bufferIdMapping);
if (status != WrFiltersStatus::SVGFE) {
break;
}
}
}
// If there are too many filters (after feMerge expansion) to keep track of
// in bufferIdMapping[] then we can just drop the entire graph, the SVG spec
// allows us to drop overly complex graphs and maxFilters is not a small
// quantity.
if (aWrFilters.filters.Length() >= maxFilters) {
status = WrFiltersStatus::DISABLED_FOR_PERFORMANCE;
break;
}
if (attr.is<OpacityAttributes>()) {
status = WrFilterOpSVGFEOpacity(aWrFilters, graphNode,
attr.as<OpacityAttributes>());
} else if (attr.is<ToAlphaAttributes>()) {
status = WrFilterOpSVGFEToAlpha(aWrFilters, graphNode,
attr.as<ToAlphaAttributes>());
} else if (attr.is<BlendAttributes>()) {
status = WrFilterOpSVGFEBlend(aWrFilters, graphNode,
attr.as<BlendAttributes>());
} else if (attr.is<ColorMatrixAttributes>()) {
status = WrFilterOpSVGFEColorMatrix(aWrFilters, graphNode,
attr.as<ColorMatrixAttributes>());
} else if (attr.is<ComponentTransferAttributes>()) {
status = WrFilterOpSVGFEComponentTransfer(
aWrFilters, graphNode, attr.as<ComponentTransferAttributes>());
} else if (attr.is<CompositeAttributes>()) {
status = WrFilterOpSVGFEComposite(aWrFilters, graphNode,
attr.as<CompositeAttributes>());
} else if (attr.is<ConvolveMatrixAttributes>()) {
status = WrFilterOpSVGFEConvolveMatrix(
aWrFilters, graphNode, attr.as<ConvolveMatrixAttributes>());
} else if (attr.is<DiffuseLightingAttributes>()) {
status = WrFilterOpSVGFEDiffuseLighting(
aWrFilters, graphNode, attr.as<DiffuseLightingAttributes>(),
userspaceOffset);
} else if (attr.is<DisplacementMapAttributes>()) {
status = WrFilterOpSVGFEDisplacementMap(
aWrFilters, graphNode, attr.as<DisplacementMapAttributes>());
} else if (attr.is<DropShadowAttributes>()) {
status = WrFilterOpSVGFEDropShadow(aWrFilters, graphNode,
attr.as<DropShadowAttributes>());
} else if (attr.is<FloodAttributes>()) {
status = WrFilterOpSVGFEFlood(aWrFilters, graphNode,
attr.as<FloodAttributes>());
} else if (attr.is<GaussianBlurAttributes>()) {
status = WrFilterOpSVGFEGaussianBlur(aWrFilters, graphNode,
attr.as<GaussianBlurAttributes>());
} else if (attr.is<ImageAttributes>()) {
status = WrFilterOpSVGFEImage(
aWrFilters, graphNode, attr.as<ImageAttributes>(), userspaceOffset);
} else if (attr.is<MergeAttributes>()) {
status = WrFilterOpSVGFEMerge(
aWrFilters, graphNode, attr.as<MergeAttributes>(),
instance.mFilterDescription.mPrimitives[i], (int16_t)i,
sourceGraphicNode, sourceAlphaNode, bufferIdMapping, maxFilters);
} else if (attr.is<MorphologyAttributes>()) {
status = WrFilterOpSVGFEMorphology(aWrFilters, graphNode,
attr.as<MorphologyAttributes>());
} else if (attr.is<OffsetAttributes>()) {
status = WrFilterOpSVGFEOffset(aWrFilters, graphNode,
attr.as<OffsetAttributes>());
} else if (attr.is<SpecularLightingAttributes>()) {
status = WrFilterOpSVGFESpecularLighting(
aWrFilters, graphNode, attr.as<SpecularLightingAttributes>(),
userspaceOffset);
} else if (attr.is<TileAttributes>()) {
status =
WrFilterOpSVGFETile(aWrFilters, graphNode, attr.as<TileAttributes>());
} else if (attr.is<TurbulenceAttributes>()) {
status = WrFilterOpSVGFETurbulence(aWrFilters, graphNode,
attr.as<TurbulenceAttributes>(),
userspaceOffset);
} else {
// Unknown attributes type?
status = WrFiltersStatus::BLOB_FALLBACK;
}
if (status != WrFiltersStatus::SVGFE) {
break;
}
// Set the remapping table entry
bufferIdMapping[i] = (int16_t)(aWrFilters.filters.Length() - 1);
}
if (status != WrFiltersStatus::SVGFE) {
// If we couldn't handle this graph, clear the filters before returning.
aWrFilters.filters.Clear();
aWrFilters.filter_datas.Clear();
aWrFilters.values.Clear();
aWrFilters.post_filters_clip = Nothing();
}
return status;
}
nsRegion FilterInstance::GetPreFilterNeededArea(
nsIFrame* aFilteredFrame, const nsTArray<SVGFilterFrame*>& aFilterFrames,
const nsRegion& aPostFilterDirtyRegion) {
gfxMatrix tm = SVGUtils::GetCanvasTM(aFilteredFrame);
auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan();
UniquePtr<UserSpaceMetrics> metrics =
UserSpaceMetricsForFrame(aFilteredFrame);
// Hardcode InputIsTainted to true because we don't want JS to be able to
// read the rendered contents of aFilteredFrame.
FilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(),
*metrics, filterChain, aFilterFrames,
/* InputIsTainted */ true, nullptr, tm,
&aPostFilterDirtyRegion);
if (!instance.IsInitialized()) {
return nsRect();
}
// Now we can ask the instance to compute the area of the source
// that's needed.
return instance.ComputeSourceNeededRect();
}
Maybe<nsRect> FilterInstance::GetPostFilterBounds(
nsIFrame* aFilteredFrame, const nsTArray<SVGFilterFrame*>& aFilterFrames,
const gfxRect* aOverrideBBox, const nsRect* aPreFilterBounds) {
MOZ_ASSERT(!aFilteredFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT) ||
!aFilteredFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
"Non-display SVG do not maintain ink overflow rects");
nsRegion preFilterRegion;
nsRegion* preFilterRegionPtr = nullptr;
if (aPreFilterBounds) {
preFilterRegion = *aPreFilterBounds;
preFilterRegionPtr = &preFilterRegion;
}
gfxMatrix tm = SVGUtils::GetCanvasTM(aFilteredFrame);
auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan();
UniquePtr<UserSpaceMetrics> metrics =
UserSpaceMetricsForFrame(aFilteredFrame);
// Hardcode InputIsTainted to true because we don't want JS to be able to
// read the rendered contents of aFilteredFrame.
FilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(),
*metrics, filterChain, aFilterFrames,
/* InputIsTainted */ true, nullptr, tm, nullptr,
preFilterRegionPtr, aPreFilterBounds, aOverrideBBox);
if (!instance.IsInitialized()) {
return Nothing();
}
return Some(instance.ComputePostFilterExtents());
}
FilterInstance::FilterInstance(
nsIFrame* aTargetFrame, nsIContent* aTargetContent,
const UserSpaceMetrics& aMetrics, Span<const StyleFilter> aFilterChain,
const nsTArray<SVGFilterFrame*>& aFilterFrames, bool aFilterInputIsTainted,
const SVGFilterPaintCallback& aPaintCallback,
const gfxMatrix& aPaintTransform, const nsRegion* aPostFilterDirtyRegion,
const nsRegion* aPreFilterDirtyRegion,
const nsRect* aPreFilterInkOverflowRectOverride,
const gfxRect* aOverrideBBox, gfxRect* aFilterSpaceBoundsNotSnapped)
: mTargetFrame(aTargetFrame),
mTargetContent(aTargetContent),
mMetrics(aMetrics),
mPaintCallback(aPaintCallback),
mPaintTransform(aPaintTransform),
mInitialized(false) {
if (aOverrideBBox) {
mTargetBBox = *aOverrideBBox;
} else {
MOZ_ASSERT(mTargetFrame,
"Need to supply a frame when there's no aOverrideBBox");
mTargetBBox =
SVGUtils::GetBBox(mTargetFrame, SVGUtils::eUseFrameBoundsForOuterSVG |
SVGUtils::eBBoxIncludeFillGeometry);
}
// Compute user space to filter space transforms.
if (!ComputeUserSpaceToFilterSpaceScale()) {
return;
}
if (!ComputeTargetBBoxInFilterSpace()) {
return;
}
// Get various transforms:
gfxMatrix filterToUserSpace(mFilterSpaceToUserSpaceScale.xScale, 0.0f, 0.0f,
mFilterSpaceToUserSpaceScale.yScale, 0.0f, 0.0f);
mFilterSpaceToFrameSpaceInCSSPxTransform =
filterToUserSpace * GetUserSpaceToFrameSpaceInCSSPxTransform();
// mFilterSpaceToFrameSpaceInCSSPxTransform is always invertible
mFrameSpaceInCSSPxToFilterSpaceTransform =
mFilterSpaceToFrameSpaceInCSSPxTransform;
mFrameSpaceInCSSPxToFilterSpaceTransform.Invert();
nsIntRect targetBounds;
if (aPreFilterInkOverflowRectOverride) {
targetBounds = FrameSpaceToFilterSpace(aPreFilterInkOverflowRectOverride);
} else if (mTargetFrame) {
nsRect preFilterVOR = mTargetFrame->PreEffectsInkOverflowRect();
targetBounds = FrameSpaceToFilterSpace(&preFilterVOR);
}
mTargetBounds.UnionRect(mTargetBBoxInFilterSpace, targetBounds);
// Build the filter graph.
if (NS_FAILED(BuildPrimitives(aFilterChain, aFilterFrames,
aFilterInputIsTainted))) {
return;
}
// Convert the passed in rects from frame space to filter space:
mPostFilterDirtyRegion = FrameSpaceToFilterSpace(aPostFilterDirtyRegion);
mPreFilterDirtyRegion = FrameSpaceToFilterSpace(aPreFilterDirtyRegion);
if (aFilterSpaceBoundsNotSnapped) {
*aFilterSpaceBoundsNotSnapped = mFilterSpaceBoundsNotSnapped;
}
mInitialized = true;
}
bool FilterInstance::ComputeTargetBBoxInFilterSpace() {
gfxRect targetBBoxInFilterSpace = UserSpaceToFilterSpace(mTargetBBox);
targetBBoxInFilterSpace.RoundOut();
return gfxUtils::GfxRectToIntRect(targetBBoxInFilterSpace,
&mTargetBBoxInFilterSpace);
}
bool FilterInstance::ComputeUserSpaceToFilterSpaceScale() {
if (mTargetFrame) {
mUserSpaceToFilterSpaceScale = mPaintTransform.ScaleFactors();
if (mUserSpaceToFilterSpaceScale.xScale <= 0.0f ||
mUserSpaceToFilterSpaceScale.yScale <= 0.0f) {
// Nothing should be rendered.
return false;
}
} else {
mUserSpaceToFilterSpaceScale = MatrixScalesDouble();
}
mFilterSpaceToUserSpaceScale =
MatrixScalesDouble(1.0f / mUserSpaceToFilterSpaceScale.xScale,
1.0f / mUserSpaceToFilterSpaceScale.yScale);
return true;
}
gfxRect FilterInstance::UserSpaceToFilterSpace(
const gfxRect& aUserSpaceRect) const {
gfxRect filterSpaceRect = aUserSpaceRect;
filterSpaceRect.Scale(mUserSpaceToFilterSpaceScale);
return filterSpaceRect;
}
gfxRect FilterInstance::FilterSpaceToUserSpace(
const gfxRect& aFilterSpaceRect) const {
gfxRect userSpaceRect = aFilterSpaceRect;
userSpaceRect.Scale(mFilterSpaceToUserSpaceScale);
return userSpaceRect;
}
nsresult FilterInstance::BuildPrimitives(
Span<const StyleFilter> aFilterChain,
const nsTArray<SVGFilterFrame*>& aFilterFrames,
bool aFilterInputIsTainted) {
AutoTArray<FilterPrimitiveDescription, 8> primitiveDescriptions;
uint32_t filterIndex = 0;
for (uint32_t i = 0; i < aFilterChain.Length(); i++) {
if (aFilterChain[i].IsUrl() && aFilterFrames.IsEmpty()) {
return NS_ERROR_FAILURE;
}
auto* filterFrame =
aFilterChain[i].IsUrl() ? aFilterFrames[filterIndex++] : nullptr;
bool inputIsTainted = primitiveDescriptions.IsEmpty()
? aFilterInputIsTainted
: primitiveDescriptions.LastElement().IsTainted();
nsresult rv = BuildPrimitivesForFilter(
aFilterChain[i], filterFrame, inputIsTainted, primitiveDescriptions);
if (NS_FAILED(rv)) {
return rv;
}
}
mFilterDescription = FilterDescription(std::move(primitiveDescriptions));
return NS_OK;
}
nsresult FilterInstance::BuildPrimitivesForFilter(
const StyleFilter& aFilter, SVGFilterFrame* aFilterFrame,
bool aInputIsTainted,
nsTArray<FilterPrimitiveDescription>& aPrimitiveDescriptions) {
NS_ASSERTION(mUserSpaceToFilterSpaceScale.xScale > 0.0f &&
mFilterSpaceToUserSpaceScale.yScale > 0.0f,
"scale factors between spaces should be positive values");
if (aFilter.IsUrl()) {
// Build primitives for an SVG filter.
SVGFilterInstance svgFilterInstance(
aFilter, aFilterFrame, mTargetContent, mMetrics, mTargetBBox,
mUserSpaceToFilterSpaceScale, mFilterSpaceBoundsNotSnapped);
if (!svgFilterInstance.IsInitialized()) {
return NS_ERROR_FAILURE;
}
return svgFilterInstance.BuildPrimitives(aPrimitiveDescriptions,
mInputImages, aInputIsTainted);
}
// Build primitives for a CSS filter.
// If we don't have a frame, use opaque black for shadows with unspecified
// shadow colors.
nscolor shadowFallbackColor =
mTargetFrame ? mTargetFrame->StyleText()->mColor.ToColor()
: NS_RGB(0, 0, 0);
CSSFilterInstance cssFilterInstance(aFilter, shadowFallbackColor,
mTargetBounds,
mFrameSpaceInCSSPxToFilterSpaceTransform);
return cssFilterInstance.BuildPrimitives(aPrimitiveDescriptions,
aInputIsTainted);
}
static void UpdateNeededBounds(const nsIntRegion& aRegion, nsIntRect& aBounds) {
aBounds = aRegion.GetBounds();
bool overflow;
IntSize surfaceSize =
SVGUtils::ConvertToSurfaceSize(SizeDouble(aBounds.Size()), &overflow);
if (overflow) {
aBounds.SizeTo(surfaceSize);
}
}
void FilterInstance::ComputeNeededBoxes() {
if (mFilterDescription.mPrimitives.IsEmpty()) {
return;
}
nsIntRegion sourceGraphicNeededRegion;
nsIntRegion fillPaintNeededRegion;
nsIntRegion strokePaintNeededRegion;
FilterSupport::ComputeSourceNeededRegions(
mFilterDescription, mPostFilterDirtyRegion, sourceGraphicNeededRegion,
fillPaintNeededRegion, strokePaintNeededRegion);
sourceGraphicNeededRegion.And(sourceGraphicNeededRegion, mTargetBounds);
UpdateNeededBounds(sourceGraphicNeededRegion, mSourceGraphic.mNeededBounds);
UpdateNeededBounds(fillPaintNeededRegion, mFillPaint.mNeededBounds);
UpdateNeededBounds(strokePaintNeededRegion, mStrokePaint.mNeededBounds);
}
void FilterInstance::BuildSourcePaint(SourceInfo* aSource,
imgDrawingParams& aImgParams) {
MOZ_ASSERT(mTargetFrame);
nsIntRect neededRect = aSource->mNeededBounds;
if (neededRect.IsEmpty()) {
return;
}
RefPtr<DrawTarget> offscreenDT =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
neededRect.Size(), SurfaceFormat::B8G8R8A8);
if (!offscreenDT || !offscreenDT->IsValid()) {
return;
}
gfxContext ctx(offscreenDT);
gfxContextAutoSaveRestore saver(&ctx);
ctx.SetMatrixDouble(mPaintTransform *
gfxMatrix::Translation(-neededRect.TopLeft()));
GeneralPattern pattern;
if (aSource == &mFillPaint) {
SVGUtils::MakeFillPatternFor(mTargetFrame, &ctx, &pattern, aImgParams);
} else if (aSource == &mStrokePaint) {
SVGUtils::MakeStrokePatternFor(mTargetFrame, &ctx, &pattern, aImgParams);
}
if (pattern.GetPattern()) {
offscreenDT->FillRect(
ToRect(FilterSpaceToUserSpace(ThebesRect(neededRect))), pattern);
}
aSource->mSourceSurface = offscreenDT->Snapshot();
aSource->mSurfaceRect = neededRect;
}
void FilterInstance::BuildSourcePaints(imgDrawingParams& aImgParams) {
if (!mFillPaint.mNeededBounds.IsEmpty()) {
BuildSourcePaint(&mFillPaint, aImgParams);
}
if (!mStrokePaint.mNeededBounds.IsEmpty()) {
BuildSourcePaint(&mStrokePaint, aImgParams);
}
}
void FilterInstance::BuildSourceImage(DrawTarget* aDest,
imgDrawingParams& aImgParams,
FilterNode* aFilter, FilterNode* aSource,
const Rect& aSourceRect) {
MOZ_ASSERT(mTargetFrame);
nsIntRect neededRect = mSourceGraphic.mNeededBounds;
if (neededRect.IsEmpty()) {
return;
}
RefPtr<DrawTarget> offscreenDT;
SurfaceFormat format = SurfaceFormat::B8G8R8A8;
if (aDest->CanCreateSimilarDrawTarget(neededRect.Size(), format)) {
offscreenDT = aDest->CreateSimilarDrawTargetForFilter(
neededRect.Size(), format, aFilter, aSource, aSourceRect, Point(0, 0));
}
if (!offscreenDT || !offscreenDT->IsValid()) {
return;
}
gfxRect r = FilterSpaceToUserSpace(ThebesRect(neededRect));
r.RoundOut();
nsIntRect dirty;
if (!gfxUtils::GfxRectToIntRect(r, &dirty)) {
return;
}
// SVG graphics paint to device space, so we need to set an initial device
// space to filter space transform on the gfxContext that SourceGraphic
// and SourceAlpha will paint to.
//
// (In theory it would be better to minimize error by having filtered SVG
// graphics temporarily paint to user space when painting the sources and
// only set a user space to filter space transform on the gfxContext
// (since that would eliminate the transform multiplications from user
// space to device space and back again). However, that would make the
// code more complex while being hard to get right without introducing
// subtle bugs, and in practice it probably makes no real difference.)
gfxContext ctx(offscreenDT);
gfxMatrix devPxToCssPxTM = SVGUtils::GetCSSPxToDevPxMatrix(mTargetFrame);
DebugOnly<bool> invertible = devPxToCssPxTM.Invert();
MOZ_ASSERT(invertible);
ctx.SetMatrixDouble(devPxToCssPxTM * mPaintTransform *
gfxMatrix::Translation(-neededRect.TopLeft()));
auto imageFlags = aImgParams.imageFlags;
if (mTargetFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
// We're coming from a mask or pattern instance. Patterns
// are painted into a separate surface and it seems we can't
// handle the differently sized surface that might be returned
// with FLAG_HIGH_QUALITY_SCALING
imageFlags &= ~imgIContainer::FLAG_HIGH_QUALITY_SCALING;
}
imgDrawingParams imgParams(imageFlags);
mPaintCallback(ctx, imgParams, &mPaintTransform, &dirty);
aImgParams.result = imgParams.result;
mSourceGraphic.mSourceSurface = offscreenDT->Snapshot();
mSourceGraphic.mSurfaceRect = neededRect;
}
void FilterInstance::Render(gfxContext* aCtx, imgDrawingParams& aImgParams,
float aOpacity) {
MOZ_ASSERT(mTargetFrame, "Need a frame for rendering");
if (mFilterDescription.mPrimitives.IsEmpty()) {
// An filter without any primitive. Treat it as success and paint nothing.
return;
}
nsIntRect filterRect =
mPostFilterDirtyRegion.GetBounds().Intersect(OutputFilterSpaceBounds());
if (filterRect.IsEmpty() || mPaintTransform.IsSingular()) {
return;
}
gfxContextMatrixAutoSaveRestore autoSR(aCtx);
aCtx->SetMatrix(
aCtx->CurrentMatrix().PreTranslate(filterRect.x, filterRect.y));
ComputeNeededBoxes();
Rect renderRect = IntRectToRect(filterRect);
RefPtr<DrawTarget> dt = aCtx->GetDrawTarget();
MOZ_ASSERT(dt);
if (!dt->IsValid()) {
return;
}
BuildSourcePaints(aImgParams);
RefPtr<FilterNode> sourceGraphic, fillPaint, strokePaint;
if (mFillPaint.mSourceSurface) {
fillPaint = FilterWrappers::ForSurface(dt, mFillPaint.mSourceSurface,
mFillPaint.mSurfaceRect.TopLeft());
}
if (mStrokePaint.mSourceSurface) {
strokePaint = FilterWrappers::ForSurface(
dt, mStrokePaint.mSourceSurface, mStrokePaint.mSurfaceRect.TopLeft());
}
// We make the sourceGraphic filter but don't set its inputs until after so
// that we can make the sourceGraphic size depend on the filter chain
sourceGraphic = dt->CreateFilter(FilterType::TRANSFORM);
if (sourceGraphic) {
// Make sure we set the translation before calling BuildSourceImage
// so that CreateSimilarDrawTargetForFilter works properly
IntPoint offset = mSourceGraphic.mNeededBounds.TopLeft();
sourceGraphic->SetAttribute(ATT_TRANSFORM_MATRIX,
Matrix::Translation(offset.x, offset.y));
}
RefPtr<FilterNode> resultFilter = FilterNodeGraphFromDescription(
dt, mFilterDescription, renderRect, sourceGraphic,
mSourceGraphic.mSurfaceRect, fillPaint, strokePaint, mInputImages);
if (!resultFilter) {
gfxWarning() << "Filter is NULL.";
return;
}
BuildSourceImage(dt, aImgParams, resultFilter, sourceGraphic, renderRect);
if (sourceGraphic) {
if (mSourceGraphic.mSourceSurface) {
sourceGraphic->SetInput(IN_TRANSFORM_IN, mSourceGraphic.mSourceSurface);
} else {
RefPtr<FilterNode> clear = FilterWrappers::Clear(aCtx->GetDrawTarget());
sourceGraphic->SetInput(IN_TRANSFORM_IN, clear);
}
}
dt->DrawFilter(resultFilter, renderRect, Point(0, 0), DrawOptions(aOpacity));
}
nsRegion FilterInstance::ComputePostFilterDirtyRegion() {
if (mPreFilterDirtyRegion.IsEmpty() ||
mFilterDescription.mPrimitives.IsEmpty()) {
return nsRegion();
}
nsIntRegion resultChangeRegion = FilterSupport::ComputeResultChangeRegion(
mFilterDescription, mPreFilterDirtyRegion, nsIntRegion(), nsIntRegion());
return FilterSpaceToFrameSpace(resultChangeRegion);
}
nsRect FilterInstance::ComputePostFilterExtents() {
if (mFilterDescription.mPrimitives.IsEmpty()) {
return nsRect();
}
nsIntRegion postFilterExtents = FilterSupport::ComputePostFilterExtents(
mFilterDescription, mTargetBounds);
return FilterSpaceToFrameSpace(postFilterExtents.GetBounds());
}
nsRect FilterInstance::ComputeSourceNeededRect() {
ComputeNeededBoxes();
return FilterSpaceToFrameSpace(mSourceGraphic.mNeededBounds);
}
nsIntRect FilterInstance::OutputFilterSpaceBounds() const {
uint32_t numPrimitives = mFilterDescription.mPrimitives.Length();
if (numPrimitives <= 0) {
return nsIntRect();
}
return mFilterDescription.mPrimitives[numPrimitives - 1].PrimitiveSubregion();
}
nsIntRect FilterInstance::FrameSpaceToFilterSpace(const nsRect* aRect) const {
nsIntRect rect = OutputFilterSpaceBounds();
if (aRect) {
if (aRect->IsEmpty()) {
return nsIntRect();
}
gfxRect rectInCSSPx =
nsLayoutUtils::RectToGfxRect(*aRect, AppUnitsPerCSSPixel());
gfxRect rectInFilterSpace =
mFrameSpaceInCSSPxToFilterSpaceTransform.TransformBounds(rectInCSSPx);
rectInFilterSpace.RoundOut();
nsIntRect intRect;
if (gfxUtils::GfxRectToIntRect(rectInFilterSpace, &intRect)) {
rect = intRect;
}
}
return rect;
}
nsRect FilterInstance::FilterSpaceToFrameSpace(const nsIntRect& aRect) const {
if (aRect.IsEmpty()) {
return nsRect();
}
gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height);
r = mFilterSpaceToFrameSpaceInCSSPxTransform.TransformBounds(r);
// nsLayoutUtils::RoundGfxRectToAppRect rounds out.
return nsLayoutUtils::RoundGfxRectToAppRect(r, AppUnitsPerCSSPixel());
}
nsIntRegion FilterInstance::FrameSpaceToFilterSpace(
const nsRegion* aRegion) const {
if (!aRegion) {
return OutputFilterSpaceBounds();
}
nsIntRegion result;
for (auto iter = aRegion->RectIter(); !iter.Done(); iter.Next()) {
// FrameSpaceToFilterSpace rounds out, so this works.
nsRect rect = iter.Get();
result.Or(result, FrameSpaceToFilterSpace(&rect));
}
return result;
}
nsRegion FilterInstance::FilterSpaceToFrameSpace(
const nsIntRegion& aRegion) const {
nsRegion result;
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
// FilterSpaceToFrameSpace rounds out, so this works.
result.Or(result, FilterSpaceToFrameSpace(iter.Get()));
}
return result;
}
gfxMatrix FilterInstance::GetUserSpaceToFrameSpaceInCSSPxTransform() const {
if (!mTargetFrame) {
return gfxMatrix();
}
return gfxMatrix::Translation(
-SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mTargetFrame));
}
} // namespace mozilla
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