1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CSSAnimation.h"
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/CSSAnimationBinding.h"
#include "mozilla/dom/KeyframeEffectBinding.h"
#include "nsPresContext.h"
namespace mozilla::dom {
using AnimationPhase = ComputedTiming::AnimationPhase;
JSObject* CSSAnimation::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return dom::CSSAnimation_Binding::Wrap(aCx, this, aGivenProto);
}
void CSSAnimation::SetEffect(AnimationEffect* aEffect) {
Animation::SetEffect(aEffect);
AddOverriddenProperties(CSSAnimationProperties::Effect);
}
void CSSAnimation::SetStartTimeAsDouble(const Nullable<double>& aStartTime) {
// Note that we always compare with the paused state since for the purposes
// of determining if play control is being overridden or not, we want to
// treat the finished state as running.
bool wasPaused = PlayState() == AnimationPlayState::Paused;
Animation::SetStartTimeAsDouble(aStartTime);
bool isPaused = PlayState() == AnimationPlayState::Paused;
if (wasPaused != isPaused) {
AddOverriddenProperties(CSSAnimationProperties::PlayState);
}
}
mozilla::dom::Promise* CSSAnimation::GetReady(ErrorResult& aRv) {
FlushUnanimatedStyle();
return Animation::GetReady(aRv);
}
void CSSAnimation::Reverse(ErrorResult& aRv) {
// As with CSSAnimation::SetStartTimeAsDouble, we're really only interested in
// the paused state.
bool wasPaused = PlayState() == AnimationPlayState::Paused;
Animation::Reverse(aRv);
if (aRv.Failed()) {
return;
}
bool isPaused = PlayState() == AnimationPlayState::Paused;
if (wasPaused != isPaused) {
AddOverriddenProperties(CSSAnimationProperties::PlayState);
}
}
AnimationPlayState CSSAnimation::PlayStateFromJS() const {
// Flush style to ensure that any properties controlling animation state
// (e.g. animation-play-state) are fully updated.
FlushUnanimatedStyle();
return Animation::PlayStateFromJS();
}
bool CSSAnimation::PendingFromJS() const {
// Flush style since, for example, if the animation-play-state was just
// changed its possible we should now be pending.
FlushUnanimatedStyle();
return Animation::PendingFromJS();
}
void CSSAnimation::PlayFromJS(ErrorResult& aRv) {
// Note that flushing style below might trigger calls to
// PlayFromStyle()/PauseFromStyle() on this object.
FlushUnanimatedStyle();
Animation::PlayFromJS(aRv);
if (aRv.Failed()) {
return;
}
AddOverriddenProperties(CSSAnimationProperties::PlayState);
}
void CSSAnimation::PauseFromJS(ErrorResult& aRv) {
Animation::PauseFromJS(aRv);
if (aRv.Failed()) {
return;
}
AddOverriddenProperties(CSSAnimationProperties::PlayState);
}
void CSSAnimation::PlayFromStyle() {
ErrorResult rv;
Animation::Play(rv, Animation::LimitBehavior::Continue);
// play() should not throw when LimitBehavior is Continue
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
}
void CSSAnimation::PauseFromStyle() {
ErrorResult rv;
Animation::Pause(rv);
// pause() should only throw when *all* of the following conditions are true:
// - we are in the idle state, and
// - we have a negative playback rate, and
// - we have an infinitely repeating animation
// The first two conditions will never happen under regular style processing
// but could happen if an author made modifications to the Animation object
// and then updated animation-play-state. It's an unusual case and there's
// no obvious way to pass on the exception information so we just silently
// fail for now.
if (rv.Failed()) {
NS_WARNING("Unexpected exception pausing animation - silently failing");
}
}
void CSSAnimation::Tick(TickState& aState) {
Animation::Tick(aState);
QueueEvents();
}
int32_t CSSAnimation::CompareCompositeOrder(
const CSSAnimation& aOther, nsContentUtils::NodeIndexCache& aCache) const {
MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
"Should only be called for CSS animations that are sorted "
"as CSS animations (i.e. tied to CSS markup)");
// 0. Object-equality case
if (&aOther == this) {
return 0;
}
// 1. Sort by document order
if (!mOwningElement.Equals(aOther.mOwningElement)) {
return mOwningElement.Compare(aOther.mOwningElement, aCache);
}
// 2. (Same element and pseudo): Sort by position in animation-name
MOZ_ASSERT(mAnimationIndex != aOther.mAnimationIndex);
return mAnimationIndex < aOther.mAnimationIndex ? -1 : 1;
}
void CSSAnimation::QueueEvents(const StickyTimeDuration& aActiveTime) {
// If the animation is pending, we ignore animation events until we finish
// pending.
if (mPendingState != PendingState::NotPending) {
return;
}
// CSS animations dispatch events at their owning element. This allows
// script to repurpose a CSS animation to target a different element,
// to use a group effect (which has no obvious "target element"), or
// to remove the animation effect altogether whilst still getting
// animation events.
//
// It does mean, however, that for a CSS animation that has no owning
// element (e.g. it was created using the CSSAnimation constructor or
// disassociated from CSS) no events are fired. If it becomes desirable
// for these animations to still fire events we should spec the concept
// of the "original owning element" or "event target" and allow script
// to set it when creating a CSSAnimation object.
if (!mOwningElement.ShouldFireEvents()) {
return;
}
nsPresContext* presContext = mOwningElement.GetPresContext();
if (!presContext) {
return;
}
uint64_t currentIteration = 0;
ComputedTiming::AnimationPhase currentPhase;
StickyTimeDuration intervalStartTime;
StickyTimeDuration intervalEndTime;
StickyTimeDuration iterationStartTime;
if (!mEffect) {
currentPhase =
GetAnimationPhaseWithoutEffect<ComputedTiming::AnimationPhase>(*this);
if (currentPhase == mPreviousPhase) {
return;
}
} else {
ComputedTiming computedTiming = mEffect->GetComputedTiming();
currentPhase = computedTiming.mPhase;
currentIteration = computedTiming.mCurrentIteration;
if (currentPhase == mPreviousPhase &&
currentIteration == mPreviousIteration) {
return;
}
intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration);
intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration);
uint64_t iterationBoundary = mPreviousIteration > currentIteration
? currentIteration + 1
: currentIteration;
double multiplier = iterationBoundary - computedTiming.mIterationStart;
if (multiplier != 0.0) {
iterationStartTime = computedTiming.mDuration.MultDouble(multiplier);
}
}
TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime);
AutoTArray<AnimationEventInfo, 2> events;
auto appendAnimationEvent = [&](EventMessage aMessage,
const StickyTimeDuration& aElapsedTime,
const TimeStamp& aScheduledEventTimeStamp) {
double elapsedTime = aElapsedTime.ToSeconds();
if (aMessage == eAnimationCancel) {
// 0 is an inappropriate value for this callsite. What we need to do is
// use a single random value for all increasing times reportable.
// That is to say, whenever elapsedTime goes negative (because an
// animation restarts, something rewinds the animation, or otherwise)
// a new random value for the mix-in must be generated.
elapsedTime = nsRFPService::ReduceTimePrecisionAsSecsRFPOnly(
elapsedTime, 0, mRTPCallerType);
}
events.AppendElement(AnimationEventInfo(
mAnimationName, mOwningElement.Target(), aMessage, elapsedTime,
mAnimationIndex, aScheduledEventTimeStamp, this));
};
// Handle cancel event first
if ((mPreviousPhase != AnimationPhase::Idle &&
mPreviousPhase != AnimationPhase::After) &&
currentPhase == AnimationPhase::Idle) {
appendAnimationEvent(eAnimationCancel, aActiveTime,
GetTimelineCurrentTimeAsTimeStamp());
}
switch (mPreviousPhase) {
case AnimationPhase::Idle:
case AnimationPhase::Before:
if (currentPhase == AnimationPhase::Active) {
appendAnimationEvent(eAnimationStart, intervalStartTime,
startTimeStamp);
} else if (currentPhase == AnimationPhase::After) {
appendAnimationEvent(eAnimationStart, intervalStartTime,
startTimeStamp);
appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp);
}
break;
case AnimationPhase::Active:
if (currentPhase == AnimationPhase::Before) {
appendAnimationEvent(eAnimationEnd, intervalStartTime, startTimeStamp);
} else if (currentPhase == AnimationPhase::Active) {
// The currentIteration must have changed or element we would have
// returned early above.
MOZ_ASSERT(currentIteration != mPreviousIteration);
appendAnimationEvent(eAnimationIteration, iterationStartTime,
iterationTimeStamp);
} else if (currentPhase == AnimationPhase::After) {
appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp);
}
break;
case AnimationPhase::After:
if (currentPhase == AnimationPhase::Before) {
appendAnimationEvent(eAnimationStart, intervalEndTime, startTimeStamp);
appendAnimationEvent(eAnimationEnd, intervalStartTime, endTimeStamp);
} else if (currentPhase == AnimationPhase::Active) {
appendAnimationEvent(eAnimationStart, intervalEndTime, endTimeStamp);
}
break;
}
mPreviousPhase = currentPhase;
mPreviousIteration = currentIteration;
if (!events.IsEmpty()) {
presContext->AnimationEventDispatcher()->QueueEvents(std::move(events));
}
}
void CSSAnimation::UpdateTiming(SeekFlag aSeekFlag,
SyncNotifyFlag aSyncNotifyFlag) {
if (mNeedsNewAnimationIndexWhenRun &&
PlayState() != AnimationPlayState::Idle) {
mAnimationIndex = sNextAnimationIndex++;
mNeedsNewAnimationIndexWhenRun = false;
}
Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
}
/////////////////////// CSSAnimationKeyframeEffect ////////////////////////
void CSSAnimationKeyframeEffect::GetTiming(EffectTiming& aRetVal) const {
MaybeFlushUnanimatedStyle();
KeyframeEffect::GetTiming(aRetVal);
}
void CSSAnimationKeyframeEffect::GetComputedTimingAsDict(
ComputedEffectTiming& aRetVal) const {
MaybeFlushUnanimatedStyle();
KeyframeEffect::GetComputedTimingAsDict(aRetVal);
}
void CSSAnimationKeyframeEffect::UpdateTiming(
const OptionalEffectTiming& aTiming, ErrorResult& aRv) {
KeyframeEffect::UpdateTiming(aTiming, aRv);
if (aRv.Failed()) {
return;
}
if (CSSAnimation* cssAnimation = GetOwningCSSAnimation()) {
CSSAnimationProperties updatedProperties = CSSAnimationProperties::None;
if (aTiming.mDuration.WasPassed()) {
updatedProperties |= CSSAnimationProperties::Duration;
}
if (aTiming.mIterations.WasPassed()) {
updatedProperties |= CSSAnimationProperties::IterationCount;
}
if (aTiming.mDirection.WasPassed()) {
updatedProperties |= CSSAnimationProperties::Direction;
}
if (aTiming.mDelay.WasPassed()) {
updatedProperties |= CSSAnimationProperties::Delay;
}
if (aTiming.mFill.WasPassed()) {
updatedProperties |= CSSAnimationProperties::FillMode;
}
cssAnimation->AddOverriddenProperties(updatedProperties);
}
}
void CSSAnimationKeyframeEffect::SetKeyframes(JSContext* aContext,
JS::Handle<JSObject*> aKeyframes,
ErrorResult& aRv) {
KeyframeEffect::SetKeyframes(aContext, aKeyframes, aRv);
if (aRv.Failed()) {
return;
}
if (CSSAnimation* cssAnimation = GetOwningCSSAnimation()) {
cssAnimation->AddOverriddenProperties(CSSAnimationProperties::Keyframes);
}
}
void CSSAnimationKeyframeEffect::SetComposite(
const CompositeOperation& aComposite) {
KeyframeEffect::SetComposite(aComposite);
if (CSSAnimation* cssAnimation = GetOwningCSSAnimation()) {
cssAnimation->AddOverriddenProperties(CSSAnimationProperties::Composition);
}
}
void CSSAnimationKeyframeEffect::MaybeFlushUnanimatedStyle() const {
if (!GetOwningCSSAnimation()) {
return;
}
if (dom::Document* doc = GetRenderedDocument()) {
doc->FlushPendingNotifications(
ChangesToFlush(FlushType::Style, false /* flush animations */, false));
}
}
} // namespace mozilla::dom
|