1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_CSSAnimation_h
#define mozilla_dom_CSSAnimation_h
#include "AnimationCommon.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/MutationObservers.h"
namespace mozilla {
// Properties of CSS Animations that can be overridden by the Web Animations API
// in a manner that means we should ignore subsequent changes to markup for that
// property.
enum class CSSAnimationProperties {
None = 0,
Keyframes = 1 << 0,
Duration = 1 << 1,
IterationCount = 1 << 2,
Direction = 1 << 3,
Delay = 1 << 4,
FillMode = 1 << 5,
Composition = 1 << 6,
Effect = Keyframes | Duration | IterationCount | Direction | Delay |
FillMode | Composition,
PlayState = 1 << 7,
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CSSAnimationProperties)
namespace dom {
class CSSAnimation final : public Animation {
public:
explicit CSSAnimation(nsIGlobalObject* aGlobal, nsAtom* aAnimationName)
: dom::Animation(aGlobal),
mAnimationName(aAnimationName),
mNeedsNewAnimationIndexWhenRun(false),
mPreviousPhase(ComputedTiming::AnimationPhase::Idle),
mPreviousIteration(0) {
// We might need to drop this assertion once we add a script-accessible
// constructor but for animations generated from CSS markup the
// animation-name should never be empty.
MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty,
"animation-name should not be 'none'");
}
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
CSSAnimation* AsCSSAnimation() override { return this; }
const CSSAnimation* AsCSSAnimation() const override { return this; }
// CSSAnimation interface
void GetAnimationName(nsString& aRetVal) const {
mAnimationName->ToString(aRetVal);
}
nsAtom* AnimationName() const { return mAnimationName; }
// Animation interface overrides
void SetEffect(AnimationEffect* aEffect) override;
void SetStartTimeAsDouble(const Nullable<double>& aStartTime) override;
Promise* GetReady(ErrorResult& aRv) override;
void Reverse(ErrorResult& aRv) override;
// NOTE: tabbrowser.xml currently relies on the fact that reading the
// currentTime of a CSSAnimation does *not* flush style (whereas reading the
// playState does). If CSS Animations 2 specifies that reading currentTime
// also flushes style we will need to find another way to detect canceled
// animations in tabbrowser.xml. On the other hand, if CSS Animations 2
// specifies that reading playState does *not* flush style (and we drop the
// following override), then we should update tabbrowser.xml to check
// the playState instead.
AnimationPlayState PlayStateFromJS() const override;
bool PendingFromJS() const override;
void PlayFromJS(ErrorResult& aRv) override;
void PauseFromJS(ErrorResult& aRv) override;
void PlayFromStyle();
void PauseFromStyle();
void CancelFromStyle(PostRestyleMode aPostRestyle) {
Animation::Cancel(aPostRestyle);
// When an animation is disassociated with style it enters an odd state
// where its composite order is undefined until it first transitions
// out of the idle state.
//
// Even if the composite order isn't defined we don't want it to be random
// in case we need to determine the order to dispatch events associated
// with an animation in this state. To solve this we treat the animation as
// if it had been added to the end of the global animation list so that
// its sort order is defined. We'll update this index again once the
// animation leaves the idle state.
//
// Note: We have to update |mAnimationIndex| after calling
// Animation::Cancel(), which enqueues animationcancel event, to make sure
// we have the correct |mAnimationIndex| in AnimationEventInfo.
mAnimationIndex = sNextAnimationIndex++;
mNeedsNewAnimationIndexWhenRun = true;
// We need to do this *after* calling Cancel() since
// Cancel() might synchronously trigger a cancel event for which
// we need an owning element to target the event at.
mOwningElement = OwningElementRef();
}
void Tick(TickState&) override;
void QueueEvents(
const StickyTimeDuration& aActiveTime = StickyTimeDuration());
int32_t CompareCompositeOrder(const CSSAnimation& aOther,
nsContentUtils::NodeIndexCache&) const;
void SetAnimationIndex(uint64_t aIndex) {
MOZ_ASSERT(IsTiedToMarkup());
if (IsRelevant() && mAnimationIndex != aIndex) {
MutationObservers::NotifyAnimationChanged(this);
PostUpdate();
}
mAnimationIndex = aIndex;
}
// Sets the owning element which is used for determining the composite
// order of CSSAnimation objects generated from CSS markup.
//
// @see mOwningElement
void SetOwningElement(const OwningElementRef& aElement) {
mOwningElement = aElement;
}
// True for animations that are generated from CSS markup and continue to
// reflect changes to that markup.
bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
QueueEvents(aActiveTime);
}
CSSAnimationProperties GetOverriddenProperties() const {
return mOverriddenProperties;
}
void AddOverriddenProperties(CSSAnimationProperties aProperties) {
mOverriddenProperties |= aProperties;
}
protected:
virtual ~CSSAnimation() {
MOZ_ASSERT(!mOwningElement.IsSet(),
"Owning element should be cleared "
"before a CSS animation is destroyed");
}
// Animation overrides
void UpdateTiming(SeekFlag aSeekFlag,
SyncNotifyFlag aSyncNotifyFlag) override;
// Returns the duration from the start of the animation's source effect's
// active interval to the point where the animation actually begins playback.
// This is zero unless the animation's source effect has a negative delay in
// which case it is the absolute value of that delay.
// This is used for setting the elapsedTime member of CSS AnimationEvents.
TimeDuration InitialAdvance() const {
return mEffect ? std::max(TimeDuration(),
mEffect->NormalizedTiming().Delay() * -1)
: TimeDuration();
}
RefPtr<nsAtom> mAnimationName;
// The (pseudo-)element whose computed animation-name refers to this
// animation (if any).
//
// This is used for determining the relative composite order of animations
// generated from CSS markup.
//
// Typically this will be the same as the target element of the keyframe
// effect associated with this animation. However, it can differ in the
// following circumstances:
//
// a) If script removes or replaces the effect of this animation,
// b) If this animation is cancelled (e.g. by updating the
// animation-name property or removing the owning element from the
// document),
// c) If this object is generated from script using the CSSAnimation
// constructor.
//
// For (b) and (c) the owning element will return !IsSet().
OwningElementRef mOwningElement;
// When true, indicates that when this animation next leaves the idle state,
// its animation index should be updated.
bool mNeedsNewAnimationIndexWhenRun;
// Phase and current iteration from the previous time we queued events.
// This is used to determine what new events to dispatch.
ComputedTiming::AnimationPhase mPreviousPhase;
uint64_t mPreviousIteration;
// Properties that would normally be defined by the cascade but which have
// since been explicitly set via the Web Animations API.
CSSAnimationProperties mOverriddenProperties = CSSAnimationProperties::None;
};
// A subclass of KeyframeEffect that reports when specific properties have been
// overridden via the Web Animations API.
class CSSAnimationKeyframeEffect : public KeyframeEffect {
public:
CSSAnimationKeyframeEffect(Document* aDocument,
OwningAnimationTarget&& aTarget,
TimingParams&& aTiming,
const KeyframeEffectParams& aOptions)
: KeyframeEffect(aDocument, std::move(aTarget), std::move(aTiming),
aOptions) {}
void GetTiming(EffectTiming& aRetVal) const override;
void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const override;
void UpdateTiming(const OptionalEffectTiming& aTiming,
ErrorResult& aRv) override;
void SetKeyframes(JSContext* aContext, JS::Handle<JSObject*> aKeyframes,
ErrorResult& aRv) override;
void SetComposite(const CompositeOperation& aComposite) override;
private:
CSSAnimation* GetOwningCSSAnimation() {
return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
}
const CSSAnimation* GetOwningCSSAnimation() const {
return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
}
// Flushes styles if our owning animation is a CSSAnimation
void MaybeFlushUnanimatedStyle() const;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_CSSAnimation_h
|