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<!doctype html>
<meta charset=utf-8>
<script src='/resources/testharness.js'></script>
<script src='/resources/testharnessreport.js'></script>
<script src='../testcommon.js'></script>
<div id='log'></div>
<script type='text/javascript'>
'use strict';
// We don't have an official spec to define the distance between two transform
// lists, but we still need this for DevTools, so Gecko and Servo backend use
// the similar rules to define the distance. If there is a spec for it, we have
// to update this test file.
const EPSILON = 0.00001;
// |v| should be a unit vector (i.e. having length 1)
function getQuaternion(v, angle) {
return [
v[0] * Math.sin(angle / 2.0),
v[1] * Math.sin(angle / 2.0),
v[2] * Math.sin(angle / 2.0),
Math.cos(angle / 2.0)
];
}
function computeRotateDistance(q1, q2) {
const dot = q1.reduce((sum, e, i) => sum + e * q2[i], 0);
return Math.acos(Math.min(Math.max(dot, -1.0), 1.0)) * 2.0;
}
function createMatrixFromArray(array) {
return (array.length === 16 ? 'matrix3d' : 'matrix') + `(${array.join()})`;
}
function rotate3dToMatrix(x, y, z, radian) {
var sc = Math.sin(radian / 2) * Math.cos(radian / 2);
var sq = Math.sin(radian / 2) * Math.sin(radian / 2);
// Normalize the vector.
var length = Math.sqrt(x*x + y*y + z*z);
x /= length;
y /= length;
z /= length;
return [
1 - 2 * (y*y + z*z) * sq,
2 * (x * y * sq + z * sc),
2 * (x * z * sq - y * sc),
0,
2 * (x * y * sq - z * sc),
1 - 2 * (x*x + z*z) * sq,
2 * (y * z * sq + x * sc),
0,
2 * (x * z * sq + y * sc),
2 * (y * z * sq - x * sc),
1 - 2 * (x*x + y*y) * sq,
0,
0,
0,
0,
1
];
}
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform', 'none', 'none');
assert_equals(dist, 0, 'distance of translate');
}, 'Test distance of none and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform', 'translate(100px)', 'none');
assert_equals(dist, 100, 'distance of translate');
}, 'Test distance of translate function and none');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform', 'translate(100px)', 'translate(200px)');
assert_equals(dist, 200 - 100, 'distance of translate');
}, 'Test distance of translate functions');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform', 'translate3d(100px, 0, 50px)', 'none');
assert_equals(dist, Math.sqrt(100 * 100 + 50 * 50),
'distance of translate3d');
}, 'Test distance of translate3d function and none');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform',
'translate3d(100px, 0, 50px)',
'translate3d(200px, 80px, 0)');
assert_equals(dist, Math.sqrt(100 * 100 + 80 * 80 + 50 * 50),
'distance of translate');
}, 'Test distance of translate3d functions');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform', 'scale(1.5)', 'none');
assert_equals(dist, Math.sqrt(0.5 * 0.5 + 0.5 * 0.5), 'distance of scale');
}, 'Test distance of scale function and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform', 'scale(1.5)', 'scale(2.0)');
assert_equals(dist, Math.sqrt(0.5 * 0.5 + 0.5 * 0.5), 'distance of scale');
}, 'Test distance of scale functions');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'scale3d(1.5, 1.5, 1.5)',
'none');
assert_equals(dist,
Math.sqrt(0.5 * 0.5 + 0.5 * 0.5 + 0.5 * 0.5),
'distance of scale3d');
}, 'Test distance of scale3d function and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'scale3d(1.5, 1.5, 1.5)',
'scale3d(2.0, 2.0, 1.0)');
assert_equals(dist,
Math.sqrt(0.5 * 0.5 + 0.5 * 0.5 + 0.5 * 0.5),
'distance of scale3d');
}, 'Test distance of scale3d functions');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform', 'rotate(45deg)', 'rotate(90deg)');
assert_approx_equals(dist, Math.PI / 2.0 - Math.PI / 4.0, EPSILON, 'distance of rotate');
}, 'Test distance of rotate functions');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform', 'rotate(45deg)', 'none');
assert_approx_equals(dist, Math.PI / 4.0, EPSILON, 'distance of rotate');
}, 'Test distance of rotate function and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'rotate3d(0, 1, 0, 90deg)',
'none');
assert_approx_equals(dist, Math.PI / 2, EPSILON, 'distance of rotate3d');
}, 'Test distance of rotate3d function and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'rotate3d(0, 0, 1, 90deg)',
'rotate3d(1, 0, 0, 90deg)');
let q1 = getQuaternion([0, 0, 1], Math.PI / 2.0);
let q2 = getQuaternion([1, 0, 0], Math.PI / 2.0);
assert_approx_equals(dist, computeRotateDistance(q1, q2), EPSILON, 'distance of rotate3d');
}, 'Test distance of rotate3d functions');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'rotate3d(0, 0, 1, 90deg)',
'rotate3d(0, 0, 0, 90deg)');
assert_approx_equals(dist, Math.PI / 2, EPSILON, 'distance of rotate3d');
}, 'Test distance of rotate3d functions whose direction vector cannot be ' +
'normalized');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform', 'skew(1rad, 0.5rad)', 'none');
assert_approx_equals(dist, Math.sqrt(1 * 1 + 0.5 * 0.5), EPSILON, 'distance of skew');
}, 'Test distance of skew function and none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'skew(1rad, 0.5rad)',
'skew(-1rad, 0)');
assert_approx_equals(dist, Math.sqrt(2 * 2 + 0.5 * 0.5), EPSILON, 'distance of skew');
}, 'Test distance of skew functions');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'perspective(128px)',
'none');
assert_equals(dist, Infinity, 'distance of perspective');
}, 'Test distance of perspective function and none');
test(function(t) {
var target = addDiv(t);
// perspective(0) is treated as perspective(inf) because perspective length
// should be greater than or equal to zero.
var dist = getDistance(target, 'transform',
'perspective(128px)',
'perspective(0)');
assert_equals(dist, 128, 'distance of perspective');
}, 'Test distance of perspective function and an invalid perspective');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'perspective(128px)',
'perspective(1024px)');
assert_equals(dist, 1024 - 128, 'distance of perspective');
}, 'Test distance of perspective functions');
test(function(t) {
var target = addDiv(t);
var sin_30 = Math.sin(Math.PI / 6);
var cos_30 = Math.cos(Math.PI / 6);
// matrix => translate(100, 0) rotate(30deg).
var matrix = createMatrixFromArray([ cos_30, sin_30,
-sin_30, cos_30,
100, 0 ]);
var dist = getDistance(target, 'transform', matrix, 'none');
assert_approx_equals(dist,
Math.sqrt(100 * 100 + (Math.PI / 6) * (Math.PI / 6)),
EPSILON,
'distance of matrix');
}, 'Test distance of matrix function and none');
test(function(t) {
var target = addDiv(t);
var sin_30 = Math.sin(Math.PI / 6);
var cos_30 = Math.cos(Math.PI / 6);
// matrix1 => translate(100, 0) rotate(30deg).
var matrix1 = createMatrixFromArray([ cos_30, sin_30,
-sin_30, cos_30,
100, 0 ]);
// matrix2 => translate(0, 100) scale(0.5).
var matrix2 = createMatrixFromArray([ 0.5, 0, 0, 0.5, 0, 100 ]);
var dist = getDistance(target, 'transform', matrix1, matrix2);
assert_approx_equals(dist,
Math.sqrt(100 * 100 + 100 * 100 + // translate
(Math.PI / 6) * (Math.PI / 6) + // rotate
0.5 * 0.5 + 0.5 * 0.5), // scale
EPSILON,
'distance of matrix');
}, 'Test distance of matrix functions');
test(function(t) {
var target = addDiv(t);
var matrix = createMatrixFromArray(rotate3dToMatrix(0, 1, 0, Math.PI / 6));
var dist = getDistance(target, 'transform', matrix, 'none');
assert_approx_equals(dist, Math.PI / 6, EPSILON, 'distance of matrix3d');
}, 'Test distance of matrix3d function and none');
test(function(t) {
var target = addDiv(t);
// matrix1 => rotate3d(0, 1, 0, 30deg).
var matrix1 = createMatrixFromArray(rotate3dToMatrix(0, 1, 0, Math.PI / 6));
// matrix1 => translate3d(100, 0, 0) scale3d(0.5, 0.5, 0.5).
var matrix2 = createMatrixFromArray([ 0.5, 0, 0, 0,
0, 0.5, 0, 0,
0, 0, 0.5, 0,
100, 0, 0, 1 ]);
var dist = getDistance(target, 'transform', matrix1, matrix2);
assert_approx_equals(dist,
Math.sqrt(100 * 100 + // translate
0.5 * 0.5 * 3 + // scale
(Math.PI / 6) * (Math.PI / 6)), // rotate
EPSILON,
'distance of matrix');
}, 'Test distance of matrix3d functions');
test(function(t) {
var target = addDiv(t);
var cos_180 = Math.cos(Math.PI);
var sin_180 = Math.sin(Math.PI);
// matrix1 => translate3d(100px, 50px, -10px) skew(45deg).
var matrix1 = createMatrixFromArray([ 1, 0, 0, 0,
Math.tan(Math.PI/4.0), 1, 0, 0,
0, 0, 1, 0,
100, 50, -10, 1]);
// matrix2 => translate3d(1000px, 0, 0) rotate3d(1, 0, 0, 180deg).
var matrix2 = createMatrixFromArray([ 1, 0, 0, 0,
0, cos_180, sin_180, 0,
0, -sin_180, cos_180, 0,
1000, 0, 0, 1 ]);
var dist = getDistance(target, 'transform', matrix1, matrix2);
assert_approx_equals(dist,
Math.sqrt(900 * 900 + 50 * 50 + 10 * 10 + // translate
Math.PI * Math.PI + // rotate
(Math.PI / 4) * (Math.PI / 4)), // skew angle
EPSILON,
'distance of matrix');
}, 'Test distance of matrix3d functions with skew factors');
test(function(t) {
var target = addDiv(t);
var dist =
getDistance(target, 'transform',
'rotate(180deg) translate(1000px)',
'rotate(360deg) translate(0px)');
assert_approx_equals(dist, Math.sqrt(1000 * 1000 + Math.PI * Math.PI), EPSILON,
'distance of transform lists');
}, 'Test distance of transform lists');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'translate(100px) rotate(180deg)',
'translate(50px) rotate(90deg) scale(5) skew(1rad)');
assert_approx_equals(dist,
Math.sqrt(50 * 50 +
Math.PI / 2 * Math.PI / 2 +
4 * 4 * 2 +
1 * 1),
EPSILON,
'distance of transform lists');
}, 'Test distance of transform lists where one has extra items');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'translate(1000px) rotate3d(1, 0, 0, 180deg)',
'translate(1000px) scale3d(2.5, 0.5, 1)');
assert_equals(dist, Math.sqrt(Math.PI * Math.PI + 1.5 * 1.5 + 0.5 * 0.5),
'distance of transform lists');
}, 'Test distance of mismatched transform lists');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'transform',
'translate(100px) skew(1rad)',
'translate(1000px) rotate3d(0, 1, 0, -2rad)');
assert_approx_equals(dist,
Math.sqrt(900 * 900 + 1 * 1 + 2 * 2),
EPSILON,
'distance of transform lists');
}, 'Test distance of mismatched transform lists with skew function');
// Individual transforms
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'translate', '50px', 'none');
assert_equals(dist, Math.sqrt(50 * 50), 'distance of 2D translate and none');
}, 'Test distance of 2D translate property with none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'translate', '10px 30px', '50px');
assert_equals(dist, Math.sqrt(40 * 40 + 30 * 30), 'distance of 2D translate');
}, 'Test distance of 2D translate property');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'translate', '10px 30px 50px', '50px');
assert_equals(dist, Math.sqrt(40 * 40 + 30 * 30 + 50 * 50),
'distance of 3D translate');
}, 'Test distance of 3D translate property');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'scale', '2', 'none');
assert_equals(dist, Math.sqrt(1 + 1), 'distance of 2D scale and none');
}, 'Test distance of 2D scale property with none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'scale', '3', '1 1');
assert_equals(dist, Math.sqrt(2 * 2 + 2 * 2), 'distance of 2D scale');
}, 'Test distance of 2D scale property');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'scale', '3 2 2', '1 1');
assert_equals(dist, Math.sqrt(2 * 2 + 1 * 1 + 1 * 1),
'distance of 3D scale');
}, 'Test distance of 3D scale property');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'rotate', '180deg', 'none');
assert_equals(dist, Math.PI, 'distance of 2D rotate and none');
}, 'Test distance of 2D rotate property with none');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'rotate', '180deg', '90deg');
assert_equals(dist, Math.PI / 2.0, 'distance of 2D rotate');
}, 'Test distance of 2D rotate property');
test(function(t) {
var target = addDiv(t);
var dist = getDistance(target, 'rotate', 'z 90deg', 'x 90deg');
let q1 = getQuaternion([0, 0, 1], Math.PI / 2.0);
let q2 = getQuaternion([1, 0, 0], Math.PI / 2.0);
assert_approx_equals(dist, computeRotateDistance(q1, q2), EPSILON,
'distance of 3D rotate');
}, 'Test distance of 3D rotate property');
</script>
</html>
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