1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <algorithm>
#include "GLContext.h"
#include "MozFramebuffer.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLFormats.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLTransformFeedback.h"
#include "WebGLVertexArray.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/StaticPrefs_webgl.h"
#include "nsPrintfCString.h"
namespace mozilla {
// For a Tegra workaround.
static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100;
////////////////////////////////////////
class ScopedResolveTexturesForDraw {
struct TexRebindRequest {
uint32_t texUnit;
WebGLTexture* tex;
};
WebGLContext* const mWebGL;
std::vector<TexRebindRequest> mRebindRequests;
public:
ScopedResolveTexturesForDraw(WebGLContext* webgl, bool* const out_error);
~ScopedResolveTexturesForDraw();
};
static bool ValidateNoSamplingFeedback(const WebGLTexture& tex,
const uint32_t sampledLevels,
const WebGLFramebuffer* const fb,
const uint32_t texUnit) {
if (!fb) return true;
const auto& texAttachments = fb->GetCompletenessInfo()->texAttachments;
for (const auto& attach : texAttachments) {
if (attach->Texture() != &tex) continue;
const auto& srcBase = tex.Es3_level_base();
const auto srcLast = srcBase + sampledLevels - 1;
const auto& dstLevel = attach->MipLevel();
if (MOZ_UNLIKELY(srcBase <= dstLevel && dstLevel <= srcLast)) {
const auto& webgl = tex.mContext;
const auto& texTargetStr = EnumString(tex.Target().get());
const auto& attachStr = EnumString(attach->mAttachmentPoint);
webgl->ErrorInvalidOperation(
"Texture level %u would be read by %s unit %u,"
" but written by framebuffer attachment %s,"
" which would be illegal feedback.",
dstLevel, texTargetStr.c_str(), texUnit, attachStr.c_str());
return false;
}
}
return true;
}
ScopedResolveTexturesForDraw::ScopedResolveTexturesForDraw(
WebGLContext* webgl, bool* const out_error)
: mWebGL(webgl) {
const auto& fb = mWebGL->mBoundDrawFramebuffer;
struct SamplerByTexUnit {
uint8_t texUnit;
const webgl::SamplerUniformInfo* sampler;
};
Vector<SamplerByTexUnit, 8> samplerByTexUnit;
MOZ_ASSERT(mWebGL->mActiveProgramLinkInfo);
const auto& samplerUniforms = mWebGL->mActiveProgramLinkInfo->samplerUniforms;
for (const auto& pUniform : samplerUniforms) {
const auto& uniform = *pUniform;
const auto& texList = uniform.texListForType;
const auto& uniformBaseType = uniform.texBaseType;
for (const auto& texUnit : uniform.texUnits) {
MOZ_ASSERT(texUnit < texList.Length());
{
decltype(SamplerByTexUnit::sampler) prevSamplerForTexUnit = nullptr;
for (const auto& cur : samplerByTexUnit) {
if (cur.texUnit == texUnit) {
prevSamplerForTexUnit = cur.sampler;
}
}
if (!prevSamplerForTexUnit) {
prevSamplerForTexUnit = &uniform;
MOZ_RELEASE_ASSERT(samplerByTexUnit.append(
SamplerByTexUnit{texUnit, prevSamplerForTexUnit}));
}
if (MOZ_UNLIKELY(&uniform.texListForType !=
&prevSamplerForTexUnit->texListForType)) {
// Pointing to different tex lists means different types!
const auto linkInfo = mWebGL->mActiveProgramLinkInfo;
const auto LocInfoBySampler = [&](const webgl::SamplerUniformInfo* p)
-> const webgl::LocationInfo* {
for (const auto& pair : linkInfo->locationMap) {
const auto& locInfo = pair.second;
if (locInfo.samplerInfo == p) {
return &locInfo;
}
}
MOZ_CRASH("Can't find sampler location.");
};
const auto& cur = *LocInfoBySampler(&uniform);
const auto& prev = *LocInfoBySampler(prevSamplerForTexUnit);
mWebGL->ErrorInvalidOperation(
"Tex unit %u referenced by samplers of different types:"
" %s (via %s) and %s (via %s).",
texUnit, EnumString(cur.info.info.elemType).c_str(),
cur.PrettyName().c_str(),
EnumString(prev.info.info.elemType).c_str(),
prev.PrettyName().c_str());
*out_error = true;
return;
}
}
const auto& tex = texList[texUnit];
if (!tex) continue;
const auto& sampler = mWebGL->mBoundSamplers[texUnit];
const auto& samplingInfo = tex->GetSampleableInfo(sampler.get());
if (MOZ_UNLIKELY(!samplingInfo)) { // There was an error.
*out_error = true;
return;
}
if (MOZ_UNLIKELY(!samplingInfo->IsComplete())) {
if (samplingInfo->incompleteReason) {
const auto& targetName = GetEnumName(tex->Target().get());
mWebGL->GenerateWarning("%s at unit %u is incomplete: %s", targetName,
texUnit, samplingInfo->incompleteReason);
}
mRebindRequests.push_back({texUnit, tex});
continue;
}
// We have more validation to do if we're otherwise complete:
const auto& texBaseType = samplingInfo->usage->format->baseType;
if (MOZ_UNLIKELY(texBaseType != uniformBaseType)) {
const auto& targetName = GetEnumName(tex->Target().get());
const auto& srcType = ToString(texBaseType);
const auto& dstType = ToString(uniformBaseType);
mWebGL->ErrorInvalidOperation(
"%s at unit %u is of type %s, but"
" the shader samples as %s.",
targetName, texUnit, srcType, dstType);
*out_error = true;
return;
}
if (MOZ_UNLIKELY(uniform.isShadowSampler !=
samplingInfo->isDepthTexCompare)) {
const auto& targetName = GetEnumName(tex->Target().get());
mWebGL->ErrorInvalidOperation(
"%s at unit %u is%s a depth texture"
" with TEXTURE_COMPARE_MODE, but"
" the shader sampler is%s a shadow"
" sampler.",
targetName, texUnit, samplingInfo->isDepthTexCompare ? "" : " not",
uniform.isShadowSampler ? "" : " not");
*out_error = true;
return;
}
if (MOZ_UNLIKELY(!ValidateNoSamplingFeedback(*tex, samplingInfo->levels,
fb.get(), texUnit))) {
*out_error = true;
return;
}
}
}
const auto& gl = mWebGL->gl;
for (const auto& itr : mRebindRequests) {
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit);
GLuint incompleteTex = 0; // Tex 0 is always incomplete.
const auto& overrideTex = webgl->mIncompleteTexOverride;
if (overrideTex) {
// In all but the simplest cases, this will be incomplete anyway, since
// e.g. int-samplers need int-textures. This is useful for e.g.
// dom-to-texture failures, though.
incompleteTex = overrideTex->name;
}
gl->fBindTexture(itr.tex->Target().get(), incompleteTex);
}
}
ScopedResolveTexturesForDraw::~ScopedResolveTexturesForDraw() {
if (mRebindRequests.empty()) return;
gl::GLContext* gl = mWebGL->gl;
for (const auto& itr : mRebindRequests) {
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit);
gl->fBindTexture(itr.tex->Target().get(), itr.tex->mGLName);
}
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mWebGL->mActiveTexture);
}
////////////////////////////////////////
bool WebGLContext::ValidateStencilParamsForDrawCall() const {
const auto stencilBits = [&]() -> uint8_t {
if (!mStencilTestEnabled) return 0;
if (!mBoundDrawFramebuffer) return mOptions.stencil ? 8 : 0;
if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment()) return 8;
if (mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment())
return 8;
return 0;
}();
const uint32_t stencilMax = (1 << stencilBits) - 1;
const auto fnMask = [&](const uint32_t x) { return x & stencilMax; };
const auto fnClamp = [&](const int32_t x) {
return std::clamp(x, 0, (int32_t)stencilMax);
};
bool ok = true;
ok &= (fnMask(mStencilWriteMaskFront) == fnMask(mStencilWriteMaskBack));
ok &= (fnMask(mStencilValueMaskFront) == fnMask(mStencilValueMaskBack));
ok &= (fnClamp(mStencilRefFront) == fnClamp(mStencilRefBack));
if (!ok) {
ErrorInvalidOperation(
"Stencil front/back state must effectively match."
" (before front/back comparison, WRITEMASK and VALUE_MASK"
" are masked with (2^s)-1, and REF is clamped to"
" [0, (2^s)-1], where `s` is the number of enabled stencil"
" bits in the draw framebuffer)");
}
return ok;
}
// -
void WebGLContext::GenErrorIllegalUse(const GLenum useTarget,
const uint32_t useId,
const GLenum boundTarget,
const uint32_t boundId) const {
const auto fnName = [&](const GLenum target, const uint32_t id) {
auto name = nsCString(EnumString(target).c_str());
if (id != static_cast<uint32_t>(-1)) {
name += nsPrintfCString("[%u]", id);
}
return name;
};
const auto& useName = fnName(useTarget, useId);
const auto& boundName = fnName(boundTarget, boundId);
GenerateError(LOCAL_GL_INVALID_OPERATION,
"Illegal use of buffer at %s"
" while also bound to %s.",
useName.BeginReading(), boundName.BeginReading());
}
bool WebGLContext::ValidateBufferForNonTf(const WebGLBuffer& nonTfBuffer,
const GLenum nonTfTarget,
const uint32_t nonTfId) const {
bool dupe = false;
const auto& tfAttribs = mBoundTransformFeedback->mIndexedBindings;
for (const auto& cur : tfAttribs) {
dupe |= (&nonTfBuffer == cur.mBufferBinding.get());
}
if (MOZ_LIKELY(!dupe)) return true;
dupe = false;
for (const auto tfId : IntegerRange(tfAttribs.size())) {
const auto& tfBuffer = tfAttribs[tfId].mBufferBinding;
if (&nonTfBuffer == tfBuffer) {
dupe = true;
GenErrorIllegalUse(nonTfTarget, nonTfId,
LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, tfId);
}
}
MOZ_ASSERT(dupe);
return false;
}
bool WebGLContext::ValidateBuffersForTf(
const WebGLTransformFeedback& tfo,
const webgl::LinkedProgramInfo& linkInfo) const {
size_t numUsed;
switch (linkInfo.transformFeedbackBufferMode) {
case LOCAL_GL_INTERLEAVED_ATTRIBS:
numUsed = 1;
break;
case LOCAL_GL_SEPARATE_ATTRIBS:
numUsed = linkInfo.active.activeTfVaryings.size();
break;
default:
MOZ_CRASH();
}
std::vector<webgl::BufferAndIndex> tfBuffers;
tfBuffers.reserve(numUsed);
for (const auto i : IntegerRange(numUsed)) {
tfBuffers.push_back({tfo.mIndexedBindings[i].mBufferBinding.get(),
static_cast<uint32_t>(i)});
}
return ValidateBuffersForTf(tfBuffers);
}
bool WebGLContext::ValidateBuffersForTf(
const std::vector<webgl::BufferAndIndex>& tfBuffers) const {
bool dupe = false;
const auto fnCheck = [&](const WebGLBuffer* const nonTf,
const GLenum nonTfTarget, const uint32_t nonTfId) {
for (const auto& tf : tfBuffers) {
dupe |= (nonTf && tf.buffer == nonTf);
}
if (MOZ_LIKELY(!dupe)) return false;
for (const auto& tf : tfBuffers) {
if (nonTf && tf.buffer == nonTf) {
dupe = true;
GenErrorIllegalUse(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, tf.id,
nonTfTarget, nonTfId);
}
}
return true;
};
fnCheck(mBoundArrayBuffer.get(), LOCAL_GL_ARRAY_BUFFER, -1);
fnCheck(mBoundCopyReadBuffer.get(), LOCAL_GL_COPY_READ_BUFFER, -1);
fnCheck(mBoundCopyWriteBuffer.get(), LOCAL_GL_COPY_WRITE_BUFFER, -1);
fnCheck(mBoundPixelPackBuffer.get(), LOCAL_GL_PIXEL_PACK_BUFFER, -1);
fnCheck(mBoundPixelUnpackBuffer.get(), LOCAL_GL_PIXEL_UNPACK_BUFFER, -1);
// fnCheck(mBoundTransformFeedbackBuffer.get(),
// LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, -1);
fnCheck(mBoundUniformBuffer.get(), LOCAL_GL_UNIFORM_BUFFER, -1);
for (const auto i : IntegerRange(mIndexedUniformBufferBindings.size())) {
const auto& cur = mIndexedUniformBufferBindings[i];
fnCheck(cur.mBufferBinding.get(), LOCAL_GL_UNIFORM_BUFFER, i);
}
fnCheck(mBoundVertexArray->mElementArrayBuffer.get(),
LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1);
for (const auto i : IntegerRange(MaxVertexAttribs())) {
const auto& binding = mBoundVertexArray->AttribBinding(i);
fnCheck(binding.buffer.get(), LOCAL_GL_ARRAY_BUFFER, i);
}
return !dupe;
}
////////////////////////////////////////
template <typename T>
static bool DoSetsIntersect(const std::set<T>& a, const std::set<T>& b) {
std::vector<T> intersection;
std::set_intersection(a.begin(), a.end(), b.begin(), b.end(),
std::back_inserter(intersection));
return !intersection.empty();
}
template <size_t N>
static size_t FindFirstOne(const std::bitset<N>& bs) {
MOZ_ASSERT(bs.any());
// We don't need this to be fast, so don't bother with CLZ intrinsics.
for (const auto i : IntegerRange(N)) {
if (bs[i]) return i;
}
return -1;
}
const webgl::CachedDrawFetchLimits* ValidateDraw(WebGLContext* const webgl,
const GLenum mode,
const uint32_t instanceCount) {
if (!webgl->BindCurFBForDraw()) return nullptr;
const auto& fb = webgl->mBoundDrawFramebuffer;
if (fb) {
const auto& info = *fb->GetCompletenessInfo();
const auto isF32WithBlending = info.isAttachmentF32 & webgl->mBlendEnabled;
if (isF32WithBlending.any()) {
if (!webgl->IsExtensionEnabled(WebGLExtensionID::EXT_float_blend)) {
const auto first = FindFirstOne(isF32WithBlending);
webgl->ErrorInvalidOperation(
"Attachment %u is float32 with blending enabled, which requires "
"EXT_float_blend.",
uint32_t(first));
return nullptr;
}
webgl->WarnIfImplicit(WebGLExtensionID::EXT_float_blend);
}
}
switch (mode) {
case LOCAL_GL_TRIANGLES:
case LOCAL_GL_TRIANGLE_STRIP:
case LOCAL_GL_TRIANGLE_FAN:
case LOCAL_GL_POINTS:
case LOCAL_GL_LINE_STRIP:
case LOCAL_GL_LINE_LOOP:
case LOCAL_GL_LINES:
break;
default:
webgl->ErrorInvalidEnumInfo("mode", mode);
return nullptr;
}
if (!webgl->ValidateStencilParamsForDrawCall()) return nullptr;
if (!webgl->mActiveProgramLinkInfo) {
webgl->ErrorInvalidOperation("The current program is not linked.");
return nullptr;
}
const auto& linkInfo = webgl->mActiveProgramLinkInfo;
// -
// Check UBO sizes.
for (const auto i : IntegerRange(linkInfo->uniformBlocks.size())) {
const auto& cur = linkInfo->uniformBlocks[i];
const auto& dataSize = cur.info.dataSize;
const auto& binding = cur.binding;
if (!binding) {
webgl->ErrorInvalidOperation("Buffer for uniform block is null.");
return nullptr;
}
const auto availByteCount = binding->ByteCount();
if (dataSize > availByteCount) {
webgl->ErrorInvalidOperation(
"Buffer for uniform block is smaller"
" than UNIFORM_BLOCK_DATA_SIZE.");
return nullptr;
}
if (!webgl->ValidateBufferForNonTf(binding->mBufferBinding,
LOCAL_GL_UNIFORM_BUFFER, i))
return nullptr;
}
// -
const auto& tfo = webgl->mBoundTransformFeedback;
if (tfo && tfo->IsActiveAndNotPaused()) {
if (fb) {
const auto& info = *fb->GetCompletenessInfo();
if (info.isMultiview) {
webgl->ErrorInvalidOperation(
"Cannot render to multiview with transform feedback.");
return nullptr;
}
}
if (!webgl->ValidateBuffersForTf(*tfo, *linkInfo)) return nullptr;
}
// -
const auto& fragOutputs = linkInfo->fragOutputs;
const auto fnValidateFragOutputType =
[&](const uint8_t loc, const webgl::TextureBaseType dstBaseType) {
const auto itr = fragOutputs.find(loc);
MOZ_DIAGNOSTIC_ASSERT(itr != fragOutputs.end());
const auto& info = itr->second;
const auto& srcBaseType = info.baseType;
if (MOZ_UNLIKELY(dstBaseType != srcBaseType)) {
const auto& srcStr = ToString(srcBaseType);
const auto& dstStr = ToString(dstBaseType);
webgl->ErrorInvalidOperation(
"Program frag output at location %u is type %s,"
" but destination draw buffer is type %s.",
uint32_t(loc), srcStr, dstStr);
return false;
}
return true;
};
if (!webgl->mRasterizerDiscardEnabled) {
uint8_t fbZLayerCount = 1;
auto hasAttachment = std::bitset<webgl::kMaxDrawBuffers>(1);
auto drawBufferEnabled = std::bitset<webgl::kMaxDrawBuffers>();
if (fb) {
drawBufferEnabled = fb->DrawBufferEnabled();
const auto& info = *fb->GetCompletenessInfo();
fbZLayerCount = info.zLayerCount;
hasAttachment = info.hasAttachment;
} else {
drawBufferEnabled[0] = (webgl->mDefaultFB_DrawBuffer0 == LOCAL_GL_BACK);
}
if (fbZLayerCount != linkInfo->zLayerCount) {
webgl->ErrorInvalidOperation(
"Multiview count mismatch: shader: %u, framebuffer: %u",
uint32_t{linkInfo->zLayerCount}, uint32_t{fbZLayerCount});
return nullptr;
}
const auto writable =
hasAttachment & drawBufferEnabled & webgl->mColorWriteMaskNonzero;
if (writable.any()) {
// Do we have any undefined outputs with real attachments that
// aren't masked-out by color write mask or drawBuffers?
const auto wouldWriteUndefined = ~linkInfo->hasOutput & writable;
if (wouldWriteUndefined.any()) {
const auto first = FindFirstOne(wouldWriteUndefined);
webgl->ErrorInvalidOperation(
"Program has no frag output at location %u, the"
" destination draw buffer has an attached"
" image, and its color write mask is not all false,"
" and DRAW_BUFFER%u is not NONE.",
uint32_t(first), uint32_t(first));
return nullptr;
}
const auto outputWrites = linkInfo->hasOutput & writable;
if (fb) {
for (const auto& attach : fb->ColorDrawBuffers()) {
const auto i =
uint8_t(attach->mAttachmentPoint - LOCAL_GL_COLOR_ATTACHMENT0);
if (!outputWrites[i]) continue;
const auto& imageInfo = attach->GetImageInfo();
if (!imageInfo) continue;
const auto& dstBaseType = imageInfo->mFormat->format->baseType;
if (!fnValidateFragOutputType(i, dstBaseType)) return nullptr;
}
} else {
if (outputWrites[0]) {
if (!fnValidateFragOutputType(0, webgl::TextureBaseType::Float))
return nullptr;
}
}
}
}
// -
const auto fetchLimits = linkInfo->GetDrawFetchLimits();
if (!fetchLimits) return nullptr;
if (instanceCount > fetchLimits->maxInstances) {
webgl->ErrorInvalidOperation(
"Instance fetch requires %u, but attribs only"
" supply %u.",
instanceCount, uint32_t(fetchLimits->maxInstances));
return nullptr;
}
if (tfo) {
for (const auto& used : fetchLimits->usedBuffers) {
MOZ_ASSERT(used.buffer);
if (!webgl->ValidateBufferForNonTf(*used.buffer, LOCAL_GL_ARRAY_BUFFER,
used.id))
return nullptr;
}
}
// -
webgl->RunContextLossTimer();
return fetchLimits;
}
////////////////////////////////////////
static uint32_t UsedVertsForTFDraw(GLenum mode, uint32_t vertCount) {
uint8_t vertsPerPrim;
switch (mode) {
case LOCAL_GL_POINTS:
vertsPerPrim = 1;
break;
case LOCAL_GL_LINES:
vertsPerPrim = 2;
break;
case LOCAL_GL_TRIANGLES:
vertsPerPrim = 3;
break;
default:
MOZ_CRASH("`mode`");
}
return vertCount / vertsPerPrim * vertsPerPrim;
}
class ScopedDrawWithTransformFeedback final {
WebGLContext* const mWebGL;
WebGLTransformFeedback* const mTFO;
const bool mWithTF;
uint32_t mUsedVerts;
public:
ScopedDrawWithTransformFeedback(WebGLContext* webgl, GLenum mode,
uint32_t vertCount, uint32_t instanceCount,
bool* const out_error)
: mWebGL(webgl),
mTFO(mWebGL->mBoundTransformFeedback),
mWithTF(mTFO && mTFO->mIsActive && !mTFO->mIsPaused),
mUsedVerts(0) {
*out_error = false;
if (!mWithTF) return;
if (mode != mTFO->mActive_PrimMode) {
mWebGL->ErrorInvalidOperation(
"Drawing with transform feedback requires"
" `mode` to match BeginTransformFeedback's"
" `primitiveMode`.");
*out_error = true;
return;
}
const auto usedVertsPerInstance = UsedVertsForTFDraw(mode, vertCount);
const auto usedVerts =
CheckedInt<uint32_t>(usedVertsPerInstance) * instanceCount;
const auto remainingCapacity =
mTFO->mActive_VertCapacity - mTFO->mActive_VertPosition;
if (!usedVerts.isValid() || usedVerts.value() > remainingCapacity) {
mWebGL->ErrorInvalidOperation(
"Insufficient buffer capacity remaining for"
" transform feedback.");
*out_error = true;
return;
}
mUsedVerts = usedVerts.value();
}
void Advance() const {
if (!mWithTF) return;
mTFO->mActive_VertPosition += mUsedVerts;
for (const auto& cur : mTFO->mIndexedBindings) {
const auto& buffer = cur.mBufferBinding;
if (buffer) {
buffer->ResetLastUpdateFenceId();
}
}
}
};
static bool HasInstancedDrawing(const WebGLContext& webgl) {
return webgl.IsWebGL2() ||
webgl.IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays);
}
////////////////////////////////////////
void WebGLContext::DrawArraysInstanced(const GLenum mode, const GLint first,
const GLsizei iVertCount,
const GLsizei instanceCount) {
const FuncScope funcScope(*this, "drawArraysInstanced");
// AUTO_PROFILER_LABEL("WebGLContext::DrawArraysInstanced", GRAPHICS);
if (IsContextLost()) return;
const gl::GLContext::TlsScope inTls(gl);
// -
if (!ValidateNonNegative("first", first) ||
!ValidateNonNegative("vertCount", iVertCount) ||
!ValidateNonNegative("instanceCount", instanceCount)) {
return;
}
const auto vertCount = AssertedCast<uint32_t>(iVertCount);
if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
if (mPrimRestartTypeBytes != 0) {
mPrimRestartTypeBytes = 0;
// OSX appears to have severe perf issues with leaving this enabled.
gl->fDisable(LOCAL_GL_PRIMITIVE_RESTART);
}
}
// -
const auto fetchLimits = ValidateDraw(this, mode, instanceCount);
if (!fetchLimits) return;
// -
const auto totalVertCount_safe = CheckedInt<uint32_t>(first) + vertCount;
if (!totalVertCount_safe.isValid()) {
ErrorOutOfMemory("`first+vertCount` out of range.");
return;
}
auto totalVertCount = totalVertCount_safe.value();
if (vertCount && instanceCount && totalVertCount > fetchLimits->maxVerts) {
ErrorInvalidOperation(
"Vertex fetch requires %u, but attribs only supply %u.", totalVertCount,
uint32_t(fetchLimits->maxVerts));
return;
}
if (vertCount > mMaxVertIdsPerDraw) {
ErrorOutOfMemory(
"Context's max vertCount is %u, but %u requested. "
"[webgl.max-vert-ids-per-draw]",
mMaxVertIdsPerDraw, vertCount);
return;
}
// -
bool error = false;
// -
const ScopedResolveTexturesForDraw scopedResolve(this, &error);
if (error) return;
const ScopedDrawWithTransformFeedback scopedTF(this, mode, vertCount,
instanceCount, &error);
if (error) return;
// On MacOS (Intel?), `first` in glDrawArrays also increases where instanced
// attribs are fetched from. There are two ways to fix this:
// 1. DrawElements with a [0,1,2,...] index buffer, converting `first` to
// `byteOffset`
// 2. OR offset all non-instanced vertex attrib pointers back, and call
// DrawArrays with first:0.
// * But now gl_VertexID will be wrong! So we inject a uniform to offset it
// back correctly.
// #1 ought to be the lowest overhead for any first>0,
// but DrawElements can't be used with transform-feedback,
// so we need #2 to also work.
// For now, only implement #2.
const auto& activeAttribs = mActiveProgramLinkInfo->active.activeAttribs;
auto driverFirst = first;
if (first && mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst) {
// This is not particularly optimized, but we can if we need to.
bool hasInstancedUserAttrib = false;
bool hasVertexAttrib = false;
for (const auto& a : activeAttribs) {
if (a.location == -1) {
if (a.name == "gl_VertexID") {
hasVertexAttrib = true;
}
continue;
}
const auto& binding = mBoundVertexArray->AttribBinding(a.location);
if (binding.layout.divisor) {
hasInstancedUserAttrib = true;
} else {
hasVertexAttrib = true;
}
}
if (hasInstancedUserAttrib && hasVertexAttrib) {
driverFirst = 0;
}
}
const bool needsFix_InstancedUserAttribFetch = (driverFirst != first);
if (needsFix_InstancedUserAttribFetch) {
for (const auto& a : activeAttribs) {
if (a.location == -1) continue;
const auto& binding = mBoundVertexArray->AttribBinding(a.location);
if (binding.layout.divisor) continue;
mBoundVertexArray->DoVertexAttrib(a.location, first);
}
gl->fUniform1i(mActiveProgramLinkInfo->webgl_gl_VertexID_Offset, first);
}
const auto undoFix_InstancedUserAttribFetch = MakeScopeExit([&]() {
if (needsFix_InstancedUserAttribFetch) {
gl->fUniform1i(mActiveProgramLinkInfo->webgl_gl_VertexID_Offset, 0);
for (const auto& a : activeAttribs) {
if (a.location == -1) continue;
const auto& binding = mBoundVertexArray->AttribBinding(a.location);
if (binding.layout.divisor) continue;
mBoundVertexArray->DoVertexAttrib(a.location, 0);
}
}
});
// -
{
const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
auto fakeVertCount = uint64_t(driverFirst) + vertCount;
if (whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default) {
fakeVertCount = 0;
}
if (!(vertCount && instanceCount)) {
fakeVertCount = 0;
}
const bool needsFix_FakeVertexAttrib0 = bool(fakeVertCount);
const auto undoFix_FakeVertexAttrib0 = MakeScopeExit([&]() {
if (needsFix_FakeVertexAttrib0) {
mBoundVertexArray->DoVertexAttrib(0);
}
});
if (needsFix_FakeVertexAttrib0) {
// fmt::println(FMT_STRING("DoFakeVertexAttrib0(fakeVertCount: {},
// whatDoesAttrib0Need: {})"), fakeVertCount, (int)whatDoesAttrib0Need);
if (!DoFakeVertexAttrib0(fakeVertCount, whatDoesAttrib0Need)) return;
}
ScopedDrawCallWrapper wrapper(*this);
if (vertCount && instanceCount) {
if (HasInstancedDrawing(*this)) {
gl->fDrawArraysInstanced(mode, driverFirst, vertCount, instanceCount);
} else {
MOZ_ASSERT(instanceCount == 1);
gl->fDrawArrays(mode, driverFirst, vertCount);
}
}
}
Draw_cleanup();
scopedTF.Advance();
}
////////////////////////////////////////
WebGLBuffer* WebGLContext::DrawElements_check(const GLsizei rawIndexCount,
const GLenum type,
const WebGLintptr byteOffset,
const GLsizei instanceCount) {
if (mBoundTransformFeedback && mBoundTransformFeedback->mIsActive &&
!mBoundTransformFeedback->mIsPaused) {
ErrorInvalidOperation(
"DrawElements* functions are incompatible with"
" transform feedback.");
return nullptr;
}
if (!ValidateNonNegative("vertCount", rawIndexCount) ||
!ValidateNonNegative("byteOffset", byteOffset) ||
!ValidateNonNegative("instanceCount", instanceCount)) {
return nullptr;
}
const auto indexCount = uint32_t(rawIndexCount);
uint8_t bytesPerIndex = 0;
switch (type) {
case LOCAL_GL_UNSIGNED_BYTE:
bytesPerIndex = 1;
break;
case LOCAL_GL_UNSIGNED_SHORT:
bytesPerIndex = 2;
break;
case LOCAL_GL_UNSIGNED_INT:
if (IsWebGL2() ||
IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) {
bytesPerIndex = 4;
}
break;
}
if (!bytesPerIndex) {
ErrorInvalidEnumInfo("type", type);
return nullptr;
}
if (byteOffset % bytesPerIndex != 0) {
ErrorInvalidOperation(
"`byteOffset` must be a multiple of the size of `type`");
return nullptr;
}
////
if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
if (mPrimRestartTypeBytes != bytesPerIndex) {
mPrimRestartTypeBytes = bytesPerIndex;
const uint32_t ones = UINT32_MAX >> (32 - 8 * mPrimRestartTypeBytes);
gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART);
gl->fPrimitiveRestartIndex(ones);
}
}
////
// Index fetching
const auto& indexBuffer = mBoundVertexArray->mElementArrayBuffer;
if (!indexBuffer) {
ErrorInvalidOperation("Index buffer not bound.");
return nullptr;
}
const size_t availBytes = indexBuffer->ByteLength();
const auto availIndices =
AvailGroups(availBytes, byteOffset, bytesPerIndex, bytesPerIndex);
if (instanceCount && indexCount > availIndices) {
ErrorInvalidOperation("Index buffer too small.");
return nullptr;
}
return indexBuffer.get();
}
static void HandleDrawElementsErrors(
WebGLContext* webgl, gl::GLContext::LocalErrorScope& errorScope) {
const auto err = errorScope.GetError();
if (err == LOCAL_GL_INVALID_OPERATION) {
webgl->ErrorInvalidOperation(
"Driver rejected indexed draw call, possibly"
" due to out-of-bounds indices.");
return;
}
MOZ_ASSERT(!err);
if (err) {
webgl->ErrorImplementationBug(
"Unexpected driver error during indexed draw"
" call. Please file a bug.");
return;
}
}
void WebGLContext::DrawElementsInstanced(const GLenum mode,
const GLsizei iIndexCount,
const GLenum type,
const WebGLintptr byteOffset,
const GLsizei instanceCount) {
const FuncScope funcScope(*this, "drawElementsInstanced");
// AUTO_PROFILER_LABEL("WebGLContext::DrawElementsInstanced", GRAPHICS);
if (IsContextLost()) return;
const gl::GLContext::TlsScope inTls(gl);
const auto indexBuffer =
DrawElements_check(iIndexCount, type, byteOffset, instanceCount);
if (!indexBuffer) return;
const auto indexCount = AssertedCast<uint32_t>(iIndexCount);
// -
const auto fetchLimits = ValidateDraw(this, mode, instanceCount);
if (!fetchLimits) return;
const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
uint64_t fakeVertCount = 0;
if (whatDoesAttrib0Need != WebGLVertexAttrib0Status::Default) {
fakeVertCount = fetchLimits->maxVerts;
}
if (!indexCount || !instanceCount) {
fakeVertCount = 0;
}
if (fakeVertCount == UINT64_MAX) { // Ok well that's too many!
const auto exactMaxVertId =
indexBuffer->GetIndexedFetchMaxVert(type, byteOffset, indexCount);
MOZ_RELEASE_ASSERT(exactMaxVertId);
fakeVertCount = uint32_t{*exactMaxVertId};
fakeVertCount += 1;
}
// -
{
uint64_t indexCapacity = indexBuffer->ByteLength();
switch (type) {
case LOCAL_GL_UNSIGNED_BYTE:
break;
case LOCAL_GL_UNSIGNED_SHORT:
indexCapacity /= 2;
break;
case LOCAL_GL_UNSIGNED_INT:
indexCapacity /= 4;
break;
}
uint32_t maxVertId = 0;
const auto isFetchValid = [&]() {
if (!indexCount || !instanceCount) return true;
const auto globalMaxVertId =
indexBuffer->GetIndexedFetchMaxVert(type, 0, indexCapacity);
if (!globalMaxVertId) return true;
if (globalMaxVertId.value() < fetchLimits->maxVerts) return true;
const auto exactMaxVertId =
indexBuffer->GetIndexedFetchMaxVert(type, byteOffset, indexCount);
maxVertId = exactMaxVertId.value();
return maxVertId < fetchLimits->maxVerts;
}();
if (!isFetchValid) {
ErrorInvalidOperation(
"Indexed vertex fetch requires %u vertices, but"
" attribs only supply %u.",
maxVertId + 1, uint32_t(fetchLimits->maxVerts));
return;
}
}
if (indexCount > mMaxVertIdsPerDraw) {
ErrorOutOfMemory(
"Context's max indexCount is %u, but %u requested. "
"[webgl.max-vert-ids-per-draw]",
mMaxVertIdsPerDraw, indexCount);
return;
}
// -
const bool needsFix_FakeVertexAttrib0 = bool(fakeVertCount);
const auto undoFix_FakeVertexAttrib0 = MakeScopeExit([&]() {
if (needsFix_FakeVertexAttrib0) {
mBoundVertexArray->DoVertexAttrib(0);
}
});
if (needsFix_FakeVertexAttrib0) {
if (!DoFakeVertexAttrib0(fakeVertCount, whatDoesAttrib0Need)) return;
}
// -
bool error = false;
const ScopedResolveTexturesForDraw scopedResolve(this, &error);
if (error) return;
{
ScopedDrawCallWrapper wrapper(*this);
{
std::unique_ptr<gl::GLContext::LocalErrorScope> errorScope;
if (MOZ_UNLIKELY(gl->IsANGLE() &&
gl->mDebugFlags &
gl::GLContext::DebugFlagAbortOnError)) {
// ANGLE does range validation even when it doesn't need to.
// With MOZ_GL_ABORT_ON_ERROR, we need to catch it or hit assertions.
errorScope.reset(new gl::GLContext::LocalErrorScope(*gl));
}
if (indexCount && instanceCount) {
if (HasInstancedDrawing(*this)) {
gl->fDrawElementsInstanced(mode, indexCount, type,
reinterpret_cast<GLvoid*>(byteOffset),
instanceCount);
} else {
MOZ_ASSERT(instanceCount == 1);
gl->fDrawElements(mode, indexCount, type,
reinterpret_cast<GLvoid*>(byteOffset));
}
}
if (errorScope) {
HandleDrawElementsErrors(this, *errorScope);
}
}
}
Draw_cleanup();
}
////////////////////////////////////////
void WebGLContext::Draw_cleanup() {
if (gl->WorkAroundDriverBugs()) {
if (gl->Renderer() == gl::GLRenderer::Tegra) {
mDrawCallsSinceLastFlush++;
if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) {
gl->fFlush();
mDrawCallsSinceLastFlush = 0;
}
}
}
// Let's check for a really common error: Viewport is larger than the actual
// destination framebuffer.
uint32_t destWidth;
uint32_t destHeight;
if (mBoundDrawFramebuffer) {
const auto& info = mBoundDrawFramebuffer->GetCompletenessInfo();
destWidth = info->width;
destHeight = info->height;
} else {
destWidth = mDefaultFB->mSize.width;
destHeight = mDefaultFB->mSize.height;
}
if (mViewportWidth > int32_t(destWidth) ||
mViewportHeight > int32_t(destHeight)) {
if (!mAlreadyWarnedAboutViewportLargerThanDest) {
GenerateWarning(
"Drawing to a destination rect smaller than the viewport"
" rect. (This warning will only be given once)");
mAlreadyWarnedAboutViewportLargerThanDest = true;
}
}
}
WebGLVertexAttrib0Status WebGLContext::WhatDoesVertexAttrib0Need() const {
MOZ_ASSERT(mCurrentProgram);
MOZ_ASSERT(mActiveProgramLinkInfo);
bool legacyAttrib0 = mNeedsLegacyVertexAttrib0Handling;
if (gl->WorkAroundDriverBugs() && kIsMacOS) {
// Also programs with no attribs:
// conformance/attribs/gl-vertex-attrib-unconsumed-out-of-bounds.html
const auto& activeAttribs = mActiveProgramLinkInfo->active.activeAttribs;
bool hasNonInstancedUserAttrib = false;
for (const auto& a : activeAttribs) {
if (a.location == -1) continue;
const auto& layout = mBoundVertexArray->AttribBinding(a.location).layout;
if (layout.divisor == 0) {
hasNonInstancedUserAttrib = true;
}
}
legacyAttrib0 |= !hasNonInstancedUserAttrib;
}
if (!legacyAttrib0) return WebGLVertexAttrib0Status::Default;
MOZ_RELEASE_ASSERT(mMaybeNeedsLegacyVertexAttrib0Handling,
"Invariant need because this turns on index buffer "
"validation, needed for fake-attrib0.");
if (!mActiveProgramLinkInfo->attrib0Active) {
// Attrib0 unused, so just ensure that the legacy code has enough buffer.
return WebGLVertexAttrib0Status::EmulatedUninitializedArray;
}
const auto& isAttribArray0Enabled =
mBoundVertexArray->AttribBinding(0).layout.isArray;
return isAttribArray0Enabled
? WebGLVertexAttrib0Status::Default
: WebGLVertexAttrib0Status::EmulatedInitializedArray;
}
bool WebGLContext::DoFakeVertexAttrib0(
const uint64_t fakeVertexCount,
const WebGLVertexAttrib0Status whatDoesAttrib0Need) {
MOZ_ASSERT(fakeVertexCount);
MOZ_RELEASE_ASSERT(whatDoesAttrib0Need != WebGLVertexAttrib0Status::Default);
if (gl->WorkAroundDriverBugs() && gl->IsMesa()) {
// Padded/strided to vec4, so 4x4bytes.
const auto effectiveVertAttribBytes =
CheckedInt<int32_t>(fakeVertexCount) * 4 * 4;
if (!effectiveVertAttribBytes.isValid()) {
ErrorOutOfMemory("`offset + count` too large for Mesa.");
return false;
}
}
if (!mAlreadyWarnedAboutFakeVertexAttrib0) {
GenerateWarning(
"Drawing without vertex attrib 0 array enabled forces the browser "
"to do expensive emulation work when running on desktop OpenGL "
"platforms, for example on Mac. It is preferable to always draw "
"with vertex attrib 0 array enabled, by using bindAttribLocation "
"to bind some always-used attribute to location 0.");
mAlreadyWarnedAboutFakeVertexAttrib0 = true;
}
if (!mFakeVertexAttrib0BufferObject) {
gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject);
mFakeVertexAttrib0BufferAllocSize = 0;
mFakeVertexAttrib0BufferInitializedSize = 0;
}
////
const auto maxFakeVerts = StaticPrefs::webgl_fake_verts_max();
if (fakeVertexCount > maxFakeVerts) {
ErrorOutOfMemory(
"Draw requires faking a vertex attrib 0 array, but required vert count"
" (%" PRIu64 ") is more than webgl.fake-verts.max (%u).",
fakeVertexCount, maxFakeVerts);
return false;
}
const auto bytesPerVert = sizeof(mFakeVertexAttrib0Data);
const auto checked_dataSize =
CheckedInt<intptr_t>(fakeVertexCount) * bytesPerVert;
if (!checked_dataSize.isValid()) {
ErrorOutOfMemory(
"Integer overflow trying to construct a fake vertex attrib 0"
" array for a draw-operation with %" PRIu64
" vertices. Try"
" reducing the number of vertices.",
fakeVertexCount);
return false;
}
const auto dataSize = checked_dataSize.value();
if (mFakeVertexAttrib0BufferAllocSize < dataSize) {
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr,
LOCAL_GL_STATIC_DRAW);
const auto err = errorScope.GetError();
if (err) {
ErrorOutOfMemory(
"Failed to allocate fake vertex attrib 0 buffer: %zi bytes",
dataSize);
return false;
}
mFakeVertexAttrib0BufferAllocSize = dataSize;
mFakeVertexAttrib0BufferInitializedSize = 0;
}
////
const auto FillWithGenericVertexAttrib0Data = [&]() {
if (dataSize <= mFakeVertexAttrib0BufferInitializedSize &&
memcmp(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data,
bytesPerVert) == 0) {
return true;
}
memcpy(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data, bytesPerVert);
mFakeVertexAttrib0BufferInitializedSize = 0;
using DataPerVertT = decltype(mFakeVertexAttrib0Data);
static_assert(sizeof(DataPerVertT) == 4 * sizeof(float));
MOZ_RELEASE_ASSERT(dataSize % sizeof(DataPerVertT) == 0);
const size_t vertCount = dataSize / sizeof(DataPerVertT);
const auto uploadData = std::unique_ptr<DataPerVertT[]>{
new (std::nothrow) DataPerVertT[vertCount]};
if (!uploadData) {
ErrorOutOfMemory("Failed to allocate fake vertex attrib 0 upload data.");
return false;
}
const auto uploadMutSpan = Span{uploadData.get(), vertCount};
for (auto& vert : uploadMutSpan) {
memcpy(&vert, mFakeVertexAttrib0Data, bytesPerVert);
}
{
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
gl::GLContext::LocalErrorScope errorScope(*gl);
const auto uploadBytes = AsBytes(uploadMutSpan);
MOZ_ASSERT(uploadBytes.size() == (size_t)dataSize);
gl->fBufferSubData(LOCAL_GL_ARRAY_BUFFER, 0, uploadBytes.size(),
uploadBytes.data());
const auto err = errorScope.GetError();
if (err) {
ErrorOutOfMemory("Failed to upload fake vertex attrib 0 data.");
return false;
}
}
mFakeVertexAttrib0BufferInitializedSize = dataSize;
return true;
};
if (whatDoesAttrib0Need ==
WebGLVertexAttrib0Status::EmulatedInitializedArray) {
if (!FillWithGenericVertexAttrib0Data()) return false;
}
////
const auto& attrib0 = mBoundVertexArray->AttribBinding(0);
if (attrib0.layout.divisor) {
gl->fVertexAttribDivisor(0, 0);
}
gl->fEnableVertexAttribArray(0);
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
switch (mGenericVertexAttribTypes[0]) {
case webgl::AttribBaseType::Boolean:
case webgl::AttribBaseType::Float:
gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, false, 0, 0);
break;
case webgl::AttribBaseType::Int:
gl->fVertexAttribIPointer(0, 4, LOCAL_GL_INT, 0, 0);
break;
case webgl::AttribBaseType::Uint:
gl->fVertexAttribIPointer(0, 4, LOCAL_GL_UNSIGNED_INT, 0, 0);
break;
}
////
return true;
}
} // namespace mozilla
|