File: PGamepadEventChannel.ipdl

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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */
include protocol PBackground;
include "mozilla/dom/GamepadMessageUtils.h";
include GamepadEventTypes;

using mozilla::dom::GamepadHandle from "mozilla/dom/GamepadHandle.h";

namespace mozilla {
namespace dom {

protocol PGamepadEventChannel {
  manager PBackground;
  parent:
    async __delete__();

    [Tainted] async VibrateHaptic(GamepadHandle aHandle, uint32_t aHapticIndex,
                                  double aIntensity, double aDuration, [NoTaint=passback] uint32_t aPromiseID);
    [Tainted] async StopVibrateHaptic(GamepadHandle aHandle);
    [Tainted] async LightIndicatorColor(GamepadHandle aHandle, uint32_t aLightColorIndex,
                                        [NoTaint=allvalid] uint8_t aRed, [NoTaint=allvalid] uint8_t aGreen,
                                        [NoTaint=allvalid] uint8_t aBlue, [NoTaint=passback] uint32_t aPromiseID);
    async RequestAllGamepads()
        returns (GamepadAdded[] gamepads);

  child:
    async GamepadUpdate(GamepadChangeEvent aGamepadEvent);
    async ReplyGamepadPromise(uint32_t aPromiseID);
};

}
}