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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_SVGANIMATEDORIENT_H_
#define DOM_SVG_SVGANIMATEDORIENT_H_
#include "DOMSVGAnimatedEnumeration.h"
#include "SVGAnimatedEnumeration.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Attributes.h"
#include "mozilla/SMILAttr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/dom/SVGAngleBinding.h"
#include "mozilla/dom/SVGMarkerElementBinding.h"
#include "nsError.h"
class nsISupports;
namespace mozilla {
class SMILValue;
namespace dom {
class DOMSVGAngle;
class DOMSVGAnimatedAngle;
class SVGAnimationElement;
class SVGElement;
} // namespace dom
class SVGAnimatedOrient {
friend class AutoChangeOrientNotifier;
friend class dom::DOMSVGAngle;
friend class dom::DOMSVGAnimatedAngle;
using SVGElement = dom::SVGElement;
public:
void Init() {
mAnimVal = mBaseVal = .0f;
mAnimType = mBaseType =
dom::SVGMarkerElement_Binding::SVG_MARKER_ORIENT_ANGLE;
mAnimValUnit = mBaseValUnit =
dom::SVGAngle_Binding::SVG_ANGLETYPE_UNSPECIFIED;
mIsAnimated = false;
}
nsresult SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement,
bool aDoSetAttr);
void GetBaseValueString(nsAString& aValue) const;
void GetBaseAngleValueString(nsAString& aValue) const;
void GetAnimAngleValueString(nsAString& aValue) const;
float GetBaseValue() const {
return mBaseVal * GetDegreesPerUnit(mBaseValUnit);
}
float GetAnimValue() const {
return mAnimVal * GetDegreesPerUnit(mAnimValUnit);
}
SVGEnumValue GetAnimType() const { return mAnimType; }
void SetBaseValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement,
bool aDoSetAttr);
void SetBaseType(SVGEnumValue aValue, SVGElement* aSVGElement,
ErrorResult& aRv);
void SetAnimValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement);
void SetAnimType(SVGEnumValue aValue, SVGElement* aSVGElement);
uint8_t GetBaseValueUnit() const { return mBaseValUnit; }
uint8_t GetAnimValueUnit() const { return mAnimValUnit; }
float GetBaseValInSpecifiedUnits() const { return mBaseVal; }
float GetAnimValInSpecifiedUnits() const { return mAnimVal; }
static nsresult ToDOMSVGAngle(nsISupports** aResult);
already_AddRefed<dom::DOMSVGAnimatedAngle> ToDOMAnimatedAngle(
SVGElement* aSVGElement);
already_AddRefed<dom::DOMSVGAnimatedEnumeration> ToDOMAnimatedEnum(
SVGElement* aSVGElement);
UniquePtr<SMILAttr> ToSMILAttr(SVGElement* aSVGElement);
static bool IsValidUnitType(uint16_t aUnitType);
static bool GetValueFromString(const nsAString& aString, float& aValue,
uint16_t* aUnitType);
static float GetDegreesPerUnit(uint8_t aUnit);
private:
float mAnimVal;
float mBaseVal;
uint8_t mAnimType;
uint8_t mBaseType;
uint8_t mAnimValUnit;
uint8_t mBaseValUnit;
bool mIsAnimated;
void SetBaseValueInSpecifiedUnits(float aValue, SVGElement* aSVGElement);
void NewValueSpecifiedUnits(uint16_t aUnitType, float aValueInSpecifiedUnits,
SVGElement* aSVGElement);
void ConvertToSpecifiedUnits(uint16_t aUnitType, SVGElement* aSVGElement);
already_AddRefed<dom::DOMSVGAngle> ToDOMBaseVal(SVGElement* aSVGElement);
already_AddRefed<dom::DOMSVGAngle> ToDOMAnimVal(SVGElement* aSVGElement);
public:
// DOM wrapper class for the (DOM)SVGAnimatedEnumeration interface where the
// wrapped class is SVGAnimatedOrient.
struct DOMAnimatedEnum final : public dom::DOMSVGAnimatedEnumeration {
DOMAnimatedEnum(SVGAnimatedOrient* aVal, SVGElement* aSVGElement)
: DOMSVGAnimatedEnumeration(aSVGElement), mVal(aVal) {}
~DOMAnimatedEnum();
SVGAnimatedOrient* mVal; // kept alive because it belongs to content
using dom::DOMSVGAnimatedEnumeration::SetBaseVal;
uint16_t BaseVal() override { return mVal->mBaseType; }
void SetBaseVal(uint16_t aBaseVal, ErrorResult& aRv) override {
mVal->SetBaseType(aBaseVal, mSVGElement, aRv);
}
uint16_t AnimVal() override {
// Script may have modified animation parameters or timeline -- DOM
// getters need to flush any resample requests to reflect these
// modifications.
mSVGElement->FlushAnimations();
return mVal->mAnimType;
}
};
struct SMILOrient final : public SMILAttr {
public:
SMILOrient(SVGAnimatedOrient* aOrient, SVGElement* aSVGElement)
: mOrient(aOrient), mSVGElement(aSVGElement) {}
// These will stay alive because a SMILAttr only lives as long
// as the Compositing step, and DOM elements don't get a chance to
// die during that.
SVGAnimatedOrient* mOrient;
SVGElement* mSVGElement;
// SMILAttr methods
nsresult ValueFromString(const nsAString& aStr,
const dom::SVGAnimationElement* aSrcElement,
SMILValue& aValue,
bool& aPreventCachingOfSandwich) const override;
SMILValue GetBaseValue() const override;
void ClearAnimValue() override;
nsresult SetAnimValue(const SMILValue& aValue) override;
};
};
} // namespace mozilla
#endif // DOM_SVG_SVGANIMATEDORIENT_H_
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