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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGAnimatedTransformList.h"
#include <utility>
#include "DOMSVGAnimatedTransformList.h"
#include "SVGTransform.h"
#include "SVGTransformListSMILType.h"
#include "mozilla/SMILValue.h"
#include "mozilla/SVGContentUtils.h"
#include "mozilla/dom/MutationEventBinding.h"
#include "mozilla/dom/SVGAnimationElement.h"
#include "nsCharSeparatedTokenizer.h"
#include "nsContentUtils.h"
using namespace mozilla::dom;
using namespace mozilla::dom::SVGTransform_Binding;
namespace mozilla {
nsresult SVGAnimatedTransformList::SetBaseValueString(const nsAString& aValue,
SVGElement* aSVGElement) {
SVGTransformList newBaseValue;
nsresult rv = newBaseValue.SetValueFromString(aValue);
if (NS_FAILED(rv)) {
return rv;
}
return SetBaseValue(newBaseValue, aSVGElement);
}
nsresult SVGAnimatedTransformList::SetBaseValue(const SVGTransformList& aValue,
SVGElement* aSVGElement) {
DOMSVGAnimatedTransformList* domWrapper =
DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
if (domWrapper) {
// We must send this notification *before* changing mBaseVal! If the length
// of our baseVal is being reduced, our baseVal's DOM wrapper list may have
// to remove DOM items from itself, and any removed DOM items need to copy
// their internal counterpart values *before* we change them.
//
domWrapper->InternalBaseValListWillChangeLengthTo(aValue.Length());
}
// (This bool will be copied to our member-var, if attr-change succeeds.)
bool hadTransform = HasTransform();
// We don't need to call DidChange* here - we're only called by
// SVGElement::ParseAttribute under Element::SetAttr,
// which takes care of notifying.
nsresult rv = mBaseVal.CopyFrom(aValue);
if (NS_FAILED(rv) && domWrapper) {
// Attempting to increase mBaseVal's length failed - reduce domWrapper
// back to the same length:
domWrapper->InternalBaseValListWillChangeLengthTo(mBaseVal.Length());
} else {
mIsBaseSet = true;
// We only need to treat this as a creation or removal of a transform if the
// frame already exists and it didn't have an existing one.
mCreatedOrRemovedOnLastChange =
aSVGElement->GetPrimaryFrame() && !hadTransform;
}
return rv;
}
void SVGAnimatedTransformList::ClearBaseValue() {
mCreatedOrRemovedOnLastChange = !HasTransform();
DOMSVGAnimatedTransformList* domWrapper =
DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
if (domWrapper) {
// We must send this notification *before* changing mBaseVal! (See above.)
domWrapper->InternalBaseValListWillChangeLengthTo(0);
}
mBaseVal.Clear();
mIsBaseSet = false;
// Caller notifies
}
nsresult SVGAnimatedTransformList::SetAnimValue(const SVGTransformList& aValue,
SVGElement* aElement) {
bool prevSet = HasTransform() || aElement->GetAnimateMotionTransform();
DOMSVGAnimatedTransformList* domWrapper =
DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
if (domWrapper) {
// A new animation may totally change the number of items in the animVal
// list, replacing what was essentially a mirror of the baseVal list, or
// else replacing and overriding an existing animation. When this happens
// we must try and keep our animVal's DOM wrapper in sync (see the comment
// in DOMSVGAnimatedTransformList::InternalBaseValListWillChangeLengthTo).
//
// It's not possible for us to reliably distinguish between calls to this
// method that are setting a new sample for an existing animation, and
// calls that are setting the first sample of an animation that will
// override an existing animation. Happily it's cheap to just blindly
// notify our animVal's DOM wrapper of its internal counterpart's new value
// each time this method is called, so that's what we do.
//
// Note that we must send this notification *before* setting or changing
// mAnimVal! (See the comment in SetBaseValueString above.)
//
domWrapper->InternalAnimValListWillChangeLengthTo(aValue.Length());
}
if (!mAnimVal) {
mAnimVal = MakeUnique<SVGTransformList>();
}
nsresult rv = mAnimVal->CopyFrom(aValue);
if (NS_FAILED(rv)) {
// OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
// that mAnimVal and its DOM wrapper (if any) will have the same length!
ClearAnimValue(aElement);
return rv;
}
int32_t modType;
if (prevSet) {
modType = MutationEvent_Binding::MODIFICATION;
} else {
modType = MutationEvent_Binding::ADDITION;
}
mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::ADDITION;
aElement->DidAnimateTransformList(modType);
return NS_OK;
}
void SVGAnimatedTransformList::ClearAnimValue(SVGElement* aElement) {
DOMSVGAnimatedTransformList* domWrapper =
DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
if (domWrapper) {
// When all animation ends, animVal simply mirrors baseVal, which may have
// a different number of items to the last active animated value. We must
// keep the length of our animVal's DOM wrapper list in sync, and again we
// must do that before touching mAnimVal. See comments above.
//
domWrapper->InternalAnimValListWillChangeLengthTo(mBaseVal.Length());
}
mAnimVal = nullptr;
int32_t modType;
if (HasTransform() || aElement->GetAnimateMotionTransform()) {
modType = MutationEvent_Binding::MODIFICATION;
} else {
modType = MutationEvent_Binding::REMOVAL;
}
mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::REMOVAL;
aElement->DidAnimateTransformList(modType);
}
bool SVGAnimatedTransformList::IsExplicitlySet() const {
// Like other methods of this name, we need to know when a transform value has
// been explicitly set.
//
// There are three ways an animated list can become set:
// 1) Markup -- we set mIsBaseSet to true on any successful call to
// SetBaseValueString and clear it on ClearBaseValue (as called by
// SVGElement::UnsetAttr or a failed SVGElement::ParseAttribute)
// 2) DOM call -- simply fetching the baseVal doesn't mean the transform value
// has been set. It is set if that baseVal has one or more transforms in
// the list.
// 3) Animation -- which will cause the mAnimVal member to be allocated
return mIsBaseSet || !mBaseVal.IsEmpty() || mAnimVal;
}
UniquePtr<SMILAttr> SVGAnimatedTransformList::ToSMILAttr(
SVGElement* aSVGElement) {
return MakeUnique<SMILAnimatedTransformList>(this, aSVGElement);
}
nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::ValueFromString(
const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement,
SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
NS_ENSURE_TRUE(aSrcElement, NS_ERROR_FAILURE);
MOZ_ASSERT(aValue.IsNull(),
"aValue should have been cleared before calling ValueFromString");
const nsAttrValue* typeAttr = aSrcElement->GetParsedAttr(nsGkAtoms::type);
const nsAtom* transformType = nsGkAtoms::translate; // default val
if (typeAttr) {
if (typeAttr->Type() != nsAttrValue::eAtom) {
// Recognized values of |type| are parsed as an atom -- so if we have
// something other than an atom, then we know already our |type| is
// invalid.
return NS_ERROR_FAILURE;
}
transformType = typeAttr->GetAtomValue();
}
ParseValue(aStr, transformType, aValue);
return aValue.IsNull() ? NS_ERROR_FAILURE : NS_OK;
}
void SVGAnimatedTransformList::SMILAnimatedTransformList::ParseValue(
const nsAString& aSpec, const nsAtom* aTransformType, SMILValue& aResult) {
MOZ_ASSERT(aResult.IsNull(), "Unexpected type for SMIL value");
static_assert(SVGTransformSMILData::NUM_SIMPLE_PARAMS == 3,
"SVGSMILTransform constructor should be expecting array "
"with 3 params");
float params[3] = {0.f};
int32_t numParsed = ParseParameterList(aSpec, params, 3);
uint16_t transformType;
if (aTransformType == nsGkAtoms::translate) {
// tx [ty=0]
if (numParsed != 1 && numParsed != 2) return;
transformType = SVG_TRANSFORM_TRANSLATE;
} else if (aTransformType == nsGkAtoms::scale) {
// sx [sy=sx]
if (numParsed != 1 && numParsed != 2) return;
if (numParsed == 1) {
params[1] = params[0];
}
transformType = SVG_TRANSFORM_SCALE;
} else if (aTransformType == nsGkAtoms::rotate) {
// r [cx=0 cy=0]
if (numParsed != 1 && numParsed != 3) return;
transformType = SVG_TRANSFORM_ROTATE;
} else if (aTransformType == nsGkAtoms::skewX) {
// x-angle
if (numParsed != 1) return;
transformType = SVG_TRANSFORM_SKEWX;
} else if (aTransformType == nsGkAtoms::skewY) {
// y-angle
if (numParsed != 1) return;
transformType = SVG_TRANSFORM_SKEWY;
} else {
return;
}
SMILValue val(SVGTransformListSMILType::Singleton());
SVGTransformSMILData transform(transformType, params);
if (NS_FAILED(SVGTransformListSMILType::AppendTransform(transform, val))) {
return; // OOM
}
// Success! Populate our outparam with parsed value.
aResult = std::move(val);
}
int32_t SVGAnimatedTransformList::SMILAnimatedTransformList::ParseParameterList(
const nsAString& aSpec, float* aVars, int32_t aNVars) {
int numArgsFound = 0;
for (const auto& token :
nsCharSeparatedTokenizerTemplate<nsContentUtils::IsHTMLWhitespace,
nsTokenizerFlags::SeparatorOptional>(
aSpec, ',')
.ToRange()) {
float f;
if (!SVGContentUtils::ParseNumber(token, f)) {
return -1;
}
if (numArgsFound < aNVars) {
aVars[numArgsFound] = f;
}
numArgsFound++;
}
return numArgsFound;
}
SMILValue SVGAnimatedTransformList::SMILAnimatedTransformList::GetBaseValue()
const {
// To benefit from Return Value Optimization and avoid copy constructor calls
// due to our use of return-by-value, we must return the exact same object
// from ALL return points. This function must only return THIS variable:
SMILValue val(SVGTransformListSMILType::Singleton());
if (!SVGTransformListSMILType::AppendTransforms(mVal->mBaseVal, val)) {
val = SMILValue();
}
return val;
}
nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::SetAnimValue(
const SMILValue& aNewAnimValue) {
MOZ_ASSERT(aNewAnimValue.mType == SVGTransformListSMILType::Singleton(),
"Unexpected type to assign animated value");
SVGTransformList animVal;
if (!SVGTransformListSMILType::GetTransforms(aNewAnimValue, animVal.mItems)) {
return NS_ERROR_FAILURE;
}
return mVal->SetAnimValue(animVal, mElement);
}
void SVGAnimatedTransformList::SMILAnimatedTransformList::ClearAnimValue() {
if (mVal->mAnimVal) {
mVal->ClearAnimValue(mElement);
}
}
} // namespace mozilla
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