File: RenderBundle.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "RenderBundle.h"

#include "Device.h"
#include "ipc/WebGPUChild.h"
#include "mozilla/dom/WebGPUBinding.h"

namespace mozilla::webgpu {

GPU_IMPL_CYCLE_COLLECTION(RenderBundle, mParent)
GPU_IMPL_JS_WRAP(RenderBundle)

RenderBundle::RenderBundle(Device* const aParent, RawId aId,
                           CanvasContextArray&& aCanvasContexts)
    : ChildOf(aParent),
      mId(aId),
      mUsedCanvasContexts(std::move(aCanvasContexts)) {
  // TODO: we may be running into this if we finish an encoder twice.
  MOZ_RELEASE_ASSERT(aId);
}

RenderBundle::~RenderBundle() { Cleanup(); }

void RenderBundle::Cleanup() {
  if (!mValid) {
    return;
  }
  mValid = false;

  auto bridge = mParent->GetBridge();
  if (!bridge) {
    return;
  }

  ffi::wgpu_client_drop_render_bundle(bridge->GetClient(), mId);
}

}  // namespace mozilla::webgpu