File: draw-storage.html

package info (click to toggle)
firefox 143.0.3-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,617,328 kB
  • sloc: cpp: 7,478,492; javascript: 6,417,157; ansic: 3,720,058; python: 1,396,372; xml: 627,523; asm: 438,677; java: 186,156; sh: 63,477; makefile: 19,171; objc: 13,059; perl: 12,983; yacc: 4,583; cs: 3,846; pascal: 3,405; lex: 1,720; ruby: 1,003; exp: 762; php: 436; lisp: 258; awk: 247; sql: 66; sed: 53; csh: 10
file content (158 lines) | stat: -rw-r--r-- 5,254 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
<!doctype html>

<!-- Render a triangle to a storage texture. The triangle should be displayed.
     Regression test for https://bugzilla.mozilla.org/show_bug.cgi?id=1972921. -->

<html class="reftest-wait">
  <head>
    <meta charset="utf-8" />
  </head>
  <body>
    <canvas id="canvas" width=512 height=512></canvas>
  </body>
  <script>
    (async function() {
      try {
        var triangleVertWGSL = `@vertex
        fn main(
          @builtin(vertex_index) VertexIndex : u32
        ) -> @builtin(position) vec4f {
          var pos = array<vec2f, 3>(
            vec2(0.0, 3.0),
            vec2(-2.0, -1.0),
            vec2(2.0, -1.0)
          );

          return vec4f(pos[VertexIndex], 0.0, 1.0);
        }
        `;

        var redFragWGSL = `
        @group(0) @binding(0) var output: texture_storage_2d<{PRESENTATION_FORMAT}, write>;

        @fragment
        fn main(@builtin(position) pos: vec4f) -> @location(0) vec4f {
          let x = i32(pos.x);
          let y = i32(pos.y);
          if (y >= 128 && y < 384 && 2 * x >= 640 - y && 2 * x < 384 + y) {
            textureStore(output, vec2(x, y), vec4f(1, 0, 0, 1));
          } else {
            textureStore(output, vec2(x, y), vec4f(0, 0, 0, 1));
          }
          return vec4(0.0, 0.0, 0.0, 0.0);
        }`;

        const canvas = document.querySelector('canvas');
        const adapter = await navigator.gpu?.requestAdapter({ });

        const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
        if (presentationFormat != 'rgba8unorm' && presentationFormat != 'bgra8unorm') {
          throw new Error('Unsupported presentation format: ' + presentationFormat);
        }
        const deviceDescriptor = {};
        if (presentationFormat == 'bgra8unorm') {
          if (!adapter.features.has('bgra8unorm-storage')) {
            console.warn('Using rgba8unorm because bgra8unorm-storage feature is not available');
            presentationFormat = 'rgba8unorm';
          } else {
            deviceDescriptor.requiredFeatures = ['bgra8unorm-storage'];
          }
        }

        const device = await adapter?.requestDevice(deviceDescriptor);
        const context = canvas.getContext('webgpu');
        const devicePixelRatio = window.devicePixelRatio;
        canvas.width = canvas.clientWidth * devicePixelRatio;
        canvas.height = canvas.clientHeight * devicePixelRatio;
        context.configure({
          device,
          format: presentationFormat,
          usage: GPUTextureUsage.STORAGE_BINDING,
        });
        const canvasView = context.getCurrentTexture().createView();

        const dummyTexture = device.createTexture({
          size: { width: 512, height: 512, depth: 1 },
          format: presentationFormat,
          usage: GPUTextureUsage.RENDER_ATTACHMENT,
        });
        const dummyView = dummyTexture.createView();

        const bindGroupLayout = device.createBindGroupLayout({
          entries: [
            {
              binding: 0,
              visibility: GPUShaderStage.FRAGMENT,
              storageTexture: {
                access: 'write-only',
                format: presentationFormat,
                viewDimension: '2d',
              },
            },
          ],
        });
        const bindGroup = device.createBindGroup({
          layout: bindGroupLayout,
          entries: [
            {
              binding: 0,
              resource: canvasView,
            },
          ],
        });

        const pipelineLayout = device.createPipelineLayout({
          bindGroupLayouts: [bindGroupLayout],
        });
        const pipeline = device.createRenderPipeline({
          layout: pipelineLayout,
          vertex: {
            module: device.createShaderModule({
              code: triangleVertWGSL,
            }),
          },
          fragment: {
            module: device.createShaderModule({
              code: redFragWGSL.replace('{PRESENTATION_FORMAT}', presentationFormat),
            }),
            targets: [
              {
                format: presentationFormat,
              },
            ],
          },
          primitive: {
            topology: 'triangle-list',
          },
        });

        const renderPassDescriptor = {
          colorAttachments: [
            {
              view: dummyView,
              clearValue: [0, 0, 0, 1],
              loadOp: 'clear',
              storeOp: 'store',
            },
          ],
        };
        const commandEncoder = device.createCommandEncoder();
        const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
        passEncoder.setBindGroup(0, bindGroup);
        passEncoder.setPipeline(pipeline);
        passEncoder.draw(3);
        passEncoder.end();
        device.queue.submit([commandEncoder.finish()]);
        await device.queue.onSubmittedWorkDone();
        requestAnimationFrame(() => {
          requestAnimationFrame(() => document.documentElement.className = '');
        });
      } catch (error) {
        console.error(error);
        document.getElementById('canvas').style.display = 'none';
        document.body.append(error.toString());
        document.documentElement.className = '';
      }
    })();
  </script>
</html>