File: containertiming-observe-after-paint-with-buffering.html

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<!DOCTYPE HTML>
<meta charset=utf-8>
<title>Container Timing: starting observation after image paint, with buffering, reports paint.</title>
<body>
<style>
body {
  margin: 0;
}
</style>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/container-timing/resources/container-timing-helpers.js"></script>
<script src="/element-timing/resources/element-timing-helpers.js"></script>
<script>
  let beforeRender;
  async_test(function (t) {
    assert_implements(window.PerformanceContainerTiming, "PerformanceContainerTiming is not implemented");
    t.step_timeout(() => {
      const observer = new PerformanceObserver(
        t.step_func_done(function(entryList) {
          assert_equals(entryList.getEntries().length, 1);
          const entry = entryList.getEntries()[0];
          checkContainerEntry(entry, 'image_ct', 'my_id', beforeRender);
          checkRect(entry, [0, 100, 0, 100])
          checkContainerSize(entry, 10000);
        })
      );
      observer.observe({type: 'container', buffered: true });
    }, 2000);
    // Add the image during onload to be sure that the observer is registered
    // in time.
    window.onload = () => {
      // Add image of width equal to 100 and height equal to 100.
      const img = document.createElement('img');
      img.src = '/container-timing/resources/square100.png';
      img.setAttribute('containertiming', 'image_ct');
      img.setAttribute('id', 'my_id');
      document.body.appendChild(img);
      beforeRender = performance.now();
    };
  }, 'Paint is reported when observation starts after image paint if buffering is enabled.');
</script>

</body>