File: resize-lock-input.https.html

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<!DOCTYPE html>
  <title>Test FencedFrames Resize Lock</title>
  <script src="/resources/testharness.js"></script>
  <script src="/resources/testharnessreport.js"></script>
  <script src="/resources/testdriver.js"></script>
  <script src="/resources/testdriver-actions.js"></script>
  <script src="/resources/testdriver-vendor.js"></script>
  <script src="resources/utils.js"></script>
  <script src="/common/dispatcher/dispatcher.js"></script>
  <script src="/common/utils.js"></script>

  <body>

    <script>
      promise_test(async t => {
        const fencedframe = attachFencedFrameContext();

        // Set up the inner frame to receive mouse events.
        await fencedframe.execute(() => {
          window.testing_touchpoint = 'pending'
          window.addEventListener('mousedown', async (event) => {
            window.testing_touchpoint = event.clientX + "," + event.clientY;
          });
        });

        let getCoordinates = async () => {
          return fencedframe.execute(() => {
            let point = window.testing_touchpoint;
            window.testing_touchpoint = 'pending';
            return point;
          });
        }

        // Send an event to the origin of the frame.
        for (let i = 0; i < 3; i++) {
          await new test_driver.Actions()
                  .setContext(window)
                  .addPointer("finger1", "touch")
                  .pointerMove(10, 10, {origin: "viewport", sourceName: "finger1"})
                  .pointerDown({sourceName: "finger1"})
                  .pointerUp({sourceName: "finger1"})
                  .send();
        }

        let result = await getCoordinates();
        assert_equals(result, "0,0", "fenced frame event before resize 1");

        // The frame should be frozen at 300x150. Resize to create a 2x scale
        // and a horizontal offset of 50px.
        frame.width = "700";
        frame.height = "300";

        // Let the inner frame animate in order for the resize to take effect.
        await fencedframe.execute(async () => {
          await new Promise(resolve => requestAnimationFrame(resolve));
        });

        // The hit-test data is replicated in the browser and updated
        // asynchronously. Wait to ensure the update has finished.
        t.step_timeout(async () => {
            // Now send an event to the same location. The event should be
            // routed to the main frame.
            let promise = new Promise((resolve, reject) => {
                window.addEventListener('mousedown', (event) => {
                let point = event.clientX + "," + event.clientY;
                assert_equals(result, "10,10", "main frame event after resize");
              });
            });
            for (let i = 0; i < 3; i++) {
              await new test_driver.Actions()
                      .setContext(window)
                      .addPointer("finger1", "touch")
                      .pointerMove(10, 10, {origin: "viewport", sourceName: "finger1"})
                      .pointerDown({sourceName: "finger1"})
                      .pointerUp({sourceName: "finger1"})
                      .send();
            }
            await promise;

            // Send an event to where the origin of the scaled frame should
            // render.
            for (let i = 0; i < 3; i++) {
              await new test_driver.Actions()
                      .setContext(window)
                      .addPointer("finger1", "touch")
                      .pointerMove(60, 10, {origin: "viewport", sourceName: "finger1"})
                      .pointerDown({sourceName: "finger1"})
                      .pointerUp({sourceName: "finger1"})
                      .send();
            }
            result = await getCoordinates();
            assert_equals(result, "0,0", "fenced frame event after resize 1");

            // Send an event where the bottom left of the scaled frame should
            // render.
            for (let i = 0; i < 3; i++) {
              await new test_driver.Actions()
                      .setContext(window)
                      .addPointer("finger1", "touch")
                      .pointerMove(660, 310, {origin: "viewport", sourceName: "finger1"})
                      .pointerDown({sourceName: "finger1"})
                      .pointerUp({sourceName: "finger1"})
                      .send();
            }
            result = await getCoordinates();
            assert_equals(result, "300,150", "fenced frame event after resize 2");
        }, 1000);
      }, "Test Resize Lock");
    </script>

  </body>
</html>