File: animation-trigger-disarmed-by-apis.tentative.html

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<!DOCTYPE html>
<html>
  <head>
    <link rel="help" src="https://drafts.csswg.org/css-animations-2/#animation-trigger">
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <script src="/web-animations/testcommon.js"></script>
    <script src="/dom/events/scrolling/scroll_support.js"></script>
    <script src="support/support.js"></script>
  </head>
  <body>
    <style>
      @keyframes myAnim {
        from { transform: scaleX(1); left: 0px }
        to { transform: scaleX(5); left: 10px }
      }
      .subject, .target {
        height: 50px;
        width: 50px;
        background-color: red;
      }
      .scroller {
        overflow-y: scroll;
        height: 500px;
        width: 500px;
        border: solid 1px;
        position: relative;
      }
      #space {
        width: 50px;
        height: 600px;
      }
    </style>
    <div id="wrapper">
      <div id="scroller" class="scroller">
        <div id="space"></div>
        <div id="subject" class="subject"></div>
        <div id="space"></div>
      </div>
      <div id="target" class="target"></div>
    </div>
    <script>
      // The trigger and exit ranges are the same for this test.
      const TRIGGER_START_PX = 150;
      const TRIGGER_END_PX = 200;

      const scroller = document.getElementById("scroller");
      const target = document.getElementById("target");

      const COVER_START_OFFSET = 100;
      const rangeBoundaries = getRangeBoundariesForTest(
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    scroller);

      const ANIMATION_DURATION_MS = 1;

      function watchAnimationStatus(animation, targetCurrentTime,
          targetPlayState, resolve, repeat=2) {
        if (repeat <= 0) {
          resolve();
          return;
        }
        if (targetCurrentTime === null) {
          assert_equals(animation.currentTime, targetCurrentTime,
            "currentTime has not changed.");
        } else {
          assert_times_equal(animation.currentTime, targetCurrentTime, 1,
            "currentTime has not changed.");
        }
        assert_equals(animation.playState, targetPlayState,
          "playState has not changed.");
        requestAnimationFrame(() => {
          watchAnimationStatus(animation, targetCurrentTime, targetPlayState,
            resolve, repeat - 1);
        });
      }

      const view_timeline = new ViewTimeline({ subject: subject });
      function setupAnimation() {
        const animation = new Animation(
          new KeyframeEffect(
            target,
            [
              { transform: "scaleX(1)", backgroundColor: "pink", left: "0px" },
              { transform: "scaleX(5)", backgroundColor: "pink", left: "10px" }
            ],
            { duration: ANIMATION_DURATION_MS, fill: "both" }
          ));
        return animation;
      }
      function setupAnimationTrigger(use_default_trigger=false) {
        const trigger = new AnimationTrigger({
              behavior: "alternate",
              timeline: view_timeline,
              rangeStart: `${TRIGGER_START_PX}px`,
              rangeEnd: `${TRIGGER_END_PX}px`
            });
        return trigger;
      }

      promise_test(async(test) => {
        const animation = setupAnimation();
        const trigger = setupAnimationTrigger();

        assert_equals(animation.currentTime, null,
            "animation is idle; null currentTime.");
        assert_equals(animation.playState, "idle", "animation is idle.");
        // Attaching the trigger should simply keep the animaiton paused at
        // zero currentTime.
        trigger.addAnimation(animation);
        await waitForNextFrame();
        assert_times_equal(animation.currentTime, 0,
            "animation is paused at currentTime zero.");
        assert_equals(animation.playState, "paused", "animation is paused.");

        // First, verify that the trigger is indeed active.
        await rangeBoundaries.enterTriggerRange();
        await animation.finished;

        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          "animation finished (currentTime)");
        assert_equals(animation.playState, "finished",
          "animation finished (playState)");

        animation.cancel();

        // Ensure exiting does nothing.
        status_promise = new Promise(resolve => {
          watchAnimationStatus(animation, null, "idle", resolve);
        });
        await rangeBoundaries.exitExitRangeAbove();
        await status_promise;

        // Ensure re-entering does nothing.
        status_promise = new Promise(resolve => {
          watchAnimationStatus(animation, null, "idle", resolve);
        });
        await rangeBoundaries.enterTriggerRange();
        await status_promise;

      }, "cancel disables animation trigger");
    </script>
  </body>
</html>