File: animation-trigger-multiple-triggers.tentative.html

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<!DOCTYPE html>
<html>
  <head>
    <link rel="help" src="https://drafts.csswg.org/css-animations-2/#animation-trigger">
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <script src="/web-animations/testcommon.js"></script>
    <script src="/dom/events/scrolling/scroll_support.js"></script>
    <script src="support/support.js"></script>
  </head>
  <body>
    <style>
      .subject, .target {
        height: 50px;
        width: 50px;
        background-color: red;
      }
      .scroller {
        overflow-y: scroll;
        height: 500px;
        width: 500px;
        border: solid 1px;
        position: relative;
      }
      #space {
        width: 50px;
        height: 600px;
      }
    </style>
    <div id="wrapper">
      <div id="scroller" class="scroller">
        <div id="space"></div>
        <div id="subject1" class="subject"></div>
        <div id="space"></div>
        <div id="subject2" class="subject"></div>
        <div id="space"></div>
      </div>
      <div id="target" class="target"></div>
    </div>
    <script>
      // The trigger and exit ranges are the same for this test.
      const TRIGGER_START_PX = 150;
      const TRIGGER_END_PX = 200;
      const scroller = document.getElementById("scroller");
      const subject1 = document.getElementById("subject1");
      const subject2 = document.getElementById("subject2");
      const target = document.getElementById("target");

      function getRangeBoundariesForSubject(subject, scroller) {
        const cover_start_offset = subject.offsetTop - scroller.clientHeight;
        return getRangeBoundariesForTest(
                                    cover_start_offset + TRIGGER_START_PX,
                                    cover_start_offset + TRIGGER_END_PX,
                                    cover_start_offset + TRIGGER_START_PX,
                                    cover_start_offset + TRIGGER_END_PX,
                                    scroller);
      }
      const rangeBoundaries1 = getRangeBoundariesForSubject(subject1,
          scroller);
      const rangeBoundaries2 = getRangeBoundariesForSubject(subject2,
          scroller);

      const ANIMATION_DURATION_MS = 1;
      const view_timeline1 = new ViewTimeline({ subject: subject1 });
      const view_timeline2 = new ViewTimeline({ subject: subject2 });
      function setupAnimation() {
        const animation = new Animation(
          new KeyframeEffect(
            target,
            [
              { transform: "scaleX(1)", backgroundColor: "pink" },
              { transform: "scaleX(5)", backgroundColor: "pink" }
            ],
            { duration: ANIMATION_DURATION_MS, fill: "both" }
          ));
        return animation;
      }
      function setupAnimationTrigger(view_timeline) {
        const trigger = new AnimationTrigger({
              behavior: "repeat",
              timeline: view_timeline,
              rangeStart: `${TRIGGER_START_PX}px`,
              rangeEnd: `${TRIGGER_END_PX}px`
            });
        return trigger;
      }

      promise_test(async (test) => {
        const animation = setupAnimation();
        const trigger1 = setupAnimationTrigger(view_timeline1);
        const trigger2 = setupAnimationTrigger(view_timeline2);

        // Test preconditions.
        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");
        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        trigger1.addAnimation(animation);
        trigger2.addAnimation(animation);

        // Test preconditions.
        assert_equals(animation.playState, "paused", "animation is idle");
        assert_equals(animation.currentTime, 0, "currentTime is null");

        await rangeBoundaries1.enterTriggerRange();
        await animation.finished;
        assert_equals(animation.playState, "finished",
          "animation is played by trigger1");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);

        await rangeBoundaries1.exitExitRangeBelow();
        await waitForNextFrame();
        assert_equals(animation.playState, "paused",
          "animation should be reset by trigger1");
        assert_times_equal(animation.currentTime, 0, "currentTime is 0");

        // animation should be played by trigger2.
        rangeBoundaries2.enterTriggerRange();
        await animation.finished;
        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);

        // animation should be reversed by trigger2.
        rangeBoundaries2.exitExitRangeBelow();
        await waitForNextFrame();
        assert_equals(animation.playState, "paused",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, 0, `currentTime is 0`);
      }, "Triggers on same animation; no conflict.");

      promise_test(async (test) => {
        await waitForScrollReset(test, scroller);
        const animation = setupAnimation();
        const trigger1 = setupAnimationTrigger(view_timeline1);
        const trigger2 = setupAnimationTrigger(view_timeline2);

        // Test preconditions.
        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");
        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        trigger1.addAnimation(animation);
        trigger2.addAnimation(animation);

        // Test preconditions.
        assert_equals(animation.playState, "paused", "animation is paused");
        assert_equals(animation.currentTime, 0, "currentTime is null");

        await rangeBoundaries1.enterTriggerRange();
        await animation.finished;
        assert_equals(animation.playState, "finished",
          "animation is played by trigger1");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);

        // Entering trigger2's trigger range exits trigger1's exit range.
        // So trigger1 wants to do a reset and trigger2 wants to play the
        // animation. As trigger2 was the most recently created, it wins and the
        // animation is played.
        rangeBoundaries2.enterTriggerRange();
        await animation.finished;
        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);
      }, "Triggers on same animation; conflict.");
    </script>
  </body>
</html>