1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _MOZILLA_GFX_DRAWTARGETWEBGL_H
#define _MOZILLA_GFX_DRAWTARGETWEBGL_H
#include <memory>
#include <vector>
#include "GLTypes.h"
#include "mozilla/Array.h"
#include "mozilla/LinkedList.h"
#include "mozilla/ThreadLocal.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PathSkia.h"
#include "mozilla/ipc/SharedMemoryHandle.h"
#include "mozilla/ipc/SharedMemoryMapping.h"
#include "mozilla/layers/LayersTypes.h"
namespace WGR {
struct OutputVertex;
struct PathBuilder;
} // namespace WGR
namespace mozilla {
class WebGLContext;
class WebGLBuffer;
class WebGLFramebuffer;
class WebGLProgram;
class WebGLRenderbuffer;
class WebGLTexture;
class WebGLUniformLocation;
class WebGLVertexArray;
namespace gl {
class GLContext;
class SharedSurface;
} // namespace gl
namespace layers {
class RemoteTextureOwnerClient;
} // namespace layers
namespace gfx {
class DataSourceSurface;
class DrawTargetSkia;
class DrawTargetWebgl;
class FilterNodeWebgl;
class PathSkia;
class SourceSurfaceSkia;
class SourceSurfaceWebgl;
class BackingTexture;
class TextureHandle;
class SharedTexture;
class SharedTextureHandle;
class StandaloneTexture;
class GlyphCache;
class PathCache;
struct PathVertexRange;
// SharedContextWebgl stores most of the actual WebGL state that may be used by
// any number of DrawTargetWebgl's that use it. Foremost, it holds the actual
// WebGL client context, programs, and buffers for mapping to WebGL.
// Secondarily, it holds shared caches for surfaces, glyphs, paths, and
// shadows so that each DrawTargetWebgl does not require its own cache. It is
// important that SetTarget is called to install the current DrawTargetWebgl
// before actually using the SharedContext, as the individual framebuffers
// and viewport are still maintained in DrawTargetWebgl itself.
class SharedContextWebgl : public mozilla::RefCounted<SharedContextWebgl>,
public mozilla::SupportsWeakPtr {
friend class DrawTargetWebgl;
friend class FilterNodeWebgl;
friend class SourceSurfaceWebgl;
friend class TextureHandle;
friend class SharedTextureHandle;
friend class StandaloneTexture;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(SharedContextWebgl)
static already_AddRefed<SharedContextWebgl> Create();
~SharedContextWebgl();
gl::GLContext* GetGLContext();
void EnterTlsScope();
void ExitTlsScope();
bool IsContextLost() const;
void OnMemoryPressure();
void ClearCaches();
std::shared_ptr<gl::SharedSurface> ExportSharedSurface(
layers::TextureType aTextureType, SourceSurface* aSurface);
already_AddRefed<SourceSurface> ImportSurfaceDescriptor(
const layers::SurfaceDescriptor& aDesc, const gfx::IntSize& aSize,
SurfaceFormat aFormat);
private:
SharedContextWebgl();
WeakPtr<DrawTargetWebgl> mCurrentTarget;
RefPtr<TextureHandle> mTargetHandle;
IntSize mViewportSize;
// The current integer-aligned scissor rect.
IntRect mClipRect;
// The current fractional AA'd clip rect bounds.
Rect mClipAARect;
RefPtr<WebGLContext> mWebgl;
// Avoid spurious state changes by caching last used state.
RefPtr<WebGLProgram> mLastProgram;
RefPtr<WebGLTexture> mLastTexture;
RefPtr<WebGLTexture> mLastClipMask;
// WebGL shader resources
RefPtr<WebGLBuffer> mPathVertexBuffer;
RefPtr<WebGLVertexArray> mPathVertexArray;
// The current insertion offset into the GPU path buffer.
uint32_t mPathVertexOffset = 0;
// The maximum size of the GPU path buffer.
uint32_t mPathVertexCapacity = 0;
// The maximum supported type complexity of a GPU path.
uint32_t mPathMaxComplexity = 0;
// Whether to accelerate stroked paths with AAStroke.
bool mPathAAStroke = true;
// Whether to accelerate stroked paths with WGR.
bool mPathWGRStroke = false;
WGR::PathBuilder* mWGRPathBuilder = nullptr;
// Temporary buffer for generating WGR output into.
UniquePtr<WGR::OutputVertex[]> mWGROutputBuffer;
RefPtr<WebGLProgram> mSolidProgram;
Maybe<uint32_t> mSolidProgramViewport;
Maybe<uint32_t> mSolidProgramAA;
Maybe<uint32_t> mSolidProgramTransform;
Maybe<uint32_t> mSolidProgramColor;
Maybe<uint32_t> mSolidProgramClipMask;
Maybe<uint32_t> mSolidProgramClipBounds;
RefPtr<WebGLProgram> mImageProgram;
Maybe<uint32_t> mImageProgramViewport;
Maybe<uint32_t> mImageProgramAA;
Maybe<uint32_t> mImageProgramTransform;
Maybe<uint32_t> mImageProgramTexMatrix;
Maybe<uint32_t> mImageProgramTexBounds;
Maybe<uint32_t> mImageProgramColor;
Maybe<uint32_t> mImageProgramSwizzle;
Maybe<uint32_t> mImageProgramSampler;
Maybe<uint32_t> mImageProgramClipMask;
Maybe<uint32_t> mImageProgramClipBounds;
RefPtr<WebGLProgram> mBlurProgram;
Maybe<uint32_t> mBlurProgramViewport;
Maybe<uint32_t> mBlurProgramTransform;
Maybe<uint32_t> mBlurProgramTexMatrix;
Maybe<uint32_t> mBlurProgramTexBounds;
Maybe<uint32_t> mBlurProgramOffsetScale;
Maybe<uint32_t> mBlurProgramSigma;
Maybe<uint32_t> mBlurProgramColor;
Maybe<uint32_t> mBlurProgramSwizzle;
Maybe<uint32_t> mBlurProgramSampler;
Maybe<uint32_t> mBlurProgramClipMask;
Maybe<uint32_t> mBlurProgramClipBounds;
struct SolidProgramUniformState {
Maybe<Array<float, 2>> mViewport;
Maybe<Array<float, 1>> mAA;
Maybe<Array<float, 6>> mTransform;
Maybe<Array<float, 4>> mColor;
Maybe<Array<float, 4>> mClipBounds;
} mSolidProgramUniformState;
struct ImageProgramUniformState {
Maybe<Array<float, 2>> mViewport;
Maybe<Array<float, 1>> mAA;
Maybe<Array<float, 6>> mTransform;
Maybe<Array<float, 6>> mTexMatrix;
Maybe<Array<float, 4>> mTexBounds;
Maybe<Array<float, 4>> mColor;
Maybe<Array<float, 1>> mSwizzle;
Maybe<Array<float, 4>> mClipBounds;
} mImageProgramUniformState;
struct BlurProgramUniformState {
Maybe<Array<float, 2>> mViewport;
Maybe<Array<float, 4>> mTransform;
Maybe<Array<float, 4>> mTexMatrix;
Maybe<Array<float, 4>> mTexBounds;
Maybe<Array<float, 2>> mOffsetScale;
Maybe<Array<float, 1>> mSigma;
Maybe<Array<float, 4>> mColor;
Maybe<Array<float, 1>> mSwizzle;
Maybe<Array<float, 4>> mClipBounds;
} mBlurProgramUniformState;
// Scratch framebuffer used to wrap textures for miscellaneous utility ops.
RefPtr<WebGLFramebuffer> mScratchFramebuffer;
// Scratch framebuffer used to wrap textures for sub-targets.
RefPtr<WebGLFramebuffer> mTargetFramebuffer;
// Scratch framebuffer used to wrap textures for export.
RefPtr<WebGLFramebuffer> mExportFramebuffer;
// Buffer filled with zero data for initializing textures.
RefPtr<WebGLBuffer> mZeroBuffer;
size_t mZeroSize = 0;
// 1x1 texture with solid white mask for disabling clipping
RefPtr<WebGLTexture> mNoClipMask;
uint32_t mMaxTextureSize = 0;
bool mRasterizationTruncates = false;
// The current blending operation.
CompositionOp mLastCompositionOp = CompositionOp::OP_SOURCE;
// The constant blend color used for the blending operation.
Maybe<DeviceColor> mLastBlendColor;
// The blend stage of the current blending operation.
uint8_t mLastBlendStage = 0;
// The cached scissor state. Operations that rely on scissor state should
// take care to enable or disable the cached scissor state as necessary.
bool mScissorEnabled = false;
IntRect mLastScissor = {-1, -1, -1, -1};
// A most-recently-used list of allocated texture handles.
LinkedList<RefPtr<TextureHandle>> mTextureHandles;
size_t mNumTextureHandles = 0;
// User data key linking a SourceSurface with its TextureHandle.
UserDataKey mTextureHandleKey = {0};
// User data key linking a ScaledFont with its GlyphCache.
UserDataKey mGlyphCacheKey = {0};
// List of all GlyphCaches currently allocated to fonts.
LinkedList<GlyphCache> mGlyphCaches;
// Cache of rasterized paths.
UniquePtr<PathCache> mPathCache;
// Collection of allocated shared texture pages that may be shared amongst
// many handles.
std::vector<RefPtr<SharedTexture>> mSharedTextures;
// Collection of allocated standalone textures that have a single assigned
// handle.
std::vector<RefPtr<StandaloneTexture>> mStandaloneTextures;
size_t mUsedTextureMemory = 0;
size_t mTotalTextureMemory = 0;
// The total reserved memory for empty texture pages that are kept around
// for future allocations.
size_t mEmptyTextureMemory = 0;
// A memory pressure event may signal from another thread that caches should
// be cleared if possible.
Atomic<bool> mShouldClearCaches;
// The total number of DrawTargetWebgls using this shared context.
size_t mDrawTargetCount = 0;
// Whether we are inside a scoped usage of TLS MakeCurrent, and what previous
// value to restore it to when exiting the scope.
Maybe<bool> mTlsScope;
// Cached unit circle path
RefPtr<Path> mUnitCirclePath;
bool Initialize();
bool CreateShaders();
void ResetPathVertexBuffer();
void BlendFunc(GLenum aSrcFactor, GLenum aDstFactor);
void SetBlendState(CompositionOp aOp,
const Maybe<DeviceColor>& aColor = Nothing(),
uint8_t aStage = 0);
uint8_t RequiresMultiStageBlend(const DrawOptions& aOptions,
DrawTargetWebgl* aDT = nullptr);
void SetClipRect(const Rect& aClipRect);
void SetClipRect(const IntRect& aClipRect) { SetClipRect(Rect(aClipRect)); }
bool SetClipMask(const RefPtr<WebGLTexture>& aTex);
bool SetNoClipMask();
bool HasClipMask() const {
return mLastClipMask && mLastClipMask != mNoClipMask;
}
Maybe<uint32_t> GetUniformLocation(const RefPtr<WebGLProgram>& prog,
const std::string& aName) const;
template <class T, size_t N>
void UniformData(GLenum aFuncElemType, const Maybe<uint32_t>& aLoc,
const Array<T, N>& aData);
// Avoids redundant UniformData calls by caching the previously set value.
template <class T, size_t N>
void MaybeUniformData(GLenum aFuncElemType, const Maybe<uint32_t>& aLoc,
const Array<T, N>& aData, Maybe<Array<T, N>>& aCached);
bool IsCurrentTarget(DrawTargetWebgl* aDT) const {
return aDT == mCurrentTarget;
}
bool SetTarget(DrawTargetWebgl* aDT,
const RefPtr<TextureHandle>& aHandle = nullptr,
const IntSize& aViewportSize = IntSize());
void RestoreCurrentTarget(const RefPtr<WebGLTexture>& aClipMask = nullptr);
// Reset the current target.
void ClearTarget() { mCurrentTarget = nullptr; }
// Reset the last used texture to force binding next use.
void ClearLastTexture(bool aFullClear = false);
bool SupportsPattern(const Pattern& aPattern);
void EnableScissor(const IntRect& aRect, bool aForce = false);
void DisableScissor(bool aForce = false);
void SetTexFilter(WebGLTexture* aTex, bool aFilter);
void InitTexParameters(WebGLTexture* aTex, bool aFilter = true);
bool ReadInto(uint8_t* aDstData, int32_t aDstStride, SurfaceFormat aFormat,
const IntRect& aBounds, TextureHandle* aHandle = nullptr);
already_AddRefed<DataSourceSurface> ReadSnapshot(
TextureHandle* aHandle = nullptr);
already_AddRefed<TextureHandle> WrapSnapshot(const IntSize& aSize,
SurfaceFormat aFormat,
RefPtr<WebGLTexture> aTex);
already_AddRefed<TextureHandle> CopySnapshot(
const IntRect& aRect, TextureHandle* aHandle = nullptr);
already_AddRefed<WebGLTexture> GetCompatibleSnapshot(
SourceSurface* aSurface, RefPtr<TextureHandle>* aHandle = nullptr,
bool aCheckTarget = true) const;
bool IsCompatibleSurface(SourceSurface* aSurface) const;
bool UploadSurface(DataSourceSurface* aData, SurfaceFormat aFormat,
const IntRect& aSrcRect, const IntPoint& aDstOffset,
bool aInit, bool aZero = false,
const RefPtr<WebGLTexture>& aTex = nullptr);
void UploadSurfaceToHandle(const RefPtr<DataSourceSurface>& aData,
const IntPoint& aSrcOffset,
const RefPtr<TextureHandle>& aHandle);
void BindAndInitRenderTex(const RefPtr<WebGLTexture>& aTex,
SurfaceFormat aFormat, const IntSize& aSize);
void InitRenderTex(BackingTexture* aBacking);
void ClearRenderTex(BackingTexture* aBacking);
void BindScratchFramebuffer(TextureHandle* aHandle, bool aInit,
const IntSize& aViewportSize = IntSize());
already_AddRefed<TextureHandle> AllocateTextureHandle(
SurfaceFormat aFormat, const IntSize& aSize, bool aAllowShared = true,
bool aRenderable = false, BackingTexture* aAvoid = nullptr);
void DrawQuad();
void DrawTriangles(const PathVertexRange& aRange);
bool DrawRectAccel(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions,
Maybe<DeviceColor> aMaskColor = Nothing(),
RefPtr<TextureHandle>* aHandle = nullptr,
bool aTransformed = true, bool aClipped = true,
bool aAccelOnly = false, bool aForceUpdate = false,
const StrokeOptions* aStrokeOptions = nullptr,
const PathVertexRange* aVertexRange = nullptr,
const Matrix* aRectXform = nullptr,
uint8_t aBlendStage = 0);
bool BlurRectPass(const Rect& aDestRect, const Point& aSigma,
bool aHorizontal, const RefPtr<SourceSurface>& aSurface,
const IntRect& aSourceRect,
const DrawOptions& aOptions = DrawOptions(),
Maybe<DeviceColor> aMaskColor = Nothing(),
RefPtr<TextureHandle>* aHandle = nullptr,
RefPtr<TextureHandle>* aTargetHandle = nullptr,
bool aFilter = false);
bool BlurRectAccel(const Rect& aDestRect, const Point& aSigma,
const RefPtr<SourceSurface>& aSurface,
const IntRect& aSourceRect,
const DrawOptions& aOptions = DrawOptions(),
Maybe<DeviceColor> aMaskColor = Nothing(),
RefPtr<TextureHandle>* aHandle = nullptr,
RefPtr<TextureHandle>* aTargetHandle = nullptr,
RefPtr<TextureHandle>* aResultHandle = nullptr,
bool aFilter = false);
already_AddRefed<SourceSurface> DownscaleBlurInput(SourceSurface* aSurface,
const IntRect& aSourceRect,
int aIters = 1);
already_AddRefed<TextureHandle> DrawStrokeMask(
const PathVertexRange& aVertexRange, const IntSize& aSize);
bool DrawPathAccel(const Path* aPath, const Pattern& aPattern,
const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions = nullptr,
bool aAllowStrokeAlpha = false,
const ShadowOptions* aShadow = nullptr,
bool aCacheable = true,
const Matrix* aPathXform = nullptr);
bool DrawCircleAccel(const Point& aCenter, float aRadius,
const Pattern& aPattern, const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions = nullptr);
bool DrawGlyphsAccel(ScaledFont* aFont, const GlyphBuffer& aBuffer,
const Pattern& aPattern, const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions,
bool aUseSubpixelAA);
already_AddRefed<TextureHandle> ResolveFilterInputAccel(
DrawTargetWebgl* aDT, const Path* aPath, const Pattern& aPattern,
const IntRect& aSourceRect, const Matrix& aDestTransform,
const DrawOptions& aOptions = DrawOptions(),
const StrokeOptions* aStrokeOptions = nullptr,
SurfaceFormat aFormat = SurfaceFormat::B8G8R8A8);
void PruneTextureHandle(const RefPtr<TextureHandle>& aHandle);
bool PruneTextureMemory(size_t aMargin = 0, bool aPruneUnused = true);
bool RemoveSharedTexture(const RefPtr<SharedTexture>& aTexture);
bool RemoveStandaloneTexture(const RefPtr<StandaloneTexture>& aTexture);
void UnlinkSurfaceTextures();
void UnlinkSurfaceTexture(const RefPtr<TextureHandle>& aHandle);
void UnlinkGlyphCaches();
void AddHeapData(const void* aBuf);
void RemoveHeapData(const void* aBuf);
void AddUntrackedTextureMemory(size_t aBytes);
void RemoveUntrackedTextureMemory(size_t aBytes);
template <typename T>
void AddUntrackedTextureMemory(const RefPtr<T>& aObject, size_t aBytes = 0);
template <typename T>
void RemoveUntrackedTextureMemory(const RefPtr<T>& aObject,
size_t aBytes = 0);
void AddTextureMemory(BackingTexture* aTexture);
void RemoveTextureMemory(BackingTexture* aTexture);
void ClearZeroBuffer();
void ClearAllTextures();
void ClearEmptyTextureMemory();
void ClearCachesIfNecessary();
void CachePrefs();
};
// DrawTargetWebgl implements a subset of the DrawTarget API suitable for use
// by CanvasRenderingContext2D. It maps these to a client WebGL context so that
// they can be accelerated where possible by WebGL. It manages both routing to
// appropriate shaders and texture allocation/caching for surfaces. For commands
// that are not feasible to accelerate with WebGL, it mirrors state to a backup
// DrawTargetSkia that can be used as a fallback software renderer. Multiple
// instances of DrawTargetWebgl within a process will actually share a single
// WebGL context so that data can be more easily interchanged between them and
// also to enable more reasonable limiting of resource usage.
class DrawTargetWebgl : public DrawTarget, public SupportsWeakPtr {
friend class FilterNodeWebgl;
friend class FilterNodeDeferInputWebgl;
friend class FilterNodeGaussianBlurWebgl;
friend class SourceSurfaceWebgl;
friend class SharedContextWebgl;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetWebgl, override)
private:
IntSize mSize;
RefPtr<WebGLFramebuffer> mFramebuffer;
RefPtr<WebGLTexture> mTex;
RefPtr<WebGLTexture> mClipMask;
// The integer-aligned, scissor-compatible conservative bounds of the clip.
IntRect mClipBounds;
// The fractional, AA'd bounds of the clip rect, if applicable.
Rect mClipAARect;
RefPtr<DrawTargetSkia> mSkia;
// Skia DT pointing to the same pixel data, but without any applied clips.
RefPtr<DrawTargetSkia> mSkiaNoClip;
// A Shmem read-only handle to the same memory as mShmem, to be consumed by
// TakeShmemHandle().
mozilla::ipc::ReadOnlySharedMemoryHandle mShmemHandle;
// The Shmem backing the Skia DT, if applicable.
mozilla::ipc::SharedMemoryMapping mShmem;
// The currently cached snapshot of the WebGL context
RefPtr<SourceSurfaceWebgl> mSnapshot;
// Whether the framebuffer is still in the initially clear state.
bool mIsClear = true;
// Whether or not the Skia target has valid contents and is being drawn to
bool mSkiaValid = false;
// Whether or not Skia layering over the WebGL context is enabled
bool mSkiaLayer = false;
// Whether the WebGL target was clear when the Skia layer was established.
bool mSkiaLayerClear = false;
// Whether or not the WebGL context has valid contents and is being drawn to
bool mWebglValid = true;
// Whether or not the clip state has changed since last used by
// SharedContextWebgl.
bool mClipChanged = true;
// Whether or not the clip state needs to be refreshed. Sometimes the clip
// state may be overwritten and require a refresh later, even though it has
// not changed.
bool mRefreshClipState = true;
// The number of layers currently pushed.
int32_t mLayerDepth = 0;
RefPtr<TextureHandle> mSnapshotTexture;
// Store a log of clips currently pushed so that they can be used to init
// the clip state of temporary DTs.
struct ClipStack {
Matrix mTransform;
Rect mRect;
RefPtr<const Path> mPath;
bool operator==(const ClipStack& aOther) const;
};
std::vector<ClipStack> mClipStack;
// The previous state of the clip stack when a mask was generated.
std::vector<ClipStack> mCachedClipStack;
// UsageProfile stores per-frame counters for significant profiling events
// that assist in determining whether acceleration should still be used for
// a Canvas2D user.
struct UsageProfile {
uint32_t mFailedFrames = 0;
uint32_t mFrameCount = 0;
uint32_t mCacheMisses = 0;
uint32_t mCacheHits = 0;
uint32_t mUncachedDraws = 0;
uint32_t mLayers = 0;
uint32_t mReadbacks = 0;
uint32_t mFallbacks = 0;
void BeginFrame();
void EndFrame();
bool RequiresRefresh() const;
void OnCacheMiss() { ++mCacheMisses; }
void OnCacheHit() { ++mCacheHits; }
void OnUncachedDraw() { ++mUncachedDraws; }
void OnLayer() { ++mLayers; }
void OnReadback() { ++mReadbacks; }
void OnFallback() { ++mFallbacks; }
};
UsageProfile mProfile;
RefPtr<SharedContextWebgl> mSharedContext;
public:
DrawTargetWebgl();
~DrawTargetWebgl();
static bool CanCreate(const IntSize& aSize, SurfaceFormat aFormat);
static already_AddRefed<DrawTargetWebgl> Create(
const IntSize& aSize, SurfaceFormat aFormat,
const RefPtr<SharedContextWebgl>& aSharedContext);
bool Init(const IntSize& aSize, SurfaceFormat aFormat,
const RefPtr<SharedContextWebgl>& aSharedContext);
bool IsValid() const override;
DrawTargetType GetType() const override {
return DrawTargetType::HARDWARE_RASTER;
}
BackendType GetBackendType() const override { return BackendType::WEBGL; }
BackendType GetPathType() const override { return BackendType::SKIA; }
IntSize GetSize() const override { return mSize; }
const RefPtr<SharedContextWebgl>& GetSharedContext() const {
return mSharedContext;
}
bool HasDataSnapshot() const;
bool EnsureDataSnapshot();
void PrepareShmem();
already_AddRefed<SourceSurface> GetDataSnapshot();
already_AddRefed<SourceSurface> Snapshot() override;
already_AddRefed<SourceSurface> GetOptimizedSnapshot(DrawTarget* aTarget);
already_AddRefed<SourceSurface> GetBackingSurface() override;
void DetachAllSnapshots() override;
void BeginFrame(bool aInvalidContents = false);
void EndFrame();
bool RequiresRefresh() const { return mProfile.RequiresRefresh(); }
bool LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride,
SurfaceFormat* aFormat, IntPoint* aOrigin = nullptr) override;
void ReleaseBits(uint8_t* aData) override;
void Flush() override {}
void DrawSurface(
SourceSurface* aSurface, const Rect& aDest, const Rect& aSource,
const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
void DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
const Point& aDestPoint,
const DrawOptions& aOptions = DrawOptions()) override;
void DrawSurfaceWithShadow(SourceSurface* aSurface, const Point& aDest,
const ShadowOptions& aShadow,
CompositionOp aOperator) override;
void DrawShadow(const Path* aPath, const Pattern& aPattern,
const ShadowOptions& aShadow, const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions = nullptr) override;
void ClearRect(const Rect& aRect) override;
void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect,
const IntPoint& aDestination) override;
void FillRect(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
void StrokeRect(const Rect& aRect, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
bool StrokeLineAccel(const Point& aStart, const Point& aEnd,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions, bool aClosed = false);
void StrokeLine(const Point& aStart, const Point& aEnd,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
void Stroke(const Path* aPath, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
void Fill(const Path* aPath, const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
void FillCircle(const Point& aOrigin, float aRadius, const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
void StrokeCircle(const Point& aOrigin, float aRadius,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
void SetPermitSubpixelAA(bool aPermitSubpixelAA) override;
void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const DrawOptions& aOptions = DrawOptions()) override;
void StrokeGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
const Pattern& aPattern,
const StrokeOptions& aStrokeOptions = StrokeOptions(),
const DrawOptions& aOptions = DrawOptions()) override;
void Mask(const Pattern& aSource, const Pattern& aMask,
const DrawOptions& aOptions = DrawOptions()) override;
void MaskSurface(const Pattern& aSource, SourceSurface* aMask, Point aOffset,
const DrawOptions& aOptions = DrawOptions()) override;
bool Draw3DTransformedSurface(SourceSurface* aSurface,
const Matrix4x4& aMatrix) override;
void PushClip(const Path* aPath) override;
void PushClipRect(const Rect& aRect) override;
void PushDeviceSpaceClipRects(const IntRect* aRects,
uint32_t aCount) override;
void PopClip() override;
bool RemoveAllClips() override;
bool CopyToFallback(DrawTarget* aDT);
void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds = IntRect(),
bool aCopyBackground = false) override;
void PushLayerWithBlend(
bool aOpaque, Float aOpacity, SourceSurface* aMask,
const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(),
bool aCopyBackground = false,
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override;
void PopLayer() override;
already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
unsigned char* aData, const IntSize& aSize, int32_t aStride,
SurfaceFormat aFormat) const override;
already_AddRefed<SourceSurface> OptimizeSourceSurface(
SourceSurface* aSurface) const override;
already_AddRefed<SourceSurface> OptimizeSourceSurfaceForUnknownAlpha(
SourceSurface* aSurface) const override;
already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
const NativeSurface& aSurface) const override;
already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
const IntSize& aSize, SurfaceFormat aFormat) const override;
bool CanCreateSimilarDrawTarget(const IntSize& aSize,
SurfaceFormat aFormat) const override;
RefPtr<DrawTarget> CreateClippedDrawTarget(const Rect& aBounds,
SurfaceFormat aFormat) override;
already_AddRefed<PathBuilder> CreatePathBuilder(
FillRule aFillRule = FillRule::FILL_WINDING) const override;
already_AddRefed<GradientStops> CreateGradientStops(
GradientStop* aStops, uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
already_AddRefed<FilterNode> DeferFilterInput(
const Path* aPath, const Pattern& aPattern, const IntRect& aSourceRect,
const IntPoint& aDestOffset, const DrawOptions& aOptions = DrawOptions(),
const StrokeOptions* aStrokeOptions = nullptr) override;
already_AddRefed<SourceSurfaceWebgl> ResolveFilterInputAccel(
const Path* aPath, const Pattern& aPattern, const IntRect& aSourceRect,
const Matrix& aDestTransform, const DrawOptions& aOptions = DrawOptions(),
const StrokeOptions* aStrokeOptions = nullptr,
SurfaceFormat aFormat = SurfaceFormat::B8G8R8A8);
void SetTransform(const Matrix& aTransform) override;
void* GetNativeSurface(NativeSurfaceType aType) override;
bool CopyToSwapChain(
layers::TextureType aTextureType, layers::RemoteTextureId aId,
layers::RemoteTextureOwnerId aOwnerId,
layers::RemoteTextureOwnerClient* aOwnerClient = nullptr);
already_AddRefed<SourceSurface> ImportSurfaceDescriptor(
const layers::SurfaceDescriptor& aDesc, const gfx::IntSize& aSize,
SurfaceFormat aFormat) override;
void OnMemoryPressure() { mSharedContext->OnMemoryPressure(); }
operator std::string() const {
std::stringstream stream;
stream << "DrawTargetWebgl(" << this << ")";
return stream.str();
}
mozilla::ipc::ReadOnlySharedMemoryHandle TakeShmemHandle() {
return std::move(mShmemHandle);
}
private:
bool SupportsPattern(const Pattern& aPattern) {
return mSharedContext->SupportsPattern(aPattern);
}
bool SetSimpleClipRect();
bool GenerateComplexClipMask();
bool PrepareContext(bool aClipped = true,
const RefPtr<TextureHandle>& aHandle = nullptr,
const IntSize& aViewportSize = IntSize());
void DrawRectFallback(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions,
Maybe<DeviceColor> aMaskColor = Nothing(),
bool aTransform = true, bool aClipped = true,
const StrokeOptions* aStrokeOptions = nullptr);
bool DrawRect(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions,
Maybe<DeviceColor> aMaskColor = Nothing(),
RefPtr<TextureHandle>* aHandle = nullptr,
bool aTransformed = true, bool aClipped = true,
bool aAccelOnly = false, bool aForceUpdate = false,
const StrokeOptions* aStrokeOptions = nullptr);
Maybe<SurfacePattern> LinearGradientToSurface(const RectDouble& aBounds,
const Pattern& aPattern);
ColorPattern GetClearPattern() const;
template <typename R>
RectDouble TransformDouble(const R& aRect) const;
Maybe<Rect> RectClippedToViewport(const RectDouble& aRect) const;
bool ShouldAccelPath(const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions);
void DrawPath(const Path* aPath, const Pattern& aPattern,
const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions = nullptr,
bool aAllowStrokeAlpha = false);
void DrawCircle(const Point& aOrigin, float aRadius, const Pattern& aPattern,
const DrawOptions& aOptions,
const StrokeOptions* aStrokeOptions = nullptr);
bool BlurSurface(float aSigma, SourceSurface* aSurface,
const IntRect& aSourceRect, const Point& aDest,
const DrawOptions& aOptions = DrawOptions(),
const DeviceColor& aColor = DeviceColor(1, 1, 1, 1));
bool MarkChanged();
bool ReadIntoSkia();
void FlattenSkia();
bool PrepareSkia();
bool FlushFromSkia();
void MarkSkiaChanged(bool aOverwrite = false);
void MarkSkiaChanged(const DrawOptions& aOptions);
bool ShouldUseSubpixelAA(ScaledFont* aFont, const DrawOptions& aOptions);
bool ReadInto(uint8_t* aDstData, int32_t aDstStride);
already_AddRefed<DataSourceSurface> ReadSnapshot();
already_AddRefed<TextureHandle> CopySnapshot(const IntRect& aRect);
already_AddRefed<TextureHandle> CopySnapshot() {
return CopySnapshot(GetRect());
}
void ClearSnapshot(bool aCopyOnWrite = true, bool aNeedHandle = false);
bool CreateFramebuffer();
void DrawFilterFallback(FilterNode* aNode, const Rect& aSourceRect,
const Point& aDestPoint,
const DrawOptions& aOptions = DrawOptions());
// PrepareContext may sometimes be used recursively. When this occurs, ensure
// that clip state is restored after the context is used.
struct AutoRestoreContext {
DrawTargetWebgl* mTarget;
Rect mClipAARect;
RefPtr<WebGLTexture> mLastClipMask;
explicit AutoRestoreContext(DrawTargetWebgl* aTarget);
~AutoRestoreContext();
};
};
} // namespace gfx
} // namespace mozilla
#endif // _MOZILLA_GFX_DRAWTARGETWEBGL_H
|