File: FilterNodeWebgl.h

package info (click to toggle)
firefox 144.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,637,504 kB
  • sloc: cpp: 7,576,692; javascript: 6,430,831; ansic: 3,748,119; python: 1,398,978; xml: 628,810; asm: 438,679; java: 186,194; sh: 63,212; makefile: 19,159; objc: 13,086; perl: 12,986; yacc: 4,583; cs: 3,846; pascal: 3,448; lex: 1,720; ruby: 1,003; exp: 762; php: 436; lisp: 258; awk: 247; sql: 66; sed: 53; csh: 10
file content (167 lines) | stat: -rw-r--r-- 6,255 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_FILTERNODEWEBGL_H_
#define MOZILLA_GFX_FILTERNODEWEBGL_H_

#include <vector>

#include "mozilla/gfx/Filters.h"
#include "mozilla/gfx/PatternHelpers.h"

namespace mozilla::gfx {

class DrawTargetWebgl;
class FilterNodeSoftware;

/**
 * FilterNodeWebgl wraps a FilterNodeSoftware for most operations that
 * are not yet accelerated. To provide acceleration, this must be subclassed
 * to override an optimized implementation for particular operations.
 */
class FilterNodeWebgl : public FilterNode {
 public:
  ~FilterNodeWebgl() override;

  FilterBackend GetBackendType() override { return FILTER_BACKEND_WEBGL; }

  bool ReserveInputIndex(uint32_t aIndex);
  bool SetInputAccel(uint32_t aIndex, SourceSurface* aSurface);
  bool SetInputSoftware(uint32_t aIndex, SourceSurface* aSurface);
  void SetInput(uint32_t aIndex, SourceSurface* aSurface) override;
  void SetInput(uint32_t aIndex, FilterNode* aFilter) override;
  void SetAttribute(uint32_t aIndex, bool) override;
  void SetAttribute(uint32_t aIndex, uint32_t) override;
  void SetAttribute(uint32_t aIndex, Float) override;
  void SetAttribute(uint32_t aIndex, const Size&) override;
  void SetAttribute(uint32_t aIndex, const IntSize&) override;
  void SetAttribute(uint32_t aIndex, const IntPoint&) override;
  void SetAttribute(uint32_t aIndex, const Rect&) override;
  void SetAttribute(uint32_t aIndex, const IntRect&) override;
  void SetAttribute(uint32_t aIndex, const Point&) override;
  void SetAttribute(uint32_t aIndex, const Matrix&) override;
  void SetAttribute(uint32_t aIndex, const Matrix5x4&) override;
  void SetAttribute(uint32_t aIndex, const Point3D&) override;
  void SetAttribute(uint32_t aIndex, const DeviceColor&) override;
  void SetAttribute(uint32_t aIndex, const Float* aFloat,
                    uint32_t aSize) override;

  IntRect MapRectToSource(const IntRect& aRect, const IntRect& aMax,
                          FilterNode* aSourceNode) override;

  virtual void Draw(DrawTargetWebgl* aDT, const Rect& aSourceRect,
                    const Point& aDestPoint, const DrawOptions& aOptions);
  virtual already_AddRefed<SourceSurface> DrawChild(DrawTargetWebgl* aDT,
                                                    const Rect& aSourceRect,
                                                    Point& aSurfaceOffset);
  virtual DeviceColor GetColor() const { return DeviceColor(1, 1, 1, 1); }

  virtual void ResolveInputs(DrawTargetWebgl* aDT, bool aAccel) {}

  void ResolveAllInputs(DrawTargetWebgl* aDT);

 protected:
  std::vector<RefPtr<FilterNodeWebgl>> mInputFilters;
  std::vector<RefPtr<SourceSurface>> mInputSurfaces;
  uint32_t mInputMask = 0;
  FilterType mType;
  RefPtr<FilterNodeSoftware> mSoftwareFilter;

  friend class DrawTargetWebgl;

  explicit FilterNodeWebgl(FilterType aType);

  static already_AddRefed<FilterNodeWebgl> Create(FilterType aType);

  size_t NumberOfSetInputs() const {
    return std::max(mInputSurfaces.size(), mInputFilters.size());
  }

  virtual int32_t InputIndex(uint32_t aInputEnumIndex) const;

  IntRect MapInputRectToSource(uint32_t aInputEnumIndex, const IntRect& aRect,
                               const IntRect& aMax, FilterNode* aSourceNode);
};

class FilterNodeCropWebgl : public FilterNodeWebgl {
 public:
  FilterNodeCropWebgl() : FilterNodeWebgl(FilterType::CROP) {}

  void SetAttribute(uint32_t aIndex, const Rect& aValue) override;
  IntRect MapRectToSource(const IntRect& aRect, const IntRect& aMax,
                          FilterNode* aSourceNode) override;

  void Draw(DrawTargetWebgl* aDT, const Rect& aSourceRect,
            const Point& aDestPoint, const DrawOptions& aOptions) override;

 private:
  IntRect mCropRect;

  int32_t InputIndex(uint32_t aInputEnumIndex) const override;
};

class FilterNodeTransformWebgl : public FilterNodeWebgl {
 public:
  FilterNodeTransformWebgl() : FilterNodeWebgl(FilterType::TRANSFORM) {}

  void SetAttribute(uint32_t aIndex, uint32_t aValue) override;
  void SetAttribute(uint32_t aIndex, const Matrix& aValue) override;
  IntRect MapRectToSource(const IntRect& aRect, const IntRect& aMax,
                          FilterNode* aSourceNode) override;

  already_AddRefed<SourceSurface> DrawChild(DrawTargetWebgl* aDT,
                                            const Rect& aSourceRect,
                                            Point& aSurfaceOffset) override;

 protected:
  Matrix mMatrix;
  SamplingFilter mSamplingFilter = SamplingFilter::GOOD;

  int32_t InputIndex(uint32_t aInputEnumIndex) const override;
};

class FilterNodeDeferInputWebgl : public FilterNodeTransformWebgl {
 public:
  FilterNodeDeferInputWebgl(RefPtr<Path> aPath, const Pattern& aPattern,
                            const IntRect& aSourceRect,
                            const Matrix& aDestTransform,
                            const DrawOptions& aOptions,
                            const StrokeOptions* aStrokeOptions);

  void ResolveInputs(DrawTargetWebgl* aDT, bool aAccel) override;

  DeviceColor GetColor() const override;

 private:
  RefPtr<Path> mPath;
  GeneralPattern mPattern;
  IntRect mSourceRect;
  Matrix mDestTransform;
  DrawOptions mOptions;
  Maybe<StrokeOptions> mStrokeOptions;
  UniquePtr<Float[]> mDashPatternStorage;
};

class FilterNodeGaussianBlurWebgl : public FilterNodeWebgl {
 public:
  FilterNodeGaussianBlurWebgl() : FilterNodeWebgl(FilterType::GAUSSIAN_BLUR) {}

  void SetAttribute(uint32_t aIndex, float aValue) override;
  IntRect MapRectToSource(const IntRect& aRect, const IntRect& aMax,
                          FilterNode* aSourceNode) override;

  void Draw(DrawTargetWebgl* aDT, const Rect& aSourceRect,
            const Point& aDestPoint, const DrawOptions& aOptions) override;

 private:
  float mStdDeviation = 0;

  int32_t InputIndex(uint32_t aInputEnumIndex) const override;
};

}  // namespace mozilla::gfx

#endif /* MOZILLA_GFX_FILTERNODEWEBGL_H_ */