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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Queue.h"
#include <algorithm>
#include "CommandBuffer.h"
#include "CommandEncoder.h"
#include "ExternalTexture.h"
#include "Utility.h"
#include "ipc/WebGPUChild.h"
#include "mozilla/Casting.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BufferSourceBinding.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/HTMLImageElement.h"
#include "mozilla/dom/ImageBitmap.h"
#include "mozilla/dom/OffscreenCanvas.h"
#include "mozilla/dom/Promise.h"
#include "mozilla/dom/PromiseNativeHandler.h"
#include "mozilla/dom/UnionTypes.h"
#include "mozilla/dom/WebGLTexelConversions.h"
#include "mozilla/dom/WebGLTypes.h"
#include "mozilla/dom/WebGPUBinding.h"
#include "mozilla/ipc/SharedMemoryHandle.h"
#include "mozilla/ipc/SharedMemoryMapping.h"
#include "nsLayoutUtils.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(Queue, mParent)
GPU_IMPL_JS_WRAP(Queue)
Queue::Queue(Device* const aParent, RawId aId)
: ObjectBase(aParent->GetChild(), aId, ffi::wgpu_client_drop_queue),
ChildOf(aParent) {}
Queue::~Queue() = default;
struct ExternalTextureWorkDoneHandler : dom::PromiseNativeHandler {
NS_DECL_ISUPPORTS
explicit ExternalTextureWorkDoneHandler(
nsTArray<RefPtr<ExternalTexture>>&& aExternalTextures,
uint64_t aSubmissionId)
: mExternalTextures(std::move(aExternalTextures)),
mSubmissionId(aSubmissionId) {}
void ResolvedCallback(JSContext* aCx, JS::Handle<JS::Value> aValue,
ErrorResult& aRv) override {
for (const auto& externalTexture : mExternalTextures) {
externalTexture->OnSubmittedWorkDone(mSubmissionId);
}
}
void RejectedCallback(JSContext* aCx, JS::Handle<JS::Value> aValue,
ErrorResult& aRv) override {
MOZ_ASSERT_UNREACHABLE("Work done promise should not be rejected");
}
private:
~ExternalTextureWorkDoneHandler() = default;
// We must hold a strong reference to the external textures to ensure that
// they are not released before all work involving them is done.
const nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
const uint64_t mSubmissionId;
};
NS_IMPL_ISUPPORTS0(ExternalTextureWorkDoneHandler)
void Queue::Submit(
const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers) {
nsTArray<RawId> list(aCommandBuffers.Length());
nsTArray<RefPtr<ExternalTexture>> externalTextures;
for (uint32_t i = 0; i < aCommandBuffers.Length(); ++i) {
auto idMaybe = aCommandBuffers[i]->Commit();
// Generate a validation error if any external texture used by any command
// buffer is expired. Technically this is a Device timeline step, but since
// the external texture's expired state is only set on the content timeline
// it is functionally equivalent to check here and raise any error on the
// device timeline. A compromised content process could skip this step, but
// equally it could skip setting the external texture's expired state even
// if this check were performed on the server side.
// https://www.w3.org/TR/webgpu/#dom-gpuqueue-submit
for (const auto& externalTexture :
aCommandBuffers[i]->GetExternalTextures()) {
if (externalTexture->IsExpired()) {
ffi::wgpu_report_validation_error(GetClient(), mParent->GetId(),
"External texture is expired");
return;
}
}
externalTextures.AppendElements(aCommandBuffers[i]->GetExternalTextures());
if (idMaybe) {
list.AppendElement(idMaybe);
}
}
nsTArray<RawId> externalTextureSourceIds;
for (auto& externalTexture : externalTextures) {
externalTextureSourceIds.AppendElement(externalTexture->Source()->GetId());
}
GetChild()->QueueSubmit(GetId(), mParent->GetId(), list,
externalTextureSourceIds);
if (!externalTextures.IsEmpty()) {
for (const auto& externalTexture : externalTextures) {
externalTexture->OnSubmit(mNextExternalTextureSubmissionIndex);
}
ErrorResult rv;
RefPtr<dom::Promise> promise = OnSubmittedWorkDone(rv);
// Without this promise we have no way of knowing when work involving the
// external textures is done. This would lead to us holding on to the
// external texture's resources indefinitely, which we don't want.
// The alternative of releasing the resources immediately is unacceptable
// while there is still pending work, so just crash.
MOZ_RELEASE_ASSERT(promise);
RefPtr<ExternalTextureWorkDoneHandler> handler =
new ExternalTextureWorkDoneHandler(std::move(externalTextures),
mNextExternalTextureSubmissionIndex);
promise->AppendNativeHandler(handler);
mNextExternalTextureSubmissionIndex++;
}
}
already_AddRefed<dom::Promise> Queue::OnSubmittedWorkDone(ErrorResult& aRv) {
RefPtr<dom::Promise> promise = dom::Promise::Create(GetParentObject(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
ffi::wgpu_client_on_submitted_work_done(GetClient(), GetId());
GetChild()->mPendingOnSubmittedWorkDonePromises[GetId()].push_back(promise);
return promise.forget();
}
void Queue::WriteBuffer(
const Buffer& aBuffer, uint64_t aBufferOffset,
const dom::MaybeSharedArrayBufferOrMaybeSharedArrayBufferView& aData,
uint64_t aDataOffset, const dom::Optional<uint64_t>& aSize,
ErrorResult& aRv) {
if (!aBuffer.GetId()) {
// Invalid buffers are unknown to the parent -- don't try to write
// to them.
return;
}
size_t elementByteSize = 1;
if (aData.IsArrayBufferView()) {
auto type = aData.GetAsArrayBufferView().Type();
if (type != JS::Scalar::MaxTypedArrayViewType) {
elementByteSize = byteSize(type);
}
}
dom::ProcessTypedArraysFixed(aData, [&, elementByteSize](
const Span<const uint8_t>& aData) {
uint64_t byteLength = aData.Length();
auto checkedByteOffset =
CheckedInt<uint64_t>(aDataOffset) * elementByteSize;
if (!checkedByteOffset.isValid()) {
aRv.ThrowOperationError("offset x element size overflows");
return;
}
auto offset = checkedByteOffset.value();
size_t size;
if (aSize.WasPassed()) {
const auto checkedByteSize =
CheckedInt<size_t>(aSize.Value()) * elementByteSize;
if (!checkedByteSize.isValid()) {
aRv.ThrowOperationError("write size x element size overflows");
return;
}
size = checkedByteSize.value();
} else {
const auto checkedByteSize = CheckedInt<size_t>(byteLength) - offset;
if (!checkedByteSize.isValid()) {
aRv.ThrowOperationError("data byte length - offset underflows");
return;
}
size = checkedByteSize.value();
}
auto checkedByteEnd = CheckedInt<uint64_t>(offset) + size;
if (!checkedByteEnd.isValid() || checkedByteEnd.value() > byteLength) {
aRv.ThrowOperationError(
nsPrintfCString("Wrong data size %" PRIuPTR, size));
return;
}
if (size % 4 != 0) {
aRv.ThrowOperationError("Byte size must be a multiple of 4");
return;
}
if (size < 1024) {
ipc::ByteBuf bb{};
bb.Allocate(size);
memcpy(bb.mData, aData.Elements() + offset, size);
auto data_buffer_index = GetChild()->QueueDataBuffer(std::move(bb));
ffi::wgpu_queue_write_buffer_inline(GetClient(), mParent->GetId(),
GetId(), aBuffer.GetId(),
aBufferOffset, data_buffer_index);
return;
}
mozilla::ipc::MutableSharedMemoryHandle handle;
if (size != 0) {
handle = mozilla::ipc::shared_memory::Create(size);
auto mapping = handle.Map();
if (!handle || !mapping) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
memcpy(mapping.DataAs<uint8_t>(), aData.Elements() + offset, size);
}
auto shmem_handle_index = GetChild()->QueueShmemHandle(std::move(handle));
ffi::wgpu_queue_write_buffer_via_shmem(GetClient(), mParent->GetId(),
GetId(), aBuffer.GetId(),
aBufferOffset, shmem_handle_index);
});
}
static CheckedInt<size_t> ComputeApproxSize(
const dom::GPUTexelCopyTextureInfo& aDestination,
const dom::GPUTexelCopyBufferLayout& aDataLayout,
const ffi::WGPUExtent3d& extent,
const ffi::WGPUTextureFormatBlockInfo& info) {
// The spec's algorithm for [validating linear texture data][vltd] computes
// an exact size for the transfer. wgpu implements the algorithm and will
// fully validate the operation as described in the spec.
//
// Here, we just want to avoid copying excessive amounts of data in the case
// where the transfer will use only a small portion of the buffer. So we
// compute an approximation that will be at least the actual transfer size
// for any valid request. Then we copy the smaller of the approximated size
// or the remainder of the buffer.
//
// [vltd]:
// https://www.w3.org/TR/webgpu/#abstract-opdef-validating-linear-texture-data
// VLTD requires that width/height are multiples of the block size.
auto widthInBlocks = extent.width / info.width;
auto heightInBlocks = extent.height / info.height;
auto bytesInLastRow = CheckedInt<size_t>(widthInBlocks) * info.copy_size;
// VLTD requires bytesPerRow present if heightInBlocks > 1.
auto bytesPerRow = CheckedInt<size_t>(aDataLayout.mBytesPerRow.WasPassed()
? aDataLayout.mBytesPerRow.Value()
: bytesInLastRow);
if (extent.depth_or_array_layers > 1) {
// VLTD requires rowsPerImage present if layers > 1
auto rowsPerImage = aDataLayout.mRowsPerImage.WasPassed()
? aDataLayout.mRowsPerImage.Value()
: heightInBlocks;
return bytesPerRow * rowsPerImage * extent.depth_or_array_layers;
} else {
return bytesPerRow * heightInBlocks;
}
}
void Queue::WriteTexture(
const dom::GPUTexelCopyTextureInfo& aDestination,
const dom::MaybeSharedArrayBufferOrMaybeSharedArrayBufferView& aData,
const dom::GPUTexelCopyBufferLayout& aDataLayout,
const dom::GPUExtent3D& aSize, ErrorResult& aRv) {
ffi::WGPUTexelCopyTextureInfo copyView = {};
CommandEncoder::ConvertTextureCopyViewToFFI(aDestination, ©View);
ffi::WGPUTexelCopyBufferLayout dataLayout = {};
CommandEncoder::ConvertTextureDataLayoutToFFI(aDataLayout, &dataLayout);
dataLayout.offset = 0; // our Shmem has the contents starting from 0.
ffi::WGPUExtent3d extent = {};
ConvertExtent3DToFFI(aSize, &extent);
auto format = ConvertTextureFormat(aDestination.mTexture->Format());
auto aspect = ConvertTextureAspect(aDestination.mAspect);
ffi::WGPUTextureFormatBlockInfo info = {};
bool valid = ffi::wgpu_texture_format_get_block_info(format, aspect, &info);
CheckedInt<size_t> approxSize;
if (valid) {
approxSize = ComputeApproxSize(aDestination, aDataLayout, extent, info);
} else {
// This happens when the caller does not indicate a single aspect to
// target in a multi-aspect texture. It needs to be validated on the
// device timeline, so proceed without an estimated size for now
approxSize = CheckedInt<size_t>(SIZE_MAX) + 1;
}
dom::ProcessTypedArraysFixed(aData, [&](const Span<const uint8_t>& aData) {
const auto checkedSize =
CheckedInt<size_t>(aData.Length()) - aDataLayout.mOffset;
size_t size;
if (checkedSize.isValid() && approxSize.isValid()) {
size = std::min(checkedSize.value(), approxSize.value());
} else if (checkedSize.isValid()) {
size = checkedSize.value();
} else {
// CheckedSize is invalid when the caller-provided offset was past the
// end of their buffer. Maintain that condition, and fail the operation
// on the device timeline.
dataLayout.offset = 1;
size = 0;
}
mozilla::ipc::MutableSharedMemoryHandle handle;
if (size != 0) {
handle = mozilla::ipc::shared_memory::Create(size);
auto mapping = handle.Map();
if (!handle || !mapping) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
memcpy(mapping.DataAs<uint8_t>(), aData.Elements() + aDataLayout.mOffset,
size);
} else {
handle = mozilla::ipc::MutableSharedMemoryHandle();
}
auto shmem_handle_index = GetChild()->QueueShmemHandle(std::move(handle));
ffi::wgpu_queue_write_texture_via_shmem(GetClient(), mParent->GetId(),
GetId(), copyView, dataLayout,
extent, shmem_handle_index);
});
}
static WebGLTexelFormat ToWebGLTexelFormat(gfx::SurfaceFormat aFormat) {
switch (aFormat) {
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8:
return WebGLTexelFormat::BGRA8;
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::R8G8B8X8:
return WebGLTexelFormat::RGBA8;
default:
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
}
}
static WebGLTexelFormat ToWebGLTexelFormat(dom::GPUTextureFormat aFormat) {
// TODO: We need support for Rbg10a2unorm as well.
switch (aFormat) {
case dom::GPUTextureFormat::R8unorm:
return WebGLTexelFormat::R8;
case dom::GPUTextureFormat::R16float:
return WebGLTexelFormat::R16F;
case dom::GPUTextureFormat::R32float:
return WebGLTexelFormat::R32F;
case dom::GPUTextureFormat::Rg8unorm:
return WebGLTexelFormat::RG8;
case dom::GPUTextureFormat::Rg16float:
return WebGLTexelFormat::RG16F;
case dom::GPUTextureFormat::Rg32float:
return WebGLTexelFormat::RG32F;
case dom::GPUTextureFormat::Rgba8unorm:
case dom::GPUTextureFormat::Rgba8unorm_srgb:
return WebGLTexelFormat::RGBA8;
case dom::GPUTextureFormat::Bgra8unorm:
case dom::GPUTextureFormat::Bgra8unorm_srgb:
return WebGLTexelFormat::BGRA8;
case dom::GPUTextureFormat::Rgba16float:
return WebGLTexelFormat::RGBA16F;
case dom::GPUTextureFormat::Rgba32float:
return WebGLTexelFormat::RGBA32F;
default:
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
}
}
void Queue::CopyExternalImageToTexture(
const dom::GPUCopyExternalImageSourceInfo& aSource,
const dom::GPUCopyExternalImageDestInfo& aDestination,
const dom::GPUExtent3D& aCopySize, ErrorResult& aRv) {
if (aSource.mOrigin.IsRangeEnforcedUnsignedLongSequence()) {
auto seq = aSource.mOrigin.GetAsRangeEnforcedUnsignedLongSequence();
if (seq.Length() > 2) {
aRv.ThrowTypeError("`origin` must have a sequence size of 2 or less");
return;
}
}
const auto dstFormat = ToWebGLTexelFormat(aDestination.mTexture->Format());
if (dstFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) {
aRv.ThrowInvalidStateError("Unsupported destination format");
return;
}
const uint32_t surfaceFlags = nsLayoutUtils::SFE_ALLOW_NON_PREMULT;
SurfaceFromElementResult sfeResult;
switch (aSource.mSource.GetType()) {
case decltype(aSource.mSource)::Type::eImageBitmap: {
const auto& bitmap = aSource.mSource.GetAsImageBitmap();
if (bitmap->IsClosed()) {
aRv.ThrowInvalidStateError("Detached ImageBitmap");
return;
}
sfeResult = nsLayoutUtils::SurfaceFromImageBitmap(bitmap, surfaceFlags);
break;
}
case decltype(aSource.mSource)::Type::eHTMLImageElement: {
const auto& image = aSource.mSource.GetAsHTMLImageElement();
if (image->NaturalWidth() == 0 || image->NaturalHeight() == 0) {
aRv.ThrowInvalidStateError("Zero-sized HTMLImageElement");
return;
}
sfeResult = nsLayoutUtils::SurfaceFromElement(image, surfaceFlags);
break;
}
case decltype(aSource.mSource)::Type::eHTMLCanvasElement: {
MOZ_ASSERT(NS_IsMainThread());
const auto& canvas = aSource.mSource.GetAsHTMLCanvasElement();
if (canvas->Width() == 0 || canvas->Height() == 0) {
aRv.ThrowInvalidStateError("Zero-sized HTMLCanvasElement");
return;
}
sfeResult = nsLayoutUtils::SurfaceFromElement(canvas, surfaceFlags);
break;
}
case decltype(aSource.mSource)::Type::eOffscreenCanvas: {
const auto& canvas = aSource.mSource.GetAsOffscreenCanvas();
if (canvas->Width() == 0 || canvas->Height() == 0) {
aRv.ThrowInvalidStateError("Zero-sized OffscreenCanvas");
return;
}
sfeResult =
nsLayoutUtils::SurfaceFromOffscreenCanvas(canvas, surfaceFlags);
break;
}
}
if (!sfeResult.mCORSUsed) {
nsIGlobalObject* global = mParent->GetOwnerGlobal();
nsIPrincipal* dstPrincipal = global ? global->PrincipalOrNull() : nullptr;
if (!sfeResult.mPrincipal || !dstPrincipal ||
!dstPrincipal->Subsumes(sfeResult.mPrincipal)) {
aRv.ThrowSecurityError("Cross-origin elements require CORS!");
return;
}
}
if (sfeResult.mIsWriteOnly) {
aRv.ThrowSecurityError("Write only source data not supported!");
return;
}
RefPtr<gfx::SourceSurface> surface = sfeResult.GetSourceSurface();
if (!surface) {
aRv.ThrowInvalidStateError("No surface available from source");
return;
}
RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface();
if (!dataSurface) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
bool srcPremultiplied;
switch (sfeResult.mAlphaType) {
case gfxAlphaType::Premult:
srcPremultiplied = true;
break;
case gfxAlphaType::NonPremult:
srcPremultiplied = false;
break;
case gfxAlphaType::Opaque:
// No (un)premultiplication necessary so match the output.
srcPremultiplied = aDestination.mPremultipliedAlpha;
break;
}
const auto surfaceFormat = dataSurface->GetFormat();
const auto srcFormat = ToWebGLTexelFormat(surfaceFormat);
if (srcFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) {
gfxCriticalError() << "Unsupported surface format from source "
<< surfaceFormat;
MOZ_CRASH();
}
gfx::DataSourceSurface::ScopedMap map(dataSurface,
gfx::DataSourceSurface::READ);
if (!map.IsMapped()) {
aRv.ThrowInvalidStateError("Cannot map surface from source");
return;
}
ffi::WGPUExtent3d extent = {};
ConvertExtent3DToFFI(aCopySize, &extent);
if (extent.depth_or_array_layers > 1) {
aRv.ThrowOperationError("Depth is greater than 1");
return;
}
uint32_t srcOriginX;
uint32_t srcOriginY;
if (aSource.mOrigin.IsRangeEnforcedUnsignedLongSequence()) {
const auto& seq = aSource.mOrigin.GetAsRangeEnforcedUnsignedLongSequence();
srcOriginX = seq.Length() > 0 ? seq[0] : 0;
srcOriginY = seq.Length() > 1 ? seq[1] : 0;
} else if (aSource.mOrigin.IsGPUOrigin2DDict()) {
const auto& dict = aSource.mOrigin.GetAsGPUOrigin2DDict();
srcOriginX = dict.mX;
srcOriginY = dict.mY;
} else {
MOZ_CRASH("Unexpected origin type!");
}
const auto checkedMaxWidth = CheckedInt<uint32_t>(srcOriginX) + extent.width;
const auto checkedMaxHeight =
CheckedInt<uint32_t>(srcOriginY) + extent.height;
if (!checkedMaxWidth.isValid() || !checkedMaxHeight.isValid()) {
aRv.ThrowOperationError("Offset and copy size exceed integer bounds");
return;
}
const gfx::IntSize surfaceSize = dataSurface->GetSize();
const auto surfaceWidth = AssertedCast<uint32_t>(surfaceSize.width);
const auto surfaceHeight = AssertedCast<uint32_t>(surfaceSize.height);
if (surfaceWidth < checkedMaxWidth.value() ||
surfaceHeight < checkedMaxHeight.value()) {
aRv.ThrowOperationError("Offset and copy size exceed surface bounds");
return;
}
const auto dstWidth = extent.width;
const auto dstHeight = extent.height;
if (dstWidth == 0 || dstHeight == 0) {
aRv.ThrowOperationError("Destination size is empty");
return;
}
if (!aDestination.mTexture->mBytesPerBlock) {
// TODO(bug 1781071) This should emmit a GPUValidationError on the device
// timeline.
aRv.ThrowInvalidStateError("Invalid destination format");
return;
}
// Note: This assumes bytes per block == bytes per pixel which is the case
// here because the spec only allows non-compressed texture formats for the
// destination.
const auto dstStride = CheckedInt<uint32_t>(extent.width) *
aDestination.mTexture->mBytesPerBlock.value();
const auto dstByteLength = dstStride * extent.height;
if (!dstStride.isValid() || !dstByteLength.isValid()) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
auto handle = mozilla::ipc::shared_memory::Create(dstByteLength.value());
auto mapping = handle.Map();
if (!handle || !mapping) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
const int32_t pixelSize = gfx::BytesPerPixel(surfaceFormat);
auto* dstBegin = mapping.DataAs<uint8_t>();
const auto* srcBegin =
map.GetData() + srcOriginX * pixelSize + srcOriginY * map.GetStride();
const auto srcOriginPos = gl::OriginPos::TopLeft;
const auto srcStride = AssertedCast<uint32_t>(map.GetStride());
const auto dstOriginPos =
aSource.mFlipY ? gl::OriginPos::BottomLeft : gl::OriginPos::TopLeft;
bool wasTrivial;
auto dstStrideVal = dstStride.value();
if (!ConvertImage(dstWidth, dstHeight, srcBegin, srcStride, srcOriginPos,
srcFormat, srcPremultiplied, dstBegin, dstStrideVal,
dstOriginPos, dstFormat, aDestination.mPremultipliedAlpha,
dom::PredefinedColorSpace::Srgb,
dom::PredefinedColorSpace::Srgb, &wasTrivial)) {
MOZ_ASSERT_UNREACHABLE("ConvertImage failed!");
aRv.ThrowInvalidStateError(
nsPrintfCString("Failed to convert source to destination format "
"(%i/%i), please file a bug!",
(int)srcFormat, (int)dstFormat));
return;
}
ffi::WGPUTexelCopyBufferLayout dataLayout = {0, &dstStrideVal, &dstHeight};
ffi::WGPUTexelCopyTextureInfo copyView = {};
CommandEncoder::ConvertTextureCopyViewToFFI(aDestination, ©View);
auto shmem_handle_index = GetChild()->QueueShmemHandle(std::move(handle));
ffi::wgpu_queue_write_texture_via_shmem(GetClient(), mParent->GetId(),
GetId(), copyView, dataLayout, extent,
shmem_handle_index);
}
} // namespace mozilla::webgpu
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