File: Queue.h

package info (click to toggle)
firefox 144.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,637,504 kB
  • sloc: cpp: 7,576,692; javascript: 6,430,831; ansic: 3,748,119; python: 1,398,978; xml: 628,810; asm: 438,679; java: 186,194; sh: 63,212; makefile: 19,159; objc: 13,086; perl: 12,986; yacc: 4,583; cs: 3,846; pascal: 3,448; lex: 1,720; ruby: 1,003; exp: 762; php: 436; lisp: 258; awk: 247; sql: 66; sed: 53; csh: 10
file content (77 lines) | stat: -rw-r--r-- 2,470 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GPU_Queue_H_
#define GPU_Queue_H_

#include "ObjectModel.h"
#include "mozilla/dom/BufferSourceBindingFwd.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsWrapperCache.h"

namespace mozilla {
class ErrorResult;
namespace dom {
class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
template <typename T>
class Optional;
template <typename T>
class Sequence;
struct GPUCopyExternalImageDestInfo;
struct GPUCopyExternalImageSourceInfo;
struct GPUTexelCopyTextureInfo;
struct GPUTexelCopyBufferLayout;
struct TextureCopyView;
struct TextureDataLayout;
using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
}  // namespace dom
namespace webgpu {

class Buffer;
class CommandBuffer;
class Device;
class Fence;

class Queue final : public nsWrapperCache,
                    public ObjectBase,
                    public ChildOf<Device> {
 public:
  GPU_DECL_CYCLE_COLLECTION(Queue)
  GPU_DECL_JS_WRAP(Queue)

  Queue(Device* const aParent, RawId aId);

  void Submit(
      const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers);

  already_AddRefed<dom::Promise> OnSubmittedWorkDone(ErrorResult& aRv);

  void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset,
                   const dom::AllowSharedBufferSource& data,
                   uint64_t aDataOffset, const dom::Optional<uint64_t>& aSize,
                   ErrorResult& aRv);

  void WriteTexture(const dom::GPUTexelCopyTextureInfo& aDestination,
                    const dom::AllowSharedBufferSource& data,
                    const dom::GPUTexelCopyBufferLayout& aDataLayout,
                    const dom::GPUExtent3D& aSize, ErrorResult& aRv);

  void CopyExternalImageToTexture(
      const dom::GPUCopyExternalImageSourceInfo& aSource,
      const dom::GPUCopyExternalImageDestInfo& aDestination,
      const dom::GPUExtent3D& aCopySize, ErrorResult& aRv);

 private:
  virtual ~Queue();

  // Index to use for the next submission containing external textures. Used to
  // keep track of when work involving external textures is done.
  uint64_t mNextExternalTextureSubmissionIndex = 1;
};

}  // namespace webgpu
}  // namespace mozilla

#endif  // GPU_Queue_H_