File: test_buffer_mapping_overlapping_views.html

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<!doctype html>
<html>
  <head>
    <meta charset="utf-8" />
    <script src="/tests/SimpleTest/SimpleTest.js"></script>
    <link rel="stylesheet" href="/tests/SimpleTest/test.css" />
  </head>
  <body>
    <script>
      ok(
        SpecialPowers.getBoolPref("dom.webgpu.enabled"),
        "Pref should be enabled."
      );

      async function testBody() {
        const adapter = await navigator.gpu.requestAdapter();
        const device = await adapter.requestDevice();

        let buffer = device.createBuffer({
          size: 48,
          usage: GPUBufferUsage.MAP_READ,
          mappedAtCreation: true,
        });
        let view1 = buffer.getMappedRange(16, 24);

        function bad_overlap(start, size, complaint) {
          SimpleTest.doesThrow(() => {
            buffer.getMappedRange(start, size);
          }, complaint);
        }

        bad_overlap(8, 16, "overlap start of prior");
        bad_overlap(32, 16, "overlap end of prior");
        bad_overlap(8, 40, "enclose prior");
        bad_overlap(24, 8, "enclosed by prior");

        // Not really an overlap, but this checks for a mistake in
        // an early revision of the patch that introduces this test.
        SimpleTest.doesThrow(() => {
          buffer.getMappedRange(64, 8);
        }, "offset beyond mapped range");

        // should be fine
        ok(
          typeof buffer.getMappedRange(0, 16) == "object",
          "no overlap before"
        );
        ok(typeof buffer.getMappedRange(40, 8) == "object", "no overlap after");
      }

      SimpleTest.waitForExplicitFinish();
      testBody()
        .catch(e => ok(false, "Unhandled exception " + e))
        .finally(() => SimpleTest.finish());
    </script>
  </body>
</html>