File: test_shared_array_buffer.html

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<!doctype html>
<html>
  <head>
    <meta charset="utf-8" />
    <script src="/tests/SimpleTest/SimpleTest.js"></script>
    <link rel="stylesheet" href="/tests/SimpleTest/test.css" />
  </head>
  <body>
    <script>
      ok(
        SpecialPowers.getBoolPref("dom.webgpu.enabled"),
        "Pref should be enabled."
      );

      const set_bind_group_null = async function () {
        const adapter = await navigator.gpu.requestAdapter();
        ok(adapter !== undefined, "adapter !== undefined");
        const device = await adapter.requestDevice();
        ok(device !== undefined, "device !== undefined");

        const sharedData = new WebAssembly.Memory({
          initial: 1,
          maximum: 1,
          shared: true,
        });

        const buffer = device.createBuffer({
          mappedAtCreation: true,
          size: 128,
          usage: GPUBufferUsage.COPY_DST,
        });
        device.queue.writeBuffer(buffer, 0, sharedData.buffer, 0, 128);
        await device.queue.submit([]);
        ok(true, "Could use a `SharedArrayBuffer` to write to a buffer.");

        const texture = device.createTexture({
          mappedAtCreation: true,
          size: [128, 1],
          format: "r8uint",
          usage: GPUTextureUsage.COPY_DST,
        });
        device.queue.writeTexture({ texture }, sharedData.buffer, {}, [128, 1]);
        await device.queue.submit([]);
        ok(true, "Could use a `SharedArrayBuffer` to write to a texture.");
      };

      SimpleTest.waitForExplicitFinish();

      set_bind_group_null()
        .catch(e => ok(false, `Unhandled exception ${e}`))
        .finally(() => SimpleTest.finish());
    </script>
  </body>
</html>