1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsAnimationManager.h"
#include <math.h>
#include <algorithm> // std::stable_sort
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/ElementAnimationData.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/TimelineCollection.h"
#include "mozilla/dom/AnimationEffect.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/DocumentTimeline.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/MutationObservers.h"
#include "mozilla/dom/ScrollTimeline.h"
#include "mozilla/dom/ViewTimeline.h"
#include "nsDOMMutationObserver.h"
#include "nsIFrame.h"
#include "nsINode.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsPresContextInlines.h"
#include "nsRFPService.h"
#include "nsStyleChangeList.h"
#include "nsTransitionManager.h"
using namespace mozilla;
using namespace mozilla::css;
using mozilla::dom::Animation;
using mozilla::dom::AnimationPlayState;
using mozilla::dom::CSSAnimation;
using mozilla::dom::Element;
using mozilla::dom::KeyframeEffect;
using mozilla::dom::MutationObservers;
using mozilla::dom::ScrollTimeline;
using mozilla::dom::ViewTimeline;
////////////////////////// nsAnimationManager ////////////////////////////
// Find the matching animation by |aName| in the old list
// of animations and remove the matched animation from the list.
static already_AddRefed<CSSAnimation> PopExistingAnimation(
const nsAtom* aName,
nsAnimationManager::CSSAnimationCollection* aCollection) {
if (!aCollection) {
return nullptr;
}
// Animations are stored in reverse order to how they appear in the
// animation-name property. However, we want to match animations beginning
// from the end of the animation-name list, so we iterate *forwards*
// through the collection.
for (size_t idx = 0, length = aCollection->mAnimations.Length();
idx != length; ++idx) {
CSSAnimation* cssAnim = aCollection->mAnimations[idx];
if (cssAnim->AnimationName() == aName) {
RefPtr<CSSAnimation> match = cssAnim;
aCollection->mAnimations.RemoveElementAt(idx);
return match.forget();
}
}
return nullptr;
}
class MOZ_STACK_CLASS ServoCSSAnimationBuilder final {
public:
explicit ServoCSSAnimationBuilder(const ComputedStyle* aComputedStyle)
: mComputedStyle(aComputedStyle) {
MOZ_ASSERT(aComputedStyle);
}
bool BuildKeyframes(const Element& aElement, nsPresContext* aPresContext,
nsAtom* aName,
const StyleComputedTimingFunction& aTimingFunction,
nsTArray<Keyframe>& aKeyframes) {
return aPresContext->StyleSet()->GetKeyframesForName(
aElement, *mComputedStyle, aName, aTimingFunction, aKeyframes);
}
void SetKeyframes(KeyframeEffect& aEffect, nsTArray<Keyframe>&& aKeyframes,
const dom::AnimationTimeline* aTimeline) {
aEffect.SetKeyframes(std::move(aKeyframes), mComputedStyle, aTimeline);
}
// Currently all the animation building code in this file is based on
// assumption that creating and removing animations should *not* trigger
// additional restyles since those changes will be handled within the same
// restyle.
//
// While that is true for the Gecko style backend, it is not true for the
// Servo style backend where we want restyles to be triggered so that we
// perform a second animation restyle where we will incorporate the changes
// arising from creating and removing animations.
//
// Fortunately, our attempts to avoid posting extra restyles as part of the
// processing here are imperfect and most of the time we happen to post
// them anyway. Occasionally, however, we don't. For example, we don't post
// a restyle when we create a new animation whose an animation index matches
// the default value it was given already (which is typically only true when
// the CSSAnimation we create is the first Animation created in a particular
// content process).
//
// As a result, when we are using the Servo backend, whenever we have an added
// or removed animation we need to explicitly trigger a restyle.
//
// This code should eventually disappear along with the Gecko style backend
// and we should simply call Play() / Pause() / Cancel() etc. which will
// post the required restyles.
void NotifyNewOrRemovedAnimation(const Animation& aAnimation) {
dom::AnimationEffect* effect = aAnimation.GetEffect();
if (!effect) {
return;
}
KeyframeEffect* keyframeEffect = effect->AsKeyframeEffect();
if (!keyframeEffect) {
return;
}
keyframeEffect->RequestRestyle(EffectCompositor::RestyleType::Standard);
}
private:
const ComputedStyle* mComputedStyle;
};
static void UpdateOldAnimationPropertiesWithNew(
CSSAnimation& aOld, TimingParams&& aNewTiming,
nsTArray<Keyframe>&& aNewKeyframes, bool aNewIsStylePaused,
CSSAnimationProperties aOverriddenProperties,
ServoCSSAnimationBuilder& aBuilder, dom::AnimationTimeline* aTimeline,
dom::CompositeOperation aNewComposite) {
bool animationChanged = false;
// Update the old from the new so we can keep the original object
// identity (and any expando properties attached to it).
if (aOld.GetEffect()) {
dom::AnimationEffect* oldEffect = aOld.GetEffect();
// Copy across the changes that are not overridden
TimingParams updatedTiming = oldEffect->SpecifiedTiming();
if (~aOverriddenProperties & CSSAnimationProperties::Duration) {
updatedTiming.SetDuration(aNewTiming.Duration());
}
if (~aOverriddenProperties & CSSAnimationProperties::IterationCount) {
updatedTiming.SetIterations(aNewTiming.Iterations());
}
if (~aOverriddenProperties & CSSAnimationProperties::Direction) {
updatedTiming.SetDirection(aNewTiming.Direction());
}
if (~aOverriddenProperties & CSSAnimationProperties::Delay) {
updatedTiming.SetDelay(aNewTiming.Delay());
}
if (~aOverriddenProperties & CSSAnimationProperties::FillMode) {
updatedTiming.SetFill(aNewTiming.Fill());
}
animationChanged = oldEffect->SpecifiedTiming() != updatedTiming;
oldEffect->SetSpecifiedTiming(std::move(updatedTiming));
if (KeyframeEffect* oldKeyframeEffect = oldEffect->AsKeyframeEffect()) {
if (~aOverriddenProperties & CSSAnimationProperties::Keyframes) {
aBuilder.SetKeyframes(*oldKeyframeEffect, std::move(aNewKeyframes),
aTimeline);
}
if (~aOverriddenProperties & CSSAnimationProperties::Composition) {
animationChanged = oldKeyframeEffect->Composite() != aNewComposite;
oldKeyframeEffect->SetCompositeFromStyle(aNewComposite);
}
}
}
// Checking pointers should be enough. If both are scroll-timeline, we reuse
// the scroll-timeline object if their scrollers and axes are the same.
if (aOld.GetTimeline() != aTimeline) {
aOld.SetTimeline(aTimeline);
animationChanged = true;
}
// Handle changes in play state. If the animation is idle, however,
// changes to animation-play-state should *not* restart it.
if (aOld.PlayState() != AnimationPlayState::Idle &&
~aOverriddenProperties & CSSAnimationProperties::PlayState) {
bool wasPaused = aOld.PlayState() == AnimationPlayState::Paused;
if (!wasPaused && aNewIsStylePaused) {
aOld.PauseFromStyle();
animationChanged = true;
} else if (wasPaused && !aNewIsStylePaused) {
aOld.PlayFromStyle();
animationChanged = true;
}
}
// Updating the effect timing above might already have caused the
// animation to become irrelevant so only add a changed record if
// the animation is still relevant.
if (animationChanged && aOld.IsRelevant()) {
MutationObservers::NotifyAnimationChanged(&aOld);
}
}
static already_AddRefed<dom::AnimationTimeline> GetNamedProgressTimeline(
dom::Document* aDocument, const NonOwningAnimationTarget& aTarget,
nsAtom* aName) {
// A named progress timeline is referenceable in animation-timeline by:
// 1. the declaring element itself
// 2. that element’s descendants
// 3. that element’s following siblings and their descendants
// https://drafts.csswg.org/scroll-animations-1/#timeline-scope
// FIXME: Bug 1823500. Reduce default scoping to ancestors only.
for (Element* curr =
aTarget.mElement->GetPseudoElement(aTarget.mPseudoRequest);
curr; curr = curr->GetParentElement()) {
// If multiple elements have declared the same timeline name, the matching
// timeline is the one declared on the nearest element in tree order, which
// considers siblings closer than parents.
// Note: This is fine for parallel traversal because we update animations by
// SequentialTask.
for (Element* e = curr; e; e = e->GetPreviousElementSibling()) {
// In case of a name conflict on the same element, scroll progress
// timelines take precedence over view progress timelines.
const auto [element, pseudo] = AnimationUtils::GetElementPseudoPair(e);
if (auto* collection =
TimelineCollection<ScrollTimeline>::Get(element, pseudo)) {
if (RefPtr<ScrollTimeline> timeline = collection->Lookup(aName)) {
return timeline.forget();
}
}
if (auto* collection =
TimelineCollection<ViewTimeline>::Get(element, pseudo)) {
if (RefPtr<ViewTimeline> timeline = collection->Lookup(aName)) {
return timeline.forget();
}
}
}
}
// If we cannot find a matched scroll-timeline-name, this animation is not
// associated with a timeline.
// https://drafts.csswg.org/css-animations-2/#valdef-animation-timeline-custom-ident
return nullptr;
}
static already_AddRefed<dom::AnimationTimeline> GetTimeline(
const StyleAnimationTimeline& aStyleTimeline, nsPresContext* aPresContext,
const NonOwningAnimationTarget& aTarget) {
switch (aStyleTimeline.tag) {
case StyleAnimationTimeline::Tag::Timeline: {
// Check scroll-timeline-name property or view-timeline-property.
nsAtom* name = aStyleTimeline.AsTimeline().AsAtom();
return name != nsGkAtoms::_empty
? GetNamedProgressTimeline(aPresContext->Document(), aTarget,
name)
: nullptr;
}
case StyleAnimationTimeline::Tag::Scroll: {
const auto& scroll = aStyleTimeline.AsScroll();
return ScrollTimeline::MakeAnonymous(aPresContext->Document(), aTarget,
scroll.axis, scroll.scroller);
}
case StyleAnimationTimeline::Tag::View: {
const auto& view = aStyleTimeline.AsView();
return ViewTimeline::MakeAnonymous(aPresContext->Document(), aTarget,
view.axis, view.inset);
}
case StyleAnimationTimeline::Tag::Auto:
return do_AddRef(aTarget.mElement->OwnerDoc()->Timeline());
}
MOZ_ASSERT_UNREACHABLE("Unknown animation-timeline value?");
return nullptr;
}
// Returns a new animation set up with given StyleAnimation.
// Or returns an existing animation matching StyleAnimation's name updated
// with the new StyleAnimation.
static already_AddRefed<CSSAnimation> BuildAnimation(
nsPresContext* aPresContext, const NonOwningAnimationTarget& aTarget,
const nsStyleUIReset& aStyle, uint32_t animIdx,
ServoCSSAnimationBuilder& aBuilder,
nsAnimationManager::CSSAnimationCollection* aCollection) {
MOZ_ASSERT(aPresContext);
nsAtom* animationName = aStyle.GetAnimationName(animIdx);
nsTArray<Keyframe> keyframes;
if (!aBuilder.BuildKeyframes(*aTarget.mElement, aPresContext, animationName,
aStyle.GetAnimationTimingFunction(animIdx),
keyframes)) {
return nullptr;
}
const StyleAnimationDuration& duration = aStyle.GetAnimationDuration(animIdx);
TimingParams timing = TimingParamsFromCSSParams(
duration.IsAuto() ? Nothing() : Some(duration.AsTime().ToMilliseconds()),
aStyle.GetAnimationDelay(animIdx).ToMilliseconds(),
aStyle.GetAnimationIterationCount(animIdx),
aStyle.GetAnimationDirection(animIdx),
aStyle.GetAnimationFillMode(animIdx));
bool isStylePaused =
aStyle.GetAnimationPlayState(animIdx) == StyleAnimationPlayState::Paused;
RefPtr<dom::AnimationTimeline> timeline =
GetTimeline(aStyle.GetTimeline(animIdx), aPresContext, aTarget);
// Find the matching animation with animation name in the old list
// of animations and remove the matched animation from the list.
RefPtr<CSSAnimation> oldAnim =
PopExistingAnimation(animationName, aCollection);
const auto composition = StyleToDom(aStyle.GetAnimationComposition(animIdx));
if (oldAnim) {
// Copy over the start times and (if still paused) pause starts
// for each animation (matching on name only) that was also in the
// old list of animations.
// This means that we honor dynamic changes, which isn't what the
// spec says to do, but WebKit seems to honor at least some of
// them. See
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
// In order to honor what the spec said, we'd copy more data over.
UpdateOldAnimationPropertiesWithNew(
*oldAnim, std::move(timing), std::move(keyframes), isStylePaused,
oldAnim->GetOverriddenProperties(), aBuilder, timeline, composition);
return oldAnim.forget();
}
KeyframeEffectParams effectOptions(composition);
auto effect = MakeRefPtr<dom::CSSAnimationKeyframeEffect>(
aPresContext->Document(),
OwningAnimationTarget(aTarget.mElement, aTarget.mPseudoRequest),
std::move(timing), effectOptions);
aBuilder.SetKeyframes(*effect, std::move(keyframes), timeline);
auto animation = MakeRefPtr<CSSAnimation>(
aPresContext->Document()->GetScopeObject(), animationName);
animation->SetOwningElement(
OwningElementRef(*aTarget.mElement, aTarget.mPseudoRequest));
animation->SetTimelineNoUpdate(timeline);
animation->SetEffectNoUpdate(effect);
if (isStylePaused) {
animation->PauseFromStyle();
} else {
animation->PlayFromStyle();
}
aBuilder.NotifyNewOrRemovedAnimation(*animation);
return animation.forget();
}
static nsAnimationManager::OwningCSSAnimationPtrArray BuildAnimations(
nsPresContext* aPresContext, const NonOwningAnimationTarget& aTarget,
const nsStyleUIReset& aStyle, ServoCSSAnimationBuilder& aBuilder,
nsAnimationManager::CSSAnimationCollection* aCollection,
nsTHashSet<RefPtr<nsAtom>>& aReferencedAnimations) {
nsAnimationManager::OwningCSSAnimationPtrArray result;
for (size_t animIdx = aStyle.mAnimationNameCount; animIdx-- != 0;) {
nsAtom* name = aStyle.GetAnimationName(animIdx);
// CSS Animations whose animation-name does not match a @keyframes rule do
// not generate animation events. This includes when the animation-name is
// "none" which is represented by an empty name in the StyleAnimation.
// Since such animations neither affect style nor dispatch events, we do
// not generate a corresponding CSSAnimation for them.
if (name == nsGkAtoms::_empty) {
continue;
}
aReferencedAnimations.Insert(name);
RefPtr<CSSAnimation> dest = BuildAnimation(aPresContext, aTarget, aStyle,
animIdx, aBuilder, aCollection);
if (!dest) {
continue;
}
dest->SetAnimationIndex(static_cast<uint64_t>(animIdx));
result.AppendElement(dest);
}
return result;
}
void nsAnimationManager::UpdateAnimations(
dom::Element* aElement, const PseudoStyleRequest& aPseudoRequest,
const ComputedStyle* aComputedStyle) {
MOZ_ASSERT(mPresContext->IsDynamic(),
"Should not update animations for print or print preview");
MOZ_ASSERT(aElement->IsInComposedDoc(),
"Should not update animations that are not attached to the "
"document tree");
if (!aComputedStyle ||
aComputedStyle->StyleDisplay()->mDisplay == StyleDisplay::None) {
// If we are in a display:none subtree we will have no computed values.
// However, if we are on the root of display:none subtree, the computed
// values might not have been cleared yet.
// In either case, since CSS animations should not run in display:none
// subtrees we should stop (actually, destroy) any animations on this
// element here.
StopAnimationsForElement(aElement, aPseudoRequest);
return;
}
NonOwningAnimationTarget target(aElement, aPseudoRequest);
ServoCSSAnimationBuilder builder(aComputedStyle);
DoUpdateAnimations(target, *aComputedStyle->StyleUIReset(), builder);
}
void nsAnimationManager::DoUpdateAnimations(
const NonOwningAnimationTarget& aTarget, const nsStyleUIReset& aStyle,
ServoCSSAnimationBuilder& aBuilder) {
// Everything that causes our animation data to change triggers a
// style change, which in turn triggers a non-animation restyle.
// Likewise, when we initially construct frames, we're not in a
// style change, but also not in an animation restyle.
auto* collection =
CSSAnimationCollection::Get(aTarget.mElement, aTarget.mPseudoRequest);
if (!collection && aStyle.mAnimationNameCount == 1 &&
aStyle.mAnimations[0].GetName() == nsGkAtoms::_empty) {
return;
}
nsAutoAnimationMutationBatch mb(aTarget.mElement->OwnerDoc());
// Build the updated animations list, extracting matching animations from
// the existing collection as we go.
OwningCSSAnimationPtrArray newAnimations =
BuildAnimations(mPresContext, aTarget, aStyle, aBuilder, collection,
mMaybeReferencedAnimations);
if (newAnimations.IsEmpty()) {
if (collection) {
collection->Destroy();
}
return;
}
if (!collection) {
collection =
&aTarget.mElement->EnsureAnimationData().EnsureAnimationCollection(
*aTarget.mElement, aTarget.mPseudoRequest);
if (!collection->isInList()) {
AddElementCollection(collection);
}
}
collection->mAnimations.SwapElements(newAnimations);
// Cancel removed animations
for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0;) {
aBuilder.NotifyNewOrRemovedAnimation(*newAnimations[newAnimIdx]);
newAnimations[newAnimIdx]->CancelFromStyle(PostRestyleMode::IfNeeded);
}
}
|