File: gamepad.idl

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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// (https://github.com/w3c/webref)
// Source: Gamepad (https://w3c.github.io/gamepad/)

[Exposed=Window]
interface Gamepad {
  readonly attribute DOMString id;
  readonly attribute long index;
  readonly attribute boolean connected;
  readonly attribute DOMHighResTimeStamp timestamp;
  readonly attribute GamepadMappingType mapping;
  readonly attribute FrozenArray<double> axes;
  readonly attribute FrozenArray<GamepadButton> buttons;
  readonly attribute FrozenArray<GamepadTouch> touches;
  [SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
};

[Exposed=Window]
interface GamepadButton {
  readonly attribute boolean pressed;
  readonly attribute boolean touched;
  readonly attribute double value;
};

dictionary GamepadTouch {
  unsigned long touchId;
  octet surfaceId;
  DOMPointReadOnly position;
  DOMRectReadOnly? surfaceDimensions;
};

enum GamepadMappingType {
  "",
  "standard",
  "xr-standard",
};

[Exposed=Window]
interface GamepadHapticActuator {
  [SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
  Promise<GamepadHapticsResult> playEffect(
      GamepadHapticEffectType type,
      optional GamepadEffectParameters params = {}
  );
  Promise<GamepadHapticsResult> reset();
};

enum GamepadHapticsResult {
  "complete",
  "preempted"
};

enum GamepadHapticEffectType {
  "dual-rumble",
  "trigger-rumble"
};

dictionary GamepadEffectParameters {
    unsigned long long duration = 0;
    unsigned long long startDelay = 0;
    double strongMagnitude = 0.0;
    double weakMagnitude = 0.0;
    double leftTrigger = 0.0;
    double rightTrigger = 0.0;
};

[Exposed=Window]
partial interface Navigator {
  sequence<Gamepad?> getGamepads();
};

[Exposed=Window]

interface GamepadEvent: Event {
  constructor(DOMString type, GamepadEventInit eventInitDict);
  [SameObject] readonly attribute Gamepad gamepad;
};

dictionary GamepadEventInit : EventInit {
  required Gamepad gamepad;
};

partial interface mixin WindowEventHandlers {
  attribute EventHandler ongamepadconnected;
  attribute EventHandler ongamepaddisconnected;
};