1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
|
<!DOCTYPE html>
<meta charset=utf-8>
<title>Setting the current time of an animation</title>
<link rel="help" href="https://drafts.csswg.org/web-animations-1/#setting-the-current-time-of-an-animation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
overflow: auto;
height: 200px;
width: 100px;
will-change: transform;
}
.contents {
height: 1000px;
width: 100%;
}
</style>
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
assert_throws_js(TypeError, () => {
animation.currentTime = null;
});
}, 'Setting animation current time to null throws TypeError.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
assert_throws_js(TypeError, () => {
animation.currentTime = CSSNumericValue.parse("300");
});
assert_throws_js(TypeError, () => {
animation.currentTime = CSSNumericValue.parse("300ms");
});
assert_throws_js(TypeError, () => {
animation.currentTime = CSSNumericValue.parse("0.3s");
});
}, 'Setting the current time to an absolute time value throws exception');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.currentTime = CSSNumericValue.parse("33.3%");
assert_percents_equal(animation.currentTime, 33.3,
"Animation current time should be equal to the set value."
);
}, 'Set animation current time to a valid value without playing.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
animation.currentTime = CSSNumericValue.parse("33.3%");
assert_percents_equal(animation.currentTime, 33.3,
"Animation current time should be equal to the set value."
);
}, 'Set animation current time to a valid value while playing.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
animation.currentTime = CSSNumericValue.parse("200%");
assert_equals(animation.playState, "finished");
assert_percents_equal(animation.currentTime, 200,
"Animation current time should be equal to the set value."
);
}, 'Set animation current time to a value beyond effect end.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
animation.currentTime = CSSNumericValue.parse("-10%");
assert_equals(animation.playState, "running");
assert_percents_equal(animation.currentTime, -10,
"Animation current time should be equal to the set value."
);
}, 'Set animation current time to a negative value.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
animation.currentTime = CSSNumericValue.parse("30%");
assert_equals(animation.playState, "running");
assert_true(animation.pending);
assert_percents_equal(animation.currentTime, 30);
}, "Setting current time while play pending overrides the current time");
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
animation.currentTime = CSSNumericValue.parse("33.3%");
assert_percents_equal(animation.currentTime, 33.3,
"Animation current time should be equal to the set value."
);
// Cancel the animation and play it again, check that current time has reset
// to scroll offset based current time.
animation.cancel();
animation.play();
await animation.ready;
assert_percents_equal(animation.currentTime, animation.timeline.currentTime,
"Animation current time should return to a value matching its" +
" timeline current time after animation is cancelled and played again."
);
}, 'Setting animation.currentTime then restarting the animation should' +
' reset the current time.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
scroller.scrollTop = 0.25 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
const originalCurrentTime = animation.currentTime.value;
// Set the current time to something other than where the scroll offset.
animation.currentTime = CSSNumericValue.parse("50%");
// Setting current time is internally setting the start time to
// scrollTimeline.currentTime - newAnimationCurrentTime.
// Which results in current time of (timeline.currentTime - start_time).
// This behavior puts the animation in a strange "out of sync" state between
// the scroller and the animation effect, this is currently expected
// behavior.
const expectedStartTime = originalCurrentTime - animation.currentTime.value;
assert_percents_equal(animation.startTime, expectedStartTime,
"Animation current time should be updated when setting the current time" +
" to a time within the range of the animation.");
scroller.scrollTop = 0.7 * maxScroll;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
assert_percents_equal(animation.startTime, expectedStartTime,
"Animation start time should remain unchanged when the scroller changes" +
" position."
);
assert_percents_equal(animation.currentTime,
animation.timeline.currentTime.value - animation.startTime.value,
"Animation current time should return to a value equal to" +
" (timeline.currentTime - animation.startTime) after timeline scroll" +
" source has been scrolled."
);
}, 'Set Animation current time then scroll.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
// Make the timeline inactive.
scroller.style.overflow = 'visible';
scroller.scrollTop;
await waitForNextFrame();
assert_equals(animation.currentTime, null,
'Current time is unresolved when the timeline is inactive.');
animation.currentTime = CSSNumericValue.parse("30%");
assert_percents_equal(animation.currentTime, 30,
'Animation current time should be equal to the set value.');
assert_equals(animation.playState, 'paused',
'Animation play state is \'paused\' when current time is set and ' +
'timeline is inactive.');
}, 'Animation current time and play state are correct when current time is ' +
'set while the timeline is inactive.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
animation.play();
await animation.ready;
// Make the timeline inactive.
scroller.style.overflow = 'visible';
scroller.scrollTop;
await waitForNextFrame();
assert_equals(animation.timeline.currentTime, null,
'Current time is unresolved when the timeline is inactive.');
animation.currentTime = CSSNumericValue.parse("30%");
assert_percents_equal(animation.currentTime, 30,
'Animation current time should be equal to the set value.');
assert_equals(animation.playState, 'paused',
'Animation play state is \'paused\' when current time is set and ' +
'timeline is inactive.');
// Make the timeline active.
scroller.style.overflow = 'auto';
scroller.scrollTop;
await waitForNextFrame();
assert_percents_equal(animation.timeline.currentTime, 0,
'Current time is resolved when the timeline is active.');
assert_percents_equal(animation.currentTime, 30,
'Animation current time holds the set value.');
assert_equals(animation.playState, 'paused',
'Animation holds \'paused\' state.');
}, 'Animation current time set while the timeline is inactive holds when the ' +
'timeline becomes active again.');
</script>
</body>
|