File: xrRigidTransform_sameObject.https.html

package info (click to toggle)
firefox 145.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,653,344 kB
  • sloc: cpp: 7,594,932; javascript: 6,459,612; ansic: 3,752,905; python: 1,403,433; xml: 629,811; asm: 438,677; java: 186,421; sh: 67,287; makefile: 19,169; objc: 13,086; perl: 12,982; yacc: 4,583; cs: 3,846; pascal: 3,448; lex: 1,720; ruby: 1,003; exp: 762; php: 436; lisp: 258; awk: 247; sql: 66; sed: 54; csh: 10
file content (40 lines) | stat: -rw-r--r-- 1,393 bytes parent folder | download | duplicates (21)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script>

let testName = "XRRigidTransform position and orientation meet [SameObject] requirements";

// xrRigidTransform_inverse.https.html already checks [SameObject] requirement
// for XRRigidTransform.inverse. It's in a separate test because there are
// additional constraints around how the inverse attribute should work besides
// just [SameObject].

let testFunction =
  (session, fakeDeviceController, t) => new Promise((resolve, reject) => {

  let transform = new XRRigidTransform(
      { x: -9.0, y: 8.0, z: -7.0 },
      { x: 6.0, y: -5.0, z: 4.0, w: 3.0 });

  let position = transform.position;
  let orientation = transform.orientation;
  let matrix = transform.matrix;
  t.step(() => {
    assert_equals(position, transform.position,
      "XRRigidTransform.position returns the same object.");
    assert_equals(orientation, transform.orientation,
      "XRRigidTransform.orientation returns the same object.");
    assert_equals(matrix, transform.matrix,
      "XRRigidTransform.matrix returns the same object.");
  });

  resolve();
});

xr_session_promise_test(testName, testFunction, TRACKED_IMMERSIVE_DEVICE,
    'immersive-vr');

</script>