File: xrSession_input_events_end.https.html

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/webxr_test_constants.js"></script>

<script>
let testName = "Calling end during an input callback stops processing at the right time";

let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE;

let gl = null;

function requestImmersiveSession() {
  return new Promise((resolve, reject) => {
    navigator.xr.test.simulateUserActivation(() => {
      navigator.xr.requestSession('immersive-vr').then((session) => {
        session.updateRenderState({
          baseLayer: new XRWebGLLayer(session, gl)
        });

        resolve(session);
      }, (err) => {
        reject(err);
      });
    });
  });
}

let testFunction = function(session, fakeDeviceController, t, sessionObjects) {
  gl = sessionObjects.gl;
  // helper method to send a click and then request a dummy animation frame to
  // ensure that the click propagates.  We're doing everything in these tests
  // from event watchers, we just need to trigger the add/click to make the
  // event listeners callback.
  function sendClick(session) {
    let input_source = fakeDeviceController.simulateInputSourceConnection({
      handedness: "right",
      targetRayMode: "tracked-pointer",
      pointerOrigin: VALID_POINTER_TRANSFORM,
      profiles: [],
      selectionClicked: true
    });
    requestSkipAnimationFrame(session, () => {});
  }

  function sessionEndTest(endEvent, eventOrder) {
    return requestImmersiveSession().then((session) => {
      let eventWatcher = new EventWatcher(t, session,
        ["inputsourceschange", "selectstart", "select", "selectend", "end"]);
      let eventPromise = eventWatcher.wait_for(eventOrder);

      session.addEventListener(endEvent, ()=> {
        session.end();
      }, false);

      sendClick(session);
      return eventPromise;
    });
  }

  // End our first session, just for simplicity, then make end session calls
  // during each of our input events, and ensure that events stop processing
  // and no crashes occur from calling end inside the event callbacks.
  return session.end().then(() => {
    return sessionEndTest("inputsourceschange", ["inputsourceschange", "end"]);
  }).then(() => {
    return sessionEndTest("selectstart", ["inputsourceschange", "selectstart", "selectend", "end"]);
  }).then(() => {
    return sessionEndTest("select", ["inputsourceschange", "selectstart", "select", "selectend", "end"]);
  }).then(() => {
    return sessionEndTest("selectend", ["inputsourceschange", "selectstart", "select", "selectend", "end"]);
  });
};

xr_session_promise_test(
  testName, testFunction, fakeDeviceInitParams, 'immersive-vr');

</script>