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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "KeyboardLayout.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/Logging.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/MiscEvents.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPrefs_ui.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/TextEvents.h"
#include "mozilla/widget/WinRegistry.h"
#include "nsExceptionHandler.h"
#include "nsGkAtoms.h"
#include "nsIUserIdleServiceInternal.h"
#include "nsIWindowsRegKey.h"
#include "nsPrintfCString.h"
#include "nsReadableUtils.h"
#include "nsServiceManagerUtils.h"
#include "nsTArray.h"
#include "nsUnicharUtils.h"
#include "nsWindowDbg.h"
#include "WidgetUtils.h"
#include "WinUtils.h"
#include "npapi.h"
#include <windows.h>
#include <winnls.h>
#include <winuser.h>
#include <algorithm>
#ifndef WINABLEAPI
# include <winable.h>
#endif
// For collecting other people's log, tell them `MOZ_LOG=KeyboardHandler:4,sync`
// rather than `MOZ_LOG=KeyboardHandler:5,sync` since using `5` may create too
// big file.
// Therefore you shouldn't use `LogLevel::Verbose` for logging usual behavior.
mozilla::LazyLogModule gKeyLog("KeyboardHandler");
namespace mozilla {
namespace widget {
static const char* const kVirtualKeyName[] = {
"NULL",
"VK_LBUTTON",
"VK_RBUTTON",
"VK_CANCEL",
"VK_MBUTTON",
"VK_XBUTTON1",
"VK_XBUTTON2",
"0x07",
"VK_BACK",
"VK_TAB",
"0x0A",
"0x0B",
"VK_CLEAR",
"VK_RETURN",
"0x0E",
"0x0F",
"VK_SHIFT",
"VK_CONTROL",
"VK_MENU",
"VK_PAUSE",
"VK_CAPITAL",
"VK_KANA, VK_HANGUL",
"0x16",
"VK_JUNJA",
"VK_FINAL",
"VK_HANJA, VK_KANJI",
"0x1A",
"VK_ESCAPE",
"VK_CONVERT",
"VK_NONCONVERT",
"VK_ACCEPT",
"VK_MODECHANGE",
"VK_SPACE",
"VK_PRIOR",
"VK_NEXT",
"VK_END",
"VK_HOME",
"VK_LEFT",
"VK_UP",
"VK_RIGHT",
"VK_DOWN",
"VK_SELECT",
"VK_PRINT",
"VK_EXECUTE",
"VK_SNAPSHOT",
"VK_INSERT",
"VK_DELETE",
"VK_HELP",
"VK_0",
"VK_1",
"VK_2",
"VK_3",
"VK_4",
"VK_5",
"VK_6",
"VK_7",
"VK_8",
"VK_9",
"0x3A",
"0x3B",
"0x3C",
"0x3D",
"0x3E",
"0x3F",
"0x40",
"VK_A",
"VK_B",
"VK_C",
"VK_D",
"VK_E",
"VK_F",
"VK_G",
"VK_H",
"VK_I",
"VK_J",
"VK_K",
"VK_L",
"VK_M",
"VK_N",
"VK_O",
"VK_P",
"VK_Q",
"VK_R",
"VK_S",
"VK_T",
"VK_U",
"VK_V",
"VK_W",
"VK_X",
"VK_Y",
"VK_Z",
"VK_LWIN",
"VK_RWIN",
"VK_APPS",
"0x5E",
"VK_SLEEP",
"VK_NUMPAD0",
"VK_NUMPAD1",
"VK_NUMPAD2",
"VK_NUMPAD3",
"VK_NUMPAD4",
"VK_NUMPAD5",
"VK_NUMPAD6",
"VK_NUMPAD7",
"VK_NUMPAD8",
"VK_NUMPAD9",
"VK_MULTIPLY",
"VK_ADD",
"VK_SEPARATOR",
"VK_SUBTRACT",
"VK_DECIMAL",
"VK_DIVIDE",
"VK_F1",
"VK_F2",
"VK_F3",
"VK_F4",
"VK_F5",
"VK_F6",
"VK_F7",
"VK_F8",
"VK_F9",
"VK_F10",
"VK_F11",
"VK_F12",
"VK_F13",
"VK_F14",
"VK_F15",
"VK_F16",
"VK_F17",
"VK_F18",
"VK_F19",
"VK_F20",
"VK_F21",
"VK_F22",
"VK_F23",
"VK_F24",
"0x88",
"0x89",
"0x8A",
"0x8B",
"0x8C",
"0x8D",
"0x8E",
"0x8F",
"VK_NUMLOCK",
"VK_SCROLL",
"VK_OEM_NEC_EQUAL, VK_OEM_FJ_JISHO",
"VK_OEM_FJ_MASSHOU",
"VK_OEM_FJ_TOUROKU",
"VK_OEM_FJ_LOYA",
"VK_OEM_FJ_ROYA",
"0x97",
"0x98",
"0x99",
"0x9A",
"0x9B",
"0x9C",
"0x9D",
"0x9E",
"0x9F",
"VK_LSHIFT",
"VK_RSHIFT",
"VK_LCONTROL",
"VK_RCONTROL",
"VK_LMENU",
"VK_RMENU",
"VK_BROWSER_BACK",
"VK_BROWSER_FORWARD",
"VK_BROWSER_REFRESH",
"VK_BROWSER_STOP",
"VK_BROWSER_SEARCH",
"VK_BROWSER_FAVORITES",
"VK_BROWSER_HOME",
"VK_VOLUME_MUTE",
"VK_VOLUME_DOWN",
"VK_VOLUME_UP",
"VK_MEDIA_NEXT_TRACK",
"VK_MEDIA_PREV_TRACK",
"VK_MEDIA_STOP",
"VK_MEDIA_PLAY_PAUSE",
"VK_LAUNCH_MAIL",
"VK_LAUNCH_MEDIA_SELECT",
"VK_LAUNCH_APP1",
"VK_LAUNCH_APP2",
"0xB8",
"0xB9",
"VK_OEM_1",
"VK_OEM_PLUS",
"VK_OEM_COMMA",
"VK_OEM_MINUS",
"VK_OEM_PERIOD",
"VK_OEM_2",
"VK_OEM_3",
"VK_ABNT_C1",
"VK_ABNT_C2",
"0xC3",
"0xC4",
"0xC5",
"0xC6",
"0xC7",
"0xC8",
"0xC9",
"0xCA",
"0xCB",
"0xCC",
"0xCD",
"0xCE",
"0xCF",
"0xD0",
"0xD1",
"0xD2",
"0xD3",
"0xD4",
"0xD5",
"0xD6",
"0xD7",
"0xD8",
"0xD9",
"0xDA",
"VK_OEM_4",
"VK_OEM_5",
"VK_OEM_6",
"VK_OEM_7",
"VK_OEM_8",
"0xE0",
"VK_OEM_AX",
"VK_OEM_102",
"VK_ICO_HELP",
"VK_ICO_00",
"VK_PROCESSKEY",
"VK_ICO_CLEAR",
"VK_PACKET",
"0xE8",
"VK_OEM_RESET",
"VK_OEM_JUMP",
"VK_OEM_PA1",
"VK_OEM_PA2",
"VK_OEM_PA3",
"VK_OEM_WSCTRL",
"VK_OEM_CUSEL",
"VK_OEM_ATTN",
"VK_OEM_FINISH",
"VK_OEM_COPY",
"VK_OEM_AUTO",
"VK_OEM_ENLW",
"VK_OEM_BACKTAB",
"VK_ATTN",
"VK_CRSEL",
"VK_EXSEL",
"VK_EREOF",
"VK_PLAY",
"VK_ZOOM",
"VK_NONAME",
"VK_PA1",
"VK_OEM_CLEAR",
"0xFF"};
static_assert(sizeof(kVirtualKeyName) / sizeof(const char*) == 0x100,
"The virtual key name must be defined just 256 keys");
static const nsCString GetCharacterCodeName(WPARAM aCharCode) {
switch (aCharCode) {
case 0x0000:
return "NULL (0x0000)"_ns;
case 0x0008:
return "BACKSPACE (0x0008)"_ns;
case 0x0009:
return "CHARACTER TABULATION (0x0009)"_ns;
case 0x000A:
return "LINE FEED (0x000A)"_ns;
case 0x000B:
return "LINE TABULATION (0x000B)"_ns;
case 0x000C:
return "FORM FEED (0x000C)"_ns;
case 0x000D:
return "CARRIAGE RETURN (0x000D)"_ns;
case 0x0018:
return "CANCEL (0x0018)"_ns;
case 0x001B:
return "ESCAPE (0x001B)"_ns;
case 0x0020:
return "SPACE (0x0020)"_ns;
case 0x007F:
return "DELETE (0x007F)"_ns;
case 0x00A0:
return "NO-BREAK SPACE (0x00A0)"_ns;
case 0x00AD:
return "SOFT HYPHEN (0x00AD)"_ns;
case 0x2000:
return "EN QUAD (0x2000)"_ns;
case 0x2001:
return "EM QUAD (0x2001)"_ns;
case 0x2002:
return "EN SPACE (0x2002)"_ns;
case 0x2003:
return "EM SPACE (0x2003)"_ns;
case 0x2004:
return "THREE-PER-EM SPACE (0x2004)"_ns;
case 0x2005:
return "FOUR-PER-EM SPACE (0x2005)"_ns;
case 0x2006:
return "SIX-PER-EM SPACE (0x2006)"_ns;
case 0x2007:
return "FIGURE SPACE (0x2007)"_ns;
case 0x2008:
return "PUNCTUATION SPACE (0x2008)"_ns;
case 0x2009:
return "THIN SPACE (0x2009)"_ns;
case 0x200A:
return "HAIR SPACE (0x200A)"_ns;
case 0x200B:
return "ZERO WIDTH SPACE (0x200B)"_ns;
case 0x200C:
return "ZERO WIDTH NON-JOINER (0x200C)"_ns;
case 0x200D:
return "ZERO WIDTH JOINER (0x200D)"_ns;
case 0x200E:
return "LEFT-TO-RIGHT MARK (0x200E)"_ns;
case 0x200F:
return "RIGHT-TO-LEFT MARK (0x200F)"_ns;
case 0x2029:
return "PARAGRAPH SEPARATOR (0x2029)"_ns;
case 0x202A:
return "LEFT-TO-RIGHT EMBEDDING (0x202A)"_ns;
case 0x202B:
return "RIGHT-TO-LEFT EMBEDDING (0x202B)"_ns;
case 0x202D:
return "LEFT-TO-RIGHT OVERRIDE (0x202D)"_ns;
case 0x202E:
return "RIGHT-TO-LEFT OVERRIDE (0x202E)"_ns;
case 0x202F:
return "NARROW NO-BREAK SPACE (0x202F)"_ns;
case 0x205F:
return "MEDIUM MATHEMATICAL SPACE (0x205F)"_ns;
case 0x2060:
return "WORD JOINER (0x2060)"_ns;
case 0x2066:
return "LEFT-TO-RIGHT ISOLATE (0x2066)"_ns;
case 0x2067:
return "RIGHT-TO-LEFT ISOLATE (0x2067)"_ns;
case 0x3000:
return "IDEOGRAPHIC SPACE (0x3000)"_ns;
case 0xFEFF:
return "ZERO WIDTH NO-BREAK SPACE (0xFEFF)"_ns;
default: {
if (aCharCode < ' ' || (aCharCode >= 0x80 && aCharCode < 0xA0)) {
return nsPrintfCString("control (0x%04zX)", aCharCode);
}
if (NS_IS_HIGH_SURROGATE(aCharCode)) {
return nsPrintfCString("high surrogate (0x%04zX)", aCharCode);
}
if (NS_IS_LOW_SURROGATE(aCharCode)) {
return nsPrintfCString("low surrogate (0x%04zX)", aCharCode);
}
return IS_IN_BMP(aCharCode)
? nsPrintfCString(
"'%s' (0x%04zX)",
NS_ConvertUTF16toUTF8(nsAutoString(aCharCode)).get(),
aCharCode)
: nsPrintfCString(
"'%s' (0x%08zX)",
NS_ConvertUTF16toUTF8(nsAutoString(aCharCode)).get(),
aCharCode);
}
}
}
static const nsCString GetKeyLocationName(uint32_t aLocation) {
switch (aLocation) {
case eKeyLocationLeft:
return "KEY_LOCATION_LEFT"_ns;
case eKeyLocationRight:
return "KEY_LOCATION_RIGHT"_ns;
case eKeyLocationStandard:
return "KEY_LOCATION_STANDARD"_ns;
case eKeyLocationNumpad:
return "KEY_LOCATION_NUMPAD"_ns;
default:
return nsPrintfCString("Unknown (0x%04X)", aLocation);
}
}
static const nsCString GetCharacterCodeNames(const char16_t* aChars,
uint32_t aLength) {
if (!aLength) {
return ""_ns;
}
nsCString result;
result.AssignLiteral("\"");
StringJoinAppend(result, ", "_ns, Span{aChars, aLength},
[](nsACString& dest, const char16_t charValue) {
dest.Append(GetCharacterCodeName(charValue));
});
result.AppendLiteral("\"");
return result;
}
static const nsCString GetCharacterCodeNames(
const UniCharsAndModifiers& aUniCharsAndModifiers) {
if (aUniCharsAndModifiers.IsEmpty()) {
return ""_ns;
}
nsCString result;
result.AssignLiteral("\"");
StringJoinAppend(result, ", "_ns, Span{aUniCharsAndModifiers.ToString()},
[](nsACString& dest, const char16_t charValue) {
dest.Append(GetCharacterCodeName(charValue));
});
result.AppendLiteral("\"");
return result;
}
class MOZ_STACK_CLASS GetShiftStateName final : public nsAutoCString {
public:
explicit GetShiftStateName(VirtualKey::ShiftState aShiftState) {
if (!aShiftState) {
AssignLiteral("none");
return;
}
if (aShiftState & VirtualKey::STATE_SHIFT) {
AssignLiteral("Shift");
aShiftState &= ~VirtualKey::STATE_SHIFT;
}
if (aShiftState & VirtualKey::STATE_CONTROL) {
MaybeAppendSeparator();
AssignLiteral("Ctrl");
aShiftState &= ~VirtualKey::STATE_CONTROL;
}
if (aShiftState & VirtualKey::STATE_ALT) {
MaybeAppendSeparator();
AssignLiteral("Alt");
aShiftState &= ~VirtualKey::STATE_ALT;
}
if (aShiftState & VirtualKey::STATE_CAPSLOCK) {
MaybeAppendSeparator();
AssignLiteral("CapsLock");
aShiftState &= ~VirtualKey::STATE_CAPSLOCK;
}
MOZ_ASSERT(!aShiftState);
}
private:
void MaybeAppendSeparator() {
if (!IsEmpty()) {
AppendLiteral(" | ");
}
}
};
static const nsCString GetMessageName(UINT aMessage) {
switch (aMessage) {
case WM_NULL:
return "WM_NULL"_ns;
case WM_KEYDOWN:
return "WM_KEYDOWN"_ns;
case WM_KEYUP:
return "WM_KEYUP"_ns;
case WM_SYSKEYDOWN:
return "WM_SYSKEYDOWN"_ns;
case WM_SYSKEYUP:
return "WM_SYSKEYUP"_ns;
case WM_CHAR:
return "WM_CHAR"_ns;
case WM_UNICHAR:
return "WM_UNICHAR"_ns;
case WM_SYSCHAR:
return "WM_SYSCHAR"_ns;
case WM_DEADCHAR:
return "WM_DEADCHAR"_ns;
case WM_SYSDEADCHAR:
return "WM_SYSDEADCHAR"_ns;
case WM_APPCOMMAND:
return "WM_APPCOMMAND"_ns;
case WM_QUIT:
return "WM_QUIT"_ns;
default:
return nsPrintfCString("Unknown Message (0x%04X)", aMessage);
}
}
static const nsCString GetVirtualKeyCodeName(WPARAM aVK) {
if (aVK >= std::size(kVirtualKeyName)) {
return nsPrintfCString("Invalid (0x%08zX)", aVK);
}
return nsCString(kVirtualKeyName[aVK]);
}
static const nsCString GetAppCommandName(WPARAM aCommand) {
switch (aCommand) {
case APPCOMMAND_BASS_BOOST:
return "APPCOMMAND_BASS_BOOST"_ns;
case APPCOMMAND_BASS_DOWN:
return "APPCOMMAND_BASS_DOWN"_ns;
case APPCOMMAND_BASS_UP:
return "APPCOMMAND_BASS_UP"_ns;
case APPCOMMAND_BROWSER_BACKWARD:
return "APPCOMMAND_BROWSER_BACKWARD"_ns;
case APPCOMMAND_BROWSER_FAVORITES:
return "APPCOMMAND_BROWSER_FAVORITES"_ns;
case APPCOMMAND_BROWSER_FORWARD:
return "APPCOMMAND_BROWSER_FORWARD"_ns;
case APPCOMMAND_BROWSER_HOME:
return "APPCOMMAND_BROWSER_HOME"_ns;
case APPCOMMAND_BROWSER_REFRESH:
return "APPCOMMAND_BROWSER_REFRESH"_ns;
case APPCOMMAND_BROWSER_SEARCH:
return "APPCOMMAND_BROWSER_SEARCH"_ns;
case APPCOMMAND_BROWSER_STOP:
return "APPCOMMAND_BROWSER_STOP"_ns;
case APPCOMMAND_CLOSE:
return "APPCOMMAND_CLOSE"_ns;
case APPCOMMAND_COPY:
return "APPCOMMAND_COPY"_ns;
case APPCOMMAND_CORRECTION_LIST:
return "APPCOMMAND_CORRECTION_LIST"_ns;
case APPCOMMAND_CUT:
return "APPCOMMAND_CUT"_ns;
case APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE:
return "APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE"_ns;
case APPCOMMAND_FIND:
return "APPCOMMAND_FIND"_ns;
case APPCOMMAND_FORWARD_MAIL:
return "APPCOMMAND_FORWARD_MAIL"_ns;
case APPCOMMAND_HELP:
return "APPCOMMAND_HELP"_ns;
case APPCOMMAND_LAUNCH_APP1:
return "APPCOMMAND_LAUNCH_APP1"_ns;
case APPCOMMAND_LAUNCH_APP2:
return "APPCOMMAND_LAUNCH_APP2"_ns;
case APPCOMMAND_LAUNCH_MAIL:
return "APPCOMMAND_LAUNCH_MAIL"_ns;
case APPCOMMAND_LAUNCH_MEDIA_SELECT:
return "APPCOMMAND_LAUNCH_MEDIA_SELECT"_ns;
case APPCOMMAND_MEDIA_CHANNEL_DOWN:
return "APPCOMMAND_MEDIA_CHANNEL_DOWN"_ns;
case APPCOMMAND_MEDIA_CHANNEL_UP:
return "APPCOMMAND_MEDIA_CHANNEL_UP"_ns;
case APPCOMMAND_MEDIA_FAST_FORWARD:
return "APPCOMMAND_MEDIA_FAST_FORWARD"_ns;
case APPCOMMAND_MEDIA_NEXTTRACK:
return "APPCOMMAND_MEDIA_NEXTTRACK"_ns;
case APPCOMMAND_MEDIA_PAUSE:
return "APPCOMMAND_MEDIA_PAUSE"_ns;
case APPCOMMAND_MEDIA_PLAY:
return "APPCOMMAND_MEDIA_PLAY"_ns;
case APPCOMMAND_MEDIA_PLAY_PAUSE:
return "APPCOMMAND_MEDIA_PLAY_PAUSE"_ns;
case APPCOMMAND_MEDIA_PREVIOUSTRACK:
return "APPCOMMAND_MEDIA_PREVIOUSTRACK"_ns;
case APPCOMMAND_MEDIA_RECORD:
return "APPCOMMAND_MEDIA_RECORD"_ns;
case APPCOMMAND_MEDIA_REWIND:
return "APPCOMMAND_MEDIA_REWIND"_ns;
case APPCOMMAND_MEDIA_STOP:
return "APPCOMMAND_MEDIA_STOP"_ns;
case APPCOMMAND_MIC_ON_OFF_TOGGLE:
return "APPCOMMAND_MIC_ON_OFF_TOGGLE"_ns;
case APPCOMMAND_MICROPHONE_VOLUME_DOWN:
return "APPCOMMAND_MICROPHONE_VOLUME_DOWN"_ns;
case APPCOMMAND_MICROPHONE_VOLUME_MUTE:
return "APPCOMMAND_MICROPHONE_VOLUME_MUTE"_ns;
case APPCOMMAND_MICROPHONE_VOLUME_UP:
return "APPCOMMAND_MICROPHONE_VOLUME_UP"_ns;
case APPCOMMAND_NEW:
return "APPCOMMAND_NEW"_ns;
case APPCOMMAND_OPEN:
return "APPCOMMAND_OPEN"_ns;
case APPCOMMAND_PASTE:
return "APPCOMMAND_PASTE"_ns;
case APPCOMMAND_PRINT:
return "APPCOMMAND_PRINT"_ns;
case APPCOMMAND_REDO:
return "APPCOMMAND_REDO"_ns;
case APPCOMMAND_REPLY_TO_MAIL:
return "APPCOMMAND_REPLY_TO_MAIL"_ns;
case APPCOMMAND_SAVE:
return "APPCOMMAND_SAVE"_ns;
case APPCOMMAND_SEND_MAIL:
return "APPCOMMAND_SEND_MAIL"_ns;
case APPCOMMAND_SPELL_CHECK:
return "APPCOMMAND_SPELL_CHECK"_ns;
case APPCOMMAND_TREBLE_DOWN:
return "APPCOMMAND_TREBLE_DOWN"_ns;
case APPCOMMAND_TREBLE_UP:
return "APPCOMMAND_TREBLE_UP"_ns;
case APPCOMMAND_UNDO:
return "APPCOMMAND_UNDO"_ns;
case APPCOMMAND_VOLUME_DOWN:
return "APPCOMMAND_VOLUME_DOWN"_ns;
case APPCOMMAND_VOLUME_MUTE:
return "APPCOMMAND_VOLUME_MUTE"_ns;
case APPCOMMAND_VOLUME_UP:
return "APPCOMMAND_VOLUME_UP"_ns;
default:
return nsPrintfCString("Unknown app command (0x%08zX)", aCommand);
}
}
static const nsCString GetAppCommandDeviceName(LPARAM aDevice) {
switch (aDevice) {
case FAPPCOMMAND_KEY:
return "FAPPCOMMAND_KEY"_ns;
case FAPPCOMMAND_MOUSE:
return "FAPPCOMMAND_MOUSE"_ns;
case FAPPCOMMAND_OEM:
return "FAPPCOMMAND_OEM"_ns;
default:
return nsPrintfCString("Unknown app command device (0x%04" PRIXLPTR ")",
aDevice);
}
};
class MOZ_STACK_CLASS GetAppCommandKeysName final : public nsAutoCString {
public:
explicit GetAppCommandKeysName(WPARAM aKeys) {
if (aKeys & MK_CONTROL) {
AppendLiteral("MK_CONTROL");
aKeys &= ~MK_CONTROL;
}
if (aKeys & MK_LBUTTON) {
MaybeAppendSeparator();
AppendLiteral("MK_LBUTTON");
aKeys &= ~MK_LBUTTON;
}
if (aKeys & MK_MBUTTON) {
MaybeAppendSeparator();
AppendLiteral("MK_MBUTTON");
aKeys &= ~MK_MBUTTON;
}
if (aKeys & MK_RBUTTON) {
MaybeAppendSeparator();
AppendLiteral("MK_RBUTTON");
aKeys &= ~MK_RBUTTON;
}
if (aKeys & MK_SHIFT) {
MaybeAppendSeparator();
AppendLiteral("MK_SHIFT");
aKeys &= ~MK_SHIFT;
}
if (aKeys & MK_XBUTTON1) {
MaybeAppendSeparator();
AppendLiteral("MK_XBUTTON1");
aKeys &= ~MK_XBUTTON1;
}
if (aKeys & MK_XBUTTON2) {
MaybeAppendSeparator();
AppendLiteral("MK_XBUTTON2");
aKeys &= ~MK_XBUTTON2;
}
if (aKeys) {
MaybeAppendSeparator();
AppendPrintf("Unknown Flags (0x%04zX)", aKeys);
}
if (IsEmpty()) {
AssignLiteral("none (0x0000)");
}
}
private:
void MaybeAppendSeparator() {
if (!IsEmpty()) {
AppendLiteral(" | ");
}
}
};
static const nsCString ToString(const MSG& aMSG) {
nsCString result;
result.AssignLiteral("{ message=");
result.Append(GetMessageName(aMSG.message).get());
result.AppendLiteral(", ");
switch (aMSG.message) {
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
result.AppendPrintf(
"virtual keycode=%s, repeat count=%" PRIdLPTR
", "
"scancode=0x%02X, extended key=%s, "
"context code=%s, previous key state=%s, "
"transition state=%s",
GetVirtualKeyCodeName(aMSG.wParam).get(), aMSG.lParam & 0xFFFF,
WinUtils::GetScanCode(aMSG.lParam),
TrueOrFalse(WinUtils::IsExtendedScanCode(aMSG.lParam)),
TrueOrFalse((aMSG.lParam & (1 << 29)) != 0),
TrueOrFalse((aMSG.lParam & (1 << 30)) != 0),
TrueOrFalse((aMSG.lParam & (1 << 31)) != 0));
break;
case WM_CHAR:
case WM_DEADCHAR:
case WM_SYSCHAR:
case WM_SYSDEADCHAR:
result.AppendPrintf(
"character code=%s, repeat count=%" PRIdLPTR
", "
"scancode=0x%02X, extended key=%s, "
"context code=%s, previous key state=%s, "
"transition state=%s",
GetCharacterCodeName(aMSG.wParam).get(), aMSG.lParam & 0xFFFF,
WinUtils::GetScanCode(aMSG.lParam),
TrueOrFalse(WinUtils::IsExtendedScanCode(aMSG.lParam)),
TrueOrFalse((aMSG.lParam & (1 << 29)) != 0),
TrueOrFalse((aMSG.lParam & (1 << 30)) != 0),
TrueOrFalse((aMSG.lParam & (1 << 31)) != 0));
break;
case WM_APPCOMMAND:
result.AppendPrintf(
"window handle=0x%zx, app command=%s, device=%s, dwKeys=%s",
aMSG.wParam,
GetAppCommandName(GET_APPCOMMAND_LPARAM(aMSG.lParam)).get(),
GetAppCommandDeviceName(GET_DEVICE_LPARAM(aMSG.lParam)).get(),
GetAppCommandKeysName(GET_KEYSTATE_LPARAM(aMSG.lParam)).get());
break;
default:
result.AppendPrintf("wParam=%zu, lParam=%" PRIdLPTR, aMSG.wParam,
aMSG.lParam);
break;
}
result.AppendPrintf(", hwnd=0x%p", aMSG.hwnd);
return result;
}
static const nsCString ToString(
const UniCharsAndModifiers& aUniCharsAndModifiers) {
if (aUniCharsAndModifiers.IsEmpty()) {
return "{}"_ns;
}
nsCString result;
result.AssignLiteral("{ ");
result.Append(GetCharacterCodeName(aUniCharsAndModifiers.CharAt(0)));
for (size_t i = 1; i < aUniCharsAndModifiers.Length(); ++i) {
if (aUniCharsAndModifiers.ModifiersAt(i - 1) !=
aUniCharsAndModifiers.ModifiersAt(i)) {
result.AppendLiteral(" [");
result.Append(GetModifiersName(aUniCharsAndModifiers.ModifiersAt(0)));
result.AppendLiteral("]");
}
result.AppendLiteral(", ");
result.Append(GetCharacterCodeName(aUniCharsAndModifiers.CharAt(i)));
}
result.AppendLiteral(" [");
uint32_t lastIndex = aUniCharsAndModifiers.Length() - 1;
result.Append(GetModifiersName(aUniCharsAndModifiers.ModifiersAt(lastIndex)));
result.AppendLiteral("] }");
return result;
}
const nsCString ToString(const ModifierKeyState& aModifierKeyState) {
nsCString result;
result.AssignLiteral("{ ");
result.Append(GetModifiersName(aModifierKeyState.GetModifiers()).get());
result.AppendLiteral(" }");
return result;
}
// Unique id counter associated with a keydown / keypress events. Used in
// identifing keypress events for removal from async event dispatch queue
// in metrofx after preventDefault is called on keydown events.
static uint32_t sUniqueKeyEventId = 0;
/*****************************************************************************
* mozilla::widget::ModifierKeyState
*****************************************************************************/
ModifierKeyState::ModifierKeyState() { Update(); }
ModifierKeyState::ModifierKeyState(Modifiers aModifiers)
: mModifiers(aModifiers) {
MOZ_ASSERT(!(mModifiers & MODIFIER_ALTGRAPH) || (!IsControl() && !IsAlt()),
"Neither MODIFIER_CONTROL nor MODIFIER_ALT should be set "
"if MODIFIER_ALTGRAPH is set");
}
void ModifierKeyState::Update() {
mModifiers = 0;
if (IS_VK_DOWN(VK_SHIFT)) {
mModifiers |= MODIFIER_SHIFT;
}
// If AltGr key (i.e., VK_RMENU on some keyboard layout) is pressed, only
// MODIFIER_ALTGRAPH should be set. Otherwise, i.e., if both Ctrl and Alt
// keys are pressed to emulate AltGr key, MODIFIER_CONTROL and MODIFIER_ALT
// keys should be set separately.
if (IS_VK_DOWN(VK_RMENU) && KeyboardLayout::GetInstance()->HasAltGr()) {
mModifiers |= MODIFIER_ALTGRAPH;
} else {
if (IS_VK_DOWN(VK_CONTROL)) {
mModifiers |= MODIFIER_CONTROL;
}
if (IS_VK_DOWN(VK_MENU)) {
mModifiers |= MODIFIER_ALT;
}
}
if (IS_VK_DOWN(VK_LWIN) || IS_VK_DOWN(VK_RWIN)) {
mModifiers |= MODIFIER_META;
}
if (::GetKeyState(VK_CAPITAL) & 1) {
mModifiers |= MODIFIER_CAPSLOCK;
}
if (::GetKeyState(VK_NUMLOCK) & 1) {
mModifiers |= MODIFIER_NUMLOCK;
}
if (::GetKeyState(VK_SCROLL) & 1) {
mModifiers |= MODIFIER_SCROLLLOCK;
}
}
void ModifierKeyState::Unset(Modifiers aRemovingModifiers) {
mModifiers &= ~aRemovingModifiers;
}
void ModifierKeyState::Set(Modifiers aAddingModifiers) {
mModifiers |= aAddingModifiers;
MOZ_ASSERT(!(mModifiers & MODIFIER_ALTGRAPH) || (!IsControl() && !IsAlt()),
"Neither MODIFIER_CONTROL nor MODIFIER_ALT should be set "
"if MODIFIER_ALTGRAPH is set");
}
void ModifierKeyState::InitInputEvent(WidgetInputEvent& aInputEvent) const {
aInputEvent.mModifiers = mModifiers;
switch (aInputEvent.mClass) {
case eMouseEventClass:
case ePointerEventClass:
case eMouseScrollEventClass:
case eWheelEventClass:
case eDragEventClass:
case eSimpleGestureEventClass:
InitMouseEvent(aInputEvent);
break;
default:
break;
}
}
void ModifierKeyState::InitMouseEvent(WidgetInputEvent& aMouseEvent) const {
NS_ASSERTION(aMouseEvent.mClass == eMouseEventClass ||
aMouseEvent.mClass == ePointerEventClass ||
aMouseEvent.mClass == eWheelEventClass ||
aMouseEvent.mClass == eDragEventClass ||
aMouseEvent.mClass == eSimpleGestureEventClass,
"called with non-mouse event");
WidgetMouseEventBase& mouseEvent = *aMouseEvent.AsMouseEventBase();
mouseEvent.mButtons = 0;
if (::GetKeyState(VK_LBUTTON) < 0) {
mouseEvent.mButtons |= MouseButtonsFlag::ePrimaryFlag;
}
if (::GetKeyState(VK_RBUTTON) < 0) {
mouseEvent.mButtons |= MouseButtonsFlag::eSecondaryFlag;
}
if (::GetKeyState(VK_MBUTTON) < 0) {
mouseEvent.mButtons |= MouseButtonsFlag::eMiddleFlag;
}
if (::GetKeyState(VK_XBUTTON1) < 0) {
mouseEvent.mButtons |= MouseButtonsFlag::e4thFlag;
}
if (::GetKeyState(VK_XBUTTON2) < 0) {
mouseEvent.mButtons |= MouseButtonsFlag::e5thFlag;
}
}
bool ModifierKeyState::IsShift() const {
return (mModifiers & MODIFIER_SHIFT) != 0;
}
bool ModifierKeyState::IsControl() const {
return (mModifiers & MODIFIER_CONTROL) != 0;
}
bool ModifierKeyState::IsAlt() const {
return (mModifiers & MODIFIER_ALT) != 0;
}
bool ModifierKeyState::IsWin() const {
return (mModifiers & MODIFIER_META) != 0;
}
bool ModifierKeyState::MaybeMatchShortcutKey() const {
// If Windows key is pressed, even if both Ctrl key and Alt key are pressed,
// it's possible to match a shortcut key.
if (IsWin()) {
return true;
}
// Otherwise, when both Ctrl key and Alt key are pressed, it shouldn't be
// a shortcut key for Windows since it means pressing AltGr key on
// some keyboard layouts.
if (IsControl() ^ IsAlt()) {
return true;
}
// If no modifier key is active except a lockable modifier nor Shift key,
// the key shouldn't match any shortcut keys (there are Space and
// Shift+Space, though, let's ignore these special case...).
return false;
}
bool ModifierKeyState::IsCapsLocked() const {
return (mModifiers & MODIFIER_CAPSLOCK) != 0;
}
bool ModifierKeyState::IsNumLocked() const {
return (mModifiers & MODIFIER_NUMLOCK) != 0;
}
bool ModifierKeyState::IsScrollLocked() const {
return (mModifiers & MODIFIER_SCROLLLOCK) != 0;
}
/*****************************************************************************
* mozilla::widget::UniCharsAndModifiers
*****************************************************************************/
void UniCharsAndModifiers::Append(char16_t aUniChar, Modifiers aModifiers) {
mChars.Append(aUniChar);
mModifiers.AppendElement(aModifiers);
}
void UniCharsAndModifiers::FillModifiers(Modifiers aModifiers) {
for (size_t i = 0; i < Length(); i++) {
mModifiers[i] = aModifiers;
}
}
void UniCharsAndModifiers::OverwriteModifiersIfBeginsWith(
const UniCharsAndModifiers& aOther) {
if (!BeginsWith(aOther)) {
return;
}
for (size_t i = 0; i < aOther.Length(); ++i) {
mModifiers[i] = aOther.mModifiers[i];
}
}
bool UniCharsAndModifiers::UniCharsEqual(
const UniCharsAndModifiers& aOther) const {
return mChars.Equals(aOther.mChars);
}
bool UniCharsAndModifiers::UniCharsCaseInsensitiveEqual(
const UniCharsAndModifiers& aOther) const {
return mChars.Equals(aOther.mChars, nsCaseInsensitiveStringComparator);
}
bool UniCharsAndModifiers::BeginsWith(
const UniCharsAndModifiers& aOther) const {
return StringBeginsWith(mChars, aOther.mChars);
}
UniCharsAndModifiers& UniCharsAndModifiers::operator+=(
const UniCharsAndModifiers& aOther) {
mChars.Append(aOther.mChars);
mModifiers.AppendElements(aOther.mModifiers);
return *this;
}
UniCharsAndModifiers UniCharsAndModifiers::operator+(
const UniCharsAndModifiers& aOther) const {
UniCharsAndModifiers result(*this);
result += aOther;
return result;
}
/*****************************************************************************
* mozilla::widget::VirtualKey
*****************************************************************************/
// static
VirtualKey::ShiftState VirtualKey::ModifiersToShiftState(Modifiers aModifiers) {
ShiftState state = 0;
if (aModifiers & MODIFIER_SHIFT) {
state |= STATE_SHIFT;
}
if (aModifiers & MODIFIER_ALTGRAPH) {
state |= STATE_ALTGRAPH;
} else {
if (aModifiers & MODIFIER_CONTROL) {
state |= STATE_CONTROL;
}
if (aModifiers & MODIFIER_ALT) {
state |= STATE_ALT;
}
}
if (aModifiers & MODIFIER_CAPSLOCK) {
state |= STATE_CAPSLOCK;
}
return state;
}
// static
Modifiers VirtualKey::ShiftStateToModifiers(ShiftState aShiftState) {
Modifiers modifiers = 0;
if (aShiftState & STATE_SHIFT) {
modifiers |= MODIFIER_SHIFT;
}
if (aShiftState & STATE_ALTGRAPH) {
modifiers |= MODIFIER_ALTGRAPH;
} else {
if (aShiftState & STATE_CONTROL) {
modifiers |= MODIFIER_CONTROL;
}
if (aShiftState & STATE_ALT) {
modifiers |= MODIFIER_ALT;
}
}
if (aShiftState & STATE_CAPSLOCK) {
modifiers |= MODIFIER_CAPSLOCK;
}
return modifiers;
}
const DeadKeyTable* VirtualKey::MatchingDeadKeyTable(
const DeadKeyTable& aDeadKeyTable) const {
if (!mIsDeadKey) {
return nullptr;
}
for (ShiftState shiftState = 0; shiftState < 16; shiftState++) {
if (!IsDeadKey(shiftState)) {
continue;
}
const DeadKeyTable* dkt = mShiftStates[shiftState].DeadKey.Table;
if (dkt && *dkt == aDeadKeyTable) {
return dkt;
}
}
return nullptr;
}
void VirtualKey::SetNormalChars(ShiftState aShiftState, const char16_t* aChars,
uint32_t aNumOfChars) {
MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
SetDeadKey(aShiftState, false);
for (uint32_t index = 0; index < aNumOfChars; index++) {
// Ignore legacy non-printable control characters
mShiftStates[aShiftState].Normal.Chars[index] =
(aChars[index] >= 0x20) ? aChars[index] : 0;
}
uint32_t len = std::size(mShiftStates[aShiftState].Normal.Chars);
for (uint32_t index = aNumOfChars; index < len; index++) {
mShiftStates[aShiftState].Normal.Chars[index] = 0;
}
}
void VirtualKey::SetDeadChar(ShiftState aShiftState, char16_t aDeadChar) {
MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
SetDeadKey(aShiftState, true);
mShiftStates[aShiftState].DeadKey.DeadChar = aDeadChar;
mShiftStates[aShiftState].DeadKey.Table = nullptr;
}
UniCharsAndModifiers VirtualKey::GetUniChars(ShiftState aShiftState) const {
UniCharsAndModifiers result = GetNativeUniChars(aShiftState);
const uint8_t kShiftStateIndex = ToShiftStateIndex(aShiftState);
if (!(kShiftStateIndex & STATE_CONTROL_ALT)) {
// If neither Alt nor Ctrl key is pressed, just return stored data
// for the key.
return result;
}
if (result.IsEmpty()) {
// If Alt and/or Control are pressed and the key produces no
// character, return characters which is produced by the key without
// Alt and Control, and return given modifiers as is.
result = GetNativeUniChars(kShiftStateIndex & ~STATE_CONTROL_ALT);
result.FillModifiers(ShiftStateToModifiers(aShiftState));
return result;
}
if (IsAltGrIndex(kShiftStateIndex)) {
// If AltGr or both Ctrl and Alt are pressed and the key produces
// character(s), we need to clear MODIFIER_ALT and MODIFIER_CONTROL
// since TextEditor won't handle eKeyPress event whose mModifiers
// has MODIFIER_ALT or MODIFIER_CONTROL. Additionally, we need to
// use MODIFIER_ALTGRAPH when a key produces character(s) with
// AltGr or both Ctrl and Alt on Windows. See following spec issue:
// <https://github.com/w3c/uievents/issues/147>
Modifiers finalModifiers = ShiftStateToModifiers(aShiftState);
finalModifiers &= ~(MODIFIER_ALT | MODIFIER_CONTROL);
finalModifiers |= MODIFIER_ALTGRAPH;
result.FillModifiers(finalModifiers);
return result;
}
// Otherwise, i.e., Alt or Ctrl is pressed and it produces character(s),
// check if different character(s) is produced by the key without Alt/Ctrl.
// If it produces different character, we need to consume the Alt and
// Ctrl modifier for TextEditor. Otherwise, the key does not produces the
// character actually. So, keep setting Alt and Ctrl modifiers.
UniCharsAndModifiers unmodifiedReslt =
GetNativeUniChars(kShiftStateIndex & ~STATE_CONTROL_ALT);
if (!result.UniCharsEqual(unmodifiedReslt)) {
Modifiers finalModifiers = ShiftStateToModifiers(aShiftState);
finalModifiers &= ~(MODIFIER_ALT | MODIFIER_CONTROL);
result.FillModifiers(finalModifiers);
}
return result;
}
UniCharsAndModifiers VirtualKey::GetNativeUniChars(
ShiftState aShiftState) const {
const uint8_t kShiftStateIndex = ToShiftStateIndex(aShiftState);
UniCharsAndModifiers result;
Modifiers modifiers = ShiftStateToModifiers(aShiftState);
if (IsDeadKey(aShiftState)) {
result.Append(mShiftStates[kShiftStateIndex].DeadKey.DeadChar, modifiers);
return result;
}
uint32_t len = std::size(mShiftStates[kShiftStateIndex].Normal.Chars);
for (uint32_t i = 0;
i < len && mShiftStates[kShiftStateIndex].Normal.Chars[i]; i++) {
result.Append(mShiftStates[kShiftStateIndex].Normal.Chars[i], modifiers);
}
return result;
}
// static
void VirtualKey::FillKbdState(PBYTE aKbdState, const ShiftState aShiftState) {
if (aShiftState & STATE_SHIFT) {
aKbdState[VK_SHIFT] |= 0x80;
} else {
aKbdState[VK_SHIFT] &= ~0x80;
aKbdState[VK_LSHIFT] &= ~0x80;
aKbdState[VK_RSHIFT] &= ~0x80;
}
if (aShiftState & STATE_ALTGRAPH) {
aKbdState[VK_CONTROL] |= 0x80;
aKbdState[VK_LCONTROL] |= 0x80;
aKbdState[VK_RCONTROL] &= ~0x80;
aKbdState[VK_MENU] |= 0x80;
aKbdState[VK_LMENU] &= ~0x80;
aKbdState[VK_RMENU] |= 0x80;
} else {
if (aShiftState & STATE_CONTROL) {
aKbdState[VK_CONTROL] |= 0x80;
} else {
aKbdState[VK_CONTROL] &= ~0x80;
aKbdState[VK_LCONTROL] &= ~0x80;
aKbdState[VK_RCONTROL] &= ~0x80;
}
if (aShiftState & STATE_ALT) {
aKbdState[VK_MENU] |= 0x80;
} else {
aKbdState[VK_MENU] &= ~0x80;
aKbdState[VK_LMENU] &= ~0x80;
aKbdState[VK_RMENU] &= ~0x80;
}
}
if (aShiftState & STATE_CAPSLOCK) {
aKbdState[VK_CAPITAL] |= 0x01;
} else {
aKbdState[VK_CAPITAL] &= ~0x01;
}
}
/*****************************************************************************
* mozilla::widget::NativeKey
*****************************************************************************/
uint8_t NativeKey::sDispatchedKeyOfAppCommand = 0;
NativeKey* NativeKey::sLatestInstance = nullptr;
const MSG NativeKey::sEmptyMSG = {};
MSG NativeKey::sLastKeyOrCharMSG = {};
MSG NativeKey::sLastKeyMSG = {};
char16_t NativeKey::sPendingHighSurrogate = 0;
NativeKey::NativeKey(nsWindow* aWidget, const MSG& aMessage,
const ModifierKeyState& aModKeyState,
HKL aOverrideKeyboardLayout,
nsTArray<FakeCharMsg>* aFakeCharMsgs)
: mLastInstance(sLatestInstance),
mRemovingMsg(sEmptyMSG),
mReceivedMsg(sEmptyMSG),
mWidget(aWidget),
mDispatcher(aWidget->GetTextEventDispatcher()),
mMsg(aMessage),
mFocusedWndBeforeDispatch(::GetFocus()),
mDOMKeyCode(0),
mKeyNameIndex(KEY_NAME_INDEX_Unidentified),
mCodeNameIndex(CODE_NAME_INDEX_UNKNOWN),
mModKeyState(aModKeyState),
mVirtualKeyCode(0),
mOriginalVirtualKeyCode(0),
mShiftedLatinChar(0),
mUnshiftedLatinChar(0),
mScanCode(0),
mIsExtended(false),
mIsRepeat(false),
mIsDeadKey(false),
mIsPrintableKey(false),
mIsSkippableInRemoteProcess(false),
mCharMessageHasGone(false),
mCanIgnoreModifierStateAtKeyPress(true),
mFakeCharMsgs(aFakeCharMsgs && aFakeCharMsgs->Length() ? aFakeCharMsgs
: nullptr) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::NativeKey(aWidget=0x%p { GetWindowHandle()=0x%p }, "
"aMessage=%s, aModKeyState=%s), sLatestInstance=0x%p",
this, aWidget, aWidget->GetWindowHandle(), ToString(aMessage).get(),
ToString(aModKeyState).get(), sLatestInstance));
MOZ_ASSERT(aWidget);
MOZ_ASSERT(mDispatcher);
sLatestInstance = this;
KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance();
mKeyboardLayout = KeyboardLayout::GetLayout();
if (aOverrideKeyboardLayout && mKeyboardLayout != aOverrideKeyboardLayout) {
keyboardLayout->OverrideLayout(aOverrideKeyboardLayout);
mKeyboardLayout = keyboardLayout->GetLoadedLayout();
MOZ_ASSERT(mKeyboardLayout == aOverrideKeyboardLayout);
mIsOverridingKeyboardLayout = true;
} else {
mIsOverridingKeyboardLayout = false;
sLastKeyOrCharMSG = aMessage;
}
if (mMsg.message == WM_APPCOMMAND) {
InitWithAppCommand();
} else {
InitWithKeyOrChar();
}
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::NativeKey(), mKeyboardLayout=0x%p, "
"mFocusedWndBeforeDispatch=0x%p, mDOMKeyCode=%s, "
"mKeyNameIndex=%s, mCodeNameIndex=%s, mModKeyState=%s, "
"mVirtualKeyCode=%s, mOriginalVirtualKeyCode=%s, "
"mCommittedCharsAndModifiers=%s, mInputtingStringAndModifiers=%s, "
"mShiftedString=%s, mUnshiftedString=%s, mShiftedLatinChar=%s, "
"mUnshiftedLatinChar=%s, mScanCode=0x%04X, mIsExtended=%s, "
"mIsRepeat=%s, mIsDeadKey=%s, mIsPrintableKey=%s, "
"mIsSkippableInRemoteProcess=%s, mCharMessageHasGone=%s, "
"mIsOverridingKeyboardLayout=%s",
this, mKeyboardLayout, mFocusedWndBeforeDispatch,
GetDOMKeyCodeName(mDOMKeyCode).get(), ToString(mKeyNameIndex).get(),
ToString(mCodeNameIndex).get(), ToString(mModKeyState).get(),
GetVirtualKeyCodeName(mVirtualKeyCode).get(),
GetVirtualKeyCodeName(mOriginalVirtualKeyCode).get(),
ToString(mCommittedCharsAndModifiers).get(),
ToString(mInputtingStringAndModifiers).get(),
ToString(mShiftedString).get(), ToString(mUnshiftedString).get(),
GetCharacterCodeName(mShiftedLatinChar).get(),
GetCharacterCodeName(mUnshiftedLatinChar).get(), mScanCode,
TrueOrFalse(mIsExtended), TrueOrFalse(mIsRepeat),
TrueOrFalse(mIsDeadKey), TrueOrFalse(mIsPrintableKey),
TrueOrFalse(mIsSkippableInRemoteProcess),
TrueOrFalse(mCharMessageHasGone),
TrueOrFalse(mIsOverridingKeyboardLayout)));
}
void NativeKey::InitIsSkippableForKeyOrChar(const MSG& aLastKeyMSG) {
mIsSkippableInRemoteProcess = false;
if (!mIsRepeat) {
// If the message is not repeated key message, the event should be always
// handled in remote process even if it's too old.
return;
}
// Keyboard utilities may send us some generated messages and such messages
// may be marked as "repeated", e.g., SendInput() calls with
// KEYEVENTF_UNICODE but without KEYEVENTF_KEYUP. However, key sequence
// comes from such utilities may be really important. For example, utilities
// may send WM_KEYDOWN for VK_BACK to remove previous character and send
// WM_KEYDOWN for VK_PACKET to insert a composite character. Therefore, we
// should check if current message and previous key message are caused by
// same physical key. If not, the message may be generated by such
// utility.
// XXX With this approach, if VK_BACK messages are generated with known
// scancode, we cannot distinguish whether coming VK_BACK message is
// actually repeated by the auto-repeat feature. Currently, we need
// this hack only for "SinhalaTamil IME" and fortunately, it generates
// VK_BACK messages with odd scancode. So, we don't need to handle
// VK_BACK specially at least for now.
if (mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
// If current event is not caused by physical key operation, it may be
// caused by a keyboard utility. If so, the event shouldn't be ignored by
// BrowserChild since it want to insert the character, delete a character or
// move caret.
return;
}
if (mOriginalVirtualKeyCode == VK_PACKET) {
// If the message is VK_PACKET, that means that a keyboard utility
// tries to insert a character.
return;
}
switch (mMsg.message) {
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_CHAR:
case WM_SYSCHAR:
case WM_DEADCHAR:
case WM_SYSDEADCHAR:
// However, some keyboard layouts may send some keyboard messages with
// activating the bit. If we dispatch repeated keyboard events, they
// may be ignored by BrowserChild due to performance reason. So, we need
// to check if actually a physical key is repeated by the auto-repeat
// feature.
switch (aLastKeyMSG.message) {
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (aLastKeyMSG.wParam == VK_PACKET) {
// If the last message was VK_PACKET, that means that a keyboard
// utility tried to insert a character. So, current message is
// not repeated key event of the previous event.
return;
}
// Let's check whether current message and previous message are
// caused by same physical key.
mIsSkippableInRemoteProcess =
mScanCode == WinUtils::GetScanCode(aLastKeyMSG.lParam) &&
mIsExtended == WinUtils::IsExtendedScanCode(aLastKeyMSG.lParam);
return;
default:
// If previous message is not a keydown, this must not be generated
// by the auto-repeat feature.
return;
}
case WM_APPCOMMAND:
MOZ_ASSERT_UNREACHABLE(
"WM_APPCOMMAND should be handled in "
"InitWithAppCommand()");
return;
default:
// keyup message shouldn't be repeated by the auto-repeat feature.
return;
}
}
void NativeKey::InitWithKeyOrChar() {
MSG lastKeyMSG = sLastKeyMSG;
char16_t pendingHighSurrogate = sPendingHighSurrogate;
mScanCode = WinUtils::GetScanCode(mMsg.lParam);
mIsExtended = WinUtils::IsExtendedScanCode(mMsg.lParam);
switch (mMsg.message) {
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
sPendingHighSurrogate = 0;
[[fallthrough]];
case WM_KEYUP:
case WM_SYSKEYUP: {
// Modify sLastKeyMSG now since retrieving following char messages may
// cause sending another key message if odd tool hooks GetMessage(),
// PeekMessage().
sLastKeyMSG = mMsg;
// Note that we don't need to compute raw virtual keycode here even when
// it's VK_PROCESS (i.e., already handled by IME) because we need to
// export it as DOM_VK_PROCESS and KEY_NAME_INDEX_Process.
mOriginalVirtualKeyCode = static_cast<uint8_t>(mMsg.wParam);
// If the key message is sent from other application like a11y tools, the
// scancode value might not be set proper value. Then, probably the value
// is 0.
// NOTE: If the virtual keycode can be caused by both non-extended key
// and extended key, the API returns the non-extended key's
// scancode. E.g., VK_LEFT causes "4" key on numpad.
if (!mScanCode && mOriginalVirtualKeyCode != VK_PACKET) {
uint16_t scanCodeEx = ComputeScanCodeExFromVirtualKeyCode(mMsg.wParam);
if (scanCodeEx) {
mScanCode = static_cast<uint8_t>(scanCodeEx & 0xFF);
uint8_t extended = static_cast<uint8_t>((scanCodeEx & 0xFF00) >> 8);
mIsExtended = (extended == 0xE0) || (extended == 0xE1);
}
}
// Most keys are not distinguished as left or right keys.
bool isLeftRightDistinguishedKey = false;
// mOriginalVirtualKeyCode must not distinguish left or right of
// Shift, Control or Alt.
switch (mOriginalVirtualKeyCode) {
case VK_SHIFT:
case VK_CONTROL:
case VK_MENU:
isLeftRightDistinguishedKey = true;
break;
case VK_LSHIFT:
case VK_RSHIFT:
mVirtualKeyCode = mOriginalVirtualKeyCode;
mOriginalVirtualKeyCode = VK_SHIFT;
isLeftRightDistinguishedKey = true;
break;
case VK_LCONTROL:
case VK_RCONTROL:
mVirtualKeyCode = mOriginalVirtualKeyCode;
mOriginalVirtualKeyCode = VK_CONTROL;
isLeftRightDistinguishedKey = true;
break;
case VK_LMENU:
case VK_RMENU:
mVirtualKeyCode = mOriginalVirtualKeyCode;
mOriginalVirtualKeyCode = VK_MENU;
isLeftRightDistinguishedKey = true;
break;
}
// If virtual keycode (left-right distinguished keycode) is already
// computed, we don't need to do anymore.
if (mVirtualKeyCode) {
break;
}
// If the keycode doesn't have LR distinguished keycode, we just set
// mOriginalVirtualKeyCode to mVirtualKeyCode. Note that don't compute
// it from MapVirtualKeyEx() because the scan code might be wrong if
// the message is sent/posted by other application. Then, we will compute
// unexpected keycode from the scan code.
if (!isLeftRightDistinguishedKey) {
break;
}
NS_ASSERTION(!mVirtualKeyCode,
"mVirtualKeyCode has been computed already");
// Otherwise, compute the virtual keycode with MapVirtualKeyEx().
mVirtualKeyCode = ComputeVirtualKeyCodeFromScanCodeEx();
// Following code shouldn't be used now because we compute scancode value
// if we detect that the sender doesn't set proper scancode.
// However, the detection might fail. Therefore, let's keep using this.
switch (mOriginalVirtualKeyCode) {
case VK_CONTROL:
if (mVirtualKeyCode != VK_LCONTROL &&
mVirtualKeyCode != VK_RCONTROL) {
mVirtualKeyCode = mIsExtended ? VK_RCONTROL : VK_LCONTROL;
}
break;
case VK_MENU:
if (mVirtualKeyCode != VK_LMENU && mVirtualKeyCode != VK_RMENU) {
mVirtualKeyCode = mIsExtended ? VK_RMENU : VK_LMENU;
}
break;
case VK_SHIFT:
if (mVirtualKeyCode != VK_LSHIFT && mVirtualKeyCode != VK_RSHIFT) {
// Neither left shift nor right shift is an extended key,
// let's use VK_LSHIFT for unknown mapping.
mVirtualKeyCode = VK_LSHIFT;
}
break;
default:
MOZ_CRASH("Unsupported mOriginalVirtualKeyCode");
}
break;
}
case WM_CHAR:
case WM_UNICHAR:
case WM_SYSCHAR:
sPendingHighSurrogate = 0;
// If there is another instance and it is trying to remove a char message
// from the queue, this message should be handled in the old instance.
if (IsAnotherInstanceRemovingCharMessage()) {
// XXX Do we need to make mReceivedMsg an array?
MOZ_ASSERT(IsEmptyMSG(mLastInstance->mReceivedMsg));
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::InitWithKeyOrChar(), WARNING, detecting another "
"instance is trying to remove a char message, so, this instance "
"should do nothing, mLastInstance=0x%p, mRemovingMsg=%s, "
"mReceivedMsg=%s",
this, mLastInstance, ToString(mLastInstance->mRemovingMsg).get(),
ToString(mLastInstance->mReceivedMsg).get()));
mLastInstance->mReceivedMsg = mMsg;
return;
}
// NOTE: If other applications like a11y tools sends WM_*CHAR without
// scancode, we cannot compute virtual keycode. I.e., with such
// applications, we cannot generate proper KeyboardEvent.code value.
mVirtualKeyCode = mOriginalVirtualKeyCode =
ComputeVirtualKeyCodeFromScanCodeEx();
NS_ASSERTION(mVirtualKeyCode, "Failed to compute virtual keycode");
break;
default: {
MOZ_CRASH_UNSAFE_PRINTF("Unsupported message: 0x%04X", mMsg.message);
break;
}
}
if (!mVirtualKeyCode) {
mVirtualKeyCode = mOriginalVirtualKeyCode;
}
KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance();
mDOMKeyCode =
keyboardLayout->ConvertNativeKeyCodeToDOMKeyCode(mVirtualKeyCode);
// Be aware, keyboard utilities can change non-printable keys to printable
// keys. In such case, we should make the key value as a printable key.
// FYI: IsFollowedByPrintableCharMessage() returns true only when it's
// handling a keydown message.
mKeyNameIndex =
IsFollowedByPrintableCharMessage()
? KEY_NAME_INDEX_USE_STRING
: keyboardLayout->ConvertNativeKeyCodeToKeyNameIndex(mVirtualKeyCode);
mCodeNameIndex = KeyboardLayout::ConvertScanCodeToCodeNameIndex(
GetScanCodeWithExtendedFlag());
// If next message of WM_(SYS)KEYDOWN is WM_*CHAR message and the key
// combination is not reserved by the system, let's consume it now.
// TODO: We cannot initialize mCommittedCharsAndModifiers for VK_PACKET
// if the message is WM_KEYUP because we don't have preceding
// WM_CHAR message.
// TODO: Like Edge, we shouldn't dispatch two sets of keyboard events
// for a Unicode character in non-BMP because its key value looks
// broken and not good thing for our editor if only one keydown or
// keypress event's default is prevented. I guess, we should store
// key message information globally and we should wait following
// WM_KEYDOWN if following WM_CHAR is a part of a Unicode character.
if ((mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN) &&
!IsReservedBySystem()) {
MSG charMsg;
while (GetFollowingCharMessage(charMsg)) {
// Although, got message shouldn't be WM_NULL in desktop apps,
// we should keep checking this. FYI: This was added for Metrofox.
if (charMsg.message == WM_NULL) {
continue;
}
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::InitWithKeyOrChar(), removed char message, %s",
this, ToString(charMsg).get()));
NS_WARNING_ASSERTION(
charMsg.hwnd == mMsg.hwnd,
"The retrieved char message was targeted to different window");
mFollowingCharMsgs.AppendElement(charMsg);
}
if (mFollowingCharMsgs.Length() == 1) {
// If we receive a keydown message for a high-surrogate, a low-surrogate
// keydown message **will** and should follow it. We cannot translate the
// following WM_KEYDOWN message for the low-surrogate right now since
// it's not yet queued into the message queue yet. Therefore, we need to
// wait next one to dispatch keypress event with setting its `.key` value
// to a surrogate pair rather than setting it to a lone surrogate.
// FYI: This may happen with typing a non-BMP character on the touch
// keyboard on Windows 10 or later except when an IME is installed. (If
// IME is installed, composition is used instead.)
if (IS_HIGH_SURROGATE(mFollowingCharMsgs[0].wParam)) {
if (pendingHighSurrogate) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::InitWithKeyOrChar(), there is pending "
"high surrogate input, but received another high surrogate "
"input. The previous one is discarded",
this));
}
sPendingHighSurrogate = mFollowingCharMsgs[0].wParam;
mFollowingCharMsgs.Clear();
} else if (IS_LOW_SURROGATE(mFollowingCharMsgs[0].wParam)) {
// If we stopped dispathing a keypress event for a preceding
// high-surrogate, treat this keydown (for a low-surrogate) as
// introducing both the high surrogate and the low surrogate.
if (pendingHighSurrogate) {
MSG charMsg = mFollowingCharMsgs[0];
mFollowingCharMsgs[0].wParam = pendingHighSurrogate;
mFollowingCharMsgs.AppendElement(std::move(charMsg));
} else {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::InitWithKeyOrChar(), there is no pending high "
"surrogate input, but received lone low surrogate input",
this));
}
} else if (MOZ_UNLIKELY(pendingHighSurrogate)) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::InitWithKeyOrChar(), there is pending "
"high surrogate input, but received non-surrogate input. "
"The high surrogate input is discarded",
this));
}
} else if (MOZ_UNLIKELY(pendingHighSurrogate &&
!mFollowingCharMsgs.IsEmpty())) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::InitWithKeyOrChar(), there is pending "
"high surrogate input, but received 2 or more character input. "
"The high surrogate input is discarded",
this));
}
}
keyboardLayout->InitNativeKey(*this);
// Now, we can know if the key produces character(s) or a dead key with
// AltGraph modifier. When user emulates AltGr key press with pressing
// both Ctrl and Alt and the key produces character(s) or a dead key, we
// need to replace Control and Alt state with AltGraph if the keyboard
// layout has AltGr key.
// Note that if Ctrl and/or Alt are pressed (not to emulate to press AltGr),
// we need to set actual modifiers to eKeyDown and eKeyUp.
if (MaybeEmulatingAltGraph() &&
(mCommittedCharsAndModifiers.IsProducingCharsWithAltGr() ||
mKeyNameIndex == KEY_NAME_INDEX_Dead)) {
mModKeyState.Unset(MODIFIER_CONTROL | MODIFIER_ALT);
mModKeyState.Set(MODIFIER_ALTGRAPH);
}
mIsDeadKey =
(IsFollowedByDeadCharMessage() ||
keyboardLayout->IsDeadKey(mOriginalVirtualKeyCode, mModKeyState));
mIsPrintableKey = mKeyNameIndex == KEY_NAME_INDEX_USE_STRING ||
KeyboardLayout::IsPrintableCharKey(mOriginalVirtualKeyCode);
// The repeat count in mMsg.lParam isn't useful to check whether the event
// is caused by the auto-repeat feature because it's not incremented even
// if it's repeated twice or more (i.e., always 1). Therefore, we need to
// check previous key state (31th bit) instead. If it's 1, the key was down
// before the message was sent.
mIsRepeat = (mMsg.lParam & (1 << 30)) != 0;
InitIsSkippableForKeyOrChar(lastKeyMSG);
if (IsKeyDownMessage()) {
// Compute some strings which may be inputted by the key with various
// modifier state if this key event won't cause text input actually.
// They will be used for setting mAlternativeCharCodes in the callback
// method which will be called by TextEventDispatcher.
if (!IsFollowedByPrintableCharMessage()) {
ComputeInputtingStringWithKeyboardLayout();
}
// Remove odd char messages if there are.
RemoveFollowingOddCharMessages();
}
}
void NativeKey::InitCommittedCharsAndModifiersWithFollowingCharMessages() {
mCommittedCharsAndModifiers.Clear();
// This should cause inputting text in focused editor. However, it
// ignores keypress events whose altKey or ctrlKey is true.
// Therefore, we need to remove these modifier state here.
Modifiers modifiers = mModKeyState.GetModifiers();
if (IsFollowedByPrintableCharMessage()) {
modifiers &= ~(MODIFIER_ALT | MODIFIER_CONTROL);
if (MaybeEmulatingAltGraph()) {
modifiers |= MODIFIER_ALTGRAPH;
}
}
// NOTE: This method assumes that WM_CHAR and WM_SYSCHAR are never retrieved
// at same time.
for (size_t i = 0; i < mFollowingCharMsgs.Length(); ++i) {
// Ignore non-printable char messages.
if (!IsPrintableCharOrSysCharMessage(mFollowingCharMsgs[i])) {
continue;
}
char16_t ch = static_cast<char16_t>(mFollowingCharMsgs[i].wParam);
mCommittedCharsAndModifiers.Append(ch, modifiers);
}
}
NativeKey::~NativeKey() {
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::~NativeKey(), destroyed", this));
if (mIsOverridingKeyboardLayout) {
KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance();
keyboardLayout->RestoreLayout();
}
sLatestInstance = mLastInstance;
}
void NativeKey::InitWithAppCommand() {
if (GET_DEVICE_LPARAM(mMsg.lParam) != FAPPCOMMAND_KEY) {
return;
}
uint32_t appCommand = GET_APPCOMMAND_LPARAM(mMsg.lParam);
switch (GET_APPCOMMAND_LPARAM(mMsg.lParam)) {
#undef NS_APPCOMMAND_TO_DOM_KEY_NAME_INDEX
#define NS_APPCOMMAND_TO_DOM_KEY_NAME_INDEX(aAppCommand, aKeyNameIndex) \
case aAppCommand: \
mKeyNameIndex = aKeyNameIndex; \
break;
#include "NativeKeyToDOMKeyName.h"
#undef NS_APPCOMMAND_TO_DOM_KEY_NAME_INDEX
default:
mKeyNameIndex = KEY_NAME_INDEX_Unidentified;
}
// Guess the virtual keycode which caused this message.
switch (appCommand) {
case APPCOMMAND_BROWSER_BACKWARD:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_BACK;
break;
case APPCOMMAND_BROWSER_FORWARD:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_FORWARD;
break;
case APPCOMMAND_BROWSER_REFRESH:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_REFRESH;
break;
case APPCOMMAND_BROWSER_STOP:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_STOP;
break;
case APPCOMMAND_BROWSER_SEARCH:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_SEARCH;
break;
case APPCOMMAND_BROWSER_FAVORITES:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_FAVORITES;
break;
case APPCOMMAND_BROWSER_HOME:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_BROWSER_HOME;
break;
case APPCOMMAND_VOLUME_MUTE:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_VOLUME_MUTE;
break;
case APPCOMMAND_VOLUME_DOWN:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_VOLUME_DOWN;
break;
case APPCOMMAND_VOLUME_UP:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_VOLUME_UP;
break;
case APPCOMMAND_MEDIA_NEXTTRACK:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_MEDIA_NEXT_TRACK;
break;
case APPCOMMAND_MEDIA_PREVIOUSTRACK:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_MEDIA_PREV_TRACK;
break;
case APPCOMMAND_MEDIA_STOP:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_MEDIA_STOP;
break;
case APPCOMMAND_MEDIA_PLAY_PAUSE:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_MEDIA_PLAY_PAUSE;
break;
case APPCOMMAND_LAUNCH_MAIL:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_LAUNCH_MAIL;
break;
case APPCOMMAND_LAUNCH_MEDIA_SELECT:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_LAUNCH_MEDIA_SELECT;
break;
case APPCOMMAND_LAUNCH_APP1:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_LAUNCH_APP1;
break;
case APPCOMMAND_LAUNCH_APP2:
mVirtualKeyCode = mOriginalVirtualKeyCode = VK_LAUNCH_APP2;
break;
default:
return;
}
uint16_t scanCodeEx = ComputeScanCodeExFromVirtualKeyCode(mVirtualKeyCode);
mScanCode = static_cast<uint8_t>(scanCodeEx & 0xFF);
uint8_t extended = static_cast<uint8_t>((scanCodeEx & 0xFF00) >> 8);
mIsExtended = (extended == 0xE0) || (extended == 0xE1);
mDOMKeyCode = KeyboardLayout::GetInstance()->ConvertNativeKeyCodeToDOMKeyCode(
mOriginalVirtualKeyCode);
mCodeNameIndex = KeyboardLayout::ConvertScanCodeToCodeNameIndex(
GetScanCodeWithExtendedFlag());
// If we can map the WM_APPCOMMAND to a virtual keycode, we can trust
// the result of GetKeyboardState(). Otherwise, we dispatch both
// keydown and keyup events from WM_APPCOMMAND handler. Therefore,
// even if WM_APPCOMMAND is caused by auto key repeat, web apps receive
// a pair of DOM keydown and keyup events. I.e., KeyboardEvent.repeat
// should be never true of such keys.
// XXX Isn't the key state always true? If the key press caused this
// WM_APPCOMMAND, that means it's pressed at that time.
if (mVirtualKeyCode) {
BYTE kbdState[256];
memset(kbdState, 0, sizeof(kbdState));
::GetKeyboardState(kbdState);
mIsSkippableInRemoteProcess = mIsRepeat = !!kbdState[mVirtualKeyCode];
}
}
bool NativeKey::MaybeEmulatingAltGraph() const {
return IsControl() && IsAlt() && KeyboardLayout::GetInstance()->HasAltGr();
}
// static
bool NativeKey::IsControlChar(char16_t aChar) {
static const char16_t U_SPACE = 0x20;
static const char16_t U_DELETE = 0x7F;
return aChar < U_SPACE || aChar == U_DELETE;
}
bool NativeKey::IsFollowedByDeadCharMessage() const {
if (mFollowingCharMsgs.IsEmpty()) {
return false;
}
return IsDeadCharMessage(mFollowingCharMsgs[0]);
}
bool NativeKey::IsFollowedByPrintableCharMessage() const {
for (size_t i = 0; i < mFollowingCharMsgs.Length(); ++i) {
if (IsPrintableCharMessage(mFollowingCharMsgs[i])) {
return true;
}
}
return false;
}
bool NativeKey::IsFollowedByPrintableCharOrSysCharMessage() const {
for (size_t i = 0; i < mFollowingCharMsgs.Length(); ++i) {
if (IsPrintableCharOrSysCharMessage(mFollowingCharMsgs[i])) {
return true;
}
}
return false;
}
bool NativeKey::IsReservedBySystem() const {
// Alt+Space key is handled by OS, we shouldn't touch it.
if (mModKeyState.IsAlt() && !mModKeyState.IsControl() &&
mVirtualKeyCode == VK_SPACE) {
return true;
}
// XXX How about Alt+F4? We receive WM_SYSKEYDOWN for F4 before closing the
// window. Although, we don't prevent to close the window but the key
// event shouldn't be exposed to the web.
return false;
}
bool NativeKey::IsIMEDoingKakuteiUndo() const {
// Following message pattern is caused by "Kakutei-Undo" of ATOK or WXG:
// ---------------------------------------------------------------------------
// WM_KEYDOWN * n (wParam = VK_BACK, lParam = 0x1)
// WM_KEYUP * 1 (wParam = VK_BACK, lParam = 0xC0000001) # ATOK
// WM_IME_STARTCOMPOSITION * 1 (wParam = 0x0, lParam = 0x0)
// WM_IME_COMPOSITION * 1 (wParam = 0x0, lParam = 0x1BF)
// WM_CHAR * n (wParam = VK_BACK, lParam = 0x1)
// WM_KEYUP * 1 (wParam = VK_BACK, lParam = 0xC00E0001)
// ---------------------------------------------------------------------------
// This doesn't match usual key message pattern such as:
// WM_KEYDOWN -> WM_CHAR -> WM_KEYDOWN -> WM_CHAR -> ... -> WM_KEYUP
// See following bugs for the detail.
// https://bugzilla.mozilla.gr.jp/show_bug.cgi?id=2885 (written in Japanese)
// https://bugzilla.mozilla.org/show_bug.cgi?id=194559 (written in English)
MSG startCompositionMsg, compositionMsg, charMsg;
return WinUtils::PeekMessage(&startCompositionMsg, mMsg.hwnd,
WM_IME_STARTCOMPOSITION, WM_IME_STARTCOMPOSITION,
PM_NOREMOVE | PM_NOYIELD) &&
WinUtils::PeekMessage(&compositionMsg, mMsg.hwnd, WM_IME_COMPOSITION,
WM_IME_COMPOSITION, PM_NOREMOVE | PM_NOYIELD) &&
WinUtils::PeekMessage(&charMsg, mMsg.hwnd, WM_CHAR, WM_CHAR,
PM_NOREMOVE | PM_NOYIELD) &&
startCompositionMsg.wParam == 0x0 &&
startCompositionMsg.lParam == 0x0 && compositionMsg.wParam == 0x0 &&
compositionMsg.lParam == 0x1BF && charMsg.wParam == VK_BACK &&
charMsg.lParam == 0x1 &&
startCompositionMsg.time <= compositionMsg.time &&
compositionMsg.time <= charMsg.time;
}
void NativeKey::RemoveFollowingOddCharMessages() {
MOZ_ASSERT(IsKeyDownMessage());
// If the keydown message is synthesized for automated tests, there is
// nothing to do here.
if (mFakeCharMsgs) {
return;
}
// If there are some following char messages before another key message,
// there is nothing to do here.
if (!mFollowingCharMsgs.IsEmpty()) {
return;
}
// If the handling key isn't Backspace, there is nothing to do here.
if (mOriginalVirtualKeyCode != VK_BACK) {
return;
}
// If we don't see the odd message pattern, there is nothing to do here.
if (!IsIMEDoingKakuteiUndo()) {
return;
}
// Otherwise, we need to remove odd WM_CHAR messages for ATOK or WXG (both
// of them are Japanese IME).
MSG msg;
while (WinUtils::PeekMessage(&msg, mMsg.hwnd, WM_CHAR, WM_CHAR,
PM_REMOVE | PM_NOYIELD)) {
if (msg.message != WM_CHAR) {
MOZ_RELEASE_ASSERT(msg.message == WM_NULL,
"Unexpected message was removed");
continue;
}
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::RemoveFollowingOddCharMessages(), removed odd char "
"message, %s",
this, ToString(msg).get()));
mRemovedOddCharMsgs.AppendElement(msg);
}
}
UINT NativeKey::GetScanCodeWithExtendedFlag() const {
if (!mIsExtended) {
return mScanCode;
}
return (0xE000 | mScanCode);
}
uint32_t NativeKey::GetKeyLocation() const {
switch (mVirtualKeyCode) {
case VK_LSHIFT:
case VK_LCONTROL:
case VK_LMENU:
case VK_LWIN:
return eKeyLocationLeft;
case VK_RSHIFT:
case VK_RCONTROL:
case VK_RMENU:
case VK_RWIN:
return eKeyLocationRight;
case VK_RETURN:
// XXX This code assumes that all keyboard drivers use same mapping.
return !mIsExtended ? eKeyLocationStandard : eKeyLocationNumpad;
case VK_INSERT:
case VK_DELETE:
case VK_END:
case VK_DOWN:
case VK_NEXT:
case VK_LEFT:
case VK_CLEAR:
case VK_RIGHT:
case VK_HOME:
case VK_UP:
case VK_PRIOR:
// XXX This code assumes that all keyboard drivers use same mapping.
return mIsExtended ? eKeyLocationStandard : eKeyLocationNumpad;
// NumLock key isn't included due to IE9's behavior.
case VK_NUMPAD0:
case VK_NUMPAD1:
case VK_NUMPAD2:
case VK_NUMPAD3:
case VK_NUMPAD4:
case VK_NUMPAD5:
case VK_NUMPAD6:
case VK_NUMPAD7:
case VK_NUMPAD8:
case VK_NUMPAD9:
case VK_DECIMAL:
case VK_DIVIDE:
case VK_MULTIPLY:
case VK_SUBTRACT:
case VK_ADD:
// Separator key of Brazilian keyboard or JIS keyboard for Mac
case VK_ABNT_C2:
return eKeyLocationNumpad;
case VK_SHIFT:
case VK_CONTROL:
case VK_MENU:
NS_WARNING("Failed to decide the key location?");
[[fallthrough]];
default:
return eKeyLocationStandard;
}
}
uint8_t NativeKey::ComputeVirtualKeyCodeFromScanCode() const {
return static_cast<uint8_t>(
::MapVirtualKeyEx(mScanCode, MAPVK_VSC_TO_VK, mKeyboardLayout));
}
uint8_t NativeKey::ComputeVirtualKeyCodeFromScanCodeEx() const {
// MapVirtualKeyEx() has been improved for supporting extended keys since
// Vista. When we call it for mapping a scancode of an extended key and
// a virtual keycode, we need to add 0xE000 to the scancode.
return static_cast<uint8_t>(::MapVirtualKeyEx(
GetScanCodeWithExtendedFlag(), MAPVK_VSC_TO_VK_EX, mKeyboardLayout));
}
uint16_t NativeKey::ComputeScanCodeExFromVirtualKeyCode(
UINT aVirtualKeyCode) const {
return static_cast<uint16_t>(
::MapVirtualKeyEx(aVirtualKeyCode, MAPVK_VK_TO_VSC_EX, mKeyboardLayout));
}
char16_t NativeKey::ComputeUnicharFromScanCode() const {
return static_cast<char16_t>(::MapVirtualKeyEx(
ComputeVirtualKeyCodeFromScanCode(), MAPVK_VK_TO_CHAR, mKeyboardLayout));
}
nsEventStatus NativeKey::InitKeyEvent(WidgetKeyboardEvent& aKeyEvent) const {
return InitKeyEvent(aKeyEvent, mModKeyState);
}
nsEventStatus NativeKey::InitKeyEvent(
WidgetKeyboardEvent& aKeyEvent,
const ModifierKeyState& aModKeyState) const {
if (mWidget->Destroyed()) {
MOZ_CRASH("NativeKey tries to dispatch a key event on destroyed widget");
}
LayoutDeviceIntPoint point(0, 0);
mWidget->InitEvent(aKeyEvent, &point);
switch (aKeyEvent.mMessage) {
case eKeyDown:
// If it was followed by a char message but it was consumed by somebody,
// we should mark it as consumed because somebody must have handled it
// and we should prevent to do "double action" for the key operation.
// However, for compatibility with older version and other browsers,
// we should dispatch the events even in the web content.
// And also if it's a WM_SYSKEYDOWN which is not followed by WM_SYSCHAR,
// the input may be consumed by the builtin IME to input a Unicode
// character from the code point.
if (mCharMessageHasGone || (IsSysKeyDownMessage() && mIsPrintableKey &&
mFollowingCharMsgs.IsEmpty())) {
aKeyEvent.PreventDefaultBeforeDispatch(CrossProcessForwarding::eAllow);
}
aKeyEvent.mKeyCode = mDOMKeyCode;
// Unique id for this keydown event and its associated keypress.
sUniqueKeyEventId++;
aKeyEvent.mUniqueId = sUniqueKeyEventId;
break;
case eKeyUp:
aKeyEvent.mKeyCode = mDOMKeyCode;
// Set defaultPrevented of the key event if the VK_MENU is not a system
// key release, so that the menu bar does not trigger. This helps avoid
// triggering the menu bar for ALT key accelerators used in assistive
// technologies such as Window-Eyes and ZoomText or for switching open
// state of IME. On the other hand, we should dispatch the events even
// in the web content for compatibility with older version and other
// browsers.
if (mOriginalVirtualKeyCode == VK_MENU && mMsg.message != WM_SYSKEYUP) {
aKeyEvent.PreventDefaultBeforeDispatch(CrossProcessForwarding::eAllow);
}
break;
case eKeyPress:
MOZ_ASSERT(!mCharMessageHasGone,
"If following char message was consumed by somebody, "
"keydown event should be consumed above");
aKeyEvent.mUniqueId = sUniqueKeyEventId;
break;
default:
MOZ_CRASH("Invalid event message");
}
aKeyEvent.mIsRepeat = mIsRepeat;
aKeyEvent.mMaybeSkippableInRemoteProcess = mIsSkippableInRemoteProcess;
aKeyEvent.mKeyNameIndex = mKeyNameIndex;
if (mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
aKeyEvent.mKeyValue = mCommittedCharsAndModifiers.ToString();
}
aKeyEvent.mCodeNameIndex = mCodeNameIndex;
MOZ_ASSERT(mCodeNameIndex != CODE_NAME_INDEX_USE_STRING);
aKeyEvent.mLocation = GetKeyLocation();
aModKeyState.InitInputEvent(aKeyEvent);
KeyboardLayout::NotifyIdleServiceOfUserActivity();
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::InitKeyEvent(), initialized, aKeyEvent={ "
"mMessage=%s, mKeyNameIndex=%s, mKeyValue=\"%s\", mCodeNameIndex=%s, "
"mKeyCode=%s, mLocation=%s, mModifiers=%s, DefaultPrevented()=%s }",
this, ToChar(aKeyEvent.mMessage),
ToString(aKeyEvent.mKeyNameIndex).get(),
NS_ConvertUTF16toUTF8(aKeyEvent.mKeyValue).get(),
ToString(aKeyEvent.mCodeNameIndex).get(),
GetDOMKeyCodeName(aKeyEvent.mKeyCode).get(),
GetKeyLocationName(aKeyEvent.mLocation).get(),
GetModifiersName(aKeyEvent.mModifiers).get(),
TrueOrFalse(aKeyEvent.DefaultPrevented())));
return aKeyEvent.DefaultPrevented() ? nsEventStatus_eConsumeNoDefault
: nsEventStatus_eIgnore;
}
bool NativeKey::DispatchCommandEvent(uint32_t aEventCommand) const {
RefPtr<nsAtom> command;
switch (aEventCommand) {
case APPCOMMAND_BROWSER_BACKWARD:
command = nsGkAtoms::Back;
break;
case APPCOMMAND_BROWSER_FORWARD:
command = nsGkAtoms::Forward;
break;
case APPCOMMAND_BROWSER_REFRESH:
command = nsGkAtoms::Reload;
break;
case APPCOMMAND_BROWSER_STOP:
command = nsGkAtoms::Stop;
break;
case APPCOMMAND_BROWSER_SEARCH:
command = nsGkAtoms::Search;
break;
case APPCOMMAND_BROWSER_FAVORITES:
command = nsGkAtoms::Bookmarks;
break;
case APPCOMMAND_BROWSER_HOME:
command = nsGkAtoms::Home;
break;
case APPCOMMAND_CLOSE:
command = nsGkAtoms::Close;
break;
case APPCOMMAND_FIND:
command = nsGkAtoms::Find;
break;
case APPCOMMAND_HELP:
command = nsGkAtoms::Help;
break;
case APPCOMMAND_NEW:
command = nsGkAtoms::New;
break;
case APPCOMMAND_OPEN:
command = nsGkAtoms::Open;
break;
case APPCOMMAND_PRINT:
command = nsGkAtoms::Print;
break;
case APPCOMMAND_SAVE:
command = nsGkAtoms::Save;
break;
case APPCOMMAND_FORWARD_MAIL:
command = nsGkAtoms::ForwardMail;
break;
case APPCOMMAND_REPLY_TO_MAIL:
command = nsGkAtoms::ReplyToMail;
break;
case APPCOMMAND_SEND_MAIL:
command = nsGkAtoms::SendMail;
break;
case APPCOMMAND_MEDIA_NEXTTRACK:
command = nsGkAtoms::NextTrack;
break;
case APPCOMMAND_MEDIA_PREVIOUSTRACK:
command = nsGkAtoms::PreviousTrack;
break;
case APPCOMMAND_MEDIA_STOP:
command = nsGkAtoms::MediaStop;
break;
case APPCOMMAND_MEDIA_PLAY_PAUSE:
command = nsGkAtoms::PlayPause;
break;
default:
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchCommandEvent(), doesn't dispatch command "
"event",
this));
return false;
}
WidgetCommandEvent appCommandEvent(true, command, mWidget);
mWidget->InitEvent(appCommandEvent);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchCommandEvent(), dispatching "
"%s app command event...",
this, nsAtomCString(command).get()));
bool ok =
mWidget->DispatchWindowEvent(appCommandEvent) || mWidget->Destroyed();
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchCommandEvent(), dispatched app command event, "
"result=%s, mWidget->Destroyed()=%s",
this, SucceededOrFailed(ok), TrueOrFalse(mWidget->Destroyed())));
return ok;
}
bool NativeKey::HandleAppCommandMessage() const {
// If the widget has gone, we should do nothing.
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::HandleAppCommandMessage(), WARNING, not handled "
"due to "
"destroyed the widget",
this));
return false;
}
// NOTE: Typical behavior of WM_APPCOMMAND caused by key is, WM_APPCOMMAND
// message is _sent_ first. Then, the DefaultWndProc will _post_
// WM_KEYDOWN message and WM_KEYUP message if the keycode for the
// command is available (i.e., mVirtualKeyCode is not 0).
// NOTE: IntelliType (Microsoft's keyboard utility software) always consumes
// WM_KEYDOWN and WM_KEYUP.
// Let's dispatch keydown message before our chrome handles the command
// when the message is caused by a keypress. This behavior makes handling
// WM_APPCOMMAND be a default action of the keydown event. This means that
// web applications can handle multimedia keys and prevent our default action.
// This allow web applications to provide better UX for multimedia keyboard
// users.
bool dispatchKeyEvent = (GET_DEVICE_LPARAM(mMsg.lParam) == FAPPCOMMAND_KEY);
if (dispatchKeyEvent) {
// If a plug-in window has focus but it didn't consume the message, our
// window receive WM_APPCOMMAND message. In this case, we shouldn't
// dispatch KeyboardEvents because an event handler may access the
// plug-in process synchronously.
dispatchKeyEvent =
WinUtils::IsOurProcessWindow(reinterpret_cast<HWND>(mMsg.wParam));
}
bool consumed = false;
if (dispatchKeyEvent) {
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::HandleAppCommandMessage(), FAILED due to "
"BeginNativeInputTransaction() failure",
this));
return true;
}
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), initializing keydown "
"event...",
this));
WidgetKeyboardEvent keydownEvent(true, eKeyDown, mWidget);
nsEventStatus status = InitKeyEvent(keydownEvent, mModKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), tries to dispatch "
"keydown event...",
this));
// NOTE: If the keydown event is consumed by web contents, we shouldn't
// continue to handle the command.
if (!mDispatcher->DispatchKeyboardEvent(eKeyDown, keydownEvent, status,
const_cast<NativeKey*>(this))) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), keydown event isn't "
"dispatched",
this));
// If keyboard event wasn't fired, there must be composition.
// So, we don't need to dispatch a command event.
return true;
}
consumed = status == nsEventStatus_eConsumeNoDefault;
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), keydown event was "
"dispatched, consumed=%s",
this, TrueOrFalse(consumed)));
sDispatchedKeyOfAppCommand = mVirtualKeyCode;
if (mWidget->Destroyed()) {
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), keydown event caused "
"destroying the widget",
this));
return true;
}
}
// Dispatch a command event or a content command event if the command is
// supported.
if (!consumed) {
uint32_t appCommand = GET_APPCOMMAND_LPARAM(mMsg.lParam);
EventMessage contentCommandMessage = eVoidEvent;
switch (appCommand) {
case APPCOMMAND_BROWSER_BACKWARD:
case APPCOMMAND_BROWSER_FORWARD:
case APPCOMMAND_BROWSER_REFRESH:
case APPCOMMAND_BROWSER_STOP:
case APPCOMMAND_BROWSER_SEARCH:
case APPCOMMAND_BROWSER_FAVORITES:
case APPCOMMAND_BROWSER_HOME:
case APPCOMMAND_CLOSE:
case APPCOMMAND_FIND:
case APPCOMMAND_HELP:
case APPCOMMAND_NEW:
case APPCOMMAND_OPEN:
case APPCOMMAND_PRINT:
case APPCOMMAND_SAVE:
case APPCOMMAND_FORWARD_MAIL:
case APPCOMMAND_REPLY_TO_MAIL:
case APPCOMMAND_SEND_MAIL:
case APPCOMMAND_MEDIA_NEXTTRACK:
case APPCOMMAND_MEDIA_PREVIOUSTRACK:
case APPCOMMAND_MEDIA_STOP:
case APPCOMMAND_MEDIA_PLAY_PAUSE:
// We shouldn't consume the message always because if we don't handle
// the message, the sender (typically, utility of keyboard or mouse)
// may send other key messages which indicate well known shortcut key.
consumed = DispatchCommandEvent(appCommand);
break;
// Use content command for following commands:
case APPCOMMAND_COPY:
contentCommandMessage = eContentCommandCopy;
break;
case APPCOMMAND_CUT:
contentCommandMessage = eContentCommandCut;
break;
case APPCOMMAND_PASTE:
contentCommandMessage = eContentCommandPaste;
break;
case APPCOMMAND_REDO:
contentCommandMessage = eContentCommandRedo;
break;
case APPCOMMAND_UNDO:
contentCommandMessage = eContentCommandUndo;
break;
}
if (contentCommandMessage) {
MOZ_ASSERT(!mWidget->Destroyed());
WidgetContentCommandEvent contentCommandEvent(true, contentCommandMessage,
mWidget);
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), dispatching %s event...",
this, ToChar(contentCommandMessage)));
mWidget->DispatchWindowEvent(contentCommandEvent);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), dispatched %s event",
this, ToChar(contentCommandMessage)));
consumed = true;
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), %s event caused "
"destroying the widget",
this, ToChar(contentCommandMessage)));
return true;
}
} else {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), doesn't dispatch "
"content "
"command event",
this));
}
}
// Dispatch a keyup event if the command is caused by pressing a key and
// the key isn't mapped to a virtual keycode.
if (dispatchKeyEvent && !mVirtualKeyCode) {
MOZ_ASSERT(!mWidget->Destroyed());
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::HandleAppCommandMessage(), FAILED due to "
"BeginNativeInputTransaction() failure",
this));
return true;
}
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), initializing keyup "
"event...",
this));
WidgetKeyboardEvent keyupEvent(true, eKeyUp, mWidget);
nsEventStatus status = InitKeyEvent(keyupEvent, mModKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), dispatching keyup "
"event...",
this));
// NOTE: Ignore if the keyup event is consumed because keyup event
// represents just a physical key event state change.
mDispatcher->DispatchKeyboardEvent(eKeyUp, keyupEvent, status,
const_cast<NativeKey*>(this));
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), dispatched keyup event",
this));
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleAppCommandMessage(), keyup event caused "
"destroying the widget",
this));
return true;
}
}
return consumed;
}
bool NativeKey::HandleKeyDownMessage(bool* aEventDispatched) const {
MOZ_ASSERT(IsKeyDownMessage());
if (aEventDispatched) {
*aEventDispatched = false;
}
if (sDispatchedKeyOfAppCommand &&
sDispatchedKeyOfAppCommand == mOriginalVirtualKeyCode) {
// The multimedia key event has already been dispatch from
// HandleAppCommandMessage().
sDispatchedKeyOfAppCommand = 0;
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), doesn't dispatch keydown "
"event due to already dispatched from HandleAppCommandMessage(), ",
this));
if (RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) {
RedirectedKeyDownMessageManager::Forget();
}
return true;
}
if (IsReservedBySystem()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), doesn't dispatch keydown "
"event because the key combination is reserved by the system",
this));
if (RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) {
RedirectedKeyDownMessageManager::Forget();
}
return false;
}
if (sPendingHighSurrogate) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), doesn't dispatch keydown "
"event because the key introduced only a high surrotate, so we "
"should wait the following low surrogate input",
this));
if (RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) {
RedirectedKeyDownMessageManager::Forget();
}
return false;
}
// If the widget has gone, we should do nothing.
if (mWidget->Destroyed()) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::HandleKeyDownMessage(), WARNING, not handled due to "
"destroyed the widget",
this));
if (RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) {
RedirectedKeyDownMessageManager::Forget();
}
return false;
}
bool defaultPrevented = false;
if (mFakeCharMsgs ||
!RedirectedKeyDownMessageManager::IsRedirectedMessage(mMsg)) {
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::HandleKeyDownMessage(), FAILED due to "
"BeginNativeInputTransaction() failure",
this));
return true;
}
bool isIMEEnabled = WinUtils::IsIMEEnabled(mWidget->GetInputContext());
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::HandleKeyDownMessage(), initializing keydown "
"event...",
this));
WidgetKeyboardEvent keydownEvent(true, eKeyDown, mWidget);
nsEventStatus status = InitKeyEvent(keydownEvent, mModKeyState);
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), dispatching keydown event...",
this));
bool dispatched = mDispatcher->DispatchKeyboardEvent(
eKeyDown, keydownEvent, status, const_cast<NativeKey*>(this));
if (aEventDispatched) {
*aEventDispatched = dispatched;
}
if (!dispatched) {
// If the keydown event wasn't fired, there must be composition.
// we don't need to do anything anymore.
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), doesn't dispatch keypress "
"event(s) because keydown event isn't dispatched actually",
this));
return false;
}
defaultPrevented = status == nsEventStatus_eConsumeNoDefault;
if (mWidget->Destroyed() || IsFocusedWindowChanged()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), keydown event caused "
"destroying the widget",
this));
return true;
}
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), dispatched keydown event, "
"dispatched=%s, defaultPrevented=%s",
this, TrueOrFalse(dispatched), TrueOrFalse(defaultPrevented)));
// If IMC wasn't associated to the window but is associated it now (i.e.,
// focus is moved from a non-editable editor to an editor by keydown
// event handler), WM_CHAR and WM_SYSCHAR shouldn't cause first character
// inputting if IME is opened. But then, we should redirect the native
// keydown message to IME.
// However, note that if focus has been already moved to another
// application, we shouldn't redirect the message to it because the keydown
// message is processed by us, so, nobody shouldn't process it.
HWND focusedWnd = ::GetFocus();
if (!defaultPrevented && !mFakeCharMsgs && focusedWnd && !isIMEEnabled &&
WinUtils::IsIMEEnabled(mWidget->GetInputContext())) {
RedirectedKeyDownMessageManager::RemoveNextCharMessage(focusedWnd);
INPUT keyinput;
keyinput.type = INPUT_KEYBOARD;
keyinput.ki.wVk = mOriginalVirtualKeyCode;
keyinput.ki.wScan = mScanCode;
keyinput.ki.dwFlags = KEYEVENTF_SCANCODE;
if (mIsExtended) {
keyinput.ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
}
keyinput.ki.time = 0;
keyinput.ki.dwExtraInfo = 0;
RedirectedKeyDownMessageManager::WillRedirect(mMsg, defaultPrevented);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), redirecting %s...",
this, ToString(mMsg).get()));
::SendInput(1, &keyinput, sizeof(keyinput));
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), redirected %s", this,
ToString(mMsg).get()));
// Return here. We shouldn't dispatch keypress event for this WM_KEYDOWN.
// If it's needed, it will be dispatched after next (redirected)
// WM_KEYDOWN.
return true;
}
} else {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), received a redirected %s",
this, ToString(mMsg).get()));
defaultPrevented = RedirectedKeyDownMessageManager::DefaultPrevented();
// If this is redirected keydown message, we have dispatched the keydown
// event already.
if (aEventDispatched) {
*aEventDispatched = true;
}
}
RedirectedKeyDownMessageManager::Forget();
MOZ_ASSERT(!mWidget->Destroyed());
// If the key was processed by IME and didn't cause WM_(SYS)CHAR messages, we
// shouldn't dispatch keypress event.
if (mOriginalVirtualKeyCode == VK_PROCESSKEY &&
!IsFollowedByPrintableCharOrSysCharMessage()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), not dispatching keypress "
"event because the key was already handled by IME, "
"defaultPrevented=%s",
this, TrueOrFalse(defaultPrevented)));
return defaultPrevented;
}
if (defaultPrevented) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), not dispatching keypress "
"event because preceding keydown event was consumed",
this));
return true;
}
MOZ_ASSERT(!mCharMessageHasGone,
"If following char message was consumed by somebody, "
"keydown event should have been consumed before dispatch");
// If mCommittedCharsAndModifiers was initialized with following char
// messages, we should dispatch keypress events with its information.
if (IsFollowedByPrintableCharOrSysCharMessage()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), tries to be dispatching "
"keypress events with retrieved char messages...",
this));
return DispatchKeyPressEventsWithRetrievedCharMessages();
}
// If we won't be getting a WM_CHAR, WM_SYSCHAR or WM_DEADCHAR, synthesize a
// keypress for almost all keys
if (NeedsToHandleWithoutFollowingCharMessages()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), tries to be dispatching "
"keypress events...",
this));
return DispatchKeyPressEventsWithoutCharMessage();
}
// If WM_KEYDOWN of VK_PACKET isn't followed by WM_CHAR, we don't need to
// dispatch keypress events.
if (mVirtualKeyCode == VK_PACKET) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), not dispatching keypress "
"event "
"because the key is VK_PACKET and there are no char messages",
this));
return false;
}
if (!mModKeyState.IsControl() && !mModKeyState.IsAlt() &&
!mModKeyState.IsWin() && mIsPrintableKey) {
// If this is simple KeyDown event but next message is not WM_CHAR,
// this event may not input text, so we should ignore this event.
// See bug 314130.
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), not dispatching keypress "
"event "
"because the key event is simple printable key's event but not "
"followed "
"by char messages",
this));
return false;
}
if (mIsDeadKey) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), not dispatching keypress "
"event "
"because the key is a dead key and not followed by char messages",
this));
return false;
}
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyDownMessage(), tries to be dispatching "
"keypress events due to no following char messages...",
this));
return DispatchKeyPressEventsWithoutCharMessage();
}
bool NativeKey::HandleCharMessage(bool* aEventDispatched) const {
MOZ_ASSERT(IsCharOrSysCharMessage(mMsg));
return HandleCharMessage(mMsg, aEventDispatched);
}
bool NativeKey::HandleCharMessage(const MSG& aCharMsg,
bool* aEventDispatched) const {
MOZ_ASSERT(IsKeyDownMessage() || IsCharOrSysCharMessage(mMsg));
MOZ_ASSERT(IsCharOrSysCharMessage(aCharMsg.message));
if (aEventDispatched) {
*aEventDispatched = false;
}
if ((IsCharOrSysCharMessage(mMsg) || IsEnterKeyPressCharMessage(mMsg)) &&
IsAnotherInstanceRemovingCharMessage()) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::HandleCharMessage(), WARNING, does nothing because "
"the message should be handled in another instance removing this "
"message",
this));
// Consume this for now because it will be handled by another instance.
return true;
}
// If the key combinations is reserved by the system, we shouldn't dispatch
// eKeyPress event for it and passes the message to next wndproc.
if (IsReservedBySystem()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleCharMessage(), doesn't dispatch keypress "
"event because the key combination is reserved by the system",
this));
return false;
}
// If the widget has gone, we should do nothing.
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::HandleCharMessage(), WARNING, not handled due to "
"destroyed the widget",
this));
return false;
}
// When a control key is inputted by a key, it should be handled without
// WM_*CHAR messages at receiving WM_*KEYDOWN message. So, when we receive
// WM_*CHAR message directly, we see a control character here.
// Note that when the char is '\r', it means that the char message should
// cause "Enter" keypress event for inserting a line break.
if (IsControlCharMessage(aCharMsg) && !IsEnterKeyPressCharMessage(aCharMsg)) {
// In this case, we don't need to dispatch eKeyPress event because:
// 1. We're the only browser which dispatches "keypress" event for
// non-printable characters (Although, both Chrome and Edge dispatch
// "keypress" event for some keys accidentally. For example, "IntlRo"
// key with Ctrl of Japanese keyboard layout).
// 2. Currently, we may handle shortcut keys with "keydown" event if
// it's reserved or something. So, we shouldn't dispatch "keypress"
// event without it.
// Note that this does NOT mean we stop dispatching eKeyPress event for
// key presses causes a control character when Ctrl is pressed. In such
// case, DispatchKeyPressEventsWithoutCharMessage() dispatches eKeyPress
// instead of this method.
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::HandleCharMessage(), doesn't dispatch keypress "
"event because received a control character input without WM_KEYDOWN",
this));
return false;
}
// XXXmnakano I think that if mMsg is WM_CHAR, i.e., it comes without
// preceding WM_KEYDOWN, we should should dispatch composition
// events instead of eKeyPress because they are not caused by
// actual keyboard operation.
// First, handle normal text input or non-printable key case here.
WidgetKeyboardEvent keypressEvent(true, eKeyPress, mWidget);
if (IsEnterKeyPressCharMessage(aCharMsg)) {
keypressEvent.mKeyCode = NS_VK_RETURN;
} else {
keypressEvent.mCharCode = static_cast<uint32_t>(aCharMsg.wParam);
}
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::HandleCharMessage(), FAILED due to "
"BeginNativeInputTransaction() failure",
this));
return true;
}
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::HandleCharMessage(), initializing keypress "
"event...",
this));
ModifierKeyState modKeyState(mModKeyState);
// When AltGr is pressed, both Alt and Ctrl are active. However, when they
// are active, TextEditor won't treat the keypress event as inputting a
// character. Therefore, when AltGr is pressed and the key tries to input
// a character, let's set them to false.
if (modKeyState.IsControl() && modKeyState.IsAlt() &&
IsPrintableCharMessage(aCharMsg)) {
modKeyState.Unset(MODIFIER_ALT | MODIFIER_CONTROL);
}
nsEventStatus status = InitKeyEvent(keypressEvent, modKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleCharMessage(), dispatching keypress event...",
this));
bool dispatched = mDispatcher->MaybeDispatchKeypressEvents(
keypressEvent, status, const_cast<NativeKey*>(this));
if (aEventDispatched) {
*aEventDispatched = dispatched;
}
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleCharMessage(), keypress event caused "
"destroying the widget",
this));
return true;
}
bool consumed = status == nsEventStatus_eConsumeNoDefault;
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleCharMessage(), dispatched keypress event, "
"dispatched=%s, consumed=%s",
this, TrueOrFalse(dispatched), TrueOrFalse(consumed)));
return consumed;
}
bool NativeKey::HandleKeyUpMessage(bool* aEventDispatched) const {
MOZ_ASSERT(IsKeyUpMessage());
if (aEventDispatched) {
*aEventDispatched = false;
}
// If the key combinations is reserved by the system, we shouldn't dispatch
// eKeyUp event for it and passes the message to next wndproc.
if (IsReservedBySystem()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyUpMessage(), doesn't dispatch keyup "
"event because the key combination is reserved by the system",
this));
return false;
}
if (sPendingHighSurrogate) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyUpMessage(), doesn't dispatch keyup "
"event because the key introduced only a high surrotate, so we "
"should wait the following low surrogate input",
this));
return false;
}
// If the widget has gone, we should do nothing.
if (mWidget->Destroyed()) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::HandleKeyUpMessage(), WARNING, not handled due to "
"destroyed the widget",
this));
return false;
}
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::HandleKeyUpMessage(), FAILED due to "
"BeginNativeInputTransaction() failure",
this));
return true;
}
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::HandleKeyUpMessage(), initializing keyup event...",
this));
WidgetKeyboardEvent keyupEvent(true, eKeyUp, mWidget);
nsEventStatus status = InitKeyEvent(keyupEvent, mModKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyUpMessage(), dispatching keyup event...",
this));
bool dispatched = mDispatcher->DispatchKeyboardEvent(
eKeyUp, keyupEvent, status, const_cast<NativeKey*>(this));
if (aEventDispatched) {
*aEventDispatched = dispatched;
}
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyUpMessage(), keyup event caused "
"destroying the widget",
this));
return true;
}
bool consumed = status == nsEventStatus_eConsumeNoDefault;
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::HandleKeyUpMessage(), dispatched keyup event, "
"dispatched=%s, consumed=%s",
this, TrueOrFalse(dispatched), TrueOrFalse(consumed)));
return consumed;
}
bool NativeKey::NeedsToHandleWithoutFollowingCharMessages() const {
MOZ_ASSERT(IsKeyDownMessage());
// If the key combination is reserved by the system, the caller shouldn't
// do anything with following WM_*CHAR messages. So, let's return true here.
if (IsReservedBySystem()) {
return true;
}
// If the keydown message is generated for inputting some Unicode characters
// via SendInput() API, we need to handle it only with WM_*CHAR messages.
if (mVirtualKeyCode == VK_PACKET) {
return false;
}
// If following char message is for a control character, it should be handled
// without WM_CHAR message. This is typically Ctrl + [a-z].
if (mFollowingCharMsgs.Length() == 1 &&
IsControlCharMessage(mFollowingCharMsgs[0])) {
return true;
}
// If keydown message is followed by WM_CHAR or WM_SYSCHAR whose wParam isn't
// a control character, we should dispatch keypress event with the char
// message even with any modifier state.
if (IsFollowedByPrintableCharOrSysCharMessage()) {
return false;
}
// If any modifier keys which may cause printable keys becoming non-printable
// are not pressed, we don't need special handling for the key.
// Note that if the key does not produce a character with AltGr and when
// AltGr key is pressed, we don't need to dispatch eKeyPress event for it
// because AltGr shouldn't be used for a modifier for a shortcut without
// Ctrl, Alt or Win. That means that we should treat it in same path for
// Shift key.
if (!mModKeyState.IsControl() && !mModKeyState.IsAlt() &&
!mModKeyState.IsWin()) {
return false;
}
// If the key event causes dead key event, we don't need to dispatch keypress
// event.
if (mIsDeadKey && mCommittedCharsAndModifiers.IsEmpty()) {
return false;
}
// Even if the key is a printable key, it might cause non-printable character
// input with modifier key(s).
return mIsPrintableKey;
}
static nsCString GetResultOfInSendMessageEx() {
DWORD ret = ::InSendMessageEx(nullptr);
if (!ret) {
return "ISMEX_NOSEND"_ns;
}
nsCString result;
if (ret & ISMEX_CALLBACK) {
result = "ISMEX_CALLBACK";
}
if (ret & ISMEX_NOTIFY) {
if (!result.IsEmpty()) {
result += " | ";
}
result += "ISMEX_NOTIFY";
}
if (ret & ISMEX_REPLIED) {
if (!result.IsEmpty()) {
result += " | ";
}
result += "ISMEX_REPLIED";
}
if (ret & ISMEX_SEND) {
if (!result.IsEmpty()) {
result += " | ";
}
result += "ISMEX_SEND";
}
return result;
}
bool NativeKey::MayBeSameCharMessage(const MSG& aCharMsg1,
const MSG& aCharMsg2) const {
// NOTE: Although, we don't know when this case occurs, the scan code value
// in lParam may be changed from 0 to something. The changed value
// is different from the scan code of handling keydown message.
static const LPARAM kScanCodeMask = 0x00FF0000;
return aCharMsg1.message == aCharMsg2.message &&
aCharMsg1.wParam == aCharMsg2.wParam &&
(aCharMsg1.lParam & ~kScanCodeMask) ==
(aCharMsg2.lParam & ~kScanCodeMask);
}
bool NativeKey::IsSamePhysicalKeyMessage(const MSG& aKeyOrCharMsg1,
const MSG& aKeyOrCharMsg2) const {
if (NS_WARN_IF(aKeyOrCharMsg1.message < WM_KEYFIRST) ||
NS_WARN_IF(aKeyOrCharMsg1.message > WM_KEYLAST) ||
NS_WARN_IF(aKeyOrCharMsg2.message < WM_KEYFIRST) ||
NS_WARN_IF(aKeyOrCharMsg2.message > WM_KEYLAST)) {
return false;
}
return WinUtils::GetScanCode(aKeyOrCharMsg1.lParam) ==
WinUtils::GetScanCode(aKeyOrCharMsg2.lParam) &&
WinUtils::IsExtendedScanCode(aKeyOrCharMsg1.lParam) ==
WinUtils::IsExtendedScanCode(aKeyOrCharMsg2.lParam);
}
bool NativeKey::GetFollowingCharMessage(MSG& aCharMsg) {
MOZ_ASSERT(IsKeyDownMessage());
aCharMsg.message = WM_NULL;
if (mFakeCharMsgs) {
for (size_t i = 0; i < mFakeCharMsgs->Length(); i++) {
FakeCharMsg& fakeCharMsg = mFakeCharMsgs->ElementAt(i);
if (fakeCharMsg.mConsumed) {
continue;
}
MSG charMsg = fakeCharMsg.GetCharMsg(mMsg.hwnd);
fakeCharMsg.mConsumed = true;
if (!IsCharMessage(charMsg)) {
return false;
}
aCharMsg = charMsg;
return true;
}
return false;
}
// If next key message is not char message, we should give up to find a
// related char message for the handling keydown event for now.
// Note that it's possible other applications may send other key message
// after we call TranslateMessage(). That may cause PeekMessage() failing
// to get char message for the handling keydown message.
MSG nextKeyMsg;
if (!WinUtils::PeekMessage(&nextKeyMsg, mMsg.hwnd, WM_KEYFIRST, WM_KEYLAST,
PM_NOREMOVE | PM_NOYIELD) ||
!IsCharMessage(nextKeyMsg)) {
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::GetFollowingCharMessage(), there are no char "
"messages",
this));
return false;
}
const MSG kFoundCharMsg = nextKeyMsg;
AutoRestore<MSG> saveLastRemovingMsg(mRemovingMsg);
mRemovingMsg = nextKeyMsg;
mReceivedMsg = sEmptyMSG;
AutoRestore<MSG> ensureToClearRecivedMsg(mReceivedMsg);
// On Metrofox, PeekMessage() sometimes returns WM_NULL even if we specify
// the message range. So, if it returns WM_NULL, we should retry to get
// the following char message it was found above.
for (uint32_t i = 0; i < 50; i++) {
MSG removedMsg, nextKeyMsgInAllWindows;
bool doCrash = false;
if (!WinUtils::PeekMessage(&removedMsg, mMsg.hwnd, nextKeyMsg.message,
nextKeyMsg.message, PM_REMOVE | PM_NOYIELD)) {
// We meets unexpected case. We should collect the message queue state
// and crash for reporting the bug.
doCrash = true;
// If another instance was created for the removing message during trying
// to remove a char message, the instance didn't handle it for preventing
// recursive handling. So, let's handle it in this instance.
if (!IsEmptyMSG(mReceivedMsg)) {
// If focus is moved to different window, we shouldn't handle it on
// the widget. Let's discard it for now.
if (mReceivedMsg.hwnd != nextKeyMsg.hwnd) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, received a "
"char message during removing it from the queue, but it's for "
"different window, mReceivedMsg=%s, nextKeyMsg=%s, "
"kFoundCharMsg=%s",
this, ToString(mReceivedMsg).get(), ToString(nextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
// There might still exist char messages, the loop of calling
// this method should be continued.
aCharMsg.message = WM_NULL;
return true;
}
// Even if the received message is different from what we tried to
// remove from the queue, let's take the received message as a part of
// the result of this key sequence.
if (mReceivedMsg.message != nextKeyMsg.message ||
mReceivedMsg.wParam != nextKeyMsg.wParam ||
mReceivedMsg.lParam != nextKeyMsg.lParam) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, received a "
"char message during removing it from the queue, but it's "
"differnt from what trying to remove from the queue, "
"aCharMsg=%s, nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(mReceivedMsg).get(), ToString(nextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
} else {
MOZ_LOG(
gKeyLog, LogLevel::Debug,
("%p NativeKey::GetFollowingCharMessage(), succeeded to "
"retrieve next char message via another instance, aCharMsg=%s, "
"kFoundCharMsg=%s",
this, ToString(mReceivedMsg).get(),
ToString(kFoundCharMsg).get()));
}
aCharMsg = mReceivedMsg;
return true;
}
// The char message is redirected to different thread's window by focus
// move or something or just cancelled by external application.
if (!WinUtils::PeekMessage(&nextKeyMsgInAllWindows, 0, WM_KEYFIRST,
WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD)) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message, but it's already gone from all message "
"queues, nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
return true; // XXX should return false in this case
}
// The next key message is redirected to different window created by our
// thread, we should do nothing because we must not have focus.
if (nextKeyMsgInAllWindows.hwnd != mMsg.hwnd) {
aCharMsg = nextKeyMsgInAllWindows;
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message, but found in another message queue, "
"nextKeyMsgInAllWindows=%s, nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(nextKeyMsgInAllWindows).get(),
ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
return true;
}
// If next key message becomes non-char message, this key operation
// may have already been consumed or canceled.
if (!IsCharMessage(nextKeyMsgInAllWindows)) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message and next key message becomes non-char "
"message, nextKeyMsgInAllWindows=%s, nextKeyMsg=%s, "
"kFoundCharMsg=%s",
this, ToString(nextKeyMsgInAllWindows).get(),
ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
MOZ_ASSERT(!mCharMessageHasGone);
mFollowingCharMsgs.Clear();
mCharMessageHasGone = true;
return false;
}
// If next key message is still a char message but different key message,
// we should treat current key operation is consumed or canceled and
// next char message should be handled as an orphan char message later.
if (!IsSamePhysicalKeyMessage(nextKeyMsgInAllWindows, kFoundCharMsg)) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message and next key message becomes differnt "
"key's char message, nextKeyMsgInAllWindows=%s, nextKeyMsg=%s, "
"kFoundCharMsg=%s",
this, ToString(nextKeyMsgInAllWindows).get(),
ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
MOZ_ASSERT(!mCharMessageHasGone);
mFollowingCharMsgs.Clear();
mCharMessageHasGone = true;
return false;
}
// If next key message is still a char message but the message is changed,
// we should retry to remove the new message with PeekMessage() again.
if (nextKeyMsgInAllWindows.message != nextKeyMsg.message) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message due to message change, let's retry to "
"remove the message with newly found char message, "
"nextKeyMsgInAllWindows=%s, nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(nextKeyMsgInAllWindows).get(),
ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
nextKeyMsg = nextKeyMsgInAllWindows;
continue;
}
// If there is still existing a char message caused by same physical key
// in the queue but PeekMessage(PM_REMOVE) failed to remove it from the
// queue, it might be possible that the odd keyboard layout or utility
// hooks only PeekMessage(PM_NOREMOVE) and GetMessage(). So, let's try
// remove the char message with GetMessage() again.
// FYI: The wParam might be different from the found message, but it's
// okay because we assume that odd keyboard layouts return actual
// inputting character at removing the char message.
if (WinUtils::GetMessage(&removedMsg, mMsg.hwnd, nextKeyMsg.message,
nextKeyMsg.message)) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message, but succeeded with GetMessage(), "
"removedMsg=%s, kFoundCharMsg=%s",
this, ToString(removedMsg).get(), ToString(kFoundCharMsg).get()));
// Cancel to crash, but we need to check the removed message value.
doCrash = false;
}
// If we've already removed some WM_NULL messages from the queue and
// the found message has already gone from the queue, let's treat the key
// as inputting no characters and already consumed.
else if (i > 0) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message, but removed %d WM_NULL messages",
this, i));
// If the key is a printable key or a control key but tried to input
// a character, mark mCharMessageHasGone true for handling the keydown
// event as inputting empty string.
MOZ_ASSERT(!mCharMessageHasGone);
mFollowingCharMsgs.Clear();
mCharMessageHasGone = true;
return false;
}
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::GetFollowingCharMessage(), FAILED, lost target "
"message to remove, nextKeyMsg=%s",
this, ToString(nextKeyMsg).get()));
}
if (doCrash) {
nsPrintfCString info(
"\nPeekMessage() failed to remove char message! "
"\nActive keyboard layout=0x%p (%s), "
"\nHandling message: %s, InSendMessageEx()=%s, "
"\nFound message: %s, "
"\nWM_NULL has been removed: %d, "
"\nNext key message in all windows: %s, "
"time=%ld, ",
KeyboardLayout::GetInstance()->GetLoadedLayout(),
KeyboardLayout::GetInstance()->GetLoadedLayoutName().get(),
ToString(mMsg).get(), GetResultOfInSendMessageEx().get(),
ToString(kFoundCharMsg).get(), i,
ToString(nextKeyMsgInAllWindows).get(), nextKeyMsgInAllWindows.time);
CrashReporter::AppendAppNotesToCrashReport(info);
MSG nextMsg;
if (WinUtils::PeekMessage(&nextMsg, 0, 0, 0, PM_NOREMOVE | PM_NOYIELD)) {
nsPrintfCString info("\nNext message in all windows: %s, time=%ld",
ToString(nextMsg).get(), nextMsg.time);
CrashReporter::AppendAppNotesToCrashReport(info);
} else {
CrashReporter::AppendAppNotesToCrashReport(
"\nThere is no message in any window"_ns);
}
MOZ_CRASH("We lost the following char message");
}
// We're still not sure why ::PeekMessage() may return WM_NULL even with
// its first message and its last message are same message. However,
// at developing Metrofox, we met this case even with usual keyboard
// layouts. So, it might be possible in desktop application or it really
// occurs with some odd keyboard layouts which perhaps hook API.
if (removedMsg.message == WM_NULL) {
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message, instead, removed WM_NULL message, "
"removedMsg=%s",
this, ToString(removedMsg).get()));
// Check if there is the message which we're trying to remove.
MSG newNextKeyMsg;
if (!WinUtils::PeekMessage(&newNextKeyMsg, mMsg.hwnd, WM_KEYFIRST,
WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD)) {
// If there is no key message, we should mark this keydown as consumed
// because the key operation may have already been handled or canceled.
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message because it's gone during removing it from "
"the queue, nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(nextKeyMsg).get(), ToString(kFoundCharMsg).get()));
MOZ_ASSERT(!mCharMessageHasGone);
mFollowingCharMsgs.Clear();
mCharMessageHasGone = true;
return false;
}
if (!IsCharMessage(newNextKeyMsg)) {
// If next key message becomes a non-char message, we should mark this
// keydown as consumed because the key operation may have already been
// handled or canceled.
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, failed to "
"remove a char message because it's gone during removing it from "
"the queue, nextKeyMsg=%s, newNextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(nextKeyMsg).get(), ToString(newNextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
MOZ_ASSERT(!mCharMessageHasGone);
mFollowingCharMsgs.Clear();
mCharMessageHasGone = true;
return false;
}
MOZ_LOG(
gKeyLog, LogLevel::Debug,
("%p NativeKey::GetFollowingCharMessage(), there is the message "
"which is being tried to be removed from the queue, trying again...",
this));
continue;
}
// wParam of WM_DEADCHAR may be 0, but for the other char messages, this is
// an odd case because it means that the key event shouldn't cause text
// input. So, let's ignore the strange char message.
if (removedMsg.message != WM_DEADCHAR &&
removedMsg.message == nextKeyMsg.message && !removedMsg.wParam) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, succeeded to "
"remove a char message, but the removed message's wParam is 0, "
"removedMsg=%s",
this, ToString(removedMsg).get()));
return false;
}
// This is normal case.
if (MayBeSameCharMessage(removedMsg, nextKeyMsg)) {
aCharMsg = removedMsg;
MOZ_LOG(
gKeyLog, LogLevel::Debug,
("%p NativeKey::GetFollowingCharMessage(), succeeded to retrieve "
"next char message, aCharMsg=%s",
this, ToString(aCharMsg).get()));
return true;
}
// Even if removed message is different char message from the found char
// message, when the scan code is same, we can assume that the message
// is overwritten by somebody who hooks API. See bug 1336028 comment 0 for
// the possible scenarios.
if (IsCharMessage(removedMsg) &&
IsSamePhysicalKeyMessage(removedMsg, nextKeyMsg)) {
aCharMsg = removedMsg;
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, succeeded to "
"remove a char message, but the removed message was changed from "
"the found message except their scancode, aCharMsg=%s, "
"nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(aCharMsg).get(), ToString(nextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
return true;
}
// When found message's wParam is 0 and its scancode is 0xFF, we may remove
// usual char message actually. In such case, we should use the removed
// char message.
if (IsCharMessage(removedMsg) && !nextKeyMsg.wParam &&
WinUtils::GetScanCode(nextKeyMsg.lParam) == 0xFF) {
aCharMsg = removedMsg;
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, succeeded to "
"remove a char message, but the removed message was changed from "
"the found message but the found message was odd, so, ignoring the "
"odd found message and respecting the removed message, aCharMsg=%s, "
"nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(aCharMsg).get(), ToString(nextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
return true;
}
const auto nextKeyMsgAfter = [&]() -> Maybe<MSG> {
MSG nextKeyMsgAfter;
if (WinUtils::PeekMessage(&nextKeyMsgAfter, mMsg.hwnd, WM_KEYFIRST,
WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD)) {
return Some(nextKeyMsgAfter);
}
return Nothing();
}();
// We have some crash reports for Ethiopic Syllable. In the case, we found
// a WM_DEADCHAR whose wParam may be not NULL, first. Then, we remove the
// message from the queue. However, the keyboard or IME makes us to remove
// a dummy message whose wParam (inputting character) is NULL and scancode
// is 0. Finally, the found message keeps staying in the queue. The crash
// report comes after we started accepting WM_DEADCHAR with NULL character
// above. However, we haven't handled only a part of dead key sequence but
// the user tried to input Ethiopic Syllable. Therefore, it's hard to guess
// that the user starts using Firefox with the keyboard/IME at the timing
// and the the user keeps using Firefox with unfunctional keyboard/IME.
// Perhaps the keyboard/IME does something different hack for us to make
// itself available on Firefox. Therefore, we should just return `false` to
// make the caller give up removing the following messages.
if (IsDeadCharMessage(removedMsg.message) && !removedMsg.wParam &&
!WinUtils::GetScanCode(removedMsg.lParam) && nextKeyMsgAfter.isSome() &&
MayBeSameCharMessage(nextKeyMsgAfter.ref(), nextKeyMsg)) {
MOZ_LOG(
gKeyLog, LogLevel::Warning,
("%p NativeKey::GetFollowingCharMessage(), WARNING, succeeded to "
"remove a dead char message, but the removed message's wParam is 0 "
"and the found message still in the queue, nextKeyMsg=%s but "
"removedMsg=%s",
this, ToString(nextKeyMsg).get(), ToString(removedMsg).get()));
return false;
}
// NOTE: Although, we don't know when this case occurs, the scan code value
// in lParam may be changed from 0 to something. The changed value
// is different from the scan code of handling keydown message.
MOZ_LOG(
gKeyLog, LogLevel::Error,
("%p NativeKey::GetFollowingCharMessage(), FAILED, removed message "
"is really different from what we have already found, removedMsg=%s, "
"nextKeyMsg=%s, kFoundCharMsg=%s",
this, ToString(removedMsg).get(), ToString(nextKeyMsg).get(),
ToString(kFoundCharMsg).get()));
nsPrintfCString info(
"\nPeekMessage() removed unexpcted char message! "
"\nActive keyboard layout=0x%p (%s), "
"\nHandling message: %s, InSendMessageEx()=%s, "
"\nFound message: %s, "
"\nRemoved message: %s, ",
KeyboardLayout::GetInstance()->GetLoadedLayout(),
KeyboardLayout::GetInstance()->GetLoadedLayoutName().get(),
ToString(mMsg).get(), GetResultOfInSendMessageEx().get(),
ToString(kFoundCharMsg).get(), ToString(removedMsg).get());
CrashReporter::AppendAppNotesToCrashReport(info);
// What's the next key message?
if (nextKeyMsgAfter.isSome()) {
nsPrintfCString info(
"\nNext key message after unexpected char message "
"removed: %s, ",
ToString(nextKeyMsgAfter.ref()).get());
CrashReporter::AppendAppNotesToCrashReport(info);
} else {
CrashReporter::AppendAppNotesToCrashReport(
nsLiteralCString("\nThere is no key message after unexpected char "
"message removed, "));
}
// Another window has a key message?
if (WinUtils::PeekMessage(&nextKeyMsgInAllWindows, 0, WM_KEYFIRST,
WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD)) {
nsPrintfCString info("\nNext key message in all windows: %s.",
ToString(nextKeyMsgInAllWindows).get());
CrashReporter::AppendAppNotesToCrashReport(info);
} else {
CrashReporter::AppendAppNotesToCrashReport(
"\nThere is no key message in any windows."_ns);
}
MOZ_CRASH("PeekMessage() removed unexpected message");
}
MOZ_LOG(
gKeyLog, LogLevel::Error,
("%p NativeKey::GetFollowingCharMessage(), FAILED, removed messages "
"are all WM_NULL, nextKeyMsg=%s",
this, ToString(nextKeyMsg).get()));
nsPrintfCString info(
"\nWe lost following char message! "
"\nActive keyboard layout=0x%p (%s), "
"\nHandling message: %s, InSendMessageEx()=%s, \n"
"Found message: %s, removed a lot of WM_NULL",
KeyboardLayout::GetInstance()->GetLoadedLayout(),
KeyboardLayout::GetInstance()->GetLoadedLayoutName().get(),
ToString(mMsg).get(), GetResultOfInSendMessageEx().get(),
ToString(kFoundCharMsg).get());
CrashReporter::AppendAppNotesToCrashReport(info);
MOZ_CRASH("We lost the following char message");
return false;
}
void NativeKey::ComputeInputtingStringWithKeyboardLayout() {
KeyboardLayout* keyboardLayout = KeyboardLayout::GetInstance();
if (KeyboardLayout::IsPrintableCharKey(mVirtualKeyCode) ||
mCharMessageHasGone) {
mInputtingStringAndModifiers = mCommittedCharsAndModifiers;
} else {
mInputtingStringAndModifiers.Clear();
}
mShiftedString.Clear();
mUnshiftedString.Clear();
mShiftedLatinChar = mUnshiftedLatinChar = 0;
if (!mModKeyState.IsControl() && !mModKeyState.IsAlt() &&
!mModKeyState.IsWin()) {
return;
}
// If user is inputting a Unicode character with typing Alt + Numpad
// keys, we shouldn't set alternative key codes because the key event
// shouldn't match with a mnemonic. However, we should set only
// mUnshiftedString for keeping traditional behavior at WM_SYSKEYDOWN.
// FYI: I guess that it's okay that mUnshiftedString stays empty. So,
// if its value breaks something, you must be able to just return here.
if (MaybeTypingUnicodeScalarValue()) {
if (!mCommittedCharsAndModifiers.IsEmpty()) {
MOZ_ASSERT(mMsg.message == WM_SYSKEYDOWN);
char16_t num = mCommittedCharsAndModifiers.CharAt(0);
MOZ_ASSERT(num >= '0' && num <= '9');
mUnshiftedString.Append(num, MODIFIER_NONE);
return;
}
// If user presses a function key without NumLock or 3rd party utility
// synthesizes a function key on numpad, we should handle it as-is because
// the user's intention may be performing `Alt` + foo.
MOZ_ASSERT(!KeyboardLayout::IsPrintableCharKey(mVirtualKeyCode));
return;
}
ModifierKeyState capsLockState(mModKeyState.GetModifiers() &
MODIFIER_CAPSLOCK);
mUnshiftedString =
keyboardLayout->GetUniCharsAndModifiers(mVirtualKeyCode, capsLockState);
capsLockState.Set(MODIFIER_SHIFT);
mShiftedString =
keyboardLayout->GetUniCharsAndModifiers(mVirtualKeyCode, capsLockState);
// The current keyboard cannot input alphabets or numerics,
// we should append them for Shortcut/Access keys.
// E.g., for Cyrillic keyboard layout.
capsLockState.Unset(MODIFIER_SHIFT);
WidgetUtils::GetLatinCharCodeForKeyCode(
mDOMKeyCode, capsLockState.GetModifiers(), &mUnshiftedLatinChar,
&mShiftedLatinChar);
// If the mShiftedLatinChar isn't 0, the key code is NS_VK_[A-Z].
if (mShiftedLatinChar) {
// If the produced characters of the key on current keyboard layout
// are same as computed Latin characters, we shouldn't append the
// Latin characters to alternativeCharCode.
if (mUnshiftedLatinChar == mUnshiftedString.CharAt(0) &&
mShiftedLatinChar == mShiftedString.CharAt(0)) {
mShiftedLatinChar = mUnshiftedLatinChar = 0;
}
} else if (mUnshiftedLatinChar) {
// If the mShiftedLatinChar is 0, the mKeyCode doesn't produce
// alphabet character. At that time, the character may be produced
// with Shift key. E.g., on French keyboard layout, NS_VK_PERCENT
// key produces LATIN SMALL LETTER U WITH GRAVE (U+00F9) without
// Shift key but with Shift key, it produces '%'.
// If the mUnshiftedLatinChar is produced by the key on current
// keyboard layout, we shouldn't append it to alternativeCharCode.
if (mUnshiftedLatinChar == mUnshiftedString.CharAt(0) ||
mUnshiftedLatinChar == mShiftedString.CharAt(0)) {
mUnshiftedLatinChar = 0;
}
}
if (!mModKeyState.IsControl()) {
return;
}
// If the mCharCode is not ASCII character, we should replace the
// mCharCode with ASCII character only when Ctrl is pressed.
// But don't replace the mCharCode when the mCharCode is not same as
// unmodified characters. In such case, Ctrl is sometimes used for a
// part of character inputting key combination like Shift.
uint32_t ch =
mModKeyState.IsShift() ? mShiftedLatinChar : mUnshiftedLatinChar;
if (!ch) {
return;
}
if (mInputtingStringAndModifiers.IsEmpty() ||
mInputtingStringAndModifiers.UniCharsCaseInsensitiveEqual(
mModKeyState.IsShift() ? mShiftedString : mUnshiftedString)) {
mInputtingStringAndModifiers.Clear();
mInputtingStringAndModifiers.Append(ch, mModKeyState.GetModifiers());
}
}
bool NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages() const {
MOZ_ASSERT(IsKeyDownMessage());
MOZ_ASSERT(IsFollowedByPrintableCharOrSysCharMessage());
MOZ_ASSERT(!mWidget->Destroyed());
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(
gKeyLog, LogLevel::Error,
("%p NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages(), "
"FAILED due to BeginNativeInputTransaction() failure",
this));
return true;
}
WidgetKeyboardEvent keypressEvent(true, eKeyPress, mWidget);
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages(), "
"initializing keypress event...",
this));
ModifierKeyState modKeyState(mModKeyState);
if (mCanIgnoreModifierStateAtKeyPress && IsFollowedByPrintableCharMessage()) {
// If eKeyPress event should cause inputting text in focused editor,
// we need to remove Alt and Ctrl and Meta state.
modKeyState.Unset(MODIFIER_ALT | MODIFIER_CONTROL | MODIFIER_META);
}
// We don't need to send char message here if there are two or more retrieved
// messages because we need to set each message to each eKeyPress event.
bool needsCallback = mFollowingCharMsgs.Length() > 1;
nsEventStatus status = InitKeyEvent(keypressEvent, modKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages(), "
"dispatching keypress event(s)...",
this));
bool dispatched = mDispatcher->MaybeDispatchKeypressEvents(
keypressEvent, status, const_cast<NativeKey*>(this), needsCallback);
if (mWidget->Destroyed()) {
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages(), "
"keypress event(s) caused destroying the widget",
this));
return true;
}
bool consumed = status == nsEventStatus_eConsumeNoDefault;
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithRetrievedCharMessages(), "
"dispatched keypress event(s), dispatched=%s, consumed=%s",
this, TrueOrFalse(dispatched), TrueOrFalse(consumed)));
return consumed;
}
bool NativeKey::DispatchKeyPressEventsWithoutCharMessage() const {
MOZ_ASSERT(IsKeyDownMessage());
MOZ_ASSERT(!mIsDeadKey || !mCommittedCharsAndModifiers.IsEmpty());
MOZ_ASSERT(!mWidget->Destroyed());
nsresult rv = mDispatcher->BeginNativeInputTransaction();
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_LOG(gKeyLog, LogLevel::Error,
("%p NativeKey::DispatchKeyPressEventsWithoutCharMessage(), "
"FAILED due "
"to BeginNativeInputTransaction() failure",
this));
return true;
}
WidgetKeyboardEvent keypressEvent(true, eKeyPress, mWidget);
if (mInputtingStringAndModifiers.IsEmpty() && mShiftedString.IsEmpty() &&
mUnshiftedString.IsEmpty()) {
keypressEvent.mKeyCode = mDOMKeyCode;
}
MOZ_LOG(gKeyLog, LogLevel::Debug,
("%p NativeKey::DispatchKeyPressEventsWithoutCharMessage(), "
"initializing "
"keypress event...",
this));
nsEventStatus status = InitKeyEvent(keypressEvent, mModKeyState);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithoutCharMessage(), "
"dispatching "
"keypress event(s)...",
this));
bool dispatched = mDispatcher->MaybeDispatchKeypressEvents(
keypressEvent, status, const_cast<NativeKey*>(this));
if (mWidget->Destroyed()) {
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithoutCharMessage(), "
"keypress event(s) caused destroying the widget",
this));
return true;
}
bool consumed = status == nsEventStatus_eConsumeNoDefault;
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::DispatchKeyPressEventsWithoutCharMessage(), dispatched "
"keypress event(s), dispatched=%s, consumed=%s",
this, TrueOrFalse(dispatched), TrueOrFalse(consumed)));
return consumed;
}
void NativeKey::WillDispatchKeyboardEvent(WidgetKeyboardEvent& aKeyboardEvent,
uint32_t aIndex) {
// If it's an eKeyPress event and it's generated from retrieved char message,
// we need to set raw message information for plugins.
if (aKeyboardEvent.mMessage == eKeyPress &&
IsFollowedByPrintableCharOrSysCharMessage()) {
MOZ_RELEASE_ASSERT(aIndex < mCommittedCharsAndModifiers.Length());
uint32_t foundPrintableCharMessages = 0;
for (size_t i = 0; i < mFollowingCharMsgs.Length(); ++i) {
if (!IsPrintableCharOrSysCharMessage(mFollowingCharMsgs[i])) {
// XXX Should we dispatch a plugin event for WM_*DEADCHAR messages and
// WM_CHAR with a control character here? But we're not sure
// how can we create such message queue (i.e., WM_CHAR or
// WM_SYSCHAR with a printable character and such message are
// generated by a keydown). So, let's ignore such case until
// we'd get some bug reports.
MOZ_LOG(gKeyLog, LogLevel::Warning,
("%p NativeKey::WillDispatchKeyboardEvent(), WARNING, "
"ignoring %zuth message due to non-printable char message, %s",
this, i + 1, ToString(mFollowingCharMsgs[i]).get()));
continue;
}
if (foundPrintableCharMessages++ == aIndex) {
// Found message which caused the eKeyPress event.
break;
}
}
// Set modifier state from mCommittedCharsAndModifiers because some of them
// might be different. For example, Shift key was pressed at inputting
// dead char but Shift key was released before inputting next character.
if (mCanIgnoreModifierStateAtKeyPress) {
ModifierKeyState modKeyState(mModKeyState);
modKeyState.Unset(MODIFIER_SHIFT | MODIFIER_CONTROL | MODIFIER_ALT |
MODIFIER_ALTGRAPH | MODIFIER_CAPSLOCK);
modKeyState.Set(mCommittedCharsAndModifiers.ModifiersAt(aIndex));
modKeyState.InitInputEvent(aKeyboardEvent);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::WillDispatchKeyboardEvent(), "
"setting %uth modifier state to %s",
this, aIndex + 1, ToString(modKeyState).get()));
}
}
size_t longestLength =
std::max(mInputtingStringAndModifiers.Length(),
std::max(mShiftedString.Length(), mUnshiftedString.Length()));
size_t skipUniChars = longestLength - mInputtingStringAndModifiers.Length();
size_t skipShiftedChars = longestLength - mShiftedString.Length();
size_t skipUnshiftedChars = longestLength - mUnshiftedString.Length();
if (aIndex >= longestLength) {
MOZ_LOG(
gKeyLog, LogLevel::Info,
("%p NativeKey::WillDispatchKeyboardEvent(), does nothing for %uth "
"%s event",
this, aIndex + 1, ToChar(aKeyboardEvent.mMessage)));
return;
}
// Check if aKeyboardEvent is the last event for a key press.
// So, if it's not an eKeyPress event, it's always the last event.
// Otherwise, check if the index is the last character of
// mCommittedCharsAndModifiers.
bool isLastIndex = aKeyboardEvent.mMessage != eKeyPress ||
mCommittedCharsAndModifiers.IsEmpty() ||
mCommittedCharsAndModifiers.Length() - 1 == aIndex;
nsTArray<AlternativeCharCode>& altArray =
aKeyboardEvent.mAlternativeCharCodes;
// Set charCode and adjust modifier state for every eKeyPress event.
// This is not necessary for the other keyboard events because the other
// keyboard events shouldn't have non-zero charCode value and should have
// current modifier state.
if (aKeyboardEvent.mMessage == eKeyPress && skipUniChars <= aIndex) {
// XXX Modifying modifier state of aKeyboardEvent is illegal, but no way
// to set different modifier state per keypress event except this
// hack. Note that ideally, dead key should cause composition events
// instead of keypress events, though.
if (aIndex - skipUniChars < mInputtingStringAndModifiers.Length()) {
ModifierKeyState modKeyState(mModKeyState);
// If key in combination with Alt and/or Ctrl produces a different
// character than without them then do not report these flags
// because it is separate keyboard layout shift state. If dead-key
// and base character does not produce a valid composite character
// then both produced dead-key character and following base
// character may have different modifier flags, too.
modKeyState.Unset(MODIFIER_SHIFT | MODIFIER_CONTROL | MODIFIER_ALT |
MODIFIER_ALTGRAPH | MODIFIER_CAPSLOCK);
modKeyState.Set(
mInputtingStringAndModifiers.ModifiersAt(aIndex - skipUniChars));
modKeyState.InitInputEvent(aKeyboardEvent);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::WillDispatchKeyboardEvent(), "
"setting %uth modifier state to %s",
this, aIndex + 1, ToString(modKeyState).get()));
}
uint16_t uniChar =
mInputtingStringAndModifiers.CharAt(aIndex - skipUniChars);
// The mCharCode was set from mKeyValue. However, for example, when Ctrl key
// is pressed, its value should indicate an ASCII character for backward
// compatibility rather than inputting character without the modifiers.
// Therefore, we need to modify mCharCode value here.
aKeyboardEvent.SetCharCode(uniChar);
MOZ_LOG(gKeyLog, LogLevel::Info,
("%p NativeKey::WillDispatchKeyboardEvent(), "
"setting %uth charCode to %s",
this, aIndex + 1, GetCharacterCodeName(uniChar).get()));
}
// We need to append alterntaive charCode values:
// - if the event is eKeyPress, we need to append for the index because
// eKeyPress event is dispatched for every character inputted by a
// key press.
// - if the event is not eKeyPress, we need to append for all characters
// inputted by the key press because the other keyboard events (e.g.,
// eKeyDown are eKeyUp) are fired only once for a key press.
size_t count;
if (aKeyboardEvent.mMessage == eKeyPress) {
// Basically, append alternative charCode values only for the index.
count = 1;
// However, if it's the last eKeyPress event but different shift state
// can input longer string, the last eKeyPress event should have all
// remaining alternative charCode values.
if (isLastIndex) {
count = longestLength - aIndex;
}
} else {
count = longestLength;
}
for (size_t i = 0; i < count; ++i) {
uint16_t shiftedChar = 0, unshiftedChar = 0;
if (skipShiftedChars <= aIndex + i) {
shiftedChar = mShiftedString.CharAt(aIndex + i - skipShiftedChars);
}
if (skipUnshiftedChars <= aIndex + i) {
unshiftedChar = mUnshiftedString.CharAt(aIndex + i - skipUnshiftedChars);
}
if (shiftedChar || unshiftedChar) {
AlternativeCharCode chars(unshiftedChar, shiftedChar);
altArray.AppendElement(chars);
}
if (!isLastIndex) {
continue;
}
if (mUnshiftedLatinChar || mShiftedLatinChar) {
AlternativeCharCode chars(mUnshiftedLatinChar, mShiftedLatinChar);
altArray.AppendElement(chars);
}
// Typically, following virtual keycodes are used for a key which can
// input the character. However, these keycodes are also used for
// other keys on some keyboard layout. E.g., in spite of Shift+'1'
// inputs '+' on Thai keyboard layout, a key which is at '=/+'
// key on ANSI keyboard layout is VK_OEM_PLUS. Native applications
// handle it as '+' key if Ctrl key is pressed.
char16_t charForOEMKeyCode = 0;
switch (mVirtualKeyCode) {
case VK_OEM_PLUS:
charForOEMKeyCode = '+';
break;
case VK_OEM_COMMA:
charForOEMKeyCode = ',';
break;
case VK_OEM_MINUS:
charForOEMKeyCode = '-';
break;
case VK_OEM_PERIOD:
charForOEMKeyCode = '.';
break;
}
if (charForOEMKeyCode && charForOEMKeyCode != mUnshiftedString.CharAt(0) &&
charForOEMKeyCode != mShiftedString.CharAt(0) &&
charForOEMKeyCode != mUnshiftedLatinChar &&
charForOEMKeyCode != mShiftedLatinChar) {
AlternativeCharCode OEMChars(charForOEMKeyCode, charForOEMKeyCode);
altArray.AppendElement(OEMChars);
}
}
}
/*****************************************************************************
* mozilla::widget::KeyboardLayout
*****************************************************************************/
KeyboardLayout* KeyboardLayout::sInstance = nullptr;
StaticRefPtr<nsIUserIdleServiceInternal> KeyboardLayout::sIdleService;
// static
KeyboardLayout* KeyboardLayout::GetInstance() {
if (!sInstance) {
sInstance = new KeyboardLayout();
}
return sInstance;
}
// static
void KeyboardLayout::Shutdown() {
delete sInstance;
sInstance = nullptr;
sIdleService = nullptr;
}
// static
void KeyboardLayout::NotifyIdleServiceOfUserActivity() {
if (!sIdleService) {
sIdleService = nsCOMPtr<nsIUserIdleServiceInternal>(
do_GetService("@mozilla.org/widget/useridleservice;1"))
.forget();
if (NS_WARN_IF(!sIdleService)) {
return;
}
}
sIdleService->ResetIdleTimeOut(0);
}
KeyboardLayout::KeyboardLayout() {
// A dead key sequence should be made from up to 5 keys. Therefore, 4 is
// enough and makes sense because the item is uint8_t.
// (Although, even if it's possible to be 6 keys or more in a sequence,
// this array will be re-allocated).
mActiveDeadKeys.SetCapacity(4);
mDeadKeyShiftStates.SetCapacity(4);
// If we put it off to load active keyboard layout when first needed, we need
// to load it at instanciation. That makes us save the cost of a call of
// GetKeyboardLayout() API.
if (StaticPrefs::ui_key_layout_load_when_first_needed()) {
OnLayoutChange(::GetKeyboardLayout(0));
}
}
KeyboardLayout::~KeyboardLayout() { ReleaseDeadKeyTables(); }
bool KeyboardLayout::IsPrintableCharKey(uint8_t aVirtualKey) {
return GetKeyIndex(aVirtualKey) >= 0;
}
WORD KeyboardLayout::ComputeScanCodeForVirtualKeyCode(
uint8_t aVirtualKeyCode) const {
return static_cast<WORD>(::MapVirtualKeyEx(aVirtualKeyCode, MAPVK_VK_TO_VSC,
KeyboardLayout::GetLayout()));
}
bool KeyboardLayout::IsDeadKey(uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const {
int32_t virtualKeyIndex = GetKeyIndex(aVirtualKey);
// XXX KeyboardLayout class doesn't support unusual keyboard layout which
// maps some function keys as dead keys.
if (virtualKeyIndex < 0) {
return false;
}
return mVirtualKeys[virtualKeyIndex].IsDeadKey(
VirtualKey::ModifiersToShiftState(aModKeyState.GetModifiers()));
}
bool KeyboardLayout::IsSysKey(uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const {
// If Alt key is not pressed, it's never a system key combination.
// Additionally, if Ctrl key is pressed, it's never a system key combination
// too.
// FYI: Windows logo key state won't affect if it's a system key.
if (!aModKeyState.IsAlt() || aModKeyState.IsControl()) {
return false;
}
int32_t virtualKeyIndex = GetKeyIndex(aVirtualKey);
if (virtualKeyIndex < 0) {
return true;
}
UniCharsAndModifiers inputCharsAndModifiers =
GetUniCharsAndModifiers(aVirtualKey, aModKeyState);
if (inputCharsAndModifiers.IsEmpty()) {
return true;
}
// If the Alt key state isn't consumed, that means that the key with Alt
// doesn't cause text input. So, the combination is a system key.
return !!(inputCharsAndModifiers.ModifiersAt(0) & MODIFIER_ALT);
}
void KeyboardLayout::InitNativeKey(NativeKey& aNativeKey) {
if (mIsPendingToRestoreKeyboardLayout) {
LoadLayout(::GetKeyboardLayout(0));
}
// If the aNativeKey is initialized with WM_CHAR, the key information
// should be discarded because mKeyValue should have the string to be
// inputted.
if (aNativeKey.mMsg.message == WM_CHAR) {
char16_t ch = static_cast<char16_t>(aNativeKey.mMsg.wParam);
// But don't set key value as printable key if the character is a control
// character such as 0x0D at pressing Enter key.
if (!NativeKey::IsControlChar(ch)) {
aNativeKey.mKeyNameIndex = KEY_NAME_INDEX_USE_STRING;
Modifiers modifiers =
aNativeKey.GetModifiers() & ~(MODIFIER_ALT | MODIFIER_CONTROL);
aNativeKey.mCommittedCharsAndModifiers.Append(ch, modifiers);
return;
}
}
// If the aNativeKey is in a sequence to input a Unicode character with
// Alt + numpad keys, we should just set the number as the inputting charcter.
// Note that we should compute the key value from the virtual key code
// because they may be mapped to alphabets, but they should be treated as
// Alt + [0-9] even by web apps.
// However, we shouldn't touch the key value if given virtual key code is
// not a printable key because it may be synthesized by 3rd party utility
// or just NumLock is unlocked and user tries to use shortcut key. In the
// latter case, we cannot solve the conflict issue with Alt+foo shortcut key
// and inputting a Unicode scalar value like reported to bug 1606655, though,
// I have no better idea. Perhaps, `Alt` shouldn't be used for shortcut key
// combination on Windows.
if (aNativeKey.MaybeTypingUnicodeScalarValue() &&
KeyboardLayout::IsPrintableCharKey(aNativeKey.mVirtualKeyCode)) {
// If the key code value is mapped to a Numpad key, let's compute the key
// value with it. This is same behavior as Chrome. In strictly speaking,
// I think that the else block's computation is better because it seems
// that Windows does not refer virtual key code value, but we should avoid
// web-compat issues.
char16_t num = '0';
if (aNativeKey.mVirtualKeyCode >= VK_NUMPAD0 &&
aNativeKey.mVirtualKeyCode <= VK_NUMPAD9) {
num = '0' + aNativeKey.mVirtualKeyCode - VK_NUMPAD0;
}
// Otherwise, let's use fake key value for making never match with
// mnemonic.
else {
switch (aNativeKey.mScanCode) {
case 0x0052: // Numpad0
num = '0';
break;
case 0x004F: // Numpad1
num = '1';
break;
case 0x0050: // Numpad2
num = '2';
break;
case 0x0051: // Numpad3
num = '3';
break;
case 0x004B: // Numpad4
num = '4';
break;
case 0x004C: // Numpad5
num = '5';
break;
case 0x004D: // Numpad6
num = '6';
break;
case 0x0047: // Numpad7
num = '7';
break;
case 0x0048: // Numpad8
num = '8';
break;
case 0x0049: // Numpad9
num = '9';
break;
default:
MOZ_ASSERT_UNREACHABLE(
"IsTypingUnicodeScalarValue() must have returned true for wrong "
"scancode");
break;
}
}
aNativeKey.mCommittedCharsAndModifiers.Append(num,
aNativeKey.GetModifiers());
aNativeKey.mKeyNameIndex = KEY_NAME_INDEX_USE_STRING;
return;
}
// When it's followed by non-dead char message(s) for printable character(s),
// aNativeKey should dispatch eKeyPress events for them rather than
// information from keyboard layout because respecting WM_(SYS)CHAR messages
// guarantees that we can always input characters which is expected by
// the user even if the user uses odd keyboard layout.
// Or, when it was followed by non-dead char message for a printable character
// but it's gone at removing the message from the queue, let's treat it
// as a key inputting empty string.
if (aNativeKey.IsFollowedByPrintableCharOrSysCharMessage() ||
aNativeKey.mCharMessageHasGone) {
MOZ_ASSERT(!aNativeKey.IsCharMessage(aNativeKey.mMsg));
if (aNativeKey.IsFollowedByPrintableCharOrSysCharMessage()) {
// Initialize mCommittedCharsAndModifiers with following char messages.
aNativeKey.InitCommittedCharsAndModifiersWithFollowingCharMessages();
MOZ_ASSERT(!aNativeKey.mCommittedCharsAndModifiers.IsEmpty());
// Currently, we are doing a ugly hack to keypress events to cause
// inputting character even if Ctrl or Alt key is pressed, that is, we
// remove Ctrl and Alt modifier state from keypress event. However, for
// example, Ctrl+Space which causes ' ' of WM_CHAR message never causes
// keypress event whose ctrlKey is true. For preventing this problem,
// we should mark as not removable if Ctrl or Alt key does not cause
// changing inputting character.
if (IsPrintableCharKey(aNativeKey.mOriginalVirtualKeyCode) &&
(aNativeKey.IsControl() ^ aNativeKey.IsAlt())) {
ModifierKeyState state = aNativeKey.ModifierKeyStateRef();
state.Unset(MODIFIER_ALT | MODIFIER_CONTROL);
UniCharsAndModifiers charsWithoutModifier =
GetUniCharsAndModifiers(aNativeKey.GenericVirtualKeyCode(), state);
aNativeKey.mCanIgnoreModifierStateAtKeyPress =
!charsWithoutModifier.UniCharsEqual(
aNativeKey.mCommittedCharsAndModifiers);
}
} else {
aNativeKey.mCommittedCharsAndModifiers.Clear();
}
aNativeKey.mKeyNameIndex = KEY_NAME_INDEX_USE_STRING;
// If it's not in dead key sequence, we don't need to do anymore here.
if (!IsInDeadKeySequence()) {
return;
}
// If it's in dead key sequence and dead char is inputted as is, we need to
// set the previous modifier state which is stored when preceding dead key
// is pressed.
UniCharsAndModifiers deadChars = GetDeadUniCharsAndModifiers();
aNativeKey.mCommittedCharsAndModifiers.OverwriteModifiersIfBeginsWith(
deadChars);
// Finish the dead key sequence.
DeactivateDeadKeyState();
return;
}
// If it's a dead key, aNativeKey will be initialized by
// MaybeInitNativeKeyAsDeadKey().
if (MaybeInitNativeKeyAsDeadKey(aNativeKey)) {
return;
}
// If the key is not a usual printable key, KeyboardLayout class assume that
// it's not cause dead char nor printable char. Therefore, there are nothing
// to do here fore such keys (e.g., function keys).
// However, this should keep dead key state even if non-printable key is
// pressed during a dead key sequence.
if (!IsPrintableCharKey(aNativeKey.mOriginalVirtualKeyCode)) {
return;
}
MOZ_ASSERT(aNativeKey.mOriginalVirtualKeyCode != VK_PACKET,
"At handling VK_PACKET, we shouldn't refer keyboard layout");
MOZ_ASSERT(
aNativeKey.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING,
"Printable key's key name index must be KEY_NAME_INDEX_USE_STRING");
// If it's in dead key handling and the pressed key causes a composite
// character, aNativeKey will be initialized by
// MaybeInitNativeKeyWithCompositeChar().
if (MaybeInitNativeKeyWithCompositeChar(aNativeKey)) {
return;
}
UniCharsAndModifiers baseChars = GetUniCharsAndModifiers(aNativeKey);
// If the key press isn't related to any dead keys, initialize aNativeKey
// with the characters which should be caused by the key.
if (!IsInDeadKeySequence()) {
aNativeKey.mCommittedCharsAndModifiers = baseChars;
return;
}
// If the key doesn't cause a composite character with preceding dead key,
// initialize aNativeKey with the dead-key character followed by current
// key's character.
UniCharsAndModifiers deadChars = GetDeadUniCharsAndModifiers();
aNativeKey.mCommittedCharsAndModifiers = deadChars + baseChars;
if (aNativeKey.IsKeyDownMessage()) {
DeactivateDeadKeyState();
}
}
bool KeyboardLayout::MaybeInitNativeKeyAsDeadKey(NativeKey& aNativeKey) {
// Only when it's not in dead key sequence, we can trust IsDeadKey() result.
if (!IsInDeadKeySequence() && !IsDeadKey(aNativeKey)) {
return false;
}
// When keydown message is followed by a dead char message, it should be
// initialized as dead key.
const bool isDeadKeyDownEvent =
aNativeKey.IsKeyDownMessage() && aNativeKey.IsFollowedByDeadCharMessage();
// When keyup message is received, let's check if it's one of preceding
// dead keys because keydown message order and keyup message order may be
// different.
const bool isDeadKeyUpEvent =
!aNativeKey.IsKeyDownMessage() &&
mActiveDeadKeys.Contains(aNativeKey.GenericVirtualKeyCode());
if (isDeadKeyDownEvent || isDeadKeyUpEvent) {
ActivateDeadKeyState(aNativeKey);
// Any dead key events don't generate characters. So, a dead key should
// cause only keydown event and keyup event whose KeyboardEvent.key
// values are "Dead".
aNativeKey.mCommittedCharsAndModifiers.Clear();
aNativeKey.mKeyNameIndex = KEY_NAME_INDEX_Dead;
return true;
}
// At keydown message handling, we need to forget the first dead key
// because there is no guarantee coming WM_KEYUP for the second dead
// key before next WM_KEYDOWN. E.g., due to auto key repeat or pressing
// another dead key before releasing current key. Therefore, we can
// set only a character for current key for keyup event.
if (!IsInDeadKeySequence()) {
aNativeKey.mCommittedCharsAndModifiers =
GetUniCharsAndModifiers(aNativeKey);
return true;
}
// When non-printable key event comes during a dead key sequence, that must
// be a modifier key event. So, such events shouldn't be handled as a part
// of the dead key sequence.
if (!IsDeadKey(aNativeKey)) {
return false;
}
// FYI: Following code may run when the user doesn't input text actually
// but the key sequence is a dead key sequence. For example,
// ` -> Ctrl+` with Spanish keyboard layout. Let's keep using this
// complicated code for now because this runs really rarely.
// Dead key followed by another dead key may cause a composed character
// (e.g., "Russian - Mnemonic" keyboard layout's 's' -> 'c').
if (MaybeInitNativeKeyWithCompositeChar(aNativeKey)) {
return true;
}
// Otherwise, dead key followed by another dead key causes inputting both
// character.
UniCharsAndModifiers prevDeadChars = GetDeadUniCharsAndModifiers();
UniCharsAndModifiers newChars = GetUniCharsAndModifiers(aNativeKey);
// But keypress events should be fired for each committed character.
aNativeKey.mCommittedCharsAndModifiers = prevDeadChars + newChars;
if (aNativeKey.IsKeyDownMessage()) {
DeactivateDeadKeyState();
}
return true;
}
bool KeyboardLayout::MaybeInitNativeKeyWithCompositeChar(
NativeKey& aNativeKey) {
if (!IsInDeadKeySequence()) {
return false;
}
if (NS_WARN_IF(!IsPrintableCharKey(aNativeKey.mOriginalVirtualKeyCode))) {
return false;
}
UniCharsAndModifiers baseChars = GetUniCharsAndModifiers(aNativeKey);
if (baseChars.IsEmpty() || !baseChars.CharAt(0)) {
return false;
}
char16_t compositeChar = GetCompositeChar(baseChars.CharAt(0));
if (!compositeChar) {
return false;
}
// Active dead-key and base character does produce exactly one composite
// character.
aNativeKey.mCommittedCharsAndModifiers.Append(compositeChar,
baseChars.ModifiersAt(0));
if (aNativeKey.IsKeyDownMessage()) {
DeactivateDeadKeyState();
}
return true;
}
UniCharsAndModifiers KeyboardLayout::GetUniCharsAndModifiers(
uint8_t aVirtualKey, VirtualKey::ShiftState aShiftState) const {
UniCharsAndModifiers result;
int32_t key = GetKeyIndex(aVirtualKey);
if (key < 0) {
return result;
}
return mVirtualKeys[key].GetUniChars(aShiftState);
}
UniCharsAndModifiers KeyboardLayout::GetDeadUniCharsAndModifiers() const {
MOZ_RELEASE_ASSERT(mActiveDeadKeys.Length() == mDeadKeyShiftStates.Length());
if (NS_WARN_IF(mActiveDeadKeys.IsEmpty())) {
return UniCharsAndModifiers();
}
UniCharsAndModifiers result;
for (size_t i = 0; i < mActiveDeadKeys.Length(); ++i) {
result +=
GetUniCharsAndModifiers(mActiveDeadKeys[i], mDeadKeyShiftStates[i]);
}
return result;
}
char16_t KeyboardLayout::GetCompositeChar(char16_t aBaseChar) const {
if (NS_WARN_IF(mActiveDeadKeys.IsEmpty())) {
return 0;
}
// XXX Currently, we don't support computing a composite character with
// two or more dead keys since it needs big table for supporting
// long chained dead keys. However, this should be a minor bug
// because this runs only when the latest keydown event does not cause
// WM_(SYS)CHAR messages. So, when user wants to input a character,
// this path never runs.
if (mActiveDeadKeys.Length() > 1) {
return 0;
}
int32_t key = GetKeyIndex(mActiveDeadKeys[0]);
if (key < 0) {
return 0;
}
return mVirtualKeys[key].GetCompositeChar(mDeadKeyShiftStates[0], aBaseChar);
}
static bool IsValidKeyboardLayoutsChild(const nsAString& aChildName) {
if (aChildName.Length() != 8) {
return false;
}
for (size_t i = 0; i < aChildName.Length(); i++) {
if ((aChildName[i] >= '0' && aChildName[i] <= '9') ||
(aChildName[i] >= 'a' && aChildName[i] <= 'f') ||
(aChildName[i] >= 'A' && aChildName[i] <= 'F')) {
continue;
}
return false;
}
return true;
}
// static
nsCString KeyboardLayout::GetLayoutName(HKL aLayout) {
constexpr auto kKeyboardLayouts =
u"SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\"_ns;
uint16_t language = reinterpret_cast<uintptr_t>(aLayout) & 0xFFFF;
uint16_t layout = (reinterpret_cast<uintptr_t>(aLayout) >> 16) & 0xFFFF;
// If the layout is less than 0xA000XXXX (normal keyboard layout for the
// language) or 0xEYYYXXXX (IMM-IME), we can retrieve its name simply.
if (layout < 0xA000 || (layout & 0xF000) == 0xE000) {
nsAutoString key(kKeyboardLayouts);
key.AppendPrintf("%08" PRIXPTR, layout < 0xA000
? layout
: reinterpret_cast<uintptr_t>(aLayout));
wchar_t buf[256];
if (NS_WARN_IF(!WinRegistry::GetString(
HKEY_LOCAL_MACHINE, key, u"Layout Text"_ns, buf,
WinRegistry::kLegacyWinUtilsStringFlags))) {
return "No name or too long name"_ns;
}
return NS_ConvertUTF16toUTF8(buf);
}
if (NS_WARN_IF((layout & 0xF000) != 0xF000)) {
nsCString result;
result.AppendPrintf("Odd HKL: 0x%08" PRIXPTR,
reinterpret_cast<uintptr_t>(aLayout));
return result;
}
// Otherwise, we need to walk the registry under "Keyboard Layouts".
WinRegistry::Key regKey(HKEY_LOCAL_MACHINE, kKeyboardLayouts,
WinRegistry::KeyMode::Read);
if (NS_WARN_IF(!regKey)) {
return ""_ns;
}
uint32_t childCount = regKey.GetChildCount();
if (NS_WARN_IF(!childCount)) {
return ""_ns;
}
for (uint32_t i = 0; i < childCount; i++) {
nsAutoString childName;
if (NS_WARN_IF(!regKey.GetChildName(i, childName)) ||
!IsValidKeyboardLayoutsChild(childName)) {
continue;
}
nsresult rv = NS_OK;
uint32_t childNum = static_cast<uint32_t>(childName.ToInteger64(&rv, 16));
if (NS_WARN_IF(NS_FAILED(rv))) {
continue;
}
// Ignore normal keyboard layouts for each language.
if (childNum <= 0xFFFF) {
continue;
}
// If it doesn't start with 'A' nor 'a', language should be matched.
if ((childNum & 0xFFFF) != language &&
(childNum & 0xF0000000) != 0xA0000000) {
continue;
}
// Then, the child should have "Layout Id" which is "YYY" of 0xFYYYXXXX.
nsAutoString key(kKeyboardLayouts);
key += childName;
WinRegistry::Key regKey(HKEY_LOCAL_MACHINE, key,
WinRegistry::KeyMode::QueryValue);
if (NS_WARN_IF(!regKey)) {
continue;
}
wchar_t buf[256];
if (NS_WARN_IF(!regKey.GetValueAsString(
u"Layout Id"_ns, buf, WinRegistry::kLegacyWinUtilsStringFlags))) {
continue;
}
uint16_t layoutId = wcstol(buf, nullptr, 16);
if (layoutId != (layout & 0x0FFF)) {
continue;
}
if (NS_WARN_IF(!regKey.GetValueAsString(
u"Layout Text"_ns, buf, WinRegistry::kLegacyWinUtilsStringFlags))) {
continue;
}
return NS_ConvertUTF16toUTF8(buf);
}
return ""_ns;
}
void KeyboardLayout::LoadLayout(HKL aLayout) {
mIsPendingToRestoreKeyboardLayout = false;
if (mKeyboardLayout == aLayout) {
return;
}
mKeyboardLayout = aLayout;
mHasAltGr = false;
MOZ_LOG(gKeyLog, LogLevel::Info,
("KeyboardLayout::LoadLayout(aLayout=0x%p (%s))", aLayout,
GetLayoutName(aLayout).get()));
BYTE kbdState[256];
memset(kbdState, 0, sizeof(kbdState));
BYTE originalKbdState[256];
// Bitfield with all shift states that have at least one dead-key.
uint16_t shiftStatesWithDeadKeys = 0;
// Bitfield with all shift states that produce any possible dead-key base
// characters.
uint16_t shiftStatesWithBaseChars = 0;
mActiveDeadKeys.Clear();
mDeadKeyShiftStates.Clear();
ReleaseDeadKeyTables();
::GetKeyboardState(originalKbdState);
// For each shift state gather all printable characters that are produced
// for normal case when no any dead-key is active.
for (VirtualKey::ShiftState shiftState = 0; shiftState < 16; shiftState++) {
VirtualKey::FillKbdState(kbdState, shiftState);
bool isAltGr = VirtualKey::IsAltGrIndex(shiftState);
for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) {
int32_t vki = GetKeyIndex(virtualKey);
if (vki < 0) {
continue;
}
NS_ASSERTION(uint32_t(vki) < std::size(mVirtualKeys), "invalid index");
char16_t uniChars[5];
int32_t ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)uniChars,
std::size(uniChars), 0, mKeyboardLayout);
// dead-key
if (ret < 0) {
shiftStatesWithDeadKeys |= (1 << shiftState);
// Repeat dead-key to deactivate it and get its character
// representation.
char16_t deadChar[2];
ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)deadChar,
std::size(deadChar), 0, mKeyboardLayout);
NS_ASSERTION(ret == 2, "Expecting twice repeated dead-key character");
mVirtualKeys[vki].SetDeadChar(shiftState, deadChar[0]);
MOZ_LOG(gKeyLog, LogLevel::Verbose,
(" %s (%d): DeadChar(%s, %s) (ret=%d)",
kVirtualKeyName[virtualKey], vki,
GetShiftStateName(shiftState).get(),
GetCharacterCodeNames(deadChar, 1).get(), ret));
} else {
if (ret == 1) {
// dead-key can pair only with exactly one base character.
shiftStatesWithBaseChars |= (1 << shiftState);
}
mVirtualKeys[vki].SetNormalChars(shiftState, uniChars, ret);
MOZ_LOG(gKeyLog, LogLevel::Verbose,
(" %s (%d): NormalChar(%s, %s) (ret=%d)",
kVirtualKeyName[virtualKey], vki,
GetShiftStateName(shiftState).get(),
GetCharacterCodeNames(uniChars, ret).get(), ret));
}
// If the key inputs at least one character with AltGr modifier,
// check if AltGr changes inputting character. If it does, mark
// this keyboard layout has AltGr modifier actually.
if (!mHasAltGr && ret > 0 && isAltGr &&
mVirtualKeys[vki].IsChangedByAltGr(shiftState)) {
mHasAltGr = true;
MOZ_LOG(gKeyLog, LogLevel::Info,
(" Found a key (%s) changed by AltGr: %s -> %s (%s) (ret=%d)",
kVirtualKeyName[virtualKey],
GetCharacterCodeNames(
mVirtualKeys[vki].GetNativeUniChars(
shiftState - VirtualKey::ShiftStateIndex::eAltGr))
.get(),
GetCharacterCodeNames(
mVirtualKeys[vki].GetNativeUniChars(shiftState))
.get(),
GetShiftStateName(shiftState).get(), ret));
}
}
}
// Now process each dead-key to find all its base characters and resulting
// composite characters.
for (VirtualKey::ShiftState shiftState = 0; shiftState < 16; shiftState++) {
if (!(shiftStatesWithDeadKeys & (1 << shiftState))) {
continue;
}
VirtualKey::FillKbdState(kbdState, shiftState);
for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) {
int32_t vki = GetKeyIndex(virtualKey);
if (vki >= 0 && mVirtualKeys[vki].IsDeadKey(shiftState)) {
AutoTArray<DeadKeyEntry, 256> deadKeyArray;
GetDeadKeyCombinations(virtualKey, kbdState, shiftStatesWithBaseChars,
deadKeyArray);
const auto* dkt = mVirtualKeys[vki].MatchingDeadKeyTable(deadKeyArray);
if (!dkt) {
dkt = AddDeadKeyTable(deadKeyArray);
}
mVirtualKeys[vki].AttachDeadKeyTable(shiftState, dkt);
}
}
}
::SetKeyboardState(originalKbdState);
if (MOZ_LOG_TEST(gKeyLog, LogLevel::Verbose)) {
static const UINT kExtendedScanCode[] = {0x0000, 0xE000};
static const UINT kMapType = MAPVK_VSC_TO_VK_EX;
MOZ_LOG(gKeyLog, LogLevel::Verbose,
("Logging virtual keycode values for scancode (0x%p)...",
mKeyboardLayout));
for (uint32_t i = 0; i < std::size(kExtendedScanCode); i++) {
for (uint32_t j = 1; j <= 0xFF; j++) {
UINT scanCode = kExtendedScanCode[i] + j;
UINT virtualKeyCode =
::MapVirtualKeyEx(scanCode, kMapType, mKeyboardLayout);
MOZ_LOG(gKeyLog, LogLevel::Verbose,
("0x%04X, %s", scanCode, kVirtualKeyName[virtualKeyCode]));
}
}
}
MOZ_LOG(gKeyLog, LogLevel::Info,
(" AltGr key is %s in %s", mHasAltGr ? "found" : "not found",
GetLayoutName(aLayout).get()));
}
inline int32_t KeyboardLayout::GetKeyIndex(uint8_t aVirtualKey) {
// Currently these 68 (NS_NUM_OF_KEYS) virtual keys are assumed
// to produce visible representation:
// 0x20 - VK_SPACE ' '
// 0x30..0x39 '0'..'9'
// 0x41..0x5A 'A'..'Z'
// 0x60..0x69 '0'..'9' on numpad
// 0x6A - VK_MULTIPLY '*' on numpad
// 0x6B - VK_ADD '+' on numpad
// 0x6D - VK_SUBTRACT '-' on numpad
// 0x6E - VK_DECIMAL '.' on numpad
// 0x6F - VK_DIVIDE '/' on numpad
// 0x6E - VK_DECIMAL '.'
// 0xBA - VK_OEM_1 ';:' for US
// 0xBB - VK_OEM_PLUS '+' any country
// 0xBC - VK_OEM_COMMA ',' any country
// 0xBD - VK_OEM_MINUS '-' any country
// 0xBE - VK_OEM_PERIOD '.' any country
// 0xBF - VK_OEM_2 '/?' for US
// 0xC0 - VK_OEM_3 '`~' for US
// 0xC1 - VK_ABNT_C1 '/?' for Brazilian
// 0xC2 - VK_ABNT_C2 separator key on numpad (Brazilian or JIS for Mac)
// 0xDB - VK_OEM_4 '[{' for US
// 0xDC - VK_OEM_5 '\|' for US
// 0xDD - VK_OEM_6 ']}' for US
// 0xDE - VK_OEM_7 ''"' for US
// 0xDF - VK_OEM_8
// 0xE1 - no name
// 0xE2 - VK_OEM_102 '\_' for JIS
// 0xE3 - no name
// 0xE4 - no name
static const int8_t xlat[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
//-----------------------------------------------------------------------
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 00
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 10
0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 20
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1, -1, -1, -1, -1, // 30
-1, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, // 40
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, -1, -1, -1, -1, -1, // 50
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, -1, 49, 50, 51, // 60
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 70
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 80
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 90
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // A0
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 52, 53, 54, 55, 56, 57, // B0
58, 59, 60, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // C0
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61, 62, 63, 64, 65, // D0
-1, 66, 67, 68, 69, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // E0
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 // F0
};
return xlat[aVirtualKey];
}
const DeadKeyTable* KeyboardLayout::AddDeadKeyTable(
const DeadKeyTable& aDeadKeyTable) {
auto* dkt = new DeadKeyTable(aDeadKeyTable.Clone());
mDeadKeyTableList.AppendElement(dkt);
return dkt;
}
void KeyboardLayout::ReleaseDeadKeyTables() { mDeadKeyTableList.Clear(); }
bool KeyboardLayout::EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
const PBYTE aDeadKeyKbdState) {
int32_t ret;
do {
char16_t dummyChars[5];
ret =
::ToUnicodeEx(aDeadKey, 0, (PBYTE)aDeadKeyKbdState, (LPWSTR)dummyChars,
std::size(dummyChars), 0, mKeyboardLayout);
// returned values:
// <0 - Dead key state is active. The keyboard driver will wait for next
// character.
// 1 - Previous pressed key was a valid base character that produced
// exactly one composite character.
// >1 - Previous pressed key does not produce any composite characters.
// Return dead-key character followed by base character(s).
} while ((ret < 0) != aIsActive);
return (ret < 0);
}
void KeyboardLayout::ActivateDeadKeyState(const NativeKey& aNativeKey) {
// Dead-key state should be activated at keydown.
if (!aNativeKey.IsKeyDownMessage()) {
return;
}
mActiveDeadKeys.AppendElement(aNativeKey.mOriginalVirtualKeyCode);
mDeadKeyShiftStates.AppendElement(aNativeKey.GetShiftState());
}
void KeyboardLayout::DeactivateDeadKeyState() {
if (mActiveDeadKeys.IsEmpty()) {
return;
}
BYTE kbdState[256];
memset(kbdState, 0, sizeof(kbdState));
// Assume that the last dead key can finish dead key sequence.
VirtualKey::FillKbdState(kbdState, mDeadKeyShiftStates.LastElement());
EnsureDeadKeyActive(false, mActiveDeadKeys.LastElement(), kbdState);
mActiveDeadKeys.Clear();
mDeadKeyShiftStates.Clear();
}
void KeyboardLayout::AddDeadKeyEntry(char16_t aBaseChar,
char16_t aCompositeChar,
DeadKeyTable& aDeadKeyTable) {
auto dke = DeadKeyEntry(aBaseChar, aCompositeChar);
for (const auto& entry : aDeadKeyTable) {
if (entry == dke) {
return;
}
}
aDeadKeyTable.AppendElement(dke);
}
void KeyboardLayout::GetDeadKeyCombinations(uint8_t aDeadKey,
const PBYTE aDeadKeyKbdState,
uint16_t aShiftStatesWithBaseChars,
DeadKeyTable& aDeadKeyTable) {
bool deadKeyActive = false;
BYTE kbdState[256];
memset(kbdState, 0, sizeof(kbdState));
for (uint32_t shiftState = 0; shiftState < 16; shiftState++) {
if (!(aShiftStatesWithBaseChars & (1 << shiftState))) {
continue;
}
VirtualKey::FillKbdState(kbdState, shiftState);
for (uint32_t virtualKey = 0; virtualKey < 256; virtualKey++) {
int32_t vki = GetKeyIndex(virtualKey);
// Dead-key can pair only with such key that produces exactly one base
// character.
if (vki >= 0 &&
mVirtualKeys[vki].GetNativeUniChars(shiftState).Length() == 1) {
// Ensure dead-key is in active state, when it swallows entered
// character and waits for the next pressed key.
if (!deadKeyActive) {
deadKeyActive = EnsureDeadKeyActive(true, aDeadKey, aDeadKeyKbdState);
}
// Depending on the character the followed the dead-key, the keyboard
// driver can produce one composite character, or a dead-key character
// followed by a second character.
char16_t compositeChars[5];
int32_t ret =
::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)compositeChars,
std::size(compositeChars), 0, mKeyboardLayout);
switch (ret) {
case 0:
// This key combination does not produce any characters. The
// dead-key is still in active state.
break;
case 1: {
char16_t baseChars[5];
ret = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)baseChars,
std::size(baseChars), 0, mKeyboardLayout);
if (aDeadKeyTable.Length() < aDeadKeyTable.Capacity()) {
switch (ret) {
case 1:
// Exactly one composite character produced. Now, when
// dead-key is not active, repeat the last character one more
// time to determine the base character.
AddDeadKeyEntry(baseChars[0], compositeChars[0],
aDeadKeyTable);
deadKeyActive = false;
break;
case -1: {
// If pressing another dead-key produces different character,
// we should register the dead-key entry with first character
// produced by current key.
// First inactivate the dead-key state completely.
deadKeyActive =
EnsureDeadKeyActive(false, aDeadKey, aDeadKeyKbdState);
if (NS_WARN_IF(deadKeyActive)) {
MOZ_LOG(gKeyLog, LogLevel::Error,
(" failed to deactivating the dead-key state..."));
break;
}
for (int32_t i = 0; i < 5; ++i) {
ret = ::ToUnicodeEx(virtualKey, 0, kbdState,
(LPWSTR)baseChars, std::size(baseChars),
0, mKeyboardLayout);
if (ret >= 0) {
break;
}
}
if (ret > 0) {
AddDeadKeyEntry(baseChars[0], compositeChars[0],
aDeadKeyTable);
}
// Inactivate dead-key state for current virtual keycode.
EnsureDeadKeyActive(false, virtualKey, kbdState);
break;
}
default:
NS_WARNING("File a bug for this dead-key handling!");
deadKeyActive = false;
break;
}
}
MOZ_LOG(
gKeyLog, LogLevel::Verbose,
(" %s -> %s (%d): DeadKeyEntry(%s, %s) (ret=%d)",
kVirtualKeyName[aDeadKey], kVirtualKeyName[virtualKey], vki,
GetCharacterCodeNames(compositeChars, 1).get(),
ret <= 0
? "''"
: GetCharacterCodeNames(baseChars, std::min(ret, 5)).get(),
ret));
break;
}
default:
// 1. Unexpected dead-key. Dead-key chaining is not supported.
// 2. More than one character generated. This is not a valid
// dead-key and base character combination.
deadKeyActive = false;
MOZ_LOG(
gKeyLog, LogLevel::Verbose,
(" %s -> %s (%d): Unsupport dead key type(%s) (ret=%d)",
kVirtualKeyName[aDeadKey], kVirtualKeyName[virtualKey], vki,
ret <= 0
? "''"
: GetCharacterCodeNames(compositeChars, std::min(ret, 5))
.get(),
ret));
break;
}
}
}
}
if (deadKeyActive) {
deadKeyActive = EnsureDeadKeyActive(false, aDeadKey, aDeadKeyKbdState);
}
aDeadKeyTable.Sort();
}
uint32_t KeyboardLayout::ConvertNativeKeyCodeToDOMKeyCode(
UINT aNativeKeyCode) const {
// Alphabet or Numeric or Numpad or Function keys
if ((aNativeKeyCode >= 0x30 && aNativeKeyCode <= 0x39) ||
(aNativeKeyCode >= 0x41 && aNativeKeyCode <= 0x5A) ||
(aNativeKeyCode >= 0x60 && aNativeKeyCode <= 0x87)) {
return static_cast<uint32_t>(aNativeKeyCode);
}
switch (aNativeKeyCode) {
// Following keycodes are same as our DOM keycodes
case VK_CANCEL:
case VK_BACK:
case VK_TAB:
case VK_CLEAR:
case VK_RETURN:
case VK_SHIFT:
case VK_CONTROL:
case VK_MENU: // Alt
case VK_PAUSE:
case VK_CAPITAL: // CAPS LOCK
case VK_KANA: // same as VK_HANGUL
case VK_JUNJA:
case VK_FINAL:
case VK_HANJA: // same as VK_KANJI
case VK_ESCAPE:
case VK_CONVERT:
case VK_NONCONVERT:
case VK_ACCEPT:
case VK_MODECHANGE:
case VK_SPACE:
case VK_PRIOR: // PAGE UP
case VK_NEXT: // PAGE DOWN
case VK_END:
case VK_HOME:
case VK_LEFT:
case VK_UP:
case VK_RIGHT:
case VK_DOWN:
case VK_SELECT:
case VK_PRINT:
case VK_EXECUTE:
case VK_SNAPSHOT:
case VK_INSERT:
case VK_DELETE:
case VK_APPS: // Context Menu
case VK_SLEEP:
case VK_NUMLOCK:
case VK_SCROLL: // SCROLL LOCK
case VK_ATTN: // Attension key of IBM midrange computers, e.g., AS/400
case VK_CRSEL: // Cursor Selection
case VK_EXSEL: // Extend Selection
case VK_EREOF: // Erase EOF key of IBM 3270 keyboard layout
case VK_PLAY:
case VK_ZOOM:
case VK_PA1: // PA1 key of IBM 3270 keyboard layout
return uint32_t(aNativeKeyCode);
case VK_HELP:
return NS_VK_HELP;
// Windows key should be mapped to a Win keycode
// They should be able to be distinguished by DOM3 KeyboardEvent.location
case VK_LWIN:
case VK_RWIN:
return NS_VK_WIN;
case VK_VOLUME_MUTE:
return NS_VK_VOLUME_MUTE;
case VK_VOLUME_DOWN:
return NS_VK_VOLUME_DOWN;
case VK_VOLUME_UP:
return NS_VK_VOLUME_UP;
case VK_LSHIFT:
case VK_RSHIFT:
return NS_VK_SHIFT;
case VK_LCONTROL:
case VK_RCONTROL:
return NS_VK_CONTROL;
// Note that even if the key is AltGr, we should return NS_VK_ALT for
// compatibility with both older Gecko and the other browsers.
case VK_LMENU:
case VK_RMENU:
return NS_VK_ALT;
// Following keycodes are not defined in our DOM keycodes.
case VK_BROWSER_BACK:
case VK_BROWSER_FORWARD:
case VK_BROWSER_REFRESH:
case VK_BROWSER_STOP:
case VK_BROWSER_SEARCH:
case VK_BROWSER_FAVORITES:
case VK_BROWSER_HOME:
case VK_MEDIA_NEXT_TRACK:
case VK_MEDIA_PREV_TRACK:
case VK_MEDIA_STOP:
case VK_MEDIA_PLAY_PAUSE:
case VK_LAUNCH_MAIL:
case VK_LAUNCH_MEDIA_SELECT:
case VK_LAUNCH_APP1:
case VK_LAUNCH_APP2:
return 0;
// Following OEM specific virtual keycodes should pass through DOM keyCode
// for compatibility with the other browsers on Windows.
// Following OEM specific virtual keycodes are defined for Fujitsu/OASYS.
case VK_OEM_FJ_JISHO:
case VK_OEM_FJ_MASSHOU:
case VK_OEM_FJ_TOUROKU:
case VK_OEM_FJ_LOYA:
case VK_OEM_FJ_ROYA:
// Not sure what means "ICO".
case VK_ICO_HELP:
case VK_ICO_00:
case VK_ICO_CLEAR:
// Following OEM specific virtual keycodes are defined for Nokia/Ericsson.
case VK_OEM_RESET:
case VK_OEM_JUMP:
case VK_OEM_PA1:
case VK_OEM_PA2:
case VK_OEM_PA3:
case VK_OEM_WSCTRL:
case VK_OEM_CUSEL:
case VK_OEM_ATTN:
case VK_OEM_FINISH:
case VK_OEM_COPY:
case VK_OEM_AUTO:
case VK_OEM_ENLW:
case VK_OEM_BACKTAB:
// VK_OEM_CLEAR is defined as not OEM specific, but let's pass though
// DOM keyCode like other OEM specific virtual keycodes.
case VK_OEM_CLEAR:
return uint32_t(aNativeKeyCode);
// 0xE1 is an OEM specific virtual keycode. However, the value is already
// used in our DOM keyCode for AltGr on Linux. So, this virtual keycode
// cannot pass through DOM keyCode.
case 0xE1:
return 0;
// Following keycodes are OEM keys which are keycodes for non-alphabet and
// non-numeric keys, we should compute each keycode of them from unshifted
// character which is inputted by each key. But if the unshifted character
// is not an ASCII character but shifted character is an ASCII character,
// we should refer it.
case VK_OEM_1:
case VK_OEM_PLUS:
case VK_OEM_COMMA:
case VK_OEM_MINUS:
case VK_OEM_PERIOD:
case VK_OEM_2:
case VK_OEM_3:
case VK_OEM_4:
case VK_OEM_5:
case VK_OEM_6:
case VK_OEM_7:
case VK_OEM_8:
case VK_OEM_102:
case VK_ABNT_C1: {
NS_ASSERTION(IsPrintableCharKey(aNativeKeyCode),
"The key must be printable");
ModifierKeyState modKeyState(0);
UniCharsAndModifiers uniChars =
GetUniCharsAndModifiers(aNativeKeyCode, modKeyState);
if (uniChars.Length() != 1 || uniChars.CharAt(0) < ' ' ||
uniChars.CharAt(0) > 0x7F) {
modKeyState.Set(MODIFIER_SHIFT);
uniChars = GetUniCharsAndModifiers(aNativeKeyCode, modKeyState);
if (uniChars.Length() != 1 || uniChars.CharAt(0) < ' ' ||
uniChars.CharAt(0) > 0x7F) {
// In this case, we've returned 0 in this case for long time because
// we decided that we should avoid setting same keyCode value to 2 or
// more keys since active keyboard layout may have a key to input the
// punctuation with different key. However, setting keyCode to 0
// makes some web applications which are aware of neither
// KeyboardEvent.key nor KeyboardEvent.code not work with Firefox
// when user selects non-ASCII capable keyboard layout such as
// Russian and Thai layout. So, let's decide keyCode value with
// major keyboard layout's key which causes the OEM keycode.
// Actually, this maps same keyCode value to 2 keys on Russian
// keyboard layout. "Period" key causes VK_OEM_PERIOD but inputs
// Yu of Cyrillic and "Slash" key causes VK_OEM_2 (same as US
// keyboard layout) but inputs "." (period of ASCII). Therefore,
// we return DOM_VK_PERIOD which is same as VK_OEM_PERIOD for
// "Period" key. On the other hand, we use same keyCode value for
// "Slash" key too because it inputs ".".
CodeNameIndex code;
switch (aNativeKeyCode) {
case VK_OEM_1:
code = CODE_NAME_INDEX_Semicolon;
break;
case VK_OEM_PLUS:
code = CODE_NAME_INDEX_Equal;
break;
case VK_OEM_COMMA:
code = CODE_NAME_INDEX_Comma;
break;
case VK_OEM_MINUS:
code = CODE_NAME_INDEX_Minus;
break;
case VK_OEM_PERIOD:
code = CODE_NAME_INDEX_Period;
break;
case VK_OEM_2:
code = CODE_NAME_INDEX_Slash;
break;
case VK_OEM_3:
code = CODE_NAME_INDEX_Backquote;
break;
case VK_OEM_4:
code = CODE_NAME_INDEX_BracketLeft;
break;
case VK_OEM_5:
code = CODE_NAME_INDEX_Backslash;
break;
case VK_OEM_6:
code = CODE_NAME_INDEX_BracketRight;
break;
case VK_OEM_7:
code = CODE_NAME_INDEX_Quote;
break;
case VK_OEM_8:
// Use keyCode value for "Backquote" key on UK keyboard layout.
code = CODE_NAME_INDEX_Backquote;
break;
case VK_OEM_102:
// Use keyCode value for "IntlBackslash" key.
code = CODE_NAME_INDEX_IntlBackslash;
break;
case VK_ABNT_C1: // "/" of ABNT.
// Use keyCode value for "IntlBackslash" key on ABNT keyboard
// layout.
code = CODE_NAME_INDEX_IntlBackslash;
break;
default:
MOZ_ASSERT_UNREACHABLE("Handle all OEM keycode values");
return 0;
}
return WidgetKeyboardEvent::GetFallbackKeyCodeOfPunctuationKey(code);
}
}
return WidgetUtils::ComputeKeyCodeFromChar(uniChars.CharAt(0));
}
// IE sets 0xC2 to the DOM keyCode for VK_ABNT_C2. However, we're already
// using NS_VK_SEPARATOR for the separator key on Mac and Linux. Therefore,
// We should keep consistency between Gecko on all platforms rather than
// with other browsers since a lot of keyCode values are already different
// between browsers.
case VK_ABNT_C2:
return NS_VK_SEPARATOR;
// VK_PROCESSKEY means IME already consumed the key event.
case VK_PROCESSKEY:
return NS_VK_PROCESSKEY;
// VK_PACKET is generated by SendInput() API, we don't need to
// care this message as key event.
case VK_PACKET:
return 0;
// If a key is not mapped to a virtual keycode, 0xFF is used.
case 0xFF:
NS_WARNING("The key is failed to be converted to a virtual keycode");
return 0;
}
#ifdef DEBUG
nsPrintfCString warning(
"Unknown virtual keycode (0x%08X), please check the "
"latest MSDN document, there may be some new "
"keycodes we've never known.",
aNativeKeyCode);
NS_WARNING(warning.get());
#endif
return 0;
}
KeyNameIndex KeyboardLayout::ConvertNativeKeyCodeToKeyNameIndex(
uint8_t aVirtualKey) const {
if (IsPrintableCharKey(aVirtualKey) || aVirtualKey == VK_PACKET) {
return KEY_NAME_INDEX_USE_STRING;
}
// If the keyboard layout has AltGr and AltRight key is pressed,
// return AltGraph.
if (aVirtualKey == VK_RMENU && HasAltGr()) {
return KEY_NAME_INDEX_AltGraph;
}
switch (aVirtualKey) {
#undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
#define NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) \
case aNativeKey: \
return aKeyNameIndex;
#include "NativeKeyToDOMKeyName.h"
#undef NS_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
default:
break;
}
HKL layout = KeyboardLayout::GetLayout();
WORD langID = LOWORD(static_cast<HKL>(layout));
WORD primaryLangID = PRIMARYLANGID(langID);
if (primaryLangID == LANG_JAPANESE) {
switch (aVirtualKey) {
#undef NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
#define NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, \
aKeyNameIndex) \
case aNativeKey: \
return aKeyNameIndex;
#include "NativeKeyToDOMKeyName.h"
#undef NS_JAPANESE_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
default:
break;
}
} else if (primaryLangID == LANG_KOREAN) {
switch (aVirtualKey) {
#undef NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
#define NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) \
case aNativeKey: \
return aKeyNameIndex;
#include "NativeKeyToDOMKeyName.h"
#undef NS_KOREAN_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
default:
return KEY_NAME_INDEX_Unidentified;
}
}
switch (aVirtualKey) {
#undef NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
#define NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX(aNativeKey, aKeyNameIndex) \
case aNativeKey: \
return aKeyNameIndex;
#include "NativeKeyToDOMKeyName.h"
#undef NS_OTHER_NATIVE_KEY_TO_DOM_KEY_NAME_INDEX
default:
return KEY_NAME_INDEX_Unidentified;
}
}
// static
CodeNameIndex KeyboardLayout::ConvertScanCodeToCodeNameIndex(UINT aScanCode) {
switch (aScanCode) {
#define NS_NATIVE_KEY_TO_DOM_CODE_NAME_INDEX(aNativeKey, aCodeNameIndex) \
case aNativeKey: \
return aCodeNameIndex;
#include "NativeKeyToDOMCodeName.h"
#undef NS_NATIVE_KEY_TO_DOM_CODE_NAME_INDEX
default:
return CODE_NAME_INDEX_UNKNOWN;
}
}
nsresult KeyboardLayout::SynthesizeNativeKeyEvent(
nsWindow* aWidget, int32_t aNativeKeyboardLayout, int32_t aNativeKeyCode,
uint32_t aModifierFlags, const nsAString& aCharacters,
const nsAString& aUnmodifiedCharacters) {
UINT keyboardLayoutListCount = ::GetKeyboardLayoutList(0, nullptr);
NS_ASSERTION(keyboardLayoutListCount > 0,
"One keyboard layout must be installed at least");
HKL keyboardLayoutListBuff[50];
HKL* keyboardLayoutList = keyboardLayoutListCount < 50
? keyboardLayoutListBuff
: new HKL[keyboardLayoutListCount];
keyboardLayoutListCount =
::GetKeyboardLayoutList(keyboardLayoutListCount, keyboardLayoutList);
NS_ASSERTION(keyboardLayoutListCount > 0,
"Failed to get all keyboard layouts installed on the system");
nsPrintfCString layoutName("%08x", aNativeKeyboardLayout);
HKL loadedLayout = LoadKeyboardLayoutA(layoutName.get(), KLF_NOTELLSHELL);
if (loadedLayout == nullptr) {
if (keyboardLayoutListBuff != keyboardLayoutList) {
delete[] keyboardLayoutList;
}
return NS_ERROR_NOT_AVAILABLE;
}
// Setup clean key state and load desired layout
BYTE originalKbdState[256];
::GetKeyboardState(originalKbdState);
BYTE kbdState[256];
memset(kbdState, 0, sizeof(kbdState));
// This changes the state of the keyboard for the current thread only,
// and we'll restore it soon, so this should be OK.
::SetKeyboardState(kbdState);
OverrideLayout(loadedLayout);
bool isAltGrKeyPress = false;
if (aModifierFlags & nsIWidget::ALTGRAPH) {
if (!HasAltGr()) {
return NS_ERROR_INVALID_ARG;
}
// AltGr emulates ControlLeft key press and AltRight key press.
// So, we should remove those flags from aModifierFlags before
// calling WinUtils::SetupKeyModifiersSequence() to create correct
// key sequence.
// FYI: We don't support both ControlLeft and AltRight (AltGr) are
// pressed at the same time unless synthesizing key is
// VK_LCONTROL.
aModifierFlags &= ~(nsIWidget::CTRL_L | nsIWidget::ALT_R);
}
uint8_t argumentKeySpecific = 0;
switch (aNativeKeyCode & 0xFF) {
case VK_SHIFT:
aModifierFlags &= ~(nsIWidget::SHIFT_L | nsIWidget::SHIFT_R);
argumentKeySpecific = VK_LSHIFT;
break;
case VK_LSHIFT:
aModifierFlags &= ~nsIWidget::SHIFT_L;
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_SHIFT;
break;
case VK_RSHIFT:
aModifierFlags &= ~nsIWidget::SHIFT_R;
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_SHIFT;
break;
case VK_CONTROL:
aModifierFlags &= ~(nsIWidget::CTRL_L | nsIWidget::CTRL_R);
argumentKeySpecific = VK_LCONTROL;
break;
case VK_LCONTROL:
aModifierFlags &= ~nsIWidget::CTRL_L;
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_CONTROL;
break;
case VK_RCONTROL:
aModifierFlags &= ~nsIWidget::CTRL_R;
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_CONTROL;
break;
case VK_MENU:
aModifierFlags &= ~(nsIWidget::ALT_L | nsIWidget::ALT_R);
argumentKeySpecific = VK_LMENU;
break;
case VK_LMENU:
aModifierFlags &= ~nsIWidget::ALT_L;
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_MENU;
break;
case VK_RMENU:
aModifierFlags &= ~(nsIWidget::ALT_R | nsIWidget::ALTGRAPH);
argumentKeySpecific = aNativeKeyCode & 0xFF;
aNativeKeyCode = (aNativeKeyCode & 0xFFFF0000) | VK_MENU;
// If AltRight key is AltGr in the keyboard layout, let's use
// SetupKeyModifiersSequence() to emulate the native behavior
// since the same event order between keydown and keyup makes
// the following code complicated.
if (HasAltGr()) {
isAltGrKeyPress = true;
aModifierFlags &= ~nsIWidget::CTRL_L;
aModifierFlags |= nsIWidget::ALTGRAPH;
}
break;
case VK_CAPITAL:
aModifierFlags &= ~nsIWidget::CAPS_LOCK;
argumentKeySpecific = VK_CAPITAL;
break;
case VK_NUMLOCK:
aModifierFlags &= ~nsIWidget::NUM_LOCK;
argumentKeySpecific = VK_NUMLOCK;
break;
}
AutoTArray<KeyPair, 10> keySequence;
WinUtils::SetupKeyModifiersSequence(&keySequence, aModifierFlags, WM_KEYDOWN);
if (!isAltGrKeyPress) {
keySequence.AppendElement(KeyPair(aNativeKeyCode, argumentKeySpecific));
}
// Simulate the pressing of each modifier key and then the real key
// FYI: Each NativeKey instance here doesn't need to override keyboard layout
// since this method overrides and restores the keyboard layout.
for (uint32_t i = 0; i < keySequence.Length(); ++i) {
uint8_t key = keySequence[i].mGeneral;
uint8_t keySpecific = keySequence[i].mSpecific;
uint16_t scanCode = keySequence[i].mScanCode;
kbdState[key] = 0x81; // key is down and toggled on if appropriate
if (keySpecific) {
kbdState[keySpecific] = 0x81;
}
::SetKeyboardState(kbdState);
ModifierKeyState modKeyState;
// If scan code isn't specified explicitly, let's compute it with current
// keyboard layout.
if (!scanCode) {
scanCode =
ComputeScanCodeForVirtualKeyCode(keySpecific ? keySpecific : key);
}
LPARAM lParam = static_cast<LPARAM>(scanCode << 16);
// If the scan code is for an extended key, set extended key flag.
if ((scanCode & 0xFF00) == 0xE000) {
lParam |= 0x1000000;
}
// When AltGr key is pressed, both ControlLeft and AltRight cause
// WM_KEYDOWN messages.
bool makeSysKeyMsg =
!(aModifierFlags & nsIWidget::ALTGRAPH) && IsSysKey(key, modKeyState);
MSG keyDownMsg =
WinUtils::InitMSG(makeSysKeyMsg ? WM_SYSKEYDOWN : WM_KEYDOWN, key,
lParam, aWidget->GetWindowHandle());
if (i == keySequence.Length() - 1) {
bool makeDeadCharMsg =
(IsDeadKey(key, modKeyState) && aCharacters.IsEmpty());
nsAutoString chars(aCharacters);
if (makeDeadCharMsg) {
UniCharsAndModifiers deadChars =
GetUniCharsAndModifiers(key, modKeyState);
chars = deadChars.ToString();
NS_ASSERTION(chars.Length() == 1,
"Dead char must be only one character");
}
if (chars.IsEmpty()) {
NativeKey nativeKey(aWidget, keyDownMsg, modKeyState);
nativeKey.HandleKeyDownMessage();
} else {
AutoTArray<NativeKey::FakeCharMsg, 10> fakeCharMsgs;
for (uint32_t j = 0; j < chars.Length(); j++) {
NativeKey::FakeCharMsg* fakeCharMsg = fakeCharMsgs.AppendElement();
fakeCharMsg->mCharCode = chars.CharAt(j);
fakeCharMsg->mScanCode = scanCode;
fakeCharMsg->mIsSysKey = makeSysKeyMsg;
fakeCharMsg->mIsDeadKey = makeDeadCharMsg;
}
NativeKey nativeKey(aWidget, keyDownMsg, modKeyState, 0, &fakeCharMsgs);
bool dispatched;
nativeKey.HandleKeyDownMessage(&dispatched);
// If some char messages are not consumed, let's emulate the widget
// receiving the message directly.
for (uint32_t j = 1; j < fakeCharMsgs.Length(); j++) {
if (fakeCharMsgs[j].mConsumed) {
continue;
}
MSG charMsg = fakeCharMsgs[j].GetCharMsg(aWidget->GetWindowHandle());
NativeKey nativeKey(aWidget, charMsg, modKeyState);
nativeKey.HandleCharMessage(charMsg);
}
}
} else {
NativeKey nativeKey(aWidget, keyDownMsg, modKeyState);
nativeKey.HandleKeyDownMessage();
}
}
keySequence.Clear();
if (!isAltGrKeyPress) {
keySequence.AppendElement(KeyPair(aNativeKeyCode, argumentKeySpecific));
}
WinUtils::SetupKeyModifiersSequence(&keySequence, aModifierFlags, WM_KEYUP);
for (uint32_t i = 0; i < keySequence.Length(); ++i) {
uint8_t key = keySequence[i].mGeneral;
uint8_t keySpecific = keySequence[i].mSpecific;
uint16_t scanCode = keySequence[i].mScanCode;
kbdState[key] = 0; // key is up and toggled off if appropriate
if (keySpecific) {
kbdState[keySpecific] = 0;
}
::SetKeyboardState(kbdState);
ModifierKeyState modKeyState;
// If scan code isn't specified explicitly, let's compute it with current
// keyboard layout.
if (!scanCode) {
scanCode =
ComputeScanCodeForVirtualKeyCode(keySpecific ? keySpecific : key);
}
LPARAM lParam = static_cast<LPARAM>(scanCode << 16);
// If the scan code is for an extended key, set extended key flag.
if ((scanCode & 0xFF00) == 0xE000) {
lParam |= 0x1000000;
}
// Don't use WM_SYSKEYUP for Alt keyup.
// NOTE: When AltGr was pressed, ControlLeft causes WM_SYSKEYUP normally.
bool makeSysKeyMsg = IsSysKey(key, modKeyState) && key != VK_MENU;
MSG keyUpMsg = WinUtils::InitMSG(makeSysKeyMsg ? WM_SYSKEYUP : WM_KEYUP,
key, lParam, aWidget->GetWindowHandle());
NativeKey nativeKey(aWidget, keyUpMsg, modKeyState);
nativeKey.HandleKeyUpMessage();
}
// Restore old key state and layout
::SetKeyboardState(originalKbdState);
RestoreLayout();
// Don't unload the layout if it's installed actually.
for (uint32_t i = 0; i < keyboardLayoutListCount; i++) {
if (keyboardLayoutList[i] == loadedLayout) {
loadedLayout = 0;
break;
}
}
if (keyboardLayoutListBuff != keyboardLayoutList) {
delete[] keyboardLayoutList;
}
if (loadedLayout) {
::UnloadKeyboardLayout(loadedLayout);
}
return NS_OK;
}
/*****************************************************************************
* mozilla::widget::RedirectedKeyDownMessage
*****************************************************************************/
MSG RedirectedKeyDownMessageManager::sRedirectedKeyDownMsg;
bool RedirectedKeyDownMessageManager::sDefaultPreventedOfRedirectedMsg = false;
// static
bool RedirectedKeyDownMessageManager::IsRedirectedMessage(const MSG& aMsg) {
return (aMsg.message == WM_KEYDOWN || aMsg.message == WM_SYSKEYDOWN) &&
(sRedirectedKeyDownMsg.message == aMsg.message &&
WinUtils::GetScanCode(sRedirectedKeyDownMsg.lParam) ==
WinUtils::GetScanCode(aMsg.lParam));
}
// static
void RedirectedKeyDownMessageManager::RemoveNextCharMessage(HWND aWnd) {
MSG msg;
if (WinUtils::PeekMessage(&msg, aWnd, WM_KEYFIRST, WM_KEYLAST,
PM_NOREMOVE | PM_NOYIELD) &&
(msg.message == WM_CHAR || msg.message == WM_SYSCHAR)) {
WinUtils::PeekMessage(&msg, aWnd, msg.message, msg.message,
PM_REMOVE | PM_NOYIELD);
}
}
} // namespace widget
} // namespace mozilla
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