1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef KeyboardLayout_h__
#define KeyboardLayout_h__
#include "nscore.h"
#include "nsString.h"
#include "nsTArray.h"
#include "nsWindow.h"
#include "nsWindowDefs.h"
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/TextEventDispatcher.h"
#include "mozilla/widget/WinMessages.h"
#include "mozilla/widget/WinModifierKeyState.h"
#include <windows.h>
#define NS_NUM_OF_KEYS 70
#define VK_OEM_1 0xBA // ';:' for US
#define VK_OEM_PLUS 0xBB // '+' any country
#define VK_OEM_COMMA 0xBC
#define VK_OEM_MINUS 0xBD // '-' any country
#define VK_OEM_PERIOD 0xBE
#define VK_OEM_2 0xBF
#define VK_OEM_3 0xC0
// '/?' for Brazilian (ABNT)
#define VK_ABNT_C1 0xC1
// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
#define VK_ABNT_C2 0xC2
#define VK_OEM_4 0xDB
#define VK_OEM_5 0xDC
#define VK_OEM_6 0xDD
#define VK_OEM_7 0xDE
#define VK_OEM_8 0xDF
#define VK_OEM_102 0xE2
#define VK_OEM_CLEAR 0xFE
class nsIUserIdleServiceInternal;
namespace mozilla {
namespace widget {
enum ScanCode : uint16_t {
eCapsLock = 0x003A,
eNumLock = 0xE045,
eShiftLeft = 0x002A,
eShiftRight = 0x0036,
eControlLeft = 0x001D,
eControlRight = 0xE01D,
eAltLeft = 0x0038,
eAltRight = 0xE038,
};
// 0: nsIWidget's native modifier flag
// 1: Virtual keycode which does not distinguish whether left or right location.
// 2: Virtual keycode which distinguishes whether left or right location.
// 3: Scan code.
static const uint32_t sModifierKeyMap[][4] = {
{nsIWidget::CAPS_LOCK, VK_CAPITAL, 0, ScanCode::eCapsLock},
{nsIWidget::NUM_LOCK, VK_NUMLOCK, 0, ScanCode::eNumLock},
{nsIWidget::SHIFT_L, VK_SHIFT, VK_LSHIFT, ScanCode::eShiftLeft},
{nsIWidget::SHIFT_R, VK_SHIFT, VK_RSHIFT, ScanCode::eShiftRight},
{nsIWidget::CTRL_L, VK_CONTROL, VK_LCONTROL, ScanCode::eControlLeft},
{nsIWidget::CTRL_R, VK_CONTROL, VK_RCONTROL, ScanCode::eControlRight},
{nsIWidget::ALT_L, VK_MENU, VK_LMENU, ScanCode::eAltLeft},
{nsIWidget::ALT_R, VK_MENU, VK_RMENU, ScanCode::eAltRight}};
class KeyboardLayout;
class MOZ_STACK_CLASS UniCharsAndModifiers final {
public:
UniCharsAndModifiers() {}
UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const;
UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther);
/**
* Append a pair of unicode character and the final modifier.
*/
void Append(char16_t aUniChar, Modifiers aModifiers);
void Clear() {
mChars.Truncate();
mModifiers.Clear();
}
bool IsEmpty() const {
MOZ_ASSERT(mChars.Length() == mModifiers.Length());
return mChars.IsEmpty();
}
char16_t CharAt(size_t aIndex) const {
MOZ_ASSERT(aIndex < Length());
return mChars[aIndex];
}
Modifiers ModifiersAt(size_t aIndex) const {
MOZ_ASSERT(aIndex < Length());
return mModifiers[aIndex];
}
size_t Length() const {
MOZ_ASSERT(mChars.Length() == mModifiers.Length());
return mChars.Length();
}
bool IsProducingCharsWithAltGr() const {
return !IsEmpty() && (ModifiersAt(0) & MODIFIER_ALTGRAPH) != 0;
}
void FillModifiers(Modifiers aModifiers);
/**
* OverwriteModifiersIfBeginsWith() assigns mModifiers with aOther between
* [0] and [aOther.mLength - 1] only when mChars begins with aOther.mChars.
*/
void OverwriteModifiersIfBeginsWith(const UniCharsAndModifiers& aOther);
bool UniCharsEqual(const UniCharsAndModifiers& aOther) const;
bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const;
bool BeginsWith(const UniCharsAndModifiers& aOther) const;
const nsString& ToString() const { return mChars; }
private:
nsAutoString mChars;
// 5 is enough number for normal keyboard layout handling. On Windows,
// a dead key sequence may cause inputting up to 5 characters per key press.
CopyableAutoTArray<Modifiers, 5> mModifiers;
};
struct DeadKeyEntry {
char16_t BaseChar;
char16_t CompositeChar;
DeadKeyEntry(char16_t aBaseChar, char16_t aCompositeChar)
: BaseChar(aBaseChar), CompositeChar(aCompositeChar) {}
bool operator<(const DeadKeyEntry& aOther) const {
return this->BaseChar < aOther.BaseChar;
}
bool operator==(const DeadKeyEntry& aOther) const {
return this->BaseChar == aOther.BaseChar;
}
};
using DeadKeyTable = nsTArray<DeadKeyEntry>;
class VirtualKey {
public:
enum ShiftStateIndex : uint8_t {
// 0 - Normal
eNormal = 0,
// 1 - Shift
eShift,
// 2 - Control
eControl,
// 3 - Control + Shift
eControlShift,
// 4 - Alt
eAlt,
// 5 - Alt + Shift
eAltShift,
// 6 - Alt + Control (AltGr)
eAltGr,
// 7 - Alt + Control + Shift (AltGr + Shift)
eAltGrShift,
// 8 - CapsLock
eWithCapsLock,
// 9 - CapsLock + Shift
eShiftWithCapsLock,
// 10 - CapsLock + Control
eControlWithCapsLock,
// 11 - CapsLock + Control + Shift
eControlShiftWithCapsLock,
// 12 - CapsLock + Alt
eAltWithCapsLock,
// 13 - CapsLock + Alt + Shift
eAltShiftWithCapsLock,
// 14 - CapsLock + Alt + Control (CapsLock + AltGr)
eAltGrWithCapsLock,
// 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
eAltGrShiftWithCapsLock,
};
enum ShiftStateFlag {
STATE_SHIFT = 0x01,
STATE_CONTROL = 0x02,
STATE_ALT = 0x04,
STATE_CAPSLOCK = 0x08,
// ShiftState needs to have AltGr state separately since this is necessary
// for lossless conversion with Modifiers.
STATE_ALTGRAPH = 0x80,
// Useful to remove or check Ctrl and Alt flags.
STATE_CONTROL_ALT = STATE_CONTROL | STATE_ALT,
};
typedef uint8_t ShiftState;
static ShiftState ModifiersToShiftState(Modifiers aModifiers);
static ShiftState ModifierKeyStateToShiftState(
const ModifierKeyState& aModKeyState) {
return ModifiersToShiftState(aModKeyState.GetModifiers());
}
static Modifiers ShiftStateToModifiers(ShiftState aShiftState);
static bool IsAltGrIndex(uint8_t aIndex) {
return (aIndex & STATE_CONTROL_ALT) == STATE_CONTROL_ALT;
}
private:
union KeyShiftState {
struct {
char16_t Chars[4];
} Normal;
struct {
const DeadKeyTable* Table;
char16_t DeadChar;
} DeadKey;
};
KeyShiftState mShiftStates[16];
uint16_t mIsDeadKey;
static uint8_t ToShiftStateIndex(ShiftState aShiftState) {
if (!(aShiftState & STATE_ALTGRAPH)) {
MOZ_ASSERT(aShiftState <= eAltGrShiftWithCapsLock);
return static_cast<uint8_t>(aShiftState);
}
uint8_t index = aShiftState & ~STATE_ALTGRAPH;
index |= (STATE_ALT | STATE_CONTROL);
MOZ_ASSERT(index <= eAltGrShiftWithCapsLock);
return index;
}
void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey) {
if (aIsDeadKey) {
mIsDeadKey |= 1 << ToShiftStateIndex(aShiftState);
} else {
mIsDeadKey &= ~(1 << ToShiftStateIndex(aShiftState));
}
}
public:
static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState);
bool IsDeadKey(ShiftState aShiftState) const {
return (mIsDeadKey & (1 << ToShiftStateIndex(aShiftState))) != 0;
}
/**
* IsChangedByAltGr() is useful to check if a key with AltGr produces
* different character(s) from the key without AltGr.
* Note that this is designed for checking if a keyboard layout has AltGr
* key. So, this result may not exactly correct for the key since it's
* okay to fails in some edge cases when we check all keys which produce
* character(s) in a layout.
*/
bool IsChangedByAltGr(ShiftState aShiftState) const {
MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
MOZ_ASSERT(IsAltGrIndex(aShiftState));
MOZ_ASSERT(IsDeadKey(aShiftState) ||
mShiftStates[aShiftState].Normal.Chars[0]);
const ShiftState kShiftStateWithoutAltGr =
aShiftState - ShiftStateIndex::eAltGr;
if (IsDeadKey(aShiftState) != IsDeadKey(kShiftStateWithoutAltGr)) {
return false;
}
if (IsDeadKey(aShiftState)) {
return mShiftStates[aShiftState].DeadKey.DeadChar !=
mShiftStates[kShiftStateWithoutAltGr].DeadKey.DeadChar;
}
for (size_t i = 0; i < 4; i++) {
if (mShiftStates[aShiftState].Normal.Chars[i] !=
mShiftStates[kShiftStateWithoutAltGr].Normal.Chars[i]) {
return true;
}
if (!mShiftStates[aShiftState].Normal.Chars[i] &&
!mShiftStates[kShiftStateWithoutAltGr].Normal.Chars[i]) {
return false;
}
}
return false;
}
void AttachDeadKeyTable(ShiftState aShiftState,
const DeadKeyTable* aDeadKeyTable) {
MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable;
}
void SetNormalChars(ShiftState aShiftState, const char16_t* aChars,
uint32_t aNumOfChars);
void SetDeadChar(ShiftState aShiftState, char16_t aDeadChar);
const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyTable&) const;
static char16_t GetCompositeChar(const DeadKeyTable* aDeadKeyTable,
char16_t aBaseChar) {
// Dead-key table is sorted by BaseChar in ascending order.
// Usually they are too small to use binary search.
for (const auto& entry : *aDeadKeyTable) {
if (entry.BaseChar == aBaseChar) {
return entry.CompositeChar;
}
if (entry.BaseChar > aBaseChar) {
break;
}
}
return 0;
}
inline char16_t GetCompositeChar(ShiftState aShiftState,
char16_t aBaseChar) const {
return VirtualKey::GetCompositeChar(
mShiftStates[ToShiftStateIndex(aShiftState)].DeadKey.Table, aBaseChar);
}
char16_t GetCompositeChar(const ModifierKeyState& aModKeyState,
char16_t aBaseChar) const {
return GetCompositeChar(ModifierKeyStateToShiftState(aModKeyState),
aBaseChar);
}
/**
* GetNativeUniChars() returns character(s) which is produced by the
* key with given modifiers. This does NOT return proper MODIFIER_ALTGRAPH
* state because this is raw accessor of the database of this key.
*/
UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const;
UniCharsAndModifiers GetNativeUniChars(
const ModifierKeyState& aModKeyState) const {
return GetNativeUniChars(ModifierKeyStateToShiftState(aModKeyState));
}
/**
* GetUniChars() returns characters and modifiers which are not consumed
* to input the character.
* For example, if you specify Ctrl key but the key produces no character
* with Ctrl, this returns character(s) which is produced by the key
* without Ctrl. So, the result is useful to decide KeyboardEvent.key
* value.
* Another example is, if you specify Ctrl key and the key produces
* different character(s) from the case without Ctrl key, this returns
* the character(s) *without* MODIFIER_CONTROL. This modifier information
* is useful for eKeyPress since TextEditor does not treat eKeyPress events
* whose modifier includes MODIFIER_ALT and/or MODIFIER_CONTROL.
*
* @param aShiftState Modifiers which you want to retrieve
* KeyboardEvent.key value for the key with.
* If AltGr key is pressed, this should include
* STATE_ALTGRAPH and should NOT include
* STATE_ALT nor STATE_CONTROL.
* If both Alt and Ctrl are pressed to emulate
* AltGr, this should include both STATE_ALT and
* STATE_CONTROL but should NOT include
* MODIFIER_ALTGRAPH.
* Then, this returns proper modifiers when
* this key produces no character with AltGr.
*/
UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const;
UniCharsAndModifiers GetUniChars(const ModifierKeyState& aModKeyState) const {
return GetUniChars(ModifierKeyStateToShiftState(aModKeyState));
}
};
class MOZ_STACK_CLASS NativeKey final {
friend class KeyboardLayout;
public:
struct FakeCharMsg {
UINT mCharCode;
UINT mScanCode;
bool mIsSysKey;
bool mIsDeadKey;
bool mConsumed;
FakeCharMsg()
: mCharCode(0),
mScanCode(0),
mIsSysKey(false),
mIsDeadKey(false),
mConsumed(false) {}
MSG GetCharMsg(HWND aWnd) const {
MSG msg;
msg.hwnd = aWnd;
msg.message = mIsDeadKey && mIsSysKey ? WM_SYSDEADCHAR
: mIsDeadKey ? WM_DEADCHAR
: mIsSysKey ? WM_SYSCHAR
: WM_CHAR;
msg.wParam = static_cast<WPARAM>(mCharCode);
msg.lParam = static_cast<LPARAM>(mScanCode << 16);
msg.time = 0;
msg.pt.x = msg.pt.y = 0;
return msg;
}
};
NativeKey(nsWindow* aWidget, const MSG& aMessage,
const ModifierKeyState& aModKeyState,
HKL aOverrideKeyboardLayout = 0,
nsTArray<FakeCharMsg>* aFakeCharMsgs = nullptr);
~NativeKey();
/**
* Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be
* initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
* Returns true if dispatched keydown event or keypress event is consumed.
* Otherwise, false.
*/
bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const;
/**
* Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
* initialized with them.
* Returns true if dispatched keypress event is consumed. Otherwise, false.
*/
bool HandleCharMessage(bool* aEventDispatched = nullptr) const;
/**
* Handles keyup message. Returns true if the event is consumed.
* Otherwise, false.
*/
bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const;
/**
* Handles WM_APPCOMMAND message. Returns true if the event is consumed.
* Otherwise, false.
*/
bool HandleAppCommandMessage() const;
/**
* Callback of TextEventDispatcherListener::WillDispatchKeyboardEvent().
* This method sets alternative char codes of aKeyboardEvent.
*/
void WillDispatchKeyboardEvent(WidgetKeyboardEvent& aKeyboardEvent,
uint32_t aIndex);
/**
* Returns true if aChar is a control character which shouldn't be inputted
* into focused text editor.
*/
static bool IsControlChar(char16_t aChar);
bool IsShift() const { return mModKeyState.IsShift(); }
bool IsControl() const { return mModKeyState.IsControl(); }
bool IsAlt() const { return mModKeyState.IsAlt(); }
bool MaybeEmulatingAltGraph() const;
Modifiers GetModifiers() const { return mModKeyState.GetModifiers(); }
const ModifierKeyState& ModifierKeyStateRef() const { return mModKeyState; }
VirtualKey::ShiftState GetShiftState() const {
return VirtualKey::ModifierKeyStateToShiftState(mModKeyState);
}
/**
* GenericVirtualKeyCode() returns virtual keycode which cannot distinguish
* position of modifier keys. E.g., VK_CONTROL for both ControlLeft and
* ControlRight.
*/
uint8_t GenericVirtualKeyCode() const { return mOriginalVirtualKeyCode; }
/**
* SpecificVirtualKeyCode() returns virtual keycode which can distinguish
* position of modifier keys. E.g., returns VK_LCONTROL or VK_RCONTROL
* instead of VK_CONTROL. If the key message is synthesized with not
* enough information, this prefers left position's keycode.
*/
uint8_t SpecificVirtualKeyCode() const { return mVirtualKeyCode; }
private:
NativeKey* mLastInstance;
// mRemovingMsg is set at removing a char message from
// GetFollowingCharMessage().
MSG mRemovingMsg;
// mReceivedMsg is set when another instance starts to handle the message
// unexpectedly.
MSG mReceivedMsg;
RefPtr<nsWindow> mWidget;
RefPtr<TextEventDispatcher> mDispatcher;
HKL mKeyboardLayout;
MSG mMsg;
// mFollowingCharMsgs stores WM_CHAR, WM_SYSCHAR, WM_DEADCHAR or
// WM_SYSDEADCHAR message which follows WM_KEYDOWN.
// Note that the stored messaged are already removed from the queue.
// FYI: 5 is enough number for usual keyboard layout handling. On Windows,
// a dead key sequence may cause inputting up to 5 characters per key press.
AutoTArray<MSG, 5> mFollowingCharMsgs;
// mRemovedOddCharMsgs stores WM_CHAR messages which are caused by ATOK or
// WXG (they are Japanese IME) when the user tries to do "Kakutei-undo"
// (it means "undo the last commit").
nsTArray<MSG> mRemovedOddCharMsgs;
// If dispatching eKeyDown or eKeyPress event causes focus change,
// the instance shouldn't handle remaning char messages. For checking it,
// this should store first focused window.
HWND mFocusedWndBeforeDispatch;
uint32_t mDOMKeyCode;
KeyNameIndex mKeyNameIndex;
CodeNameIndex mCodeNameIndex;
ModifierKeyState mModKeyState;
// mVirtualKeyCode distinguishes left key or right key of modifier key.
uint8_t mVirtualKeyCode;
// mOriginalVirtualKeyCode doesn't distinguish left key or right key of
// modifier key. However, if the given keycode is VK_PROCESS, it's resolved
// to a keycode before it's handled by IME.
uint8_t mOriginalVirtualKeyCode;
// mCommittedChars indicates the inputted characters which is committed by
// the key. If dead key fail to composite a character, mCommittedChars
// indicates both the dead characters and the base characters.
UniCharsAndModifiers mCommittedCharsAndModifiers;
// Following strings are computed by
// ComputeInputtingStringWithKeyboardLayout() which is typically called
// before dispatching keydown event.
// mInputtingStringAndModifiers's string is the string to be
// inputted into the focused editor and its modifier state is proper
// modifier state for inputting the string into the editor.
UniCharsAndModifiers mInputtingStringAndModifiers;
// mShiftedString is the string to be inputted into the editor with
// current modifier state with active shift state.
UniCharsAndModifiers mShiftedString;
// mUnshiftedString is the string to be inputted into the editor with
// current modifier state without shift state.
UniCharsAndModifiers mUnshiftedString;
// Following integers are computed by
// ComputeInputtingStringWithKeyboardLayout() which is typically called
// before dispatching keydown event. The meaning of these values is same
// as charCode.
uint32_t mShiftedLatinChar;
uint32_t mUnshiftedLatinChar;
WORD mScanCode;
bool mIsExtended;
// mIsRepeat is true if the key message is caused by the auto-repeat
// feature.
bool mIsRepeat;
bool mIsDeadKey;
// mIsPrintableKey is true if the key may be a printable key without
// any modifier keys. Otherwise, false.
// Please note that the event may not cause any text input even if this
// is true. E.g., it might be dead key state or Ctrl key may be pressed.
bool mIsPrintableKey;
// mIsSkippableInRemoteProcess is false if the key event shouldn't be
// skipped in the remote process even if it's too old event.
bool mIsSkippableInRemoteProcess;
// mCharMessageHasGone is true if the message is a keydown message and
// it's followed by at least one char message but it's gone at removing
// from the queue. This could occur if PeekMessage() or something is
// hooked by odd tool.
bool mCharMessageHasGone;
// mIsOverridingKeyboardLayout is true if the instance temporarily overriding
// keyboard layout with specified by the constructor.
bool mIsOverridingKeyboardLayout;
// mCanIgnoreModifierStateAtKeyPress is true if it's allowed to remove
// Ctrl or Alt modifier state at dispatching eKeyPress.
bool mCanIgnoreModifierStateAtKeyPress;
nsTArray<FakeCharMsg>* mFakeCharMsgs;
// When a keydown event is dispatched at handling WM_APPCOMMAND, the computed
// virtual keycode is set to this. Even if we consume WM_APPCOMMAND message,
// Windows may send WM_KEYDOWN and WM_KEYUP message for them.
// At that time, we should not dispatch key events for them.
static uint8_t sDispatchedKeyOfAppCommand;
NativeKey() {
MOZ_CRASH("The default constructor of NativeKey isn't available");
}
void InitWithAppCommand();
void InitWithKeyOrChar();
/**
* InitIsSkippableForKeyOrChar() initializes mIsSkippableInRemoteProcess with
* mIsRepeat and previous key message information. So, this must be called
* after mIsRepeat is initialized.
*/
void InitIsSkippableForKeyOrChar(const MSG& aLastKeyMSG);
/**
* InitCommittedCharsAndModifiersWithFollowingCharMessages() initializes
* mCommittedCharsAndModifiers with mFollowingCharMsgs and mModKeyState.
* If mFollowingCharMsgs includes non-printable char messages, they are
* ignored (skipped).
*/
void InitCommittedCharsAndModifiersWithFollowingCharMessages();
UINT GetScanCodeWithExtendedFlag() const;
// The result is one of eKeyLocation*.
uint32_t GetKeyLocation() const;
/**
* RemoveFollowingOddCharMessages() removes odd WM_CHAR messages from the
* queue when IsIMEDoingKakuteiUndo() returns true.
*/
void RemoveFollowingOddCharMessages();
/**
* "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
* strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this
* returns true, the caller needs to be careful for processing the messages.
*/
bool IsIMEDoingKakuteiUndo() const;
/**
* This returns true if user types a number key in numpad with Alt key
* to input a Unicode character from its scalar value.
* Note that inputting Unicode scalar value is available without NumLock.
* Therefore, this returns true even if user presses a function key on
* numpad without NumLock, but that may be intended to perform a shortcut
* key like Alt + Home.
*/
bool MaybeTypingUnicodeScalarValue() const {
return !mIsExtended && IsSysKeyDownOrKeyUpMessage() && IsAlt() &&
!IsControl() && !IsShift() &&
((mScanCode >= 0x004F && mScanCode <= 0x0052) || // Numpad0-3
(mScanCode >= 0x004B && mScanCode <= 0x004D) || // Numpad4-6
(mScanCode >= 0x0047 && mScanCode <= 0x0049)); // Numpad7-9
}
bool IsKeyDownMessage() const {
return mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN;
}
bool IsSysKeyDownMessage() const { return mMsg.message == WM_SYSKEYDOWN; }
bool IsKeyUpMessage() const {
return mMsg.message == WM_KEYUP || mMsg.message == WM_SYSKEYUP;
}
bool IsSysKeyDownOrKeyUpMessage() const {
return mMsg.message == WM_SYSKEYDOWN || mMsg.message == WM_SYSKEYUP;
}
bool IsCharOrSysCharMessage(const MSG& aMSG) const {
return IsCharOrSysCharMessage(aMSG.message);
}
bool IsCharOrSysCharMessage(UINT aMessage) const {
return (aMessage == WM_CHAR || aMessage == WM_SYSCHAR);
}
bool IsCharMessage(const MSG& aMSG) const {
return IsCharMessage(aMSG.message);
}
bool IsCharMessage(UINT aMessage) const {
return (IsCharOrSysCharMessage(aMessage) || IsDeadCharMessage(aMessage));
}
bool IsDeadCharMessage(const MSG& aMSG) const {
return IsDeadCharMessage(aMSG.message);
}
bool IsDeadCharMessage(UINT aMessage) const {
return (aMessage == WM_DEADCHAR || aMessage == WM_SYSDEADCHAR);
}
bool IsSysCharMessage(const MSG& aMSG) const {
return IsSysCharMessage(aMSG.message);
}
bool IsSysCharMessage(UINT aMessage) const {
return (aMessage == WM_SYSCHAR || aMessage == WM_SYSDEADCHAR);
}
bool MayBeSameCharMessage(const MSG& aCharMsg1, const MSG& aCharMsg2) const;
bool IsSamePhysicalKeyMessage(const MSG& aKeyOrCharMsg1,
const MSG& aKeyOrCharMsg2) const;
bool IsFollowedByPrintableCharMessage() const;
bool IsFollowedByPrintableCharOrSysCharMessage() const;
bool IsFollowedByDeadCharMessage() const;
bool IsPrintableCharMessage(const MSG& aMSG) const {
return aMSG.message == WM_CHAR &&
!IsControlChar(static_cast<char16_t>(aMSG.wParam));
}
bool IsEnterKeyPressCharMessage(const MSG& aMSG) const {
return aMSG.message == WM_CHAR && aMSG.wParam == '\r';
}
bool IsPrintableCharOrSysCharMessage(const MSG& aMSG) const {
return IsCharOrSysCharMessage(aMSG) &&
!IsControlChar(static_cast<char16_t>(aMSG.wParam));
}
bool IsControlCharMessage(const MSG& aMSG) const {
return IsCharMessage(aMSG.message) &&
IsControlChar(static_cast<char16_t>(aMSG.wParam));
}
/**
* IsReservedBySystem() returns true if the key combination is reserved by
* the system. Even if it's consumed by web apps, the message should be
* sent to next wndproc.
*/
bool IsReservedBySystem() const;
/**
* GetFollowingCharMessage() returns following char message of handling
* keydown event. If the message is found, this method returns true.
* Otherwise, returns false.
*
* WARNING: Even if this returns true, aCharMsg may be WM_NULL or its
* hwnd may be different window.
*/
bool GetFollowingCharMessage(MSG& aCharMsg);
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
*/
uint8_t ComputeVirtualKeyCodeFromScanCode() const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
*/
uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VK_TO_VSC_EX or MAPVK_VK_TO_VSC.
*/
uint16_t ComputeScanCodeExFromVirtualKeyCode(UINT aVirtualKeyCode) const;
/**
* Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
*/
char16_t ComputeUnicharFromScanCode() const;
/**
* Initializes the aKeyEvent with the information stored in the instance.
*/
nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent,
const ModifierKeyState& aModKeyState) const;
nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent) const;
/**
* Dispatches a command event for aEventCommand.
* Returns true if the event is consumed. Otherwise, false.
*/
bool DispatchCommandEvent(uint32_t aEventCommand) const;
/**
* DispatchKeyPressEventsWithRetrievedCharMessages() dispatches keypress
* event(s) with retrieved char messages.
*/
bool DispatchKeyPressEventsWithRetrievedCharMessages() const;
/**
* DispatchKeyPressEventsWithoutCharMessage() dispatches keypress event(s)
* without char messages. So, this should be used only when there are no
* following char messages.
*/
bool DispatchKeyPressEventsWithoutCharMessage() const;
/**
* Checkes whether the key event down message is handled without following
* WM_CHAR messages. For example, if following WM_CHAR message indicates
* control character input, the WM_CHAR message is unclear whether it's
* caused by a printable key with Ctrl or just a function key such as Enter
* or Backspace.
*/
bool NeedsToHandleWithoutFollowingCharMessages() const;
/**
* ComputeInputtingStringWithKeyboardLayout() computes string to be inputted
* with the key and the modifier state, without shift state and with shift
* state.
*/
void ComputeInputtingStringWithKeyboardLayout();
/**
* IsFocusedWindowChanged() returns true if focused window is changed
* after the instance is created.
*/
bool IsFocusedWindowChanged() const {
return mFocusedWndBeforeDispatch != ::GetFocus();
}
/**
* Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
* initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
* Returns true if dispatched keypress event is consumed. Otherwise, false.
*/
bool HandleCharMessage(const MSG& aCharMsg,
bool* aEventDispatched = nullptr) const;
// Calls of PeekMessage() from NativeKey might cause nested message handling
// due to (perhaps) odd API hook. NativeKey should do nothing if given
// message is tried to be retrieved by another instance.
/**
* sLatestInstacne is a pointer to the newest instance of NativeKey which is
* handling a key or char message(s).
*/
static NativeKey* sLatestInstance;
static const MSG sEmptyMSG;
static MSG sLastKeyOrCharMSG;
static MSG sLastKeyMSG;
// Set to non-zero if we receive a WM_KEYDOWN message which introduces only
// a high surrogate. Then, it'll be cleared when next keydown or char message
// is received.
static char16_t sPendingHighSurrogate;
static bool IsEmptyMSG(const MSG& aMSG) {
return !memcmp(&aMSG, &sEmptyMSG, sizeof(MSG));
}
bool IsAnotherInstanceRemovingCharMessage() const {
return mLastInstance && !IsEmptyMSG(mLastInstance->mRemovingMsg);
}
public:
/**
* Returns last key or char MSG. If no MSG has been received yet, the result
* is empty MSG (i.e., .message is WM_NULL).
*/
static const MSG& LastKeyOrCharMSG() { return sLastKeyOrCharMSG; }
};
class KeyboardLayout {
public:
static KeyboardLayout* GetInstance();
static void Shutdown();
/**
* GetLayout() returns a keyboard layout which has already been loaded in the
* singleton instance or active keyboard layout.
*/
static HKL GetLayout() {
if (!sInstance || sInstance->mIsPendingToRestoreKeyboardLayout) {
return ::GetKeyboardLayout(0);
}
return sInstance->mKeyboardLayout;
}
/**
* GetLoadedLayout() returns a keyboard layout which was loaded in the
* singleton instance. This may be different from the active keyboard layout
* on the system if we override the keyboard layout for synthesizing native
* key events for tests.
*/
HKL GetLoadedLayout() { return mKeyboardLayout; }
/**
* GetLoadedLayoutName() returns the name of the loaded keyboard layout in the
* singleton instance.
*/
nsCString GetLoadedLayoutName() {
return KeyboardLayout::GetLayoutName(mKeyboardLayout);
}
static void NotifyIdleServiceOfUserActivity();
static bool IsPrintableCharKey(uint8_t aVirtualKey);
/**
* HasAltGr() returns true if the keyboard layout's AltRight key is AltGr
* key.
*/
bool HasAltGr() const { return mHasAltGr; }
/**
* IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
* This method isn't stateful.
*/
bool IsDeadKey(uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const;
bool IsDeadKey(const NativeKey& aNativeKey) const {
return IsDeadKey(aNativeKey.GenericVirtualKeyCode(),
aNativeKey.ModifierKeyStateRef());
}
/**
* IsInDeadKeySequence() returns true when it's in a dead key sequence.
* It starts when a dead key is down and ends when another key down causes
* inactivating the dead key state.
*/
bool IsInDeadKeySequence() const { return !mActiveDeadKeys.IsEmpty(); }
/**
* IsSysKey() returns true if aVirtualKey with aModKeyState causes WM_SYSKEY*
* or WM_SYS*CHAR messages.
*/
bool IsSysKey(uint8_t aVirtualKey,
const ModifierKeyState& aModKeyState) const;
bool IsSysKey(const NativeKey& aNativeKey) const {
return IsSysKey(aNativeKey.GenericVirtualKeyCode(),
aNativeKey.ModifierKeyStateRef());
}
/**
* GetUniCharsAndModifiers() returns characters which are inputted by
* aVirtualKey with aModKeyState. This method isn't stateful.
* Note that if the combination causes text input, the result's Ctrl and
* Alt key state are never active.
*/
UniCharsAndModifiers GetUniCharsAndModifiers(
uint8_t aVirtualKey, const ModifierKeyState& aModKeyState) const {
VirtualKey::ShiftState shiftState =
VirtualKey::ModifierKeyStateToShiftState(aModKeyState);
return GetUniCharsAndModifiers(aVirtualKey, shiftState);
}
UniCharsAndModifiers GetUniCharsAndModifiers(
const NativeKey& aNativeKey) const {
return GetUniCharsAndModifiers(aNativeKey.GenericVirtualKeyCode(),
aNativeKey.GetShiftState());
}
/**
* OnLayoutChange() must be called before the first keydown message is
* received. LoadLayout() changes the keyboard state, that causes breaking
* dead key state. Therefore, we need to load the layout before the first
* keydown message.
*/
void OnLayoutChange(HKL aKeyboardLayout) {
MOZ_ASSERT(!mIsOverridden);
LoadLayout(aKeyboardLayout);
}
/**
* OverrideLayout() loads the specified keyboard layout.
*/
void OverrideLayout(HKL aLayout) {
mIsOverridden = true;
LoadLayout(aLayout);
}
/**
* RestoreLayout() loads the current keyboard layout of the thread.
*/
void RestoreLayout() {
mIsOverridden = false;
mIsPendingToRestoreKeyboardLayout = true;
}
uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const;
/**
* ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
* non-printable keys (except some special keys like space key).
*/
KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const;
/**
* ConvertScanCodeToCodeNameIndex() returns CodeNameIndex value for
* the given scan code. aScanCode can be over 0xE000 since this method
* doesn't use Windows API.
*/
static CodeNameIndex ConvertScanCodeToCodeNameIndex(UINT aScanCode);
/**
* This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
*/
WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const;
/**
* Implementation of nsIWidget::SynthesizeNativeKeyEvent().
*/
nsresult SynthesizeNativeKeyEvent(nsWindow* aWidget,
int32_t aNativeKeyboardLayout,
int32_t aNativeKeyCode,
uint32_t aModifierFlags,
const nsAString& aCharacters,
const nsAString& aUnmodifiedCharacters);
private:
KeyboardLayout();
~KeyboardLayout();
static KeyboardLayout* sInstance;
static StaticRefPtr<nsIUserIdleServiceInternal> sIdleService;
HKL mKeyboardLayout = nullptr;
VirtualKey mVirtualKeys[NS_NUM_OF_KEYS] = {};
nsTArray<DeadKeyTable*> mDeadKeyTableList;
// When mActiveDeadKeys is empty, it's not in dead key sequence.
// Otherwise, it contains virtual keycodes which are pressed in current
// dead key sequence.
nsTArray<uint8_t> mActiveDeadKeys;
// mDeadKeyShiftStates is always same length as mActiveDeadKeys.
// This stores shift states at pressing each dead key stored in
// mActiveDeadKeys.
nsTArray<VirtualKey::ShiftState> mDeadKeyShiftStates;
bool mIsOverridden = false;
bool mIsPendingToRestoreKeyboardLayout = false;
bool mHasAltGr = false;
static inline int32_t GetKeyIndex(uint8_t aVirtualKey);
static void AddDeadKeyEntry(char16_t aBaseChar, char16_t aCompositeChar,
DeadKeyTable&);
bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
const PBYTE aDeadKeyKbdState);
void GetDeadKeyCombinations(uint8_t aDeadKey, const PBYTE aDeadKeyKbdState,
uint16_t aShiftStatesWithBaseChars,
DeadKeyTable&);
/**
* Activates or deactivates dead key state.
*/
void ActivateDeadKeyState(const NativeKey& aNativeKey);
void DeactivateDeadKeyState();
const DeadKeyTable* AddDeadKeyTable(const DeadKeyTable&);
void ReleaseDeadKeyTables();
/**
* Loads the specified keyboard layout. This method always clear the dead key
* state.
*/
void LoadLayout(HKL aLayout);
/**
* Gets the keyboard layout name of aLayout. Be careful, this may be too
* slow to call at handling user input.
*/
static nsCString GetLayoutName(HKL aLayout);
/**
* InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
* WM_KEYUP. This method is stateful. This saves current dead key state at
* WM_KEYDOWN. Additionally, computes current inputted character(s) and set
* them to the aNativeKey.
*/
void InitNativeKey(NativeKey& aNativeKey);
/**
* MaybeInitNativeKeyAsDeadKey() initializes aNativeKey only when aNativeKey
* is a dead key's event.
* When it's not in a dead key sequence, this activates the dead key state.
* When it's in a dead key sequence, this initializes aNativeKey with a
* composite character or a preceding dead char and a dead char which should
* be caused by aNativeKey.
* Returns true when this initializes aNativeKey. Otherwise, false.
*/
bool MaybeInitNativeKeyAsDeadKey(NativeKey& aNativeKey);
/**
* MaybeInitNativeKeyWithCompositeChar() may initialize aNativeKey with
* proper composite character when dead key produces a composite character.
* Otherwise, just returns false.
*/
bool MaybeInitNativeKeyWithCompositeChar(NativeKey& aNativeKey);
/**
* See the comment of GetUniCharsAndModifiers() below.
*/
UniCharsAndModifiers GetUniCharsAndModifiers(
uint8_t aVirtualKey, VirtualKey::ShiftState aShiftState) const;
/**
* GetDeadUniCharsAndModifiers() returns dead chars which are stored in
* current dead key sequence. So, this is stateful.
*/
UniCharsAndModifiers GetDeadUniCharsAndModifiers() const;
/**
* GetCompositeChar() returns a composite character with dead character
* caused by mActiveDeadKeys, mDeadKeyShiftStates and a base character
* (aBaseChar).
* If the combination of the dead character and the base character doesn't
* cause a composite character, this returns 0.
*/
char16_t GetCompositeChar(char16_t aBaseChar) const;
// NativeKey class should access InitNativeKey() directly, but it shouldn't
// be available outside of NativeKey. So, let's make NativeKey a friend
// class of this.
friend class NativeKey;
};
class RedirectedKeyDownMessageManager {
public:
/*
* If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
* a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
* prevents to dispatch eKeyDown event because it has been dispatched
* before the message was redirected. However, in some cases, WM_*KEYDOWN
* message handler may not handle actually. Then, the message handler needs
* to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
* message for the redirected keydown message. AutoFlusher class is a helper
* class for doing it. This must be created in the stack.
*/
class MOZ_STACK_CLASS AutoFlusher final {
public:
AutoFlusher(nsWindow* aWidget, const MSG& aMsg)
: mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)),
mWidget(aWidget),
mMsg(aMsg) {}
~AutoFlusher() {
if (mCancel) {
return;
}
// Prevent unnecessary keypress event
if (!mWidget->Destroyed()) {
RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd);
}
// Foreget the redirected message
RedirectedKeyDownMessageManager::Forget();
}
void Cancel() { mCancel = true; }
private:
bool mCancel;
RefPtr<nsWindow> mWidget;
const MSG& mMsg;
};
static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented) {
sRedirectedKeyDownMsg = aMsg;
sDefaultPreventedOfRedirectedMsg = aDefualtPrevented;
}
static void Forget() { sRedirectedKeyDownMsg.message = WM_NULL; }
static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; }
static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; }
static bool IsRedirectedMessage(const MSG& aMsg);
/**
* RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
* message handler. If there is no WM_(SYS)CHAR message for it, this
* method does nothing.
* NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
* called in message loop. So, WM_(SYS)KEYDOWN message should have
* WM_(SYS)CHAR message in the queue if the keydown event causes character
* input.
*/
static void RemoveNextCharMessage(HWND aWnd);
private:
// sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
// is reirected with SendInput() API by
// widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
static MSG sRedirectedKeyDownMsg;
static bool sDefaultPreventedOfRedirectedMsg;
};
} // namespace widget
} // namespace mozilla
#endif
|