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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SharedThreadPool_h_
#define SharedThreadPool_h_
#include <utility>
#include <type_traits>
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/MaybeLeakRefPtr.h"
#include "mozilla/RefCountType.h"
#include "nsCOMPtr.h"
#include "nsID.h"
#include "nsIThreadPool.h"
#include "nsString.h"
#include "nscore.h"
class nsIRunnable;
namespace mozilla {
// Wrapper that makes an nsIThreadPool a singleton, and provides a
// consistent threadsafe interface to get instances. Callers simply get a
// SharedThreadPool by the name of its nsIThreadPool. All get requests of
// the same name get the same SharedThreadPool. Users must store a reference
// to the pool, and when the last reference to a SharedThreadPool is dropped
// the pool is shutdown and deleted. Users aren't required to manually
// shutdown the pool, and can release references on any thread. This can make
// it significantly easier to use thread pools, because the caller doesn't need
// to worry about joining and tearing it down.
//
// On Windows all threads in the pool have MSCOM initialized with
// COINIT_MULTITHREADED. Note that not all users of MSCOM use this mode see [1],
// and mixing MSCOM objects between the two is terrible for performance, and can
// cause some functions to fail. So be careful when using Win32 APIs on a
// SharedThreadPool, and avoid sharing objects if at all possible.
//
// [1]
// https://searchfox.org/mozilla-central/search?q=coinitialize&redirect=false
class SharedThreadPool : public nsIThreadPool {
public:
// Gets (possibly creating) the shared thread pool singleton instance with
// thread pool named aName.
static already_AddRefed<SharedThreadPool> Get(const nsCString& aName,
uint32_t aThreadLimit = 4);
// We implement custom threadsafe AddRef/Release pair, that destroys the
// the shared pool singleton when the refcount drops to 0. The addref/release
// are implemented using locking, so it's not recommended that you use them
// in a tight loop.
NS_IMETHOD QueryInterface(REFNSIID aIID, void** aInstancePtr) override;
NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override;
NS_IMETHOD_(MozExternalRefCountType) Release(void) override;
using HasThreadSafeRefCnt = std::true_type;
// Forward behaviour to wrapped thread pool implementation.
NS_FORWARD_SAFE_NSITHREADPOOL(mPool);
// Call this when dispatching from an event on the same
// threadpool that is about to complete. We should not create a new thread
// in that case since a thread is about to become idle.
nsresult DispatchFromEndOfTaskInThisPool(nsIRunnable* event) {
return Dispatch(event, NS_DISPATCH_AT_END);
}
NS_IMETHOD DispatchFromScript(nsIRunnable* event,
DispatchFlags flags) override {
return Dispatch(event, flags);
}
NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> event,
DispatchFlags flags = NS_DISPATCH_NORMAL) override {
// NOTE: Like `nsThreadPool`, this method never leaks `event` on failure,
// whether or not NS_DISPATCH_FALLIBLE is specified.
nsCOMPtr<nsIRunnable> runnable(event);
return !mPool ? NS_ERROR_NULL_POINTER
: mPool->Dispatch(runnable.forget(), flags);
}
NS_IMETHOD DelayedDispatch(already_AddRefed<nsIRunnable>, uint32_t) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
using nsIEventTarget::Dispatch;
NS_IMETHOD RegisterShutdownTask(nsITargetShutdownTask* task) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD UnregisterShutdownTask(nsITargetShutdownTask* task) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD IsOnCurrentThread(bool* _retval) override {
return !mPool ? NS_ERROR_NULL_POINTER : mPool->IsOnCurrentThread(_retval);
}
NS_IMETHOD_(bool) IsOnCurrentThreadInfallible() override {
return mPool && mPool->IsOnCurrentThread();
}
// Creates necessary statics. Called once at startup.
static void InitStatics();
// Spins the event loop until all thread pools are shutdown.
// *Must* be called on the main thread.
static void SpinUntilEmpty();
private:
// Returns whether there are no pools in existence at the moment.
static bool IsEmpty();
// Creates a singleton SharedThreadPool wrapper around aPool.
// aName is the name of the aPool, and is used to lookup the
// SharedThreadPool in the hash table of all created pools.
SharedThreadPool(const nsCString& aName, nsIThreadPool* aPool);
virtual ~SharedThreadPool();
nsresult EnsureThreadLimitIsAtLeast(uint32_t aThreadLimit);
// Name of mPool.
const nsCString mName;
// Thread pool being wrapped.
nsCOMPtr<nsIThreadPool> mPool;
// Refcount. We implement custom ref counting so that the thread pool is
// shutdown in a threadsafe manner and singletonness is preserved.
nsrefcnt mRefCnt;
};
} // namespace mozilla
#endif // SharedThreadPool_h_
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