1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "FuzzingFunctions.h"
#include "js/GCAPI.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/SpinEventLoopUntil.h"
#include "mozilla/Sprintf.h"
#include "mozilla/TextEvents.h"
#include "mozilla/TextInputProcessor.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/dom/KeyboardEvent.h"
#include "nsFocusManager.h"
#include "nsIAccessibilityService.h"
#include "nsITimer.h"
#include "nsJSEnvironment.h"
#include "nsPIDOMWindow.h"
#include "xpcAccessibilityService.h"
namespace mozilla::dom {
/* static */
void FuzzingFunctions::GarbageCollect(const GlobalObject&) {
nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
nsJSContext::NonShrinkingGC);
}
/* static */
void FuzzingFunctions::GarbageCollectCompacting(const GlobalObject&) {
nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
nsJSContext::ShrinkingGC);
}
/* static */
void FuzzingFunctions::Crash(const GlobalObject& aGlobalObject,
const nsAString& aKeyValue) {
char msgbuf[250];
SprintfLiteral(msgbuf, "%s", NS_ConvertUTF16toUTF8(aKeyValue).get());
if (aKeyValue.Length() >= sizeof(msgbuf)) {
// Update the end of a truncated message to '...'.
strcpy(&msgbuf[sizeof(msgbuf) - 4], "...");
}
MOZ_CRASH_UNSAFE_PRINTF("%s", msgbuf);
}
/* static */
void FuzzingFunctions::KillGPUProcess(const GlobalObject&) {
ContentChild::GetSingleton()->SendKillGPUProcess();
}
/* static */
void FuzzingFunctions::CycleCollect(const GlobalObject&) {
nsJSContext::CycleCollectNow(CCReason::API);
}
void FuzzingFunctions::MemoryPressure(const GlobalObject&) {
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
os->NotifyObservers(nullptr, "memory-pressure", u"heap-minimize");
}
/* static */
void FuzzingFunctions::SignalIPCReady(const GlobalObject&) {
#ifdef FUZZING_SNAPSHOT
ContentChild::GetSingleton()->SendSignalFuzzingReady();
#endif
}
/* static */
void FuzzingFunctions::EnableAccessibility(const GlobalObject&,
ErrorResult& aRv) {
RefPtr<nsIAccessibilityService> a11y;
nsresult rv;
rv = NS_GetAccessibilityService(getter_AddRefs(a11y));
if (NS_FAILED(rv)) {
aRv.Throw(rv);
}
}
struct ModifierKey final {
Modifier mModifier;
KeyNameIndex mKeyNameIndex;
bool mLockable;
constexpr ModifierKey(Modifier aModifier, KeyNameIndex aKeyNameIndex,
bool aLockable)
: mModifier(aModifier),
mKeyNameIndex(aKeyNameIndex),
mLockable(aLockable) {}
};
static constexpr ModifierKey kModifierKeys[] = {
{MODIFIER_ALT, KEY_NAME_INDEX_Alt, false},
{MODIFIER_ALTGRAPH, KEY_NAME_INDEX_AltGraph, false},
{MODIFIER_CONTROL, KEY_NAME_INDEX_Control, false},
{MODIFIER_FN, KEY_NAME_INDEX_Fn, false},
{MODIFIER_META, KEY_NAME_INDEX_Meta, false},
{MODIFIER_SHIFT, KEY_NAME_INDEX_Shift, false},
{MODIFIER_SYMBOL, KEY_NAME_INDEX_Symbol, false},
{MODIFIER_CAPSLOCK, KEY_NAME_INDEX_CapsLock, true},
{MODIFIER_FNLOCK, KEY_NAME_INDEX_FnLock, true},
{MODIFIER_NUMLOCK, KEY_NAME_INDEX_NumLock, true},
{MODIFIER_SCROLLLOCK, KEY_NAME_INDEX_ScrollLock, true},
{MODIFIER_SYMBOLLOCK, KEY_NAME_INDEX_SymbolLock, true},
};
/* static */
Modifiers FuzzingFunctions::ActivateModifiers(
TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
nsIWidget* aWidget, ErrorResult& aRv) {
MOZ_ASSERT(aTextInputProcessor);
if (aModifiers == MODIFIER_NONE) {
return MODIFIER_NONE;
}
// We don't want to dispatch modifier key event from here. In strictly
// speaking, all necessary modifiers should be activated with dispatching
// each modifier key event. However, we cannot keep storing
// TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
// So, if some callers need to emulate modifier key events, they should do
// it by themselves.
uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
Modifiers activatedModifiers = MODIFIER_NONE;
Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
for (const ModifierKey& kModifierKey : kModifierKeys) {
if (!(kModifierKey.mModifier & aModifiers)) {
continue; // Not requested modifier.
}
if (kModifierKey.mModifier & activeModifiers) {
continue; // Already active, do nothing.
}
WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
// mKeyCode will be computed by TextInputProcessor automatically.
event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
aRv = aTextInputProcessor->Keydown(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return activatedModifiers;
}
if (kModifierKey.mLockable) {
aRv = aTextInputProcessor->Keyup(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return activatedModifiers;
}
}
activatedModifiers |= kModifierKey.mModifier;
}
return activatedModifiers;
}
/* static */
Modifiers FuzzingFunctions::InactivateModifiers(
TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
nsIWidget* aWidget, ErrorResult& aRv) {
MOZ_ASSERT(aTextInputProcessor);
if (aModifiers == MODIFIER_NONE) {
return MODIFIER_NONE;
}
// We don't want to dispatch modifier key event from here. In strictly
// speaking, all necessary modifiers should be activated with dispatching
// each modifier key event. However, we cannot keep storing
// TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
// So, if some callers need to emulate modifier key events, they should do
// it by themselves.
uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
Modifiers inactivatedModifiers = MODIFIER_NONE;
Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
for (const ModifierKey& kModifierKey : kModifierKeys) {
if (!(kModifierKey.mModifier & aModifiers)) {
continue; // Not requested modifier.
}
if (kModifierKey.mModifier & activeModifiers) {
continue; // Already active, do nothing.
}
WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
// mKeyCode will be computed by TextInputProcessor automatically.
event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
if (kModifierKey.mLockable) {
aRv = aTextInputProcessor->Keydown(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return inactivatedModifiers;
}
}
aRv = aTextInputProcessor->Keyup(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return inactivatedModifiers;
}
inactivatedModifiers |= kModifierKey.mModifier;
}
return inactivatedModifiers;
}
/* static */
void FuzzingFunctions::SynthesizeKeyboardEvents(
const GlobalObject& aGlobalObject, const nsAString& aKeyValue,
const KeyboardEventInit& aDict, ErrorResult& aRv) {
// Prepare keyboard event to synthesize first.
uint32_t flags = 0;
// Don't modify the given dictionary since caller may want to modify
// a part of it and call this with it again.
WidgetKeyboardEvent event(true, eVoidEvent, nullptr);
event.mKeyCode = aDict.mKeyCode;
event.mCharCode = 0; // Ignore.
event.mKeyNameIndex = WidgetKeyboardEvent::GetKeyNameIndex(aKeyValue);
if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
event.mKeyValue = aKeyValue;
}
// code value should be empty string or one of valid code value.
event.mCodeNameIndex =
aDict.mCode.IsEmpty()
? CODE_NAME_INDEX_UNKNOWN
: WidgetKeyboardEvent::GetCodeNameIndex(aDict.mCode);
if (NS_WARN_IF(event.mCodeNameIndex == CODE_NAME_INDEX_USE_STRING)) {
// Meaning that the code value is specified but it's not a known code
// value. TextInputProcessor does not support synthesizing keyboard
// events with unknown code value. So, returns error now.
aRv.Throw(NS_ERROR_INVALID_ARG);
return;
}
event.mLocation = aDict.mLocation;
event.mIsRepeat = aDict.mRepeat;
#define SET_MODIFIER(aName, aValue) \
if (aDict.m##aName) { \
event.mModifiers |= aValue; \
}
SET_MODIFIER(CtrlKey, MODIFIER_CONTROL)
SET_MODIFIER(ShiftKey, MODIFIER_SHIFT)
SET_MODIFIER(AltKey, MODIFIER_ALT)
SET_MODIFIER(MetaKey, MODIFIER_META)
SET_MODIFIER(ModifierAltGraph, MODIFIER_ALTGRAPH)
SET_MODIFIER(ModifierCapsLock, MODIFIER_CAPSLOCK)
SET_MODIFIER(ModifierFn, MODIFIER_FN)
SET_MODIFIER(ModifierFnLock, MODIFIER_FNLOCK)
SET_MODIFIER(ModifierNumLock, MODIFIER_NUMLOCK)
SET_MODIFIER(ModifierScrollLock, MODIFIER_SCROLLLOCK)
SET_MODIFIER(ModifierSymbol, MODIFIER_SYMBOL)
SET_MODIFIER(ModifierSymbolLock, MODIFIER_SYMBOLLOCK)
#undef SET_MODIFIER
// If we could distinguish whether the caller specified 0 explicitly or
// not, we would skip computing the key location when it's specified
// explicitly. However, this caller probably won't test tricky keyboard
// events, so, it must be enough even though caller cannot set location
// to 0.
Maybe<uint32_t> maybeNonStandardLocation;
if (!event.mLocation) {
maybeNonStandardLocation = mozilla::Some(event.mLocation);
}
// If the key is a printable key and |.code| and/or |.keyCode| value is
// not specified as non-zero explicitly, let's assume that the caller
// emulates US-English keyboard's behavior (because otherwise, caller
// should set both values.
if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
event.mCodeNameIndex =
TextInputProcessor::GuessCodeNameIndexOfPrintableKeyInUSEnglishLayout(
event.mKeyValue, maybeNonStandardLocation);
MOZ_ASSERT(event.mCodeNameIndex != CODE_NAME_INDEX_USE_STRING);
}
if (!event.mKeyCode) {
event.mKeyCode =
TextInputProcessor::GuessKeyCodeOfPrintableKeyInUSEnglishLayout(
event.mKeyValue, maybeNonStandardLocation);
if (!event.mKeyCode) {
// Prevent to recompute keyCode in TextInputProcessor.
flags |= nsITextInputProcessor::KEY_KEEP_KEYCODE_ZERO;
}
}
}
// If the key is a non-printable key, we can compute |.code| value of
// usual keyboard of the platform. Note that |.keyCode| value for
// non-printable key will be computed by TextInputProcessor. So, we need
// to take care only |.code| value here.
else if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
event.mCodeNameIndex =
WidgetKeyboardEvent::ComputeCodeNameIndexFromKeyNameIndex(
event.mKeyNameIndex, maybeNonStandardLocation);
}
// Synthesize keyboard events in a DOM window which is in-process top one.
// For emulating user input, this is better than dispatching the events in
// the caller's DOM window because this approach can test the path redirecting
// the events to focused subdocument too. However, for now, we cannot
// dispatch it via another process without big changes. Therefore, we should
// use in-process top window instead. If you need to test the path in the
// parent process to, please file a feature request bug.
nsCOMPtr<nsPIDOMWindowInner> windowInner =
do_QueryInterface(aGlobalObject.GetAsSupports());
if (!windowInner) {
aRv.Throw(NS_ERROR_NOT_AVAILABLE);
return;
}
nsPIDOMWindowOuter* inProcessTopWindowOuter =
windowInner->GetInProcessScriptableTop();
if (NS_WARN_IF(!inProcessTopWindowOuter)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
nsIDocShell* docShell = inProcessTopWindowOuter->GetDocShell();
if (NS_WARN_IF(!docShell)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
RefPtr<nsPresContext> presContext = docShell->GetPresContext();
if (NS_WARN_IF(!presContext)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
event.mWidget = presContext->GetRootWidget();
if (NS_WARN_IF(!event.mWidget)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
nsCOMPtr<nsPIDOMWindowInner> inProcessTopWindowInner =
inProcessTopWindowOuter->EnsureInnerWindow();
if (NS_WARN_IF(!inProcessTopWindowInner)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
RefPtr<TextInputProcessor> textInputProcessor = new TextInputProcessor();
bool beganInputTransaction = false;
aRv = textInputProcessor->BeginInputTransactionForFuzzing(
inProcessTopWindowInner, nullptr, &beganInputTransaction);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
if (NS_WARN_IF(!beganInputTransaction)) {
// This is possible if a keyboard event listener or something tries to
// dispatch next keyboard events during dispatching a keyboard event via
// TextInputProcessor.
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// First, activate necessary modifiers.
// MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
// the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
Modifiers activatedModifiers = ActivateModifiers(
textInputProcessor, event.mModifiers, MOZ_KnownLive(event.mWidget), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
// Then, dispatch keydown and keypress.
aRv = textInputProcessor->Keydown(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
// Then, dispatch keyup.
aRv = textInputProcessor->Keyup(event, flags);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
// Finally, inactivate some modifiers which are activated by this call.
// MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
// the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
InactivateModifiers(textInputProcessor, activatedModifiers,
MOZ_KnownLive(event.mWidget), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
// Unfortunately, we cannot keep storing modifier state in the
// TextInputProcessor since if we store it into a static variable,
// we need to take care of resetting it when the caller wants.
// However, that makes API more complicated. So, until they need
// to want
}
static void SpinEventLoopForCallback(nsITimer* aTimer, void* aClosure) {
*static_cast<bool*>(aClosure) = true;
}
/* static */
void FuzzingFunctions::SpinEventLoopFor(const GlobalObject&,
uint32_t aMilliseconds) {
bool didRun = false;
nsCOMPtr<nsITimer> timer = NS_NewTimer();
nsresult rv = timer->InitWithNamedFuncCallback(
SpinEventLoopForCallback, &didRun, aMilliseconds, nsITimer::TYPE_ONE_SHOT,
"FuzzingFunctions::SpinEventLoopFor"_ns);
if (NS_FAILED(rv)) {
return;
}
SpinEventLoopUntil("FuzzingFunctions::SpinEventLoopFor"_ns,
[&]() { return didRun; });
// Ensure the timer is stopped in case we're shutting down the process and
// didn't get a chance to spin the event loop long enough.
timer->Cancel();
}
} // namespace mozilla::dom
|