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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_ScriptLoadContext_h
#define mozilla_dom_ScriptLoadContext_h
#include "js/AllocPolicy.h"
#include "js/ColumnNumber.h" // JS::ColumnNumberOneOrigin
#include "js/CompileOptions.h" // JS::OwningCompileOptions
#include "js/RootingAPI.h"
#include "js/SourceText.h"
#include "js/Transcoding.h" // JS::TranscodeResult
#include "js/TypeDecls.h"
#include "js/experimental/JSStencil.h" // JS::FrontendContext, JS::Stencil, JS::InstantiationStorage
#include "js/loader/LoadContextBase.h"
#include "js/loader/ScriptKind.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Assertions.h"
#include "mozilla/CORSMode.h"
#include "mozilla/Mutex.h"
#include "mozilla/PreloaderBase.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/TaskController.h" // mozilla::Task
#include "mozilla/Utf8.h" // mozilla::Utf8Unit
#include "mozilla/dom/SRIMetadata.h"
#include "mozilla/net/UrlClassifierCommon.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIClassifiedChannel.h"
#include "nsIScriptElement.h"
class nsICacheInfoChannel;
struct JSContext;
namespace mozilla::dom {
class Element;
/*
* DOM specific ScriptLoadContext.
*
* ScriptLoadContexts augment the loading of a ScriptLoadRequest. They
* describe how a ScriptLoadRequests loading and evaluation needs to be
* augmented, based on the information provided by the loading context. In
* the case of the DOM, the ScriptLoadContext is used to identify how a script
* should be loaded according to information found in the HTML document into
* which it will be loaded. The following fields describe how the
* ScriptLoadRequest will be loaded.
*
* * mScriptMode
* stores the mode (Async, Sync, Deferred), and preload, which
* allows the ScriptLoader to decide if the script should be pushed
* offThread, or if the preloaded request should be used.
* * mScriptFromHead
* Set when the script tag is in the head, and should be treated as
* a blocking script
* * mIsInline
* Set for scripts whose bodies are inline in the html. In this case,
* the script does not need to be fetched first.
* * mIsXSLT
* Set if we are in an XSLT request.
* * mIsPreload
* Set for scripts that are preloaded in a
* <link rel="preload" as="script"> or <link rel="modulepreload">
* element.
*
* In addition to describing how the ScriptLoadRequest will be loaded by the
* DOM ScriptLoader, the ScriptLoadContext contains fields that facilitate
* those custom behaviors, including support for offthread parsing and preload
* element specific controls.
*
*/
// Base class for the off-thread compile or off-thread decode tasks.
class CompileOrDecodeTask : public mozilla::Task {
protected:
CompileOrDecodeTask();
virtual ~CompileOrDecodeTask();
nsresult InitFrontendContext();
void DidRunTask(const MutexAutoLock& aProofOfLock,
RefPtr<JS::Stencil>&& aStencil);
bool IsCancelled(const MutexAutoLock& aProofOfLock) const {
return mIsCancelled;
}
public:
// Returns the result of the compilation or decode if it was successful.
// Returns nullptr otherwise, and sets pending exception on JSContext.
//
// aInstantiationStorage receives the storage allocated off main thread
// on successful case.
already_AddRefed<JS::Stencil> StealResult(
JSContext* aCx, JS::InstantiationStorage* aInstantiationStorage);
// Cancel the task.
// If the task is already running, this waits for the task to finish.
void Cancel();
protected:
// This mutex is locked during running the task or cancelling task.
mozilla::Mutex mMutex;
// The result of decode task, to distinguish throwing case and decode error.
JS::TranscodeResult mResult = JS::TranscodeResult::Ok;
// An option used to compile the code, or the equivalent for decode.
// This holds the filename pointed by errors reported to JS::FrontendContext.
JS::OwningCompileOptions mOptions;
// Owning-pointer for the context associated with the script compilation.
//
// The context is allocated on main thread in InitFrontendContext method,
// and is freed on any thread in the destructor.
JS::FrontendContext* mFrontendContext = nullptr;
bool mIsCancelled = false;
private:
// The result of the compilation or decode.
RefPtr<JS::Stencil> mStencil;
JS::InstantiationStorage mInstantiationStorage;
};
class ScriptLoadContext : public JS::loader::LoadContextBase,
public PreloaderBase {
protected:
virtual ~ScriptLoadContext();
public:
explicit ScriptLoadContext(nsIScriptElement* aScriptElement = nullptr,
const nsAString& aSourceText = VoidString());
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ScriptLoadContext,
JS::loader::LoadContextBase)
static void PrioritizeAsPreload(nsIChannel* aChannel);
bool IsPreload() const override;
bool CompileStarted() const;
net::ClassificationFlags& GetClassificationFlags() {
return mClassificationFlags;
}
void SetClassificationFlags(
const net::ClassificationFlags& aClassificationFlags) {
mClassificationFlags = aClassificationFlags;
}
void BlockOnload(Document* aDocument);
void MaybeUnblockOnload();
enum class ScriptMode : uint8_t {
eBlocking,
eDeferred,
eAsync,
eLinkPreload // this is a load initiated by <link rel="preload"
// as="script"> or <link rel="modulepreload"> tag
};
void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
bool IsLinkPreloadScript() const {
return mScriptMode == ScriptMode::eLinkPreload;
}
bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
// Accessors for the script element, for each purpose.
//
// The script element reference is guaranteed to be available only for:
// * inline/external classic script
// * inline/external top-level module
//
// The reference is valid only for specific purpose explained below.
// For aLoadingNode parameter of a new channel.
// TODO: This is basically unnecessary and a document can be used instead.
// Remove this.
inline nsIScriptElement* GetScriptElementForLoadingNode() const {
MOZ_ASSERT(mScriptElement);
return mScriptElement;
}
// For TRACE_FOR_TEST macros.
// NOTE: This is called also for imported modules.
// The consumer allows nullptr.
inline nsIScriptElement* GetScriptElementForTrace() const {
return mScriptElement;
}
// For ScriptLoader::mCurrentParserInsertedScript.
inline nsIScriptElement* GetScriptElementForCurrentParserInsertedScript()
const {
MOZ_ASSERT(mScriptElement);
return mScriptElement;
}
// For nsIScriptLoaderObserver.
inline nsIScriptElement* GetScriptElementForObserver() const {
MOZ_ASSERT(mScriptElement);
return mScriptElement;
}
// For URL classifier.
inline nsIScriptElement* GetScriptElementForUrlClassifier() const {
return mScriptElement;
}
// For AutoCurrentScriptUpdater.
// This is valid only for classic script.
inline nsIScriptElement* GetScriptElementForCurrentScript() const {
MOZ_ASSERT(mScriptElement);
return mScriptElement;
}
bool HasScriptElement() const;
void GetInlineScriptText(nsAString& aText) const;
void GetHintCharset(nsAString& aCharset) const;
// TODO: Reimplement with mLineNo/mColumnNo.
uint32_t GetScriptLineNumber() const;
JS::ColumnNumberOneOrigin GetScriptColumnNumber() const;
void BeginEvaluatingTopLevel() const;
void EndEvaluatingTopLevel() const;
void UnblockParser() const;
void ContinueParserAsync() const;
Document* GetScriptOwnerDocument() const;
// Make this request a preload (speculative) request.
void SetIsPreloadRequest() {
MOZ_ASSERT(!HasScriptElement());
MOZ_ASSERT(!IsPreload());
mIsPreload = true;
}
// Make a preload request into an actual load request for the given element.
void SetIsLoadRequest(nsIScriptElement* aElement);
FromParser GetParserCreated() const {
if (!mScriptElement) {
return NOT_FROM_PARSER;
}
return mScriptElement->GetParserCreated();
}
// Used to output a string for the Gecko Profiler.
void GetProfilerLabel(nsACString& aOutString) override;
void MaybeCancelOffThreadScript();
// Finish the off-main-thread compilation and return the result, or
// convert the compilation error to runtime error.
already_AddRefed<JS::Stencil> StealOffThreadResult(
JSContext* aCx, JS::InstantiationStorage* aInstantiationStorage);
ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
bool mScriptFromHead; // Synchronous head script block loading of other non
// js/css content.
bool mIsInline; // Is the script inline or loaded?
bool mInDeferList; // True if we live in mDeferRequests.
bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
// mLoadedAsyncRequests.
bool mIsNonAsyncScriptInserted; // True if we live in
// mNonAsyncExternalScriptInsertedRequests
bool mIsXSLT; // True if we live in mXSLTRequests.
bool mInCompilingList; // True if we are in mOffThreadCompilingRequests.
net::ClassificationFlags // Classification flags
mClassificationFlags; // of the source of the script.
bool mWasCompiledOMT; // True if the script has been compiled off main
// thread.
// Task that performs off-thread compilation or off-thread decode.
// This field is used to take the result of the task, or cancel the task.
//
// Set to non-null on the task creation, and set to null when taking the
// result or cancelling the task.
RefPtr<CompileOrDecodeTask> mCompileOrDecodeTask;
uint32_t mLineNo;
JS::ColumnNumberOneOrigin mColumnNo;
// Set on scripts and top level modules.
bool mIsPreload;
// Non-null if there is a document that this request is blocking from loading.
RefPtr<Document> mLoadBlockedDocument;
// The script element which trigerred this script load.
// This is valid only for classic script and top-level module script.
nsCOMPtr<nsIScriptElement> mScriptElement;
nsString mSourceText;
// For preload requests, we defer reporting errors to the console until the
// request is used.
nsresult mUnreportedPreloadError;
};
} // namespace mozilla::dom
#endif // mozilla_dom_ScriptLoadContext_h
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