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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_gfx_ipc_CanvasRenderThread_h__
#define _include_gfx_ipc_CanvasRenderThread_h__
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Mutex.h"
#include "nsCOMPtr.h"
#include "nsISupportsImpl.h"
#include "nsTArray.h"
class nsIRunnable;
class nsIThread;
namespace mozilla {
namespace gfx {
/**
* This class represents the virtual thread for canvas rendering. Depending on
* platform requirements and user configuration, canvas rendering may happen on
* the Compositor thread, Render thread or the CanvasRender thread.
*/
class CanvasRenderThread final {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DELETE_ON_MAIN_THREAD(
CanvasRenderThread)
public:
/// Can only be called from the main thread, expected to be called at most
/// once during a process' lifetime. Must be called after the Compositor and
/// Render threads are initialized.
static void Start();
/// Can only be called from the main thread. Must be called before the
/// Compositor and Render threads are shutdown.
static void Shutdown();
/// Can be called from any thread.
static bool IsInCanvasRenderThread();
/// Can be called from any thread.
static bool IsInCanvasWorkerThread();
/// Can be called from any thread.
static bool IsInCanvasRenderOrWorkerThread();
/// Can be called from any thread, may return nullptr late in shutdown.
static already_AddRefed<nsIThread> GetCanvasRenderThread();
static void Dispatch(already_AddRefed<nsIRunnable> aRunnable);
private:
CanvasRenderThread(nsCOMPtr<nsIThread>&& aThread, bool aCreatedThread);
~CanvasRenderThread();
Mutex mMutex;
nsCOMPtr<nsIThread> const mThread;
// True if mThread points to CanvasRender thread, false if mThread points to
// Compositor/Render thread.
const bool mCreatedThread;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_gfx_ipc_CanvasRenderThread_h__
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