1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessManager.h"
#include "gfxConfig.h"
#include "gfxPlatform.h"
#include "GPUProcessHost.h"
#include "GPUProcessListener.h"
#include "mozilla/AppShutdown.h"
#include "mozilla/MemoryReportingProcess.h"
#include "mozilla/Preferences.h"
#include "mozilla/RDDChild.h"
#include "mozilla/RDDProcessManager.h"
#include "mozilla/RemoteMediaManagerChild.h"
#include "mozilla/RemoteMediaManagerParent.h"
#include "mozilla/Sprintf.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPrefs_media.h"
#include "mozilla/dom/ContentParent.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/GPUChild.h"
#include "mozilla/gfx/GPUParent.h"
#include "mozilla/glean/GfxMetrics.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/ipc/ProcessChild.h"
#include "mozilla/layers/APZCTreeManagerChild.h"
#include "mozilla/layers/APZInputBridgeChild.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/CompositorBridgeParent.h"
#include "mozilla/layers/CompositorManagerChild.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/layers/InProcessCompositorSession.h"
#include "mozilla/layers/LayerTreeOwnerTracker.h"
#include "mozilla/layers/RemoteCompositorSession.h"
#include "mozilla/layers/VideoBridgeParent.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#include "nsAppRunner.h"
#include "mozilla/widget/CompositorWidget.h"
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
# include "mozilla/widget/CompositorWidgetChild.h"
#endif
#include "nsIWidget.h"
#include "nsContentUtils.h"
#include "VRManagerChild.h"
#include "VRManagerParent.h"
#include "VsyncBridgeChild.h"
#include "VsyncIOThreadHolder.h"
#include "VsyncSource.h"
#include "nsExceptionHandler.h"
#include "nsPrintfCString.h"
#ifdef MOZ_WMF_MEDIA_ENGINE
# include "mozilla/ipc/UtilityMediaServiceChild.h"
#endif
#if defined(MOZ_WIDGET_ANDROID)
# include "mozilla/java/SurfaceControlManagerWrappers.h"
# include "mozilla/widget/AndroidUiThread.h"
# include "mozilla/layers/UiCompositorControllerChild.h"
#endif // defined(MOZ_WIDGET_ANDROID)
#if defined(XP_WIN)
# include "gfxWindowsPlatform.h"
# include "mozilla/gfx/DeviceManagerDx.h"
#endif
namespace mozilla {
namespace gfx {
using namespace mozilla::layers;
static StaticAutoPtr<GPUProcessManager> sSingleton;
GPUProcessManager* GPUProcessManager::Get() { return sSingleton; }
void GPUProcessManager::Initialize() {
MOZ_ASSERT(XRE_IsParentProcess());
sSingleton = new GPUProcessManager();
}
void GPUProcessManager::Shutdown() {
if (!sSingleton) {
return;
}
sSingleton->ShutdownInternal();
sSingleton = nullptr;
}
GPUProcessManager::GPUProcessManager()
: mTaskFactory(this),
mNextNamespace(0),
mIdNamespace(0),
mResourceId(0),
mUnstableProcessAttempts(0),
mTotalProcessAttempts(0),
mDeviceResetCount(0),
mAppInForeground(true),
mProcess(nullptr),
mProcessToken(0),
mGPUChild(nullptr) {
MOZ_COUNT_CTOR(GPUProcessManager);
mIdNamespace = AllocateNamespace();
mDeviceResetLastTime = TimeStamp::Now();
LayerTreeOwnerTracker::Initialize();
CompositorBridgeParent::InitializeStatics();
}
GPUProcessManager::~GPUProcessManager() {
MOZ_COUNT_DTOR(GPUProcessManager);
LayerTreeOwnerTracker::Shutdown();
// The GPU process should have already been shut down.
MOZ_ASSERT(!mProcess && !mGPUChild);
// We should have already removed observers.
MOZ_DIAGNOSTIC_ASSERT(!mObserver);
MOZ_DIAGNOSTIC_ASSERT(!mBatteryObserver);
}
NS_IMPL_ISUPPORTS(GPUProcessManager::Observer, nsIObserver);
GPUProcessManager::Observer::Observer() {
nsContentUtils::RegisterShutdownObserver(this);
Preferences::AddStrongObserver(this, "");
if (nsCOMPtr<nsIObserverService> obsServ = services::GetObserverService()) {
obsServ->AddObserver(this, "application-foreground", false);
obsServ->AddObserver(this, "application-background", false);
obsServ->AddObserver(this, "screen-information-changed", false);
obsServ->AddObserver(this, "xpcom-will-shutdown", false);
}
}
void GPUProcessManager::Observer::Shutdown() {
nsContentUtils::UnregisterShutdownObserver(this);
Preferences::RemoveObserver(this, "");
if (nsCOMPtr<nsIObserverService> obsServ = services::GetObserverService()) {
obsServ->RemoveObserver(this, "application-foreground");
obsServ->RemoveObserver(this, "application-background");
obsServ->RemoveObserver(this, "screen-information-changed");
obsServ->RemoveObserver(this, "xpcom-will-shutdown");
}
}
NS_IMETHODIMP
GPUProcessManager::Observer::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (auto* gpm = GPUProcessManager::Get()) {
gpm->NotifyObserve(aTopic, aData);
}
return NS_OK;
}
void GPUProcessManager::NotifyObserve(const char* aTopic,
const char16_t* aData) {
if (!strcmp(aTopic, NS_XPCOM_WILL_SHUTDOWN_OBSERVER_ID)) {
StopBatteryObserving();
} else if (!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID)) {
ShutdownInternal();
} else if (!strcmp(aTopic, "nsPref:changed")) {
OnPreferenceChange(aData);
} else if (!strcmp(aTopic, "application-foreground")) {
SetAppInForeground(true);
} else if (!strcmp(aTopic, "application-background")) {
SetAppInForeground(false);
} else if (!strcmp(aTopic, "screen-information-changed")) {
ScreenInformationChanged();
}
}
GPUProcessManager::BatteryObserver::BatteryObserver() {
hal::RegisterBatteryObserver(this);
}
void GPUProcessManager::BatteryObserver::Notify(
const hal::BatteryInformation& aBatteryInfo) {
if (auto* gpm = GPUProcessManager::Get()) {
gpm->NotifyBatteryInfo(aBatteryInfo);
}
}
void GPUProcessManager::BatteryObserver::Shutdown() {
hal::UnregisterBatteryObserver(this);
}
void GPUProcessManager::OnPreferenceChange(const char16_t* aData) {
if (!mGPUChild && !IsGPUProcessLaunching()) {
return;
}
// We know prefs are ASCII here.
NS_LossyConvertUTF16toASCII strData(aData);
mozilla::dom::Pref pref(strData, /* isLocked */ false,
/* isSanitized */ false, Nothing(), Nothing());
Preferences::GetPreference(&pref, GeckoProcessType_GPU,
/* remoteType */ ""_ns);
if (mGPUChild) {
MOZ_ASSERT(mQueuedPrefs.IsEmpty());
mGPUChild->SendPreferenceUpdate(pref);
} else {
mQueuedPrefs.AppendElement(pref);
}
}
void GPUProcessManager::ScreenInformationChanged() {
#if defined(XP_WIN)
if (!!mGPUChild) {
mGPUChild->SendScreenInformationChanged();
}
#endif
}
void GPUProcessManager::NotifyBatteryInfo(
const hal::BatteryInformation& aBatteryInfo) {
if (mGPUChild) {
mGPUChild->SendNotifyBatteryInfo(aBatteryInfo);
}
}
void GPUProcessManager::MaybeCrashIfGpuProcessOnceStable() {
if (StaticPrefs::layers_gpu_process_allow_fallback_to_parent_AtStartup()) {
return;
}
MOZ_RELEASE_ASSERT(!gfxConfig::IsEnabled(Feature::GPU_PROCESS));
MOZ_RELEASE_ASSERT(!mProcessStableOnce,
"Fallback to parent process not allowed!");
}
void GPUProcessManager::ResetProcessStable() {
mTotalProcessAttempts++;
mProcessStable = false;
mProcessAttemptLastTime = TimeStamp::Now();
}
bool GPUProcessManager::IsProcessStable(const TimeStamp& aNow) {
if (mTotalProcessAttempts > 0) {
auto delta = (int32_t)(aNow - mProcessAttemptLastTime).ToMilliseconds();
if (delta < StaticPrefs::layers_gpu_process_stable_min_uptime_ms()) {
return false;
}
}
return mProcessStable;
}
nsresult GPUProcessManager::LaunchGPUProcess() {
if (mProcess) {
return NS_OK;
}
if (AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdown)) {
return NS_ERROR_ILLEGAL_DURING_SHUTDOWN;
}
// Start listening for pref changes so we can
// forward them to the process once it is running.
if (!mObserver) {
mObserver = new Observer();
}
// Start the Vsync I/O thread so can use it as soon as the process launches.
EnsureVsyncIOThread();
mTotalProcessAttempts++;
mozilla::glean::gpu_process::total_launch_attempts.Set(mTotalProcessAttempts);
mProcessAttemptLastTime = TimeStamp::Now();
mProcessStable = false;
geckoargs::ChildProcessArgs extraArgs;
ipc::ProcessChild::AddPlatformBuildID(extraArgs);
// The subprocess is launched asynchronously, so we wait for a callback to
// acquire the IPDL actor.
mProcess = new GPUProcessHost(this);
if (!mProcess->Launch(std::move(extraArgs))) {
DisableGPUProcess("Failed to launch GPU process");
return NS_ERROR_FAILURE;
}
return NS_OK;
}
bool GPUProcessManager::IsGPUProcessLaunching() {
MOZ_ASSERT(NS_IsMainThread());
return !!mProcess && !mGPUChild;
}
void GPUProcessManager::DisableGPUProcess(const char* aMessage) {
MaybeDisableGPUProcess(aMessage, /* aAllowRestart */ false);
}
bool GPUProcessManager::MaybeDisableGPUProcess(const char* aMessage,
bool aAllowRestart) {
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
return true;
}
bool wantRestart;
{
// Collect the gfxVar updates into a single message.
gfxVarsCollectUpdates collect;
if (!aAllowRestart) {
gfxConfig::SetFailed(Feature::GPU_PROCESS, FeatureStatus::Failed,
aMessage);
gfxVars::SetGPUProcessEnabled(false);
}
if (mLastError) {
wantRestart =
FallbackFromAcceleration(mLastError.value(), mLastErrorMsg.ref());
mLastError.reset();
mLastErrorMsg.reset();
} else {
wantRestart = gfxPlatform::FallbackFromAcceleration(
FeatureStatus::Unavailable, aMessage,
"FEATURE_FAILURE_GPU_PROCESS_ERROR"_ns);
}
if (aAllowRestart && wantRestart) {
// The fallback method can make use of the GPU process.
return false;
}
if (aAllowRestart) {
gfxConfig::SetFailed(Feature::GPU_PROCESS, FeatureStatus::Failed,
aMessage);
gfxVars::SetGPUProcessEnabled(false);
}
MOZ_ASSERT(!gfxConfig::IsEnabled(Feature::GPU_PROCESS));
gfxCriticalNote << aMessage;
gfxPlatform::DisableGPUProcess();
MaybeCrashIfGpuProcessOnceStable();
}
mozilla::glean::gpu_process::feature_status.Set(
gfxConfig::GetFeature(Feature::GPU_PROCESS)
.GetStatusAndFailureIdString());
mozilla::glean::gpu_process::crash_fallbacks.Get("disabled"_ns).Add(1);
DestroyProcess();
ShutdownVsyncIOThread();
// Now the stability state is based upon the in process compositor session.
ResetProcessStable();
// We may have been in the middle of guaranteeing our various services are
// available when one failed. Some callers may fallback to using the same
// process equivalent, and we need to make sure those services are setup
// correctly. We cannot re-enter DisableGPUProcess from this call because we
// know that it is disabled in the config above.
if (NS_WARN_IF(NS_FAILED(EnsureGPUReady()))) {
MOZ_ASSERT(AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdown));
} else {
DebugOnly<bool> ready = EnsureProtocolsReady();
MOZ_ASSERT(ready);
}
// If we disable the GPU process during reinitialization after a previous
// crash, then we need to tell the content processes again, because they
// need to rebind to the UI process.
HandleProcessLost();
return true;
}
bool GPUProcessManager::IsGPUReady() const {
// If we have disabled the GPU process, then we know we are always ready.
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
MOZ_ASSERT(!mProcess);
MOZ_ASSERT(!mGPUChild);
return true;
}
// If we have a GPUChild, then we know the process has finished launching.
if (mGPUChild) {
return mGPUChild->IsGPUReady();
}
return false;
}
nsresult GPUProcessManager::EnsureGPUReady() {
MOZ_ASSERT(NS_IsMainThread());
// Common case is we already have a GPU process.
if (mProcess && mProcess->IsConnected() && mGPUChild) {
MOZ_DIAGNOSTIC_ASSERT(mGPUChild->IsGPUReady());
return NS_OK;
}
// Next most common case is that we are compositing in the parent process.
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
MOZ_DIAGNOSTIC_ASSERT(!mProcess);
MOZ_DIAGNOSTIC_ASSERT(!mGPUChild);
return NS_OK;
}
// We aren't ready and in shutdown, we should just abort.
if (AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdown)) {
return NS_ERROR_ILLEGAL_DURING_SHUTDOWN;
}
while (true) {
// We allow the GPU process to launch if we are:
// 1) in the foreground, as the application is being actively used.
// 2) if we have no launch failures, because even if we are backgrounded, we
// can try once to secure it. This is useful for geckoview-junit tests.
// 3) if our pref is set to allow background launches; this is false by
// default on Android due to its issues with keeping the GPU process
// alive in the background, and true on all other platforms.
//
// If we are not in a position to try launching and/or waiting for the GPU
// process, then we should just abort for now. The higher levels will fail
// to create the content process, but all of this should get recreated when
// the app comes back into the foreground.
if (!mAppInForeground && mLaunchProcessAttempts > 0 &&
!StaticPrefs::layers_gpu_process_launch_in_background()) {
return NS_ERROR_ABORT;
}
// Launch the GPU process if it is enabled but hasn't been (re-)launched
// yet, and wait for it to complete the handshake. As part of WaitForLaunch,
// we know that OnProcessLaunchComplete has been called. If it succeeds,
// we know that mGPUChild has been set and we already waited for it to be
// ready. If it fails, then we know that the GPU process must have been
// destroyed and/or disabled.
nsresult rv = LaunchGPUProcess();
if (NS_SUCCEEDED(rv) && mProcess->WaitForLaunch() && mGPUChild) {
MOZ_DIAGNOSTIC_ASSERT(mGPUChild->IsGPUReady());
break;
}
MOZ_RELEASE_ASSERT(rv != NS_ERROR_ILLEGAL_DURING_SHUTDOWN);
MOZ_RELEASE_ASSERT(!mProcess);
MOZ_RELEASE_ASSERT(!mGPUChild);
MOZ_DIAGNOSTIC_ASSERT(mLaunchProcessAttempts > 0);
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
break;
}
}
return NS_OK;
}
bool GPUProcessManager::EnsureProtocolsReady() {
return EnsureCompositorManagerChild() && EnsureImageBridgeChild() &&
EnsureVRManager();
}
bool GPUProcessManager::EnsureCompositorManagerChild() {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (CompositorManagerChild::IsInitialized(mProcessToken)) {
return true;
}
if (!mGPUChild) {
CompositorManagerChild::InitSameProcess(AllocateNamespace(), mProcessToken);
return true;
}
ipc::Endpoint<PCompositorManagerParent> parentPipe;
ipc::Endpoint<PCompositorManagerChild> childPipe;
nsresult rv = PCompositorManager::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), ipc::EndpointProcInfo::Current(),
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PCompositorManager endpoints");
return true;
}
uint32_t cmNamespace = AllocateNamespace();
mGPUChild->SendInitCompositorManager(std::move(parentPipe), cmNamespace);
CompositorManagerChild::Init(std::move(childPipe), cmNamespace,
mProcessToken);
return true;
}
bool GPUProcessManager::EnsureImageBridgeChild() {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (ImageBridgeChild::GetSingleton()) {
return true;
}
if (!mGPUChild) {
ImageBridgeChild::InitSameProcess(AllocateNamespace());
return true;
}
ipc::Endpoint<PImageBridgeParent> parentPipe;
ipc::Endpoint<PImageBridgeChild> childPipe;
nsresult rv = PImageBridge::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), ipc::EndpointProcInfo::Current(),
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PImageBridge endpoints");
return true;
}
mGPUChild->SendInitImageBridge(std::move(parentPipe));
ImageBridgeChild::InitWithGPUProcess(std::move(childPipe),
AllocateNamespace());
return true;
}
bool GPUProcessManager::EnsureVRManager() {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (VRManagerChild::IsCreated()) {
return true;
}
if (!mGPUChild) {
VRManagerChild::InitSameProcess();
return true;
}
ipc::Endpoint<PVRManagerParent> parentPipe;
ipc::Endpoint<PVRManagerChild> childPipe;
nsresult rv = PVRManager::CreateEndpoints(mGPUChild->OtherEndpointProcInfo(),
ipc::EndpointProcInfo::Current(),
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PVRManager endpoints");
return true;
}
mGPUChild->SendInitVRManager(std::move(parentPipe));
VRManagerChild::InitWithGPUProcess(std::move(childPipe));
return true;
}
#if defined(MOZ_WIDGET_ANDROID)
RefPtr<UiCompositorControllerChild>
GPUProcessManager::CreateUiCompositorController(nsIWidget* aWidget,
const LayersId aId) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (!mGPUChild) {
return UiCompositorControllerChild::CreateForSameProcess(aId, aWidget);
}
ipc::Endpoint<PUiCompositorControllerParent> parentPipe;
ipc::Endpoint<PUiCompositorControllerChild> childPipe;
nsresult rv = PUiCompositorController::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), ipc::EndpointProcInfo::Current(),
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PUiCompositorController endpoints");
return nullptr;
}
mGPUChild->SendInitUiCompositorController(aId, std::move(parentPipe));
RefPtr<UiCompositorControllerChild> result =
UiCompositorControllerChild::CreateForGPUProcess(
mProcessToken, std::move(childPipe), aWidget);
if (result) {
result->SetCompositorSurfaceManager(
mProcess->GetCompositorSurfaceManager());
}
return result;
}
#endif // defined(MOZ_WIDGET_ANDROID)
void GPUProcessManager::OnProcessLaunchComplete(GPUProcessHost* aHost) {
MOZ_ASSERT(mProcess && mProcess == aHost);
// By definition, the process failing to launch is an unstable attempt. While
// we did not get to the point where we are using the features, we should just
// follow the same fallback procedure.
auto* gpuChild = mProcess->GetActor();
if (NS_WARN_IF(!mProcess->IsConnected()) || NS_WARN_IF(!gpuChild) ||
NS_WARN_IF(!gpuChild->EnsureGPUReady())) {
++mLaunchProcessAttempts;
if (mLaunchProcessAttempts >
uint32_t(StaticPrefs::layers_gpu_process_max_launch_attempts())) {
char disableMessage[64];
SprintfLiteral(disableMessage,
"Failed to launch GPU process after %d attempts",
mLaunchProcessAttempts);
DisableGPUProcess(disableMessage);
} else {
DestroyProcess(/* aUnexpectedShutdown */ true);
}
return;
}
mLaunchProcessAttempts = 0;
mGPUChild = gpuChild;
mProcessToken = mProcess->GetProcessToken();
#if defined(XP_WIN)
if (mAppInForeground) {
SetProcessIsForeground();
}
#endif
// Set a high priority for the newly-created gpu process.
int pID = mProcess->GetChildProcessId();
hal::SetProcessPriority(pID, hal::PROCESS_PRIORITY_FOREGROUND_HIGH);
ipc::Endpoint<PVsyncBridgeParent> vsyncParent;
ipc::Endpoint<PVsyncBridgeChild> vsyncChild;
nsresult rv = PVsyncBridge::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), ipc::EndpointProcInfo::Current(),
&vsyncParent, &vsyncChild);
if (NS_FAILED(rv)) {
DisableGPUProcess("Failed to create PVsyncBridge endpoints");
return;
}
mVsyncBridge = VsyncBridgeChild::Create(mVsyncIOThread, mProcessToken,
std::move(vsyncChild));
mGPUChild->SendInitVsyncBridge(std::move(vsyncParent));
MOZ_DIAGNOSTIC_ASSERT(!mBatteryObserver);
if (!AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMWillShutdown)) {
mBatteryObserver = new BatteryObserver();
}
// Flush any pref updates that happened during launch and weren't
// included in the blobs set up in LaunchGPUProcess.
for (const mozilla::dom::Pref& pref : mQueuedPrefs) {
(void)NS_WARN_IF(!mGPUChild->SendPreferenceUpdate(pref));
}
mQueuedPrefs.Clear();
CrashReporter::RecordAnnotationCString(
CrashReporter::Annotation::GPUProcessStatus, "Running");
CrashReporter::RecordAnnotationU32(
CrashReporter::Annotation::GPUProcessLaunchCount, mTotalProcessAttempts);
ReinitializeRendering();
}
void GPUProcessManager::OnProcessDeclaredStable() { mProcessStable = true; }
static bool ShouldLimitDeviceResets(uint32_t count, int32_t deltaMilliseconds) {
// We decide to limit by comparing the amount of resets that have happened
// and time since the last reset to two prefs.
int32_t timeLimit = StaticPrefs::gfx_device_reset_threshold_ms_AtStartup();
int32_t countLimit = StaticPrefs::gfx_device_reset_limit_AtStartup();
bool hasTimeLimit = timeLimit >= 0;
bool hasCountLimit = countLimit >= 0;
bool triggeredTime = deltaMilliseconds < timeLimit;
bool triggeredCount = count > (uint32_t)countLimit;
// If we have both prefs set then it needs to trigger both limits,
// otherwise we only test the pref that is set or none
if (hasTimeLimit && hasCountLimit) {
return triggeredTime && triggeredCount;
} else if (hasTimeLimit) {
return triggeredTime;
} else if (hasCountLimit) {
return triggeredCount;
}
return false;
}
void GPUProcessManager::ResetCompositors() {
// Note: this will recreate devices in addition to recreating compositors.
// This isn't optimal, but this is only used on linux where acceleration
// isn't enabled by default, and this way we don't need a new code path.
SimulateDeviceReset();
}
void GPUProcessManager::SimulateDeviceReset() {
// Make sure we rebuild environment and configuration for accelerated
// features.
gfxPlatform::GetPlatform()->CompositorUpdated();
if (mProcess) {
if (mGPUChild) {
mGPUChild->SendSimulateDeviceReset();
}
} else {
wr::RenderThread::Get()->SimulateDeviceReset();
}
}
bool GPUProcessManager::FallbackFromAcceleration(wr::WebRenderError aError,
const nsCString& aMsg) {
if (aError == wr::WebRenderError::INITIALIZE) {
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "WebRender initialization failed",
aMsg);
} else if (aError == wr::WebRenderError::MAKE_CURRENT) {
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable,
"Failed to make render context current",
"FEATURE_FAILURE_WEBRENDER_MAKE_CURRENT"_ns);
} else if (aError == wr::WebRenderError::RENDER) {
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "Failed to render WebRender",
"FEATURE_FAILURE_WEBRENDER_RENDER"_ns);
} else if (aError == wr::WebRenderError::NEW_SURFACE) {
// If we cannot create a new Surface even in the final fallback
// configuration then force a crash.
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "Failed to create new surface",
"FEATURE_FAILURE_WEBRENDER_NEW_SURFACE"_ns,
/* aCrashAfterFinalFallback */ true);
} else if (aError == wr::WebRenderError::BEGIN_DRAW) {
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "BeginDraw() failed",
"FEATURE_FAILURE_WEBRENDER_BEGIN_DRAW"_ns);
} else if (aError == wr::WebRenderError::EXCESSIVE_RESETS) {
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "Device resets exceeded threshold",
"FEATURE_FAILURE_WEBRENDER_EXCESSIVE_RESETS"_ns);
} else {
MOZ_ASSERT_UNREACHABLE("Invalid value");
return gfxPlatform::FallbackFromAcceleration(
gfx::FeatureStatus::Unavailable, "Unhandled failure reason",
"FEATURE_FAILURE_WEBRENDER_UNHANDLED"_ns);
}
}
void GPUProcessManager::DisableWebRenderConfig(wr::WebRenderError aError,
const nsCString& aMsg) {
// Clear out any cached errors from a remote device reset.
mLastError.reset();
mLastErrorMsg.reset();
bool wantRestart;
{
// Collect the gfxVar updates into a single message.
gfxVarsCollectUpdates collect;
// Disable WebRender
wantRestart = FallbackFromAcceleration(aError, aMsg);
gfxVars::SetUseWebRenderDCompVideoHwOverlayWin(false);
gfxVars::SetUseWebRenderDCompVideoSwOverlayWin(false);
}
// If we still have the GPU process, and we fallback to a new configuration
// that prefers to have the GPU process, reset the counter. Because we
// updated the gfxVars, we call GPUChild::EnsureGPUReady to force us to wait
// for the update to be processed before creating new compositor sessions.
// Otherwise we risk them being out of sync with the content/parent processes.
if (wantRestart && mProcess && mGPUChild) {
mUnstableProcessAttempts = 1;
mGPUChild->EnsureGPUReady(/* aForceSync */ true);
}
}
void GPUProcessManager::DisableWebRender(wr::WebRenderError aError,
const nsCString& aMsg) {
DisableWebRenderConfig(aError, aMsg);
if (mProcess) {
DestroyRemoteCompositorSessions();
} else {
DestroyInProcessCompositorSessions();
}
NotifyListenersOnCompositeDeviceReset();
}
void GPUProcessManager::NotifyWebRenderError(wr::WebRenderError aError) {
gfxCriticalNote << "Handling webrender error " << (unsigned int)aError;
#ifdef XP_WIN
if (aError == wr::WebRenderError::VIDEO_OVERLAY) {
gfxVarsCollectUpdates collect;
gfxVars::SetUseWebRenderDCompVideoHwOverlayWin(false);
gfxVars::SetUseWebRenderDCompVideoSwOverlayWin(false);
return;
}
if (aError == wr::WebRenderError::VIDEO_HW_OVERLAY) {
gfxVars::SetUseWebRenderDCompVideoHwOverlayWin(false);
return;
}
if (aError == wr::WebRenderError::VIDEO_SW_OVERLAY) {
gfxVars::SetUseWebRenderDCompVideoSwOverlayWin(false);
return;
}
#else
if (aError == wr::WebRenderError::VIDEO_OVERLAY ||
aError == wr::WebRenderError::VIDEO_HW_OVERLAY ||
aError == wr::WebRenderError::VIDEO_SW_OVERLAY) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
#endif
// If we have a stable GPU process, this may just be due to an OOM or bad
// driver state. In that case, we should consider restarting the GPU process
// to hopefully alleviate the situation.
if (mProcess && (IsProcessStable(TimeStamp::Now()) ||
(kIsAndroid && !mAppInForeground))) {
mProcess->KillProcess(/* aGenerateMinidump */ false);
mLastError = Some(aError);
mLastErrorMsg = Some(""_ns);
return;
}
DisableWebRender(aError, ""_ns);
}
/* static */
void GPUProcessManager::RecordDeviceReset(DeviceResetReason aReason) {
if (aReason != DeviceResetReason::FORCED_RESET) {
glean::gfx::device_reset_reason.AccumulateSingleSample(uint32_t(aReason));
}
CrashReporter::RecordAnnotationU32(
CrashReporter::Annotation::DeviceResetReason,
static_cast<uint32_t>(aReason));
}
/* static */
void GPUProcessManager::NotifyDeviceReset(DeviceResetReason aReason,
DeviceResetDetectPlace aPlace) {
if (!NS_IsMainThread()) {
NS_DispatchToMainThread(NS_NewRunnableFunction(
"gfx::GPUProcessManager::NotifyDeviceReset",
[aReason, aPlace]() -> void {
gfx::GPUProcessManager::NotifyDeviceReset(aReason, aPlace);
}));
return;
}
#ifdef XP_WIN
// Reset and reinitialize the compositor devices
if (auto* deviceManager = DeviceManagerDx::Get()) {
deviceManager->MaybeResetAndReacquireDevices();
}
#else
gfx::GPUProcessManager::RecordDeviceReset(aReason);
#endif
if (XRE_IsGPUProcess()) {
if (auto* gpuParent = GPUParent::GetSingleton()) {
// End up to GPUProcessManager::OnRemoteProcessDeviceReset()
gpuParent->NotifyDeviceReset(aReason, aPlace);
} else {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
return;
}
MOZ_ASSERT(XRE_IsParentProcess());
if (auto* gpm = GPUProcessManager::Get()) {
gpm->OnInProcessDeviceReset(aReason, aPlace);
} else {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
bool GPUProcessManager::OnDeviceReset(bool aTrackThreshold) {
// Ignore resets for thresholding if requested.
if (!aTrackThreshold) {
return false;
}
// Detect whether the device is resetting too quickly or too much
// indicating that we should give up and use software
mDeviceResetCount++;
auto newTime = TimeStamp::Now();
auto delta = (int32_t)(newTime - mDeviceResetLastTime).ToMilliseconds();
mDeviceResetLastTime = newTime;
// Returns true if we should disable acceleration due to the reset.
return ShouldLimitDeviceResets(mDeviceResetCount, delta);
}
void GPUProcessManager::OnInProcessDeviceReset(DeviceResetReason aReason,
DeviceResetDetectPlace aPlace) {
gfxCriticalNote << "Detect DeviceReset " << aReason << " " << aPlace
<< " in Parent process";
bool guilty;
switch (aReason) {
case DeviceResetReason::HUNG:
case DeviceResetReason::RESET:
case DeviceResetReason::INVALID_CALL:
guilty = true;
break;
default:
guilty = false;
break;
}
if (OnDeviceReset(guilty)) {
gfxCriticalNoteOnce << "In-process device reset threshold exceeded";
#ifdef MOZ_WIDGET_GTK
// FIXME(aosmond): Should we disable WebRender on other platforms?
DisableWebRenderConfig(wr::WebRenderError::EXCESSIVE_RESETS, nsCString());
#endif
}
#ifdef XP_WIN
// Ensure device reset handling before re-creating in process sessions.
// Normally nsWindow::OnPaint() already handled it.
gfxWindowsPlatform::GetPlatform()->HandleDeviceReset();
#endif
DestroyInProcessCompositorSessions();
NotifyListenersOnCompositeDeviceReset();
}
void GPUProcessManager::OnRemoteProcessDeviceReset(
GPUProcessHost* aHost, const DeviceResetReason& aReason,
const DeviceResetDetectPlace& aPlace) {
gfxCriticalNote << "Detect DeviceReset " << aReason << " " << aPlace
<< " in GPU process";
if (OnDeviceReset(/* aTrackThreshold */ true)) {
// If we have a stable GPU process, this may just be due to an OOM or bad
// driver state. In that case, we should consider restarting the GPU process
// to hopefully alleviate the situation.
if (mProcess && (IsProcessStable(TimeStamp::Now()) ||
(kIsAndroid && !mAppInForeground))) {
mProcess->KillProcess(/* aGenerateMinidump */ false);
mLastError = Some(wr::WebRenderError::EXCESSIVE_RESETS);
mLastErrorMsg = Some(""_ns);
return;
}
DisableWebRenderConfig(wr::WebRenderError::EXCESSIVE_RESETS, ""_ns);
}
DestroyRemoteCompositorSessions();
NotifyListenersOnCompositeDeviceReset();
}
void GPUProcessManager::NotifyListenersOnCompositeDeviceReset() {
nsTArray<RefPtr<GPUProcessListener>> listeners;
listeners.AppendElements(mListeners);
for (const auto& listener : listeners) {
listener->OnCompositorDeviceReset();
}
}
void GPUProcessManager::OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {
MOZ_ASSERT(mProcess && mProcess == aHost);
if (StaticPrefs::layers_gpu_process_crash_also_crashes_browser()) {
MOZ_CRASH("GPU process crashed and pref is set to crash the browser.");
}
CompositorManagerChild::OnGPUProcessLost(aHost->GetProcessToken());
DestroyProcess(/* aUnexpectedShutdown */ true);
// If the process didn't live long enough, increment our unstable attempts
// counter so that we don't end up in a restart loop. If the process did live
// long enough, reset the counter so that we don't disable the process too
// eagerly.
if (IsProcessStable(TimeStamp::Now())) {
mProcessStableOnce = true;
mUnstableProcessAttempts = 0;
} else if (kIsAndroid && !mAppInForeground) {
// On Android if the process is lost whilst in the background it was
// probably killed by the OS, and it may never have had a chance to have
// been declared stable prior to being killed. We don't want this happening
// repeatedly to result in the GPU process being disabled, so treat any
// process lost whilst in the background as stable.
mUnstableProcessAttempts = 0;
} else {
mUnstableProcessAttempts++;
mozilla::glean::gpu_process::unstable_launch_attempts.Set(
mUnstableProcessAttempts);
}
if (mUnstableProcessAttempts >
uint32_t(StaticPrefs::layers_gpu_process_max_restarts())) {
char disableMessage[64];
SprintfLiteral(disableMessage, "GPU process disabled after %d attempts",
mTotalProcessAttempts);
if (!MaybeDisableGPUProcess(disableMessage, /* aAllowRestart */ true)) {
// Fallback wants the GPU process. Reset our counter.
MOZ_DIAGNOSTIC_ASSERT(gfxConfig::IsEnabled(Feature::GPU_PROCESS));
mUnstableProcessAttempts = 0;
HandleProcessLost();
} else {
MOZ_DIAGNOSTIC_ASSERT(!gfxConfig::IsEnabled(Feature::GPU_PROCESS));
}
} else if (mUnstableProcessAttempts >
uint32_t(StaticPrefs::
layers_gpu_process_max_restarts_with_decoder()) &&
mDecodeVideoOnGpuProcess) {
mDecodeVideoOnGpuProcess = false;
mozilla::glean::gpu_process::crash_fallbacks.Get("decoding_disabled"_ns)
.Add(1);
HandleProcessLost();
} else {
mozilla::glean::gpu_process::crash_fallbacks.Get("none"_ns).Add(1);
HandleProcessLost();
}
}
void GPUProcessManager::HandleProcessLost() {
MOZ_ASSERT(NS_IsMainThread());
// The shutdown and restart sequence for the GPU process is as follows:
//
// (1) The GPU process dies. IPDL will enqueue an ActorDestroy message on
// each channel owning a bridge to the GPU process, on the thread owning
// that channel.
//
// (2) The first channel to process its ActorDestroy message will post a
// message to the main thread to call NotifyRemoteActorDestroyed on the
// GPUProcessManager, which calls OnProcessUnexpectedShutdown if it has
// not handled shutdown for this process yet. OnProcessUnexpectedShutdown
// is responsible for tearing down the old process and deciding whether
// or not to disable the GPU process. It then calls this function,
// HandleProcessLost.
//
// (3) We then notify each widget that its session with the compositor is now
// invalid. The widget is responsible for destroying its layer manager
// and CompositorBridgeChild. Note that at this stage, not all actors may
// have received ActorDestroy yet. CompositorBridgeChild may attempt to
// send messages, and if this happens, it will probably report a
// MsgDropped error. This is okay.
//
// (4) At this point, the UI process has a clean slate: no layers should
// exist for the old compositor. We may make a decision on whether or not
// to re-launch the GPU process. Or, on Android if the app is in the
// background we may decide to wait until it comes to the foreground
// before re-launching.
//
// (5) When we do decide to re-launch, or continue without a GPU process, we
// notify each ContentParent of the lost connection. It will request new
// endpoints from the GPUProcessManager and forward them to its
// ContentChild. The parent-side of these endpoints may come from the
// compositor thread of the UI process, or the compositor thread of the
// GPU process. However, no actual compositors should exist yet.
//
// (6) Each ContentChild will receive new endpoints. It will destroy its
// Compositor/ImageBridgeChild singletons and recreate them, as well
// as invalidate all retained layers.
//
// (7) In addition, each ContentChild will ask each of its BrowserChildren
// to re-request association with the compositor for the window
// owning the tab. The sequence of calls looks like:
// (a) [CONTENT] ContentChild::RecvReinitRendering
// (b) [CONTENT] BrowserChild::ReinitRendering
// (c) [CONTENT] BrowserChild::SendEnsureLayersConnected
// (d) [UI] BrowserParent::RecvEnsureLayersConnected
// (e) [UI] RemoteLayerTreeOwner::EnsureLayersConnected
// (f) [UI] CompositorBridgeChild::SendNotifyChildRecreated
//
// Note that at step (e), RemoteLayerTreeOwner will call
// GetWindowRenderer on the nsIWidget owning the tab. This step ensures
// that a compositor exists for the window. If we decided to launch a new
// GPU Process, at this point we block until the process has launched and
// we're able to create a new window compositor. Otherwise, if
// compositing is now in-process, this will simply create a new
// CompositorBridgeParent in the UI process. If there are multiple tabs
// in the same window, additional tabs will simply return the already-
// established compositor.
//
// Finally, this step serves one other crucial function: tabs must be
// associated with a window compositor or else they can't forward
// layer transactions. So this step both ensures that a compositor
// exists, and that the tab can forward layers.
//
// (8) Last, if the window had no remote tabs, step (7) will not have
// applied, and the window will not have a new compositor just yet. The
// next refresh tick and paint will ensure that one exists, again via
// nsIWidget::GetWindowRenderer. On Android, we called
// nsIWidgetListener::RequestRepaint back in step (3) to ensure this
// tick occurs, but on other platforms this is not necessary.
DestroyRemoteCompositorSessions();
#ifdef MOZ_WIDGET_ANDROID
java::SurfaceControlManager::GetInstance()->OnGpuProcessLoss();
#endif
// Re-launch the process if immediately if the GPU process is still enabled.
// Except on Android if the app is in the background, where we want to wait
// until the app is in the foreground again.
if (gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
#ifdef MOZ_WIDGET_ANDROID
if (mAppInForeground) {
#else
{
#endif
(void)LaunchGPUProcess();
}
} else {
// If the GPU process is disabled we can reinitialize rendering immediately.
// This will be handled in OnProcessLaunchComplete() if the GPU process is
// enabled.
ReinitializeRendering();
}
}
void GPUProcessManager::ReinitializeRendering() {
// Notify content. This will ensure that each content process re-establishes
// a connection to the compositor thread (whether it's in-process or in a
// newly launched GPU process).
nsTArray<RefPtr<GPUProcessListener>> listeners;
listeners.AppendElements(mListeners);
// Make sure any fallback renderers get destroyed first.
for (const auto& listener : listeners) {
listener->OnCompositorDestroyBackgrounded();
}
// Then do the recreations.
for (const auto& listener : listeners) {
listener->OnCompositorUnexpectedShutdown();
}
// Notify any observers that the compositor has been reinitialized,
// eg the ZoomConstraintsClients for parent process documents.
nsCOMPtr<nsIObserverService> observerService = services::GetObserverService();
if (observerService) {
observerService->NotifyObservers(nullptr, "compositor-reinitialized",
nullptr);
}
}
void GPUProcessManager::DestroyRemoteCompositorSessions() {
// Build a list of sessions to notify, since notification might delete
// entries from the list.
nsTArray<RefPtr<RemoteCompositorSession>> sessions;
for (auto& session : mRemoteSessions) {
sessions.AppendElement(session);
}
// Notify each widget that we have lost the GPU process. This will ensure
// that each widget destroys its layer manager and CompositorBridgeChild.
for (const auto& session : sessions) {
session->NotifySessionLost();
}
}
void GPUProcessManager::DestroyInProcessCompositorSessions() {
// Build a list of sessions to notify, since notification might delete
// entries from the list.
nsTArray<RefPtr<InProcessCompositorSession>> sessions;
for (auto& session : mInProcessSessions) {
sessions.AppendElement(session);
}
// Notify each widget that we have lost the GPU process. This will ensure
// that each widget destroys its layer manager and CompositorBridgeChild.
for (const auto& session : sessions) {
session->NotifySessionLost();
}
// Ensure our stablility state is reset so that we don't necessarily crash
// right away on some WebRender errors.
CompositorBridgeParent::ResetStable();
ResetProcessStable();
}
void GPUProcessManager::NotifyRemoteActorDestroyed(
const uint64_t& aProcessToken) {
if (!NS_IsMainThread()) {
RefPtr<Runnable> task = mTaskFactory.NewRunnableMethod(
&GPUProcessManager::NotifyRemoteActorDestroyed, aProcessToken);
NS_DispatchToMainThread(task.forget());
return;
}
if (mProcessToken != aProcessToken) {
// This token is for an older process; we can safely ignore it.
return;
}
// One of the bridged top-level actors for the GPU process has been
// prematurely terminated, and we're receiving a notification. This
// can happen if the ActorDestroy for a bridged protocol fires
// before the ActorDestroy for PGPUChild.
OnProcessUnexpectedShutdown(mProcess);
}
void GPUProcessManager::ShutdownInternal() {
if (mObserver) {
mObserver->Shutdown();
mObserver = nullptr;
}
DestroyProcess();
mVsyncIOThread = nullptr;
}
void GPUProcessManager::KillProcess(bool aGenerateMinidump) {
if (!NS_IsMainThread()) {
RefPtr<Runnable> task = mTaskFactory.NewRunnableMethod(
&GPUProcessManager::KillProcess, aGenerateMinidump);
NS_DispatchToMainThread(task.forget());
return;
}
if (!mProcess) {
return;
}
mProcess->KillProcess(aGenerateMinidump);
}
void GPUProcessManager::CrashProcess() {
if (!mProcess) {
return;
}
mProcess->CrashProcess();
}
void GPUProcessManager::DestroyProcess(bool aUnexpectedShutdown) {
if (!mProcess) {
return;
}
mProcess->Shutdown(aUnexpectedShutdown);
mProcessToken = 0;
mProcess = nullptr;
mGPUChild = nullptr;
mQueuedPrefs.Clear();
if (mVsyncBridge) {
mVsyncBridge->Close();
mVsyncBridge = nullptr;
}
StopBatteryObserving();
CrashReporter::RecordAnnotationCString(
CrashReporter::Annotation::GPUProcessStatus, "Destroyed");
}
void GPUProcessManager::StopBatteryObserving() {
if (mBatteryObserver) {
mBatteryObserver->Shutdown();
mBatteryObserver = nullptr;
}
}
already_AddRefed<CompositorSession> GPUProcessManager::CreateTopLevelCompositor(
nsIWidget* aWidget, WebRenderLayerManager* aLayerManager,
CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize,
uint64_t aInnerWindowId, bool* aRetryOut) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
MOZ_ASSERT(aRetryOut);
if (!EnsureProtocolsReady()) {
*aRetryOut = false;
return nullptr;
}
LayersId layerTreeId = AllocateLayerTreeId();
RefPtr<CompositorSession> session;
if (mGPUChild) {
session = CreateRemoteSession(aWidget, aLayerManager, layerTreeId, aScale,
aOptions, aUseExternalSurfaceSize,
aSurfaceSize, aInnerWindowId);
if (NS_WARN_IF(!session)) {
// This may have failed for intermittent reasons, or perhaps indicates we
// are fundamentally unable to use acceleration.
// OnProcessUnexpectedShutdown will first attempt to relaunch the GPU
// process in the same configuration a number of times, then fallback from
// acceleration, then finally disable the GPU process if it continues to
// fail.
OnProcessUnexpectedShutdown(mProcess);
*aRetryOut = true;
return nullptr;
}
} else {
session = InProcessCompositorSession::Create(
aWidget, aLayerManager, layerTreeId, aScale, aOptions,
aUseExternalSurfaceSize, aSurfaceSize, AllocateNamespace(),
aInnerWindowId);
}
#if defined(MOZ_WIDGET_ANDROID)
if (session) {
// Nothing to do if controller gets a nullptr
auto controller =
CreateUiCompositorController(aWidget, session->RootLayerTreeId());
MOZ_ASSERT(controller);
session->SetUiCompositorControllerChild(std::move(controller));
}
#endif // defined(MOZ_WIDGET_ANDROID)
*aRetryOut = false;
return session.forget();
}
RefPtr<CompositorSession> GPUProcessManager::CreateRemoteSession(
nsIWidget* aWidget, WebRenderLayerManager* aLayerManager,
const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale,
const CompositorOptions& aOptions, bool aUseExternalSurfaceSize,
const gfx::IntSize& aSurfaceSize, uint64_t aInnerWindowId) {
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
widget::CompositorWidgetInitData initData;
aWidget->GetCompositorWidgetInitData(&initData);
RefPtr<CompositorBridgeChild> child =
CompositorManagerChild::CreateWidgetCompositorBridge(
mProcessToken, aLayerManager, AllocateNamespace(), aScale, aOptions,
aUseExternalSurfaceSize, aSurfaceSize, aInnerWindowId);
if (!child) {
gfxCriticalNote << "Failed to create CompositorBridgeChild";
return nullptr;
}
RefPtr<CompositorVsyncDispatcher> dispatcher =
aWidget->GetCompositorVsyncDispatcher();
RefPtr<widget::CompositorWidgetVsyncObserver> observer =
new widget::CompositorWidgetVsyncObserver(mVsyncBridge, aRootLayerTreeId);
widget::CompositorWidgetChild* widget =
new widget::CompositorWidgetChild(dispatcher, observer, initData);
if (!child->SendPCompositorWidgetConstructor(widget, std::move(initData))) {
return nullptr;
}
if (!widget->Initialize()) {
return nullptr;
}
if (!child->SendInitialize(aRootLayerTreeId)) {
return nullptr;
}
RefPtr<APZCTreeManagerChild> apz = nullptr;
if (aOptions.UseAPZ()) {
PAPZCTreeManagerChild* papz =
child->SendPAPZCTreeManagerConstructor(LayersId{0});
if (!papz) {
return nullptr;
}
apz = static_cast<APZCTreeManagerChild*>(papz);
ipc::Endpoint<PAPZInputBridgeParent> parentPipe;
ipc::Endpoint<PAPZInputBridgeChild> childPipe;
nsresult rv = PAPZInputBridge::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), ipc::EndpointProcInfo::Current(),
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
return nullptr;
}
mGPUChild->SendInitAPZInputBridge(aRootLayerTreeId, std::move(parentPipe));
RefPtr<APZInputBridgeChild> inputBridge =
APZInputBridgeChild::Create(mProcessToken, std::move(childPipe));
if (!inputBridge) {
return nullptr;
}
apz->SetInputBridge(inputBridge);
}
return new RemoteCompositorSession(aWidget, child, widget, apz,
aRootLayerTreeId);
#else
gfxCriticalNote << "Platform does not support out-of-process compositing";
return nullptr;
#endif
}
bool GPUProcessManager::CreateContentBridges(
ipc::EndpointProcInfo aOtherProcess,
ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
ipc::Endpoint<PRemoteMediaManagerChild>* aOutVideoManager,
dom::ContentParentId aChildId, nsTArray<uint32_t>* aNamespaces) {
const uint32_t cmNamespace = AllocateNamespace();
if (!CreateContentCompositorManager(aOtherProcess, aChildId, cmNamespace,
aOutCompositor) ||
!CreateContentImageBridge(aOtherProcess, aChildId, aOutImageBridge) ||
!CreateContentVRManager(aOtherProcess, aChildId, aOutVRBridge)) {
return false;
}
// RemoteMediaManager is only supported in the GPU process, so we allow this
// to be fallible.
CreateContentRemoteMediaManager(aOtherProcess, aChildId, aOutVideoManager);
// Allocates 3 namespaces(for CompositorManagerChild, CompositorBridgeChild
// and ImageBridgeChild)
aNamespaces->AppendElement(cmNamespace);
aNamespaces->AppendElement(AllocateNamespace());
aNamespaces->AppendElement(AllocateNamespace());
return true;
}
bool GPUProcessManager::CreateContentCompositorManager(
ipc::EndpointProcInfo aOtherProcess, dom::ContentParentId aChildId,
uint32_t aNamespace, ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
ipc::Endpoint<PCompositorManagerParent> parentPipe;
ipc::Endpoint<PCompositorManagerChild> childPipe;
ipc::EndpointProcInfo parentInfo = mGPUChild
? mGPUChild->OtherEndpointProcInfo()
: ipc::EndpointProcInfo::Current();
nsresult rv = PCompositorManager::CreateEndpoints(parentInfo, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor manager: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentCompositorManager(std::move(parentPipe), aChildId,
aNamespace);
} else if (!CompositorManagerParent::Create(std::move(parentPipe), aChildId,
aNamespace,
/* aIsRoot */ false)) {
return false;
}
*aOutEndpoint = std::move(childPipe);
return true;
}
bool GPUProcessManager::CreateContentImageBridge(
ipc::EndpointProcInfo aOtherProcess, dom::ContentParentId aChildId,
ipc::Endpoint<PImageBridgeChild>* aOutEndpoint) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (!EnsureImageBridgeChild()) {
return false;
}
ipc::EndpointProcInfo parentInfo = mGPUChild
? mGPUChild->OtherEndpointProcInfo()
: ipc::EndpointProcInfo::Current();
ipc::Endpoint<PImageBridgeParent> parentPipe;
ipc::Endpoint<PImageBridgeChild> childPipe;
nsresult rv = PImageBridge::CreateEndpoints(parentInfo, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor bridge: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentImageBridge(std::move(parentPipe), aChildId);
} else {
if (!ImageBridgeParent::CreateForContent(std::move(parentPipe), aChildId)) {
return false;
}
}
*aOutEndpoint = std::move(childPipe);
return true;
}
base::ProcessId GPUProcessManager::GPUProcessPid() {
base::ProcessId gpuPid =
mGPUChild ? mGPUChild->OtherPid() : base::kInvalidProcessId;
return gpuPid;
}
ipc::EndpointProcInfo GPUProcessManager::GPUEndpointProcInfo() {
return mGPUChild ? mGPUChild->OtherEndpointProcInfo()
: ipc::EndpointProcInfo::Invalid();
}
bool GPUProcessManager::CreateContentVRManager(
ipc::EndpointProcInfo aOtherProcess, dom::ContentParentId aChildId,
ipc::Endpoint<PVRManagerChild>* aOutEndpoint) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (NS_WARN_IF(!EnsureVRManager())) {
return false;
}
ipc::EndpointProcInfo parentInfo = mGPUChild
? mGPUChild->OtherEndpointProcInfo()
: ipc::EndpointProcInfo::Current();
ipc::Endpoint<PVRManagerParent> parentPipe;
ipc::Endpoint<PVRManagerChild> childPipe;
nsresult rv = PVRManager::CreateEndpoints(parentInfo, aOtherProcess,
&parentPipe, &childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content compositor bridge: "
<< hexa(int(rv));
return false;
}
if (mGPUChild) {
mGPUChild->SendNewContentVRManager(std::move(parentPipe), aChildId);
} else {
if (!VRManagerParent::CreateForContent(std::move(parentPipe), aChildId)) {
return false;
}
}
*aOutEndpoint = std::move(childPipe);
return true;
}
void GPUProcessManager::CreateContentRemoteMediaManager(
ipc::EndpointProcInfo aOtherProcess, dom::ContentParentId aChildId,
ipc::Endpoint<PRemoteMediaManagerChild>* aOutEndpoint) {
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
if (!mGPUChild || !StaticPrefs::media_gpu_process_decoder() ||
!mDecodeVideoOnGpuProcess) {
return;
}
ipc::Endpoint<PRemoteMediaManagerParent> parentPipe;
ipc::Endpoint<PRemoteMediaManagerChild> childPipe;
nsresult rv = PRemoteMediaManager::CreateEndpoints(
mGPUChild->OtherEndpointProcInfo(), aOtherProcess, &parentPipe,
&childPipe);
if (NS_FAILED(rv)) {
gfxCriticalNote << "Could not create content video decoder: "
<< hexa(int(rv));
return;
}
mGPUChild->SendNewContentRemoteMediaManager(std::move(parentPipe), aChildId);
*aOutEndpoint = std::move(childPipe);
}
#ifdef MOZ_WMF_MEDIA_ENGINE
nsresult GPUProcessManager::CreateUtilityMFCDMVideoBridge(
mozilla::ipc::UtilityMediaServiceChild* aChild,
mozilla::ipc::EndpointProcInfo aOtherProcess) {
MOZ_ASSERT(aChild);
MOZ_ASSERT(aChild->CanSend());
ipc::Endpoint<PVideoBridgeChild> childPipe;
nsresult rv = EnsureVideoBridge(VideoBridgeSource::MFMediaEngineCDMProcess,
aOtherProcess, &childPipe);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
gfx::ContentDeviceData contentDeviceData;
gfxPlatform::GetPlatform()->BuildContentDeviceData(&contentDeviceData);
aChild->SendInitVideoBridge(std::move(childPipe), contentDeviceData);
return NS_OK;
}
#endif
nsresult GPUProcessManager::CreateRddVideoBridge(RDDProcessManager* aRDD,
RDDChild* aChild) {
MOZ_ASSERT(aRDD);
MOZ_ASSERT(aChild);
MOZ_ASSERT(aChild->CanSend());
ipc::Endpoint<PVideoBridgeChild> childPipe;
nsresult rv = EnsureVideoBridge(VideoBridgeSource::RddProcess,
aChild->OtherEndpointProcInfo(), &childPipe);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
gfx::ContentDeviceData contentDeviceData;
gfxPlatform::GetPlatform()->BuildContentDeviceData(&contentDeviceData);
aChild->SendInitVideoBridge(std::move(childPipe),
!aRDD->AttemptedRDDProcess(), contentDeviceData);
return NS_OK;
}
nsresult GPUProcessManager::EnsureVideoBridge(
layers::VideoBridgeSource aSource,
mozilla::ipc::EndpointProcInfo aOtherProcess,
mozilla::ipc::Endpoint<layers::PVideoBridgeChild>* aOutChildPipe) {
MOZ_ASSERT(aOutChildPipe);
MOZ_DIAGNOSTIC_ASSERT(IsGPUReady());
ipc::EndpointProcInfo gpuInfo = mGPUChild ? mGPUChild->OtherEndpointProcInfo()
: ipc::EndpointProcInfo::Current();
// The child end is the producer of video frames; the parent end is the
// consumer.
ipc::Endpoint<PVideoBridgeParent> parentPipe;
nsresult rv = PVideoBridge::CreateEndpoints(gpuInfo, aOtherProcess,
&parentPipe, aOutChildPipe);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
if (mGPUChild) {
mGPUChild->SendInitVideoBridge(std::move(parentPipe), aSource);
} else {
VideoBridgeParent::Open(std::move(parentPipe), aSource);
}
return NS_OK;
}
void GPUProcessManager::UnmapLayerTreeId(LayersId aLayersId,
base::ProcessId aOwningId) {
// If the GPU process is down, but not disabled, there is no need to relaunch
// here because the layers ID is already invalid.
if (mGPUChild) {
mGPUChild->SendRemoveLayerTreeIdMapping(
LayerTreeIdMapping(aLayersId, aOwningId));
} else if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
}
LayerTreeOwnerTracker::Get()->Unmap(aLayersId, aOwningId);
}
bool GPUProcessManager::IsLayerTreeIdMapped(LayersId aLayersId,
base::ProcessId aRequestingId) {
return LayerTreeOwnerTracker::Get()->IsMapped(aLayersId, aRequestingId);
}
LayersId GPUProcessManager::AllocateLayerTreeId() {
// Allocate tree id by using id namespace.
// By it, tree id does not conflict with external image id and
// async image pipeline id.
MOZ_ASSERT(NS_IsMainThread());
// Increment the resource id by two instead of one so that each
// WebRenderLayerManager and WebRenderBridgeParent gets two distinct
// pipeline IDs they can use.
// This is gross but the steps to create a temporary pipeline
// ID from the content process or the compositor thread are too
// complex and expensive.
// TODO: Ideally, we'd allocate only the namespace here and let the
// WR layer manager produce any number of pipeline IDs.
mResourceId += 2;
if (mResourceId >= UINT32_MAX - 1) {
// Move to next id namespace.
mIdNamespace = AllocateNamespace();
mResourceId = 2;
}
uint64_t layerTreeId = mIdNamespace;
layerTreeId = (layerTreeId << 32) | mResourceId;
return LayersId{layerTreeId};
}
// See the comment in AllocateLayerTreeId above.
// For now this is only used for view-transition snapshots of the old state,
// it's probably best to avoid using this for anything else.
wr::PipelineId GetTemporaryWebRenderPipelineId(wr::PipelineId aMainPipeline) {
// Sanity check that we are have the expected even number for
// the main pipeline handle.
MOZ_ASSERT(aMainPipeline.mHandle % 2 == 0);
auto id = aMainPipeline;
id.mHandle += 1;
return id;
}
uint32_t GPUProcessManager::AllocateNamespace() {
MOZ_ASSERT(NS_IsMainThread());
return ++mNextNamespace;
}
bool GPUProcessManager::AllocateAndConnectLayerTreeId(
PCompositorBridgeChild* aCompositorBridge, base::ProcessId aOtherPid,
LayersId* aOutLayersId, CompositorOptions* aOutCompositorOptions) {
MOZ_ASSERT(aOutLayersId);
LayersId layersId = AllocateLayerTreeId();
*aOutLayersId = layersId;
// We always map the layer ID in the parent process so that we can recover
// from GPU process crashes. In that case, the tree will be shared with the
// new GPU process at initialization.
LayerTreeOwnerTracker::Get()->Map(layersId, aOtherPid);
if (NS_WARN_IF(NS_FAILED(EnsureGPUReady()))) {
return false;
}
// If we have a CompositorBridgeChild, then we need to call
// CompositorBridgeParent::NotifyChildCreated. If this is in the GPU process,
// we can combine it with LayerTreeOwnerTracker::Map to minimize IPC.
// messages.
if (aCompositorBridge) {
if (mGPUChild) {
return aCompositorBridge->SendMapAndNotifyChildCreated(
layersId, aOtherPid, aOutCompositorOptions);
}
return aCompositorBridge->SendNotifyChildCreated(layersId,
aOutCompositorOptions);
}
// If we don't have a CompositorBridgeChild, we just need to call
// LayerTreeOwnerTracker::Map in the compositing process.
if (mGPUChild) {
mGPUChild->SendAddLayerTreeIdMapping(
LayerTreeIdMapping(layersId, aOtherPid));
}
return false;
}
void GPUProcessManager::EnsureVsyncIOThread() {
if (mVsyncIOThread) {
return;
}
mVsyncIOThread = new VsyncIOThreadHolder();
MOZ_RELEASE_ASSERT(mVsyncIOThread->Start());
}
void GPUProcessManager::ShutdownVsyncIOThread() { mVsyncIOThread = nullptr; }
void GPUProcessManager::RegisterRemoteProcessSession(
RemoteCompositorSession* aSession) {
mRemoteSessions.AppendElement(aSession);
}
void GPUProcessManager::UnregisterRemoteProcessSession(
RemoteCompositorSession* aSession) {
mRemoteSessions.RemoveElement(aSession);
}
void GPUProcessManager::RegisterInProcessSession(
InProcessCompositorSession* aSession) {
mInProcessSessions.AppendElement(aSession);
}
void GPUProcessManager::UnregisterInProcessSession(
InProcessCompositorSession* aSession) {
mInProcessSessions.RemoveElement(aSession);
}
void GPUProcessManager::AddListener(GPUProcessListener* aListener) {
if (!mListeners.Contains(aListener)) {
mListeners.AppendElement(aListener);
}
}
void GPUProcessManager::RemoveListener(GPUProcessListener* aListener) {
mListeners.RemoveElement(aListener);
}
bool GPUProcessManager::NotifyGpuObservers(const char* aTopic) {
if (mGPUChild) {
nsCString topic(aTopic);
mGPUChild->SendNotifyGpuObservers(topic);
return true;
}
if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
nsCOMPtr<nsIObserverService> obsSvc =
mozilla::services::GetObserverService();
MOZ_ASSERT(obsSvc);
if (obsSvc) {
obsSvc->NotifyObservers(nullptr, aTopic, nullptr);
}
return true;
}
// If we still are using a GPU process, but do not have one ready at the
// moment, we can drop these notifications since there is nothing to do.
return false;
}
class GPUMemoryReporter : public MemoryReportingProcess {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GPUMemoryReporter, override)
bool IsAlive() const override {
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
return !!gpm->GetGPUChild();
}
return false;
}
bool SendRequestMemoryReport(
const uint32_t& aGeneration, const bool& aAnonymize,
const bool& aMinimizeMemoryUsage,
const Maybe<ipc::FileDescriptor>& aDMDFile) override {
GPUChild* child = GetChild();
if (!child) {
return false;
}
return child->SendRequestMemoryReport(aGeneration, aAnonymize,
aMinimizeMemoryUsage, aDMDFile);
}
int32_t Pid() const override {
if (GPUChild* child = GetChild()) {
return (int32_t)child->OtherPid();
}
return 0;
}
private:
GPUChild* GetChild() const {
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
return gpm->GetGPUChild();
}
return nullptr;
}
protected:
~GPUMemoryReporter() = default;
};
RefPtr<MemoryReportingProcess> GPUProcessManager::GetProcessMemoryReporter() {
// If we are in the middle of launching a GPU process, we can wait for it to
// finish, otherwise if there is no GPU process, we should just return now to
// avoid launching it again.
if (!mProcess || AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdown) ||
!mProcess->WaitForLaunch()) {
return nullptr;
}
return MakeRefPtr<GPUMemoryReporter>();
}
void GPUProcessManager::SetAppInForeground(bool aInForeground) {
if (mAppInForeground == aInForeground) {
return;
}
mAppInForeground = aInForeground;
#if defined(XP_WIN)
SetProcessIsForeground();
#endif
// If we moved into the foreground, then we need to make sure the GPU process
// completes its launch. Otherwise listeners may be left dangling from
// previous calls that returned NS_ERROR_ABORT due to being in the background.
if (aInForeground && gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
(void)LaunchGPUProcess();
}
}
#if defined(XP_WIN)
void GPUProcessManager::SetProcessIsForeground() {
NTSTATUS WINAPI NtSetInformationProcess(
IN HANDLE process_handle, IN ULONG info_class,
IN PVOID process_information, IN ULONG information_length);
constexpr unsigned int NtProcessInformationForeground = 25;
static bool alreadyInitialized = false;
static decltype(NtSetInformationProcess)* setInformationProcess = nullptr;
if (!alreadyInitialized) {
alreadyInitialized = true;
nsModuleHandle module(LoadLibrary(L"ntdll.dll"));
if (module) {
setInformationProcess =
(decltype(NtSetInformationProcess)*)GetProcAddress(
module, "NtSetInformationProcess");
}
}
if (MOZ_UNLIKELY(!setInformationProcess)) {
return;
}
unsigned pid = GPUProcessPid();
if (pid <= 0) {
return;
}
// Using the handle from mProcess->GetChildProcessHandle() fails;
// the PROCESS_SET_INFORMATION permission is probably missing.
nsAutoHandle processHandle(
::OpenProcess(PROCESS_SET_INFORMATION, FALSE, pid));
if (!processHandle) {
return;
}
BOOLEAN foreground = mAppInForeground;
setInformationProcess(processHandle, NtProcessInformationForeground,
(PVOID)&foreground, sizeof(foreground));
}
#endif
RefPtr<PGPUChild::TestTriggerMetricsPromise>
GPUProcessManager::TestTriggerMetrics() {
if (!NS_WARN_IF(!mGPUChild)) {
return mGPUChild->SendTestTriggerMetrics();
}
return PGPUChild::TestTriggerMetricsPromise::CreateAndReject(
ipc::ResponseRejectReason::SendError, __func__);
}
} // namespace gfx
} // namespace mozilla
|