1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_OverflowChangedTracker_h
#define mozilla_OverflowChangedTracker_h
#include "mozilla/HashTable.h"
#include "nsContainerFrame.h"
#include "nsIFrame.h"
#include "nsTArray.h"
namespace mozilla {
/**
* Helper class that collects a list of frames that need
* UpdateOverflow() called on them, and coalesces them
* to avoid walking up the same ancestor tree multiple times.
*/
class OverflowChangedTracker {
public:
enum ChangeKind {
/**
* The frame was explicitly added as a result of
* nsChangeHint_UpdatePostTransformOverflow and hence may have had a style
* change that changes its geometry relative to parent, without reflowing.
*/
TRANSFORM_CHANGED,
/**
* The overflow areas of children have changed
* and we need to call UpdateOverflow on the frame.
*/
CHILDREN_CHANGED,
};
OverflowChangedTracker() : mSubtreeRoot(nullptr) {}
~OverflowChangedTracker() {
NS_ASSERTION(mEntries.empty(), "Need to flush before destroying!");
}
/**
* Add a frame that has had a style change, and needs its
* overflow updated.
*
* If there are pre-transform overflow areas stored for this
* frame, then we will call FinishAndStoreOverflow with those
* areas instead of UpdateOverflow().
*
* If the overflow area changes, then UpdateOverflow will also
* be called on the parent.
*/
void AddFrame(nsIFrame* aFrame, ChangeKind aChangeKind) {
MOZ_ASSERT(
aFrame->FrameMaintainsOverflow(),
"Why add a frame that doesn't maintain overflow to the tracker?");
if (auto p = mEntries.lookupForAdd(aFrame)) {
p->value() = std::max(p->value(), aChangeKind);
} else {
// Ignore failure to add an entry; this could result in cosmetic
// errors but is non-fatal.
(void)mEntries.add(p, aFrame, aChangeKind);
}
}
/**
* Remove a frame.
*/
void RemoveFrame(nsIFrame* aFrame) {
if (!mEntries.empty()) {
mEntries.remove(aFrame);
}
}
/**
* Set the subtree root to limit overflow updates. This must be set if and
* only if currently reflowing aSubtreeRoot, to ensure overflow changes will
* still propagate correctly.
*/
void SetSubtreeRoot(const nsIFrame* aSubtreeRoot) {
mSubtreeRoot = aSubtreeRoot;
}
/**
* Update the overflow of all added frames, and clear the entry list.
*
* Start from those deepest in the frame tree and works upwards. This stops
* us from processing the same frame twice.
*/
void Flush() {
// Collect all the entries into an array, sort by depth, and process them
// from the deepest upwards.
AutoTArray<Entry, 8> sortedEntries;
// We use fallible allocations to avoid crashing on OOM; in the event that
// of allocation failure, we'll effectively ignore the entries that weren't
// added to the array, which could result in painting glitches but should
// be otherwise harmless.
(void)sortedEntries.SetCapacity(mEntries.count(), fallible);
for (auto iter = mEntries.iter(); !iter.done(); iter.next()) {
nsIFrame* frame = iter.get().key();
uint32_t depth = frame->GetDepthInFrameTree();
ChangeKind kind = iter.get().value();
if (!sortedEntries.AppendElement(Entry(frame, depth, kind), fallible)) {
break;
}
}
mEntries.clearAndCompact();
sortedEntries.Sort();
while (!sortedEntries.IsEmpty()) {
Entry entry = sortedEntries.PopLastElement();
nsIFrame* frame = entry.mFrame;
bool overflowChanged = false;
if (entry.mChangeKind == CHILDREN_CHANGED) {
// Need to union the overflow areas of the children.
// Only update the parent if the overflow changes.
overflowChanged = frame->UpdateOverflow();
} else {
// Take a faster path that doesn't require unioning the overflow areas
// of our children.
NS_ASSERTION(
frame->GetProperty(nsIFrame::DebugInitialOverflowPropertyApplied()),
"InitialOverflowProperty must be set first.");
OverflowAreas* overflow =
frame->GetProperty(nsIFrame::InitialOverflowProperty());
if (overflow) {
// FinishAndStoreOverflow will change the overflow areas passed in,
// so make a copy.
OverflowAreas overflowCopy = *overflow;
frame->FinishAndStoreOverflow(overflowCopy, frame->GetSize());
} else {
nsRect bounds(nsPoint(0, 0), frame->GetSize());
OverflowAreas boundsOverflow;
boundsOverflow.SetAllTo(bounds);
frame->FinishAndStoreOverflow(boundsOverflow, bounds.Size());
}
// We can't tell if the overflow changed, so be conservative
overflowChanged = true;
}
// If the frame style changed (e.g. positioning offsets)
// then we need to update the parent with the overflow areas of its
// children.
if (overflowChanged) {
nsIFrame* parent = frame->GetParent();
// It's possible that the parent is already in a nondisplay context,
// should not add it to the list if that's true.
if (parent && parent != mSubtreeRoot &&
parent->FrameMaintainsOverflow()) {
Entry parentEntry(parent, entry.mDepth - 1, CHILDREN_CHANGED);
auto index = sortedEntries.IndexOfFirstElementGt(parentEntry);
if (index > 0 && sortedEntries[index - 1] == parentEntry) {
// Update the existing entry if the new value is stronger.
Entry& existing = sortedEntries[index - 1];
existing.mChangeKind =
std::max(existing.mChangeKind, CHILDREN_CHANGED);
} else {
// Add new entry. We ignore failure here; we'll just potentially
// miss some updates that ought to happen.
// (Allocation failure seems unlikely here anyhow, as we just
// popped an element off the array at the top of the loop.)
(void)sortedEntries.InsertElementAt(index, parentEntry, fallible);
}
}
}
}
}
private:
/* Entry type used for the sorted array in Flush(). */
struct Entry {
Entry(nsIFrame* aFrame, uint32_t aDepth,
ChangeKind aChangeKind = CHILDREN_CHANGED)
: mFrame(aFrame), mDepth(aDepth), mChangeKind(aChangeKind) {}
/**
* Note that "equality" tests only the frame pointer.
*/
bool operator==(const Entry& aOther) const {
return mFrame == aOther.mFrame;
}
/**
* Sort by depth in the tree, and break ties with the frame pointer.
*/
bool operator<(const Entry& aOther) const {
if (mDepth == aOther.mDepth) {
return mFrame < aOther.mFrame;
}
return mDepth < aOther.mDepth;
}
nsIFrame* mFrame;
/* Depth in the frame tree */
uint32_t mDepth;
ChangeKind mChangeKind;
};
/* A collection of frames to be processed. */
HashMap<nsIFrame*, ChangeKind> mEntries;
/* Don't update overflow of this frame or its ancestors. */
const nsIFrame* mSubtreeRoot;
};
} // namespace mozilla
#endif
|