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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_IPCFuzzController_h
#define mozilla_ipc_IPCFuzzController_h
#include "mozilla/Atomics.h"
#include "mozilla/Attributes.h"
#include "mozilla/Mutex.h"
#include "mozilla/fuzzing/Nyx.h"
#include "mozilla/ipc/MessageLink.h"
#include "nsIRunnable.h"
#include "nsThreadUtils.h"
#include "chrome/common/ipc_message.h"
#include "mojo/core/ports/name.h"
#include "mojo/core/ports/event.h"
#include "IPCMessageStart.h"
#include <unordered_map>
#include <unordered_set>
#include <set>
#include <string>
#include <utility>
#include <vector>
#define MOZ_FUZZING_IPC_DROP_PEER(aReason) \
mozilla::fuzzing::IPCFuzzController::instance().OnDropPeer( \
aReason, __FILE__, __LINE__);
#define MOZ_FUZZING_IPC_MT_CTOR() \
mozilla::fuzzing::IPCFuzzController::instance().OnMessageTaskStart();
#define MOZ_FUZZING_IPC_MT_STOP() \
mozilla::fuzzing::IPCFuzzController::instance().OnMessageTaskStop();
#define MOZ_FUZZING_IPC_PRE_FUZZ_MT_RUN() \
mozilla::fuzzing::IPCFuzzController::instance().OnPreFuzzMessageTaskRun();
#define MOZ_FUZZING_IPC_PRE_FUZZ_MT_STOP() \
mozilla::fuzzing::IPCFuzzController::instance().OnPreFuzzMessageTaskStop();
namespace mozilla {
namespace ipc {
// We can't include ProtocolUtils.h here
class IProtocol;
typedef IPCMessageStart ProtocolId;
typedef IPC::Message::routeid_t ActorId;
class NodeChannel;
} // namespace ipc
namespace fuzzing {
class IPCFuzzController {
typedef std::pair<IPC::Message::seqno_t, uint64_t> SeqNoPair;
typedef std::pair<mozilla::ipc::ActorId, mozilla::ipc::ProtocolId>
ActorIdPair;
class IPCFuzzLoop final : public Runnable {
friend class IPCFuzzController;
public:
NS_DECL_NSIRUNNABLE
IPCFuzzLoop();
private:
~IPCFuzzLoop() = default;
};
public:
static IPCFuzzController& instance();
void InitializeIPCTypes();
bool GetRandomIPCMessageType(mozilla::ipc::ProtocolId pId,
uint16_t typeOffset, uint32_t* type);
bool ObserveIPCMessage(mozilla::ipc::NodeChannel* channel,
IPC::Message& aMessage);
bool MakeTargetDecision(uint8_t portIndex, uint8_t portInstanceIndex,
uint8_t actorIndex, uint8_t actorProtocolIndex,
uint16_t typeOffset,
mojo::core::ports::PortName* name,
IPC::Message::seqno_t* seqno, uint64_t* fseqno,
mozilla::ipc::ActorId* actorId, uint32_t* type,
bool* is_cons, bool update = true);
void OnActorConnected(mozilla::ipc::IProtocol* protocol);
void OnActorDestroyed(mozilla::ipc::IProtocol* protocol);
void OnMessageError(mozilla::ipc::HasResultCodes::Result code,
const IPC::Message& aMsg);
void OnDropPeer(const char* reason, const char* file, int line);
void OnMessageTaskStart();
void OnMessageTaskStop();
void OnPreFuzzMessageTaskRun();
void OnPreFuzzMessageTaskStop();
void OnChildReady() { childReady = true; }
void OnRunnableDone() { runnableDone = true; }
uint32_t getPreFuzzMessageTaskCount() { return messageTaskCount; };
uint32_t getMessageStartCount() { return messageStartCount; };
uint32_t getMessageStopCount() { return messageStopCount; };
void StartFuzzing(mozilla::ipc::NodeChannel* channel, IPC::Message& aMessage);
void SynchronizeOnMessageExecution(uint32_t expected_messages);
void AddToplevelActor(mojo::core::ports::PortName name,
mozilla::ipc::ProtocolId protocolId);
void InitAllowedIPCTypes();
void InitDisallowedIPCTypes();
// Used for the IPC_SingleMessage fuzzer
UniquePtr<IPC::Message> replaceIPCMessage(UniquePtr<IPC::Message> aMsg);
void syncAfterReplace();
private:
// This is a mapping from port name to a pair of last seen sequence numbers.
std::unordered_map<mojo::core::ports::PortName, SeqNoPair> portSeqNos;
// This is a mapping from port name to node name.
std::unordered_map<mojo::core::ports::PortName, mojo::core::ports::NodeName>
portNodeName;
// This is a mapping from port name to protocol name, purely for debugging.
std::unordered_map<mojo::core::ports::PortName, std::string>
portNameToProtocolName;
// This maps each ProtocolId (IPCMessageStart) to the number of valid
// messages for that particular type.
std::unordered_map<mozilla::ipc::ProtocolId, uint32_t> validMsgTypes;
// This is a mapping from port name to pairs of actor Id and ProtocolId.
std::unordered_map<mojo::core::ports::PortName, std::vector<ActorIdPair>>
actorIds;
// If set, `lastActorPortName` is valid and fuzzing is pinned to this port.
Atomic<bool> useLastPortName;
// If set, `lastActorPortName` is valid and fuzzing is forever pinned to this
// port.
Atomic<bool> useLastPortNameAlways;
// If set, the toplevel actor will be from fuzzing.
Atomic<bool> protoFilterTargetExcludeToplevel;
// Last port where a new actor appeared. Only valid with
// `useLastPortName`.
mojo::core::ports::PortName lastActorPortName;
// Counter to indicate how long fuzzing should stay pinned to the last
// actor that appeared on `lastActorPortName`.
Atomic<uint32_t> useLastActor;
// If this is non-zero, we want a specific actor ID instead of the last.
Atomic<mozilla::ipc::ActorId> maybeLastActorId;
// If this is non-empty and in certain configurations, we only use a fixed
// set of messages, rather than sending any message type for that actor.
std::vector<uint32_t> actorAllowedMessages;
// Don't ever send messages contained in this set.
std::set<uint32_t> actorDisallowedMessages;
// This is the deterministic ordering of toplevel actors for fuzzing.
// In this matrix, each row (toplevel index) corresponds to one toplevel
// actor *type* while each entry in that row is an instance of that type,
// since some actors usually have multiple instances alive while others
// don't. For the exact ordering, please check the constructor for this
// class.
std::vector<std::vector<mojo::core::ports::PortName>> portNames;
std::unordered_map<std::string, uint8_t> portNameToIndex;
// This is a set of all types that are constructors.
std::unordered_set<uint32_t> constructorTypes;
// This is the name of the target node. We select one Node based on a
// particular toplevel actor and then use this to pull in additional
// toplevel actors that are on the same node (i.e. belong to the same
// process pair).
mojo::core::ports::NodeName targetNodeName;
bool haveTargetNodeName = false;
// This indicates that we have started the fuzzing thread and fuzzing will
// begin shortly.
bool fuzzingStartPending = false;
// This is used as a signal from other threads that runnables we dispatched
// are completed. Right now we use this only when dispatching to the main
// thread to await the completion of all pending events.
Atomic<bool> runnableDone;
// This is used to signal that the other process we are talking to is ready
// to start fuzzing. In the case of Parent <-> Child, a special IPC message
// is used to signal this. We might not be able to start fuzzing immediately
// hough if not all toplevel actors have been created yet.
Atomic<bool> childReady;
// Current amount of pending message tasks.
Atomic<uint32_t> messageStartCount;
Atomic<uint32_t> messageStopCount;
Atomic<uint32_t> messageTaskCount;
Vector<char, 256, InfallibleAllocPolicy> sampleHeader;
mozilla::ipc::NodeChannel* nodeChannel = nullptr;
// This class is used both on the I/O and background threads as well as
// its own fuzzing thread. Those methods that alter non-threadsafe data
// structures need to aquire this mutex first.
Mutex mMutex; // MOZ_UNANNOTATED;
// Can be used to specify a non-standard trigger message, e.h. to target
// a specific actor.
uint32_t mIPCTriggerMsg;
// Used to dump IPC messages in single message mode
Maybe<uint32_t> mIPCDumpMsg;
Maybe<uint32_t> mIPCDumpAllMsgsSize;
uint32_t mIPCDumpCount = 0;
// Used to select a particular packet instance in single message mode
uint32_t mIPCTriggerSingleMsgWait = 0;
IPCFuzzController();
NYX_DISALLOW_COPY_AND_ASSIGN(IPCFuzzController);
};
} // namespace fuzzing
} // namespace mozilla
#endif
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