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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ArenaAllocator.h"
#include "mozilla/ArenaAllocatorExtensions.h"
#include "nsIMemoryReporter.h" // MOZ_MALLOC_SIZE_OF
#include "gtest/gtest.h"
using mozilla::ArenaAllocator;
TEST(ArenaAllocator, Constructor)
{
ArenaAllocator<4096, 4> a;
}
TEST(ArenaAllocator, DefaultAllocate)
{
// Test default 1-byte alignment.
ArenaAllocator<1024> a;
void* x = a.Allocate(101);
void* y = a.Allocate(101);
// Given 1-byte aligment, we expect the allocations to follow
// each other exactly.
EXPECT_EQ(uintptr_t(x) + 101, uintptr_t(y));
}
TEST(ArenaAllocator, AllocateAlignment)
{
// Test non-default 8-byte alignment.
static const size_t kAlignment = 8;
ArenaAllocator<1024, kAlignment> a;
// Make sure aligment is correct for 1-8.
for (size_t i = 1; i <= kAlignment; i++) {
// All of these should be 8 bytes
void* x = a.Allocate(i);
void* y = a.Allocate(i);
EXPECT_EQ(uintptr_t(x) + kAlignment, uintptr_t(y));
}
// Test with slightly larger than specified alignment.
void* x = a.Allocate(kAlignment + 1);
void* y = a.Allocate(kAlignment + 1);
// Given 8-byte aligment, and a non-8-byte aligned request we expect the
// allocations to be padded.
EXPECT_NE(uintptr_t(x) + kAlignment, uintptr_t(y));
// We expect 7 bytes of padding to have been added.
EXPECT_EQ(uintptr_t(x) + kAlignment * 2, uintptr_t(y));
}
#if 0
TEST(ArenaAllocator, AllocateZeroBytes)
{
// This would have to be a death test. Since we chose to provide an
// infallible allocator we can't just return nullptr in the 0 case as
// there's no way to differentiate that from the OOM case.
ArenaAllocator<1024> a;
void* x = a.Allocate(0);
EXPECT_FALSE(x);
}
TEST(ArenaAllocator, BadAlignment)
{
// This test causes build failures by triggering the static assert enforcing
// a power-of-two alignment.
ArenaAllocator<256, 3> a;
ArenaAllocator<256, 7> b;
ArenaAllocator<256, 17> c;
}
#endif
TEST(ArenaAllocator, AllocateMultipleSizes)
{
// Test non-default 4-byte alignment.
ArenaAllocator<4096, 4> a;
for (int i = 1; i < 50; i++) {
void* x = a.Allocate(i);
// All the allocations should be aligned properly.
EXPECT_EQ(uintptr_t(x) % 4, uintptr_t(0));
}
// Test a large 64-byte alignment
ArenaAllocator<8192, 64> b;
for (int i = 1; i < 100; i++) {
void* x = b.Allocate(i);
// All the allocations should be aligned properly.
EXPECT_EQ(uintptr_t(x) % 64, uintptr_t(0));
}
}
TEST(ArenaAllocator, AllocateInDifferentChunks)
{
// Test default 1-byte alignment.
ArenaAllocator<4096> a;
void* x = a.Allocate(4000);
void* y = a.Allocate(4000);
EXPECT_NE(uintptr_t(x) + 4000, uintptr_t(y));
}
TEST(ArenaAllocator, AllocateLargerThanArenaSize)
{
// Test default 1-byte alignment.
ArenaAllocator<256> a;
void* x = a.Allocate(4000);
void* y = a.Allocate(4000);
EXPECT_TRUE(x);
EXPECT_TRUE(y);
// Now try a normal allocation, it should behave as expected.
x = a.Allocate(8);
y = a.Allocate(8);
EXPECT_EQ(uintptr_t(x) + 8, uintptr_t(y));
}
TEST(ArenaAllocator, AllocationsPerChunk)
{
// Test that expected number of allocations fit in one chunk.
// We use an alignment of 64-bytes to avoid worrying about differences in
// the header size on 32 and 64-bit platforms.
const size_t kArenaSize = 1024;
const size_t kAlignment = 64;
ArenaAllocator<kArenaSize, kAlignment> a;
// With an alignment of 64 bytes we expect the header to take up the first
// alignment sized slot leaving bytes leaving the rest available for
// allocation.
const size_t kAllocationsPerChunk = (kArenaSize / kAlignment) - 1;
void* x = nullptr;
void* y = a.Allocate(kAlignment);
EXPECT_TRUE(y);
for (size_t i = 1; i < kAllocationsPerChunk; i++) {
x = y;
y = a.Allocate(kAlignment);
EXPECT_EQ(uintptr_t(x) + kAlignment, uintptr_t(y));
}
// The next allocation should be in a different chunk.
x = y;
y = a.Allocate(kAlignment);
EXPECT_NE(uintptr_t(x) + kAlignment, uintptr_t(y));
}
TEST(ArenaAllocator, MemoryIsValid)
{
// Make multiple allocations and actually access the memory. This is
// expected to trip up ASAN or valgrind if out of bounds memory is
// accessed.
static const size_t kArenaSize = 1024;
static const size_t kAlignment = 64;
static const char kMark = char(0xBC);
ArenaAllocator<kArenaSize, kAlignment> a;
// Single allocation that should fill the arena.
size_t sz = kArenaSize - kAlignment;
char* x = (char*)a.Allocate(sz);
EXPECT_EQ(uintptr_t(x) % kAlignment, uintptr_t(0));
memset(x, kMark, sz);
for (size_t i = 0; i < sz; i++) {
EXPECT_EQ(x[i], kMark);
}
// Allocation over arena size.
sz = kArenaSize * 2;
x = (char*)a.Allocate(sz);
EXPECT_EQ(uintptr_t(x) % kAlignment, uintptr_t(0));
memset(x, kMark, sz);
for (size_t i = 0; i < sz; i++) {
EXPECT_EQ(x[i], kMark);
}
// Allocation half the arena size.
sz = kArenaSize / 2;
x = (char*)a.Allocate(sz);
EXPECT_EQ(uintptr_t(x) % kAlignment, uintptr_t(0));
memset(x, kMark, sz);
for (size_t i = 0; i < sz; i++) {
EXPECT_EQ(x[i], kMark);
}
// Repeat, this should actually end up in a new chunk.
x = (char*)a.Allocate(sz);
EXPECT_EQ(uintptr_t(x) % kAlignment, uintptr_t(0));
memset(x, kMark, sz);
for (size_t i = 0; i < sz; i++) {
EXPECT_EQ(x[i], kMark);
}
}
MOZ_DEFINE_MALLOC_SIZE_OF(TestSizeOf);
TEST(ArenaAllocator, SizeOf)
{
// This tests the sizeof functionality. We can't test for equality as we
// can't reliably guarantee what sizes the underlying allocator is going to
// choose, so we just test that things grow (or not) as expected.
static const size_t kArenaSize = 4096;
ArenaAllocator<kArenaSize> a;
// Excluding *this we expect an empty arena allocator to have no overhead.
size_t sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_EQ(sz, size_t(0));
// Cause one chunk to be allocated.
(void)a.Allocate(kArenaSize / 2);
size_t prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
// Allocate within the current chunk.
(void)a.Allocate(kArenaSize / 4);
prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_EQ(sz, prev_sz);
// Overflow to a new chunk.
(void)a.Allocate(kArenaSize / 2);
prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
// Allocate an oversized chunk with enough room for a header to fit in page
// size. We expect the underlying allocator to round up to page alignment.
(void)a.Allocate((kArenaSize * 2) - 64);
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
}
TEST(ArenaAllocator, Clear)
{
// Tests that the Clear function works as expected. The best proxy for
// checking if a clear is successful is to measure the size. If it's empty we
// expect the size to be 0.
static const size_t kArenaSize = 128;
ArenaAllocator<kArenaSize> a;
// Clearing an empty arena should work.
a.Clear();
size_t sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_EQ(sz, size_t(0));
// Allocating should work after clearing an empty arena.
void* x = a.Allocate(10);
EXPECT_TRUE(x);
size_t prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
// Allocate enough for a few arena chunks to be necessary.
for (size_t i = 0; i < kArenaSize * 2; i++) {
x = a.Allocate(1);
EXPECT_TRUE(x);
}
prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
// Clearing should reduce the size back to zero.
a.Clear();
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_EQ(sz, size_t(0));
// Allocating should work after clearing an arena with allocations.
x = a.Allocate(10);
EXPECT_TRUE(x);
prev_sz = sz;
sz = a.SizeOfExcludingThis(TestSizeOf);
EXPECT_GT(sz, prev_sz);
}
TEST(ArenaAllocator, Extensions)
{
ArenaAllocator<4096, 8> a;
// Test with raw strings.
const char* const kTestCStr = "This is a test string.";
char* c_dup = mozilla::ArenaStrdup(kTestCStr, a);
EXPECT_STREQ(c_dup, kTestCStr);
const char16_t* const kTestStr = u"This is a wide test string.";
char16_t* dup = mozilla::ArenaStrdup(kTestStr, a);
EXPECT_TRUE(nsString(dup).Equals(kTestStr));
// Make sure it works with literal strings.
constexpr auto wideStr = u"A wide string."_ns;
nsLiteralString::char_type* wide = mozilla::ArenaStrdup(wideStr, a);
EXPECT_TRUE(wideStr.Equals(wide));
constexpr auto cStr = "A c-string."_ns;
nsLiteralCString::char_type* cstr = mozilla::ArenaStrdup(cStr, a);
EXPECT_TRUE(cStr.Equals(cstr));
// Make sure it works with normal strings.
nsAutoString x(u"testing wide");
nsAutoString::char_type* x_copy = mozilla::ArenaStrdup(x, a);
EXPECT_TRUE(x.Equals(x_copy));
nsAutoCString y("testing c-string");
nsAutoCString::char_type* y_copy = mozilla::ArenaStrdup(y, a);
EXPECT_TRUE(y.Equals(y_copy));
}
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