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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BaseAccessibles.h"
#include "States.h"
using namespace mozilla::a11y;
////////////////////////////////////////////////////////////////////////////////
// LeafAccessible
////////////////////////////////////////////////////////////////////////////////
LeafAccessible::LeafAccessible(nsIContent* aContent, DocAccessible* aDoc)
: AccessibleWrap(aContent, aDoc) {
mStateFlags |= eNoKidsFromDOM;
}
////////////////////////////////////////////////////////////////////////////////
// LeafAccessible: LocalAccessible public
LocalAccessible* LeafAccessible::LocalChildAtPoint(
int32_t aX, int32_t aY, EWhichChildAtPoint aWhichChild) {
// Don't walk into leaf accessibles.
return this;
}
bool LeafAccessible::InsertChildAt(uint32_t aIndex, LocalAccessible* aChild) {
MOZ_ASSERT_UNREACHABLE("InsertChildAt called on leaf accessible!");
return false;
}
bool LeafAccessible::RemoveChild(LocalAccessible* aChild) {
MOZ_ASSERT_UNREACHABLE("RemoveChild called on leaf accessible!");
return false;
}
bool LeafAccessible::IsAcceptableChild(nsIContent* aEl) const {
// No children for leaf accessible.
return false;
}
////////////////////////////////////////////////////////////////////////////////
// LinkableAccessible
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// LinkableAccessible. nsIAccessible
void LinkableAccessible::TakeFocus() const {
if (const LocalAccessible* actionAcc = ActionWalk()) {
actionAcc->TakeFocus();
} else {
AccessibleWrap::TakeFocus();
}
}
uint64_t LinkableAccessible::NativeLinkState() const {
bool isLink;
const LocalAccessible* actionAcc = ActionWalk(&isLink);
if (isLink) {
return states::LINKED | (actionAcc->LinkState() & states::TRAVERSED);
}
return 0;
}
void LinkableAccessible::Value(nsString& aValue) const {
aValue.Truncate();
LocalAccessible::Value(aValue);
if (!aValue.IsEmpty()) {
return;
}
bool isLink;
const LocalAccessible* actionAcc = ActionWalk(&isLink);
if (isLink) {
actionAcc->Value(aValue);
}
}
const LocalAccessible* LinkableAccessible::ActionWalk(bool* aIsLink,
bool* aIsOnclick) const {
if (aIsOnclick) {
*aIsOnclick = false;
}
if (aIsLink) {
*aIsLink = false;
}
if (HasPrimaryAction()) {
if (aIsOnclick) {
*aIsOnclick = true;
}
return nullptr;
}
const Accessible* actionAcc = ActionAncestor();
const LocalAccessible* localAction =
actionAcc ? const_cast<Accessible*>(actionAcc)->AsLocal() : nullptr;
if (!localAction) {
return nullptr;
}
if (localAction->LinkState() & states::LINKED) {
if (aIsLink) {
*aIsLink = true;
}
} else if (aIsOnclick) {
*aIsOnclick = true;
}
return localAction;
}
KeyBinding LinkableAccessible::AccessKey() const {
if (const LocalAccessible* actionAcc = ActionWalk()) {
return actionAcc->AccessKey();
}
return LocalAccessible::AccessKey();
}
////////////////////////////////////////////////////////////////////////////////
// DummyAccessible
////////////////////////////////////////////////////////////////////////////////
uint64_t DummyAccessible::NativeState() const { return 0; }
uint64_t DummyAccessible::NativeInteractiveState() const { return 0; }
uint64_t DummyAccessible::NativeLinkState() const { return 0; }
bool DummyAccessible::NativelyUnavailable() const { return false; }
void DummyAccessible::ApplyARIAState(uint64_t* aState) const {}
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