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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_RemoteWorkerController_h
#define mozilla_dom_RemoteWorkerController_h
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/dom/DOMTypes.h"
#include "mozilla/dom/ServiceWorkerOpArgs.h"
#include "mozilla/dom/ServiceWorkerOpPromise.h"
#include "mozilla/dom/SharedWorkerOpArgs.h"
#include "nsISupportsImpl.h"
#include "nsTArray.h"
namespace mozilla::dom {
/* Here's a graph about this remote workers are spawned.
*
* _________________________________ | ________________________________
* | | | | |
* | Parent process | IPC | Creation of Process X |
* | PBackground thread | | | |
* | | | | [RemoteWorkerService::Init()] |
* | | | | | |
* | | | | | (1) |
* | [RemoteWorkerManager:: (2) | | | V |
* | RegisterActor()]<-------- [new RemoteWorkerServiceChild] |
* | | | | |
* | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |________________________________|
* | | |
* | new SharedWorker/ServiceWorker | |
* | | ^ | IPC
* | (3) | (4)| |
* | V | | |
* | [RemoteWorkerController:: | |
* | | Create(data)] | |
* | | (5) | |
* | V | |
* | [RemoteWorkerManager::Launch()] | |
* | | | IPC _____________________________
* | | (6) | | | |
* | | | | Selected content process |
* | V | (7) | |
* | [SendPRemoteWorkerConstructor()]--------->[new RemoteWorkerChild()] |
* | | | | | | |
* | | (8) | | | | |
* | V | | | V |
* | [RemoteWorkerController-> | | | RemoteWorkerChild->Exec() |
* | | SetControllerActor()] | | |_____________________________|
* | (9) | | IPC
* | V | |
* | [RemoteWorkerObserver-> | |
* | CreationCompleted()] | |
* |_________________________________| |
* |
*
* 1. When a new process starts, it creates a RemoteWorkerService singleton.
* This service creates a new thread (Worker Launcher) and from there, it
* starts a PBackground RemoteWorkerServiceChild actor.
* 2. On the parent process, PBackground thread, RemoteWorkerServiceParent
* actors are registered into the RemoteWorkerManager service.
*
* 3. At some point, a SharedWorker or a ServiceWorker must be executed.
* RemoteWorkerController::Create() is used to start the launching. This
* method must be called on the parent process, on the PBackground thread.
* 4. RemoteWorkerController object is immediately returned to the caller. Any
* operation done with this controller object will be stored in a queue,
* until the launching is correctly executed.
* 5. RemoteWorkerManager has the list of active RemoteWorkerServiceParent
* actors. From them, it picks one.
* In case we don't have any content process to select, a new one is
* spawned. If this happens, the operation is suspended until a new
* RemoteWorkerServiceParent is registered.
* 6. RemoteWorkerServiceParent is used to create a RemoteWorkerParent.
* 7. RemoteWorkerChild is created on a selected process and it executes the
* WorkerPrivate.
* 8. The RemoteWorkerParent actor is passed to the RemoteWorkerController.
* 9. RemoteWorkerController now is ready to continue and it called
* RemoteWorkerObserver to inform that the operation is completed.
* In case there were pending operations, they are now executed.
*/
class ErrorValue;
class FetchEventOpParent;
class RemoteWorkerControllerParent;
class RemoteWorkerData;
class RemoteWorkerManager;
class RemoteWorkerNonLifeCycleOpControllerParent;
class RemoteWorkerParent;
class RemoteWorkerObserver {
public:
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
virtual void CreationFailed() = 0;
virtual void CreationSucceeded() = 0;
virtual void ErrorReceived(const ErrorValue& aValue) = 0;
virtual void LockNotified(bool aCreated) = 0;
virtual void WebTransportNotified(bool aCreated) = 0;
virtual void Terminated() = 0;
};
/**
* PBackground instance created by static RemoteWorkerController::Create that
* builds on RemoteWorkerManager. Interface to control the remote worker as well
* as receive events via the RemoteWorkerObserver interface that the owner
* (SharedWorkerManager in this case) must implement to hear about errors,
* termination, and whether the initial spawning succeeded/failed.
*
* Its methods may be called immediately after creation even though the worker
* is created asynchronously; an internal operation queue makes this work.
* Communicates with the remote worker via owned RemoteWorkerParent over
* PRemoteWorker protocol.
*/
class RemoteWorkerController final {
friend class RemoteWorkerControllerParent;
friend class RemoteWorkerManager;
friend class RemoteWorkerParent;
friend class RemoteWorkerNonLifeCycleOpControllerParent;
public:
NS_INLINE_DECL_REFCOUNTING(RemoteWorkerController)
static already_AddRefed<RemoteWorkerController> Create(
const RemoteWorkerData& aData, RemoteWorkerObserver* aObserver,
base::ProcessId = 0);
void AddWindowID(uint64_t aWindowID);
void RemoveWindowID(uint64_t aWindowID);
void AddPortIdentifier(const MessagePortIdentifier& aPortIdentifier);
void Terminate();
void Suspend();
void Resume();
void Freeze();
void Thaw();
RefPtr<ServiceWorkerOpPromise> ExecServiceWorkerOp(
ServiceWorkerOpArgs&& aArgs);
RefPtr<ServiceWorkerFetchEventOpPromise> ExecServiceWorkerFetchEventOp(
const ParentToParentServiceWorkerFetchEventOpArgs& aArgs,
RefPtr<FetchEventOpParent> aReal);
RefPtr<GenericPromise> SetServiceWorkerSkipWaitingFlag() const;
bool IsTerminated() const;
void NotifyWebTransport(bool aCreated);
private:
RemoteWorkerController(const RemoteWorkerData& aData,
RemoteWorkerObserver* aObserver);
~RemoteWorkerController();
void SetWorkerActor(RemoteWorkerParent* aActor);
void NoteDeadWorkerActor();
void ErrorPropagation(const ErrorValue& aValue);
void NotifyLock(bool aCreated);
void WorkerTerminated();
void Shutdown();
void CreationFailed();
void CreationSucceeded();
void CancelAllPendingOps();
template <typename... Args>
void MaybeStartSharedWorkerOp(Args&&... aArgs);
void NoteDeadWorker();
RefPtr<RemoteWorkerObserver> mObserver;
RefPtr<RemoteWorkerParent> mActor;
RefPtr<RemoteWorkerNonLifeCycleOpControllerParent> mNonLifeCycleOpController;
enum {
ePending,
eReady,
eTerminated,
} mState;
const bool mIsServiceWorker;
/**
* `PendingOp` is responsible for encapsulating logic for starting and
* canceling pending remote worker operations, as this logic may vary
* depending on the type of the remote worker and the type of the operation.
*/
class PendingOp {
public:
PendingOp() = default;
PendingOp(const PendingOp&) = delete;
PendingOp& operator=(const PendingOp&) = delete;
virtual ~PendingOp() = default;
/**
* Returns `true` if execution has started or the operation is moot and
* doesn't need to be queued, `false` if execution hasn't started and the
* operation should be queued. In general, operations should only return
* false when a remote worker is first starting up. Operations may also
* somewhat non-intuitively return true without doing anything if the worker
* has already been told to shutdown.
*
* Starting execution may depend the state of `aOwner.`
*/
virtual bool MaybeStart(RemoteWorkerController* const aOwner) = 0;
/**
* Invoked if the operation will never have MaybeStart() called again
* because the RemoteWorkerController has terminated (or will never start).
* This should be used by PendingOps to clean up any resources they own and
* may also be called internally by their MaybeStart() methods if they
* determine the worker has been terminated. This should be idempotent.
*/
virtual void Cancel() = 0;
};
class PendingSharedWorkerOp final : public PendingOp {
public:
enum Type {
eTerminate,
eSuspend,
eResume,
eFreeze,
eThaw,
ePortIdentifier,
eAddWindowID,
eRemoveWindowID,
};
explicit PendingSharedWorkerOp(Type aType, uint64_t aWindowID = 0);
explicit PendingSharedWorkerOp(
const MessagePortIdentifier& aPortIdentifier);
~PendingSharedWorkerOp();
bool MaybeStart(RemoteWorkerController* const aOwner) override;
void Cancel() override;
private:
const Type mType;
const MessagePortIdentifier mPortIdentifier;
const uint64_t mWindowID = 0;
bool mCompleted = false;
};
class PendingServiceWorkerOp final : public PendingOp {
public:
PendingServiceWorkerOp(ServiceWorkerOpArgs&& aArgs,
RefPtr<ServiceWorkerOpPromise::Private> aPromise);
~PendingServiceWorkerOp();
bool MaybeStart(RemoteWorkerController* const aOwner) override;
void Cancel() override;
private:
ServiceWorkerOpArgs mArgs;
RefPtr<ServiceWorkerOpPromise::Private> mPromise;
};
/**
* Custom pending op type to deal with the complexities of FetchEvents having
* their own actor.
*
* FetchEvent Ops have their own actor type because their lifecycle is more
* complex than IPDL's async return value mechanism allows. Additionally,
* its IPC struct potentially has to serialize RemoteLazyStreams which
* requires us to hold an nsIInputStream when at rest and serialize it when
* eventually sending.
*/
class PendingSWFetchEventOp final : public PendingOp {
public:
PendingSWFetchEventOp(
const ParentToParentServiceWorkerFetchEventOpArgs& aArgs,
RefPtr<ServiceWorkerFetchEventOpPromise::Private> aPromise,
RefPtr<FetchEventOpParent>&& aReal);
~PendingSWFetchEventOp();
bool MaybeStart(RemoteWorkerController* const aOwner) override;
void Cancel() override;
private:
ParentToParentServiceWorkerFetchEventOpArgs mArgs;
RefPtr<ServiceWorkerFetchEventOpPromise::Private> mPromise;
RefPtr<FetchEventOpParent> mReal;
nsCOMPtr<nsIInputStream> mBodyStream;
};
nsTArray<UniquePtr<PendingOp>> mPendingOps;
};
} // namespace mozilla::dom
#endif // mozilla_dom_RemoteWorkerController_h
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