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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_GPU_VIDEO_IMAGE_H
#define GFX_GPU_VIDEO_IMAGE_H
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "mozilla/layers/GPUVideoTextureClient.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/ImageBridgeChild.h"
namespace mozilla {
namespace gl {
class GLBlitHelper;
}
namespace layers {
class IGPUVideoSurfaceManager {
protected:
virtual ~IGPUVideoSurfaceManager() = default;
public:
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
virtual already_AddRefed<gfx::SourceSurface> Readback(
const SurfaceDescriptorGPUVideo& aSD) = 0;
virtual already_AddRefed<Image> TransferToImage(
const SurfaceDescriptorGPUVideo& aSD, const gfx::IntSize& aSize,
const gfx::ColorDepth& aColorDepth, gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorSpace2 aColorPrimaries, gfx::TransferFunction aTransferFunction,
gfx::ColorRange aColorRange) = 0;
virtual void DeallocateSurfaceDescriptor(
const SurfaceDescriptorGPUVideo& aSD) = 0;
virtual void OnSetCurrent(const SurfaceDescriptorGPUVideo& aSD) = 0;
};
// Represents an animated Image that is known to the GPU process.
class GPUVideoImage final : public Image {
friend class gl::GLBlitHelper;
public:
GPUVideoImage(IGPUVideoSurfaceManager* aManager,
const SurfaceDescriptorGPUVideo& aSD, const gfx::IntSize& aSize,
const gfx::ColorDepth& aColorDepth,
gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorSpace2 aColorPrimaries,
gfx::TransferFunction aTransferFunction,
gfx::ColorRange aColorRange)
: Image(nullptr, ImageFormat::GPU_VIDEO),
mSize(aSize),
mColorDepth(aColorDepth),
mColorSpace(aColorPrimaries),
mYUVColorSpace(aYUVColorSpace),
mTransferFunction(aTransferFunction),
mColorRange(aColorRange) {
// Create the TextureClient immediately since the GPUVideoTextureData
// is responsible for deallocating the SurfaceDescriptor.
//
// Use the RECYCLE texture flag, since it's likely that our 'real'
// TextureData (in the decoder thread of the GPU process) is using
// it too, and we want to make sure we don't send the delete message
// until we've stopped being used on the compositor.
mTextureClient = TextureClient::CreateWithData(
new GPUVideoTextureData(aManager, aSD, aSize), TextureFlags::RECYCLE,
ImageBridgeChild::GetSingleton().get());
}
virtual ~GPUVideoImage() = default;
GPUVideoImage* AsGPUVideoImage() override { return this; }
gfx::IntSize GetSize() const override { return mSize; }
gfx::ColorDepth GetColorDepth() const override { return mColorDepth; }
gfx::ColorSpace2 GetColorPrimaries() const { return mColorSpace; }
gfx::YUVColorSpace GetYUVColorSpace() const { return mYUVColorSpace; }
gfx::TransferFunction GetTransferFunction() const {
return mTransferFunction;
}
gfx::ColorRange GetColorRange() const { return mColorRange; }
Maybe<SurfaceDescriptor> GetDesc() override {
return GetDescFromTexClient(mTextureClient);
}
void OnSetCurrent() override {
GPUVideoTextureData* data = GetData();
if (NS_WARN_IF(!data)) {
return;
}
data->OnSetCurrent();
}
private:
GPUVideoTextureData* GetData() const {
if (!mTextureClient) {
return nullptr;
}
TextureData* data = mTextureClient->GetInternalData();
if (!data) {
return nullptr;
}
return data->AsGPUVideoTextureData();
}
public:
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override {
GPUVideoTextureData* data = GetData();
if (!data) {
return nullptr;
}
return data->GetAsSourceSurface();
}
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override {
MOZ_ASSERT(aKnowsCompositor == ImageBridgeChild::GetSingleton(),
"Must only use GPUVideo on ImageBridge");
return mTextureClient;
}
private:
gfx::IntSize mSize;
gfx::ColorDepth mColorDepth;
gfx::ColorSpace2 mColorSpace;
gfx::YUVColorSpace mYUVColorSpace;
RefPtr<TextureClient> mTextureClient;
gfx::TransferFunction mTransferFunction;
gfx::ColorRange mColorRange;
};
} // namespace layers
} // namespace mozilla
#endif // GFX_GPU_VIDEO_IMAGE_H
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