1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "XULMenuParentElement.h"
#include "XULButtonElement.h"
#include "XULMenuBarElement.h"
#include "XULPopupElement.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/StaticAnalysisFunctions.h"
#include "mozilla/TextEvents.h"
#include "mozilla/dom/DocumentInlines.h"
#include "mozilla/dom/KeyboardEvent.h"
#include "nsDebug.h"
#include "nsMenuPopupFrame.h"
#include "nsString.h"
#include "nsStringFwd.h"
#include "nsUTF8Utils.h"
#include "nsXULElement.h"
#include "nsXULPopupManager.h"
namespace mozilla::dom {
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(XULMenuParentElement,
nsXULElement)
NS_IMPL_CYCLE_COLLECTION_INHERITED(XULMenuParentElement, nsXULElement,
mActiveItem)
XULMenuParentElement::XULMenuParentElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
: nsXULElement(std::move(aNodeInfo)) {}
XULMenuParentElement::~XULMenuParentElement() = default;
class MenuActivateEvent final : public Runnable {
public:
MenuActivateEvent(Element* aMenu, bool aIsActivate)
: Runnable("MenuActivateEvent"), mMenu(aMenu), mIsActivate(aIsActivate) {}
// TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230, bug 1535398)
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override {
nsAutoString domEventToFire;
if (mIsActivate) {
// Highlight the menu.
mMenu->SetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, u"true"_ns,
true);
// The menuactivated event is used by accessibility to track the user's
// movements through menus
domEventToFire.AssignLiteral("DOMMenuItemActive");
} else {
// Unhighlight the menu.
mMenu->UnsetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, true);
domEventToFire.AssignLiteral("DOMMenuItemInactive");
}
RefPtr<nsPresContext> pc = mMenu->OwnerDoc()->GetPresContext();
RefPtr<dom::Event> event = NS_NewDOMEvent(mMenu, pc, nullptr);
event->InitEvent(domEventToFire, true, true);
event->SetTrusted(true);
EventDispatcher::DispatchDOMEvent(mMenu, nullptr, event, pc, nullptr);
return NS_OK;
}
private:
const RefPtr<Element> mMenu;
bool mIsActivate;
};
static void ActivateOrDeactivate(XULButtonElement& aButton, bool aActivate) {
if (!aButton.IsMenu()) {
return;
}
if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) {
if (aActivate) {
// Cancel the close timer if selecting a menu within the popup to be
// closed.
pm->CancelMenuTimer(aButton.GetContainingPopupWithoutFlushing());
} else if (auto* popup = aButton.GetMenuPopupWithoutFlushing()) {
if (popup->IsOpen()) {
// Set up the close timer if deselecting an open sub-menu.
pm->HidePopupAfterDelay(popup, aButton.MenuOpenCloseDelay());
}
}
}
nsCOMPtr<nsIRunnable> event = new MenuActivateEvent(&aButton, aActivate);
aButton.OwnerDoc()->Dispatch(event.forget());
}
XULButtonElement* XULMenuParentElement::GetContainingMenu() const {
if (IsMenuBar()) {
return nullptr;
}
auto* button = XULButtonElement::FromNodeOrNull(GetParent());
if (!button || !button->IsMenu()) {
return nullptr;
}
return button;
}
void XULMenuParentElement::LockMenuUntilClosed(bool aLock) {
if (IsMenuBar()) {
return;
}
mLocked = aLock;
// Lock/Unlock the parent menu too.
if (XULButtonElement* menu = GetContainingMenu()) {
if (XULMenuParentElement* parent = menu->GetMenuParent()) {
parent->LockMenuUntilClosed(aLock);
}
}
}
void XULMenuParentElement::SetActiveMenuChild(XULButtonElement* aChild,
ByKey aByKey) {
if (aChild == mActiveItem) {
return;
}
if (mActiveItem) {
ActivateOrDeactivate(*mActiveItem, false);
}
mActiveItem = nullptr;
if (auto* menuBar = XULMenuBarElement::FromNode(*this)) {
// KnownLive because `this` is known-live by definition.
MOZ_KnownLive(menuBar)->SetActive(!!aChild);
}
if (!aChild) {
return;
}
// When a menu opens a submenu, the mouse will often be moved onto a sibling
// before moving onto an item within the submenu, causing the parent to become
// deselected. We need to ensure that the parent menu is reselected when an
// item in the submenu is selected.
if (RefPtr menu = GetContainingMenu()) {
if (RefPtr parent = menu->GetMenuParent()) {
parent->SetActiveMenuChild(menu, aByKey);
}
}
mActiveItem = aChild;
ActivateOrDeactivate(*mActiveItem, true);
if (IsInMenuList()) {
if (nsMenuPopupFrame* f = do_QueryFrame(GetPrimaryFrame())) {
f->EnsureActiveMenuListItemIsVisible();
#ifdef XP_WIN
// On Windows, a menulist should update its value whenever navigation was
// done by the keyboard.
//
// NOTE(emilio): This is a rather odd per-platform behavior difference,
// but other browsers also do this.
if (aByKey == ByKey::Yes && f->IsOpen()) {
// Fire a command event as the new item, but we don't want to close the
// menu, blink it, or update any other state of the menuitem. The
// command event will cause the item to be selected.
RefPtr<mozilla::PresShell> presShell = OwnerDoc()->GetPresShell();
nsContentUtils::DispatchXULCommand(aChild, /* aTrusted = */ true,
nullptr, presShell, false, false,
false, false);
}
#endif
}
}
}
static bool IsValidMenuItem(const XULMenuParentElement& aMenuParent,
const nsIContent& aContent) {
const auto* button = XULButtonElement::FromNode(aContent);
if (!button || !button->IsMenu()) {
return false;
}
if (!button->GetPrimaryFrame()) {
// Hidden buttons are not focusable/activatable.
return false;
}
if (!button->IsDisabled()) {
return true;
}
// In the menubar or a menulist disabled items are always skipped.
const bool skipDisabled =
LookAndFeel::GetInt(LookAndFeel::IntID::SkipNavigatingDisabledMenuItem) ||
aMenuParent.IsMenuBar() || aMenuParent.IsInMenuList();
return !skipDisabled;
}
enum class StartKind { Parent, Item };
template <bool aForward>
static XULButtonElement* DoGetNextMenuItem(
const XULMenuParentElement& aMenuParent, const nsIContent& aStart,
StartKind aStartKind) {
nsIContent* start =
aStartKind == StartKind::Item
? (aForward ? aStart.GetNextSibling() : aStart.GetPreviousSibling())
: (aForward ? aStart.GetFirstChild() : aStart.GetLastChild());
for (nsIContent* node = start; node;
node = aForward ? node->GetNextSibling() : node->GetPreviousSibling()) {
if (IsValidMenuItem(aMenuParent, *node)) {
return static_cast<XULButtonElement*>(node);
}
if (node->IsXULElement(nsGkAtoms::menugroup)) {
if (XULButtonElement* child = DoGetNextMenuItem<aForward>(
aMenuParent, *node, StartKind::Parent)) {
return child;
}
}
}
if (aStartKind == StartKind::Item && aStart.GetParent() &&
aStart.GetParent()->IsXULElement(nsGkAtoms::menugroup)) {
// We haven't found anything in aStart's sibling list, but if we're in a
// group we need to keep looking.
return DoGetNextMenuItem<aForward>(aMenuParent, *aStart.GetParent(),
StartKind::Item);
}
return nullptr;
}
XULButtonElement* XULMenuParentElement::GetFirstMenuItem() const {
return DoGetNextMenuItem<true>(*this, *this, StartKind::Parent);
}
XULButtonElement* XULMenuParentElement::GetLastMenuItem() const {
return DoGetNextMenuItem<false>(*this, *this, StartKind::Parent);
}
XULButtonElement* XULMenuParentElement::GetNextMenuItemFrom(
const XULButtonElement& aStartingItem) const {
return DoGetNextMenuItem<true>(*this, aStartingItem, StartKind::Item);
}
XULButtonElement* XULMenuParentElement::GetPrevMenuItemFrom(
const XULButtonElement& aStartingItem) const {
return DoGetNextMenuItem<false>(*this, aStartingItem, StartKind::Item);
}
XULButtonElement* XULMenuParentElement::GetNextMenuItem(Wrap aWrap) const {
if (mActiveItem) {
if (auto* next = GetNextMenuItemFrom(*mActiveItem)) {
return next;
}
if (aWrap == Wrap::No) {
return nullptr;
}
}
return GetFirstMenuItem();
}
XULButtonElement* XULMenuParentElement::GetPrevMenuItem(Wrap aWrap) const {
if (mActiveItem) {
if (auto* prev = GetPrevMenuItemFrom(*mActiveItem)) {
return prev;
}
if (aWrap == Wrap::No) {
return nullptr;
}
}
return GetLastMenuItem();
}
void XULMenuParentElement::SelectFirstItem() {
if (RefPtr firstItem = GetFirstMenuItem()) {
SetActiveMenuChild(firstItem);
}
}
XULButtonElement* XULMenuParentElement::FindMenuWithShortcut(
KeyboardEvent& aKeyEvent) const {
using AccessKeyArray = AutoTArray<uint32_t, 10>;
AccessKeyArray accessKeys;
WidgetKeyboardEvent* nativeKeyEvent =
aKeyEvent.WidgetEventPtr()->AsKeyboardEvent();
if (nativeKeyEvent) {
nativeKeyEvent->GetAccessKeyCandidates(accessKeys);
}
const uint32_t charCode = aKeyEvent.CharCode();
if (accessKeys.IsEmpty() && charCode) {
accessKeys.AppendElement(charCode);
}
if (accessKeys.IsEmpty()) {
return nullptr; // no character was pressed so just return
}
XULButtonElement* foundMenu = nullptr;
size_t foundIndex = AccessKeyArray::NoIndex;
for (auto* item = GetFirstMenuItem(); item;
item = GetNextMenuItemFrom(*item)) {
nsAutoString shortcutKey;
item->GetAttr(nsGkAtoms::accesskey, shortcutKey);
if (shortcutKey.IsEmpty()) {
continue;
}
ToLowerCase(shortcutKey);
const char16_t* start = shortcutKey.BeginReading();
const char16_t* end = shortcutKey.EndReading();
uint32_t ch = UTF16CharEnumerator::NextChar(&start, end);
size_t index = accessKeys.IndexOf(ch);
if (index == AccessKeyArray::NoIndex) {
continue;
}
if (foundIndex == AccessKeyArray::NoIndex || index < foundIndex) {
foundMenu = item;
foundIndex = index;
}
}
return foundMenu;
}
XULButtonElement* XULMenuParentElement::FindMenuWithShortcut(
const nsAString& aString, bool& aDoAction) const {
aDoAction = false;
uint32_t accessKeyMatchCount = 0;
uint32_t matchCount = 0;
XULButtonElement* foundAccessKeyMenu = nullptr;
XULButtonElement* foundMenuBeforeCurrent = nullptr;
XULButtonElement* foundMenuAfterCurrent = nullptr;
bool foundActive = false;
for (auto* item = GetFirstMenuItem(); item;
item = GetNextMenuItemFrom(*item)) {
nsAutoString textKey;
// Get the shortcut attribute.
item->GetAttr(nsGkAtoms::accesskey, textKey);
const bool isAccessKey = !textKey.IsEmpty();
if (textKey.IsEmpty()) { // No shortcut, try first letter
item->GetAttr(nsGkAtoms::label, textKey);
if (textKey.IsEmpty()) { // No label, try another attribute (value)
item->GetAttr(nsGkAtoms::value, textKey);
}
}
const bool isActive = item == GetActiveMenuChild();
foundActive |= isActive;
if (!StringBeginsWith(
nsContentUtils::TrimWhitespace<
nsContentUtils::IsHTMLWhitespaceOrNBSP>(textKey, false),
aString, nsCaseInsensitiveStringComparator)) {
continue;
}
// There is one match
matchCount++;
if (isAccessKey) {
// There is one shortcut-key match
accessKeyMatchCount++;
// Record the matched item. If there is only one matched shortcut
// item, do it
foundAccessKeyMenu = item;
}
// Get the active status
if (isActive && aString.Length() > 1 && !foundMenuBeforeCurrent) {
// If there is more than one char typed and the current item matches, the
// current item has highest priority, otherwise the item next to current
// has highest priority.
return item;
}
if (!foundActive || isActive) {
// It's a first candidate item located before/on the current item
if (!foundMenuBeforeCurrent) {
foundMenuBeforeCurrent = item;
}
} else {
if (!foundMenuAfterCurrent) {
foundMenuAfterCurrent = item;
}
}
}
aDoAction = !IsInMenuList() && (matchCount == 1 || accessKeyMatchCount == 1);
if (accessKeyMatchCount == 1) {
// We have one matched accesskey item
return foundAccessKeyMenu;
}
// If we have matched an item after the current, use it.
if (foundMenuAfterCurrent) {
return foundMenuAfterCurrent;
}
// If we haven't, use the item before the current, if any.
return foundMenuBeforeCurrent;
}
void XULMenuParentElement::HandleEnterKeyPress(WidgetEvent& aEvent) {
if (RefPtr child = GetActiveMenuChild()) {
child->HandleEnterKeyPress(aEvent);
}
}
} // namespace mozilla::dom
|