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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/gfx/MacIOSurface.h"
#include "mozilla/layers/NativeLayerMacSurfaceHandler.h"
#include "mozilla/layers/SurfacePoolCA.h"
#include "GLBlitHelper.h"
#ifdef XP_MACOSX
# include "GLContextCGL.h"
#else
# include "GLContextEAGL.h"
#endif
#include "nsRegion.h"
namespace mozilla {
namespace layers {
using gfx::DataSourceSurface;
using gfx::IntPoint;
using gfx::IntRect;
using gfx::IntRegion;
using gfx::IntSize;
using gfx::Matrix4x4;
using gfx::SurfaceFormat;
using gl::GLContext;
#ifdef XP_MACOSX
using gl::GLContextCGL;
#endif
NativeLayerMacSurfaceHandler::NativeLayerMacSurfaceHandler(
const gfx::IntSize& aSize, SurfacePoolHandleCA* aSurfacePoolHandle)
: mSize(aSize), mSurfacePoolHandle(aSurfacePoolHandle) {
MOZ_RELEASE_ASSERT(mSurfacePoolHandle,
"Need a non-null surface pool handle.");
}
NativeLayerMacSurfaceHandler::~NativeLayerMacSurfaceHandler() {
if (mInProgressLockedIOSurface) {
mInProgressLockedIOSurface->Unlock(false);
mInProgressLockedIOSurface = nullptr;
}
if (mInProgressSurface) {
IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
mSurfacePoolHandle->ReturnSurfaceToPool(mInProgressSurface->mSurface);
}
if (mFrontSurface) {
mSurfacePoolHandle->ReturnSurfaceToPool(mFrontSurface->mSurface);
}
for (const auto& surf : mSurfaces) {
mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
}
}
bool NativeLayerMacSurfaceHandler::NextSurface() {
if (mSize.IsEmpty()) {
gfxCriticalError()
<< "NextSurface returning false because of invalid mSize ("
<< mSize.width << ", " << mSize.height << ").";
return false;
}
MOZ_RELEASE_ASSERT(!mInProgressSurface,
"ERROR: Do not call NextSurface twice in sequence. Call "
"NotifySurfaceReady before the "
"next call to NextSurface.");
Maybe<SurfaceWithInvalidRegion> surf = GetUnusedSurfaceAndCleanUp();
if (!surf) {
CFTypeRefPtr<IOSurfaceRef> newSurf =
mSurfacePoolHandle->ObtainSurfaceFromPool(mSize);
MOZ_RELEASE_ASSERT(
newSurf, "NextSurface IOSurfaceCreate failed to create the surface.");
surf = Some(SurfaceWithInvalidRegion{newSurf, IntRect({}, mSize)});
}
mInProgressSurface = std::move(surf);
IOSurfaceIncrementUseCount(mInProgressSurface->mSurface.get());
return true;
}
void NativeLayerMacSurfaceHandler::InvalidateRegionThroughoutSwapchain(
const IntRegion& aRegion) {
IntRegion r = aRegion;
if (mInProgressSurface) {
mInProgressSurface->mInvalidRegion.OrWith(r);
}
if (mFrontSurface) {
mFrontSurface->mInvalidRegion.OrWith(r);
}
for (auto& surf : mSurfaces) {
surf.mEntry.mInvalidRegion.OrWith(r);
}
}
template <typename F>
void NativeLayerMacSurfaceHandler::HandlePartialUpdate(
const IntRect& aDisplayRect, const IntRegion& aUpdateRegion, F&& aCopyFn) {
MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aUpdateRegion.GetBounds()),
"The update region should be within the surface bounds.");
MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aDisplayRect),
"The display rect should be within the surface bounds.");
MOZ_RELEASE_ASSERT(!mInProgressUpdateRegion);
MOZ_RELEASE_ASSERT(!mInProgressDisplayRect);
mInProgressUpdateRegion = Some(aUpdateRegion);
mInProgressDisplayRect = Some(aDisplayRect);
if (mFrontSurface) {
// Copy not-overwritten valid content from mFrontSurface so that valid
// content never gets lost.
gfx::IntRegion copyRegion;
copyRegion.Sub(mInProgressSurface->mInvalidRegion, aUpdateRegion);
copyRegion.SubOut(mFrontSurface->mInvalidRegion);
if (!copyRegion.IsEmpty()) {
// Now copy the valid content, using a caller-provided copy function.
aCopyFn(mFrontSurface->mSurface, copyRegion);
mInProgressSurface->mInvalidRegion.SubOut(copyRegion);
}
}
InvalidateRegionThroughoutSwapchain(aUpdateRegion);
}
Maybe<SurfaceWithInvalidRegion>
NativeLayerMacSurfaceHandler::GetUnusedSurfaceAndCleanUp() {
std::vector<SurfaceWithInvalidRegionAndCheckCount> usedSurfaces;
Maybe<SurfaceWithInvalidRegion> unusedSurface;
// Separate mSurfaces into used and unused surfaces.
for (auto& surf : mSurfaces) {
if (IOSurfaceIsInUse(surf.mEntry.mSurface.get())) {
surf.mCheckCount++;
if (surf.mCheckCount < 10) {
usedSurfaces.push_back(std::move(surf));
} else {
// The window server has been holding on to this surface for an
// unreasonably long time. This is known to happen sometimes, for
// example in occluded windows or after a GPU switch. In that case,
// release our references to the surface so that it doesn't look like
// we're trying to keep it alive.
mSurfacePoolHandle->ReturnSurfaceToPool(
std::move(surf.mEntry.mSurface));
}
} else {
if (unusedSurface) {
// Multiple surfaces are unused. Keep the most recent one and release
// any earlier ones. The most recent one requires the least amount of
// copying during partial repaints.
mSurfacePoolHandle->ReturnSurfaceToPool(
std::move(unusedSurface->mSurface));
}
unusedSurface = Some(std::move(surf.mEntry));
}
}
// Put the used surfaces back into mSurfaces.
mSurfaces = std::move(usedSurfaces);
return unusedSurface;
}
RefPtr<gfx::DrawTarget> NativeLayerMacSurfaceHandler::NextSurfaceAsDrawTarget(
const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
gfx::BackendType aBackendType) {
if (!NextSurface()) {
return nullptr;
}
auto surf = MakeRefPtr<MacIOSurface>(mInProgressSurface->mSurface);
if (NS_WARN_IF(!surf->Lock(false))) {
gfxCriticalError() << "NextSurfaceAsDrawTarget lock surface failed.";
return nullptr;
}
mInProgressLockedIOSurface = std::move(surf);
RefPtr<gfx::DrawTarget> dt =
mInProgressLockedIOSurface->GetAsDrawTargetLocked(aBackendType);
HandlePartialUpdate(
aDisplayRect, aUpdateRegion,
[&](CFTypeRefPtr<IOSurfaceRef> validSource,
const gfx::IntRegion& copyRegion) {
RefPtr<MacIOSurface> source = new MacIOSurface(validSource);
if (source->Lock(true)) {
RefPtr<gfx::DrawTarget> sourceDT =
source->GetAsDrawTargetLocked(aBackendType);
RefPtr<gfx::SourceSurface> sourceSurface = sourceDT->Snapshot();
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
const gfx::IntRect& r = iter.Get();
dt->CopySurface(sourceSurface, r, r.TopLeft());
}
source->Unlock(true);
} else {
gfxCriticalError() << "HandlePartialUpdate lock surface failed.";
}
});
return dt;
}
Maybe<GLuint> NativeLayerMacSurfaceHandler::NextSurfaceAsFramebuffer(
const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
bool aNeedsDepth) {
bool gotNextSurface = NextSurface();
MOZ_RELEASE_ASSERT(gotNextSurface,
"NextSurfaceAsFramebuffer needs a surface.");
Maybe<GLuint> fbo = mSurfacePoolHandle->GetFramebufferForSurface(
mInProgressSurface->mSurface, aNeedsDepth);
MOZ_RELEASE_ASSERT(fbo, "GetFramebufferForSurface failed.");
HandlePartialUpdate(
aDisplayRect, aUpdateRegion,
[&](CFTypeRefPtr<IOSurfaceRef> validSource,
const gfx::IntRegion& copyRegion) {
// Copy copyRegion from validSource to fbo.
MOZ_RELEASE_ASSERT(mSurfacePoolHandle->gl());
mSurfacePoolHandle->gl()->MakeCurrent();
Maybe<GLuint> sourceFBO =
mSurfacePoolHandle->GetFramebufferForSurface(validSource, false);
MOZ_RELEASE_ASSERT(
sourceFBO,
"GetFramebufferForSurface failed during HandlePartialUpdate.");
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
gfx::IntRect r = iter.Get();
if (mSurfaceIsFlipped) {
r.y = mSize.height - r.YMost();
}
mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(
*sourceFBO, *fbo, r, r, LOCAL_GL_NEAREST);
}
});
return fbo;
}
bool NativeLayerMacSurfaceHandler::NotifySurfaceReady() {
MOZ_RELEASE_ASSERT(
mInProgressSurface,
"NotifySurfaceReady called without preceding call to NextSurface");
if (mInProgressLockedIOSurface) {
mInProgressLockedIOSurface->Unlock(false);
mInProgressLockedIOSurface = nullptr;
}
if (mFrontSurface) {
mSurfaces.push_back({*mFrontSurface, 0});
mFrontSurface = Nothing();
}
MOZ_RELEASE_ASSERT(mInProgressUpdateRegion);
IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
mFrontSurface = std::move(mInProgressSurface);
mFrontSurface->mInvalidRegion.SubOut(mInProgressUpdateRegion.extract());
bool mutatedDisplayRect = false;
MOZ_RELEASE_ASSERT(mInProgressDisplayRect);
if (!mDisplayRect.IsEqualInterior(*mInProgressDisplayRect)) {
mutatedDisplayRect = true;
mDisplayRect = *mInProgressDisplayRect;
}
mInProgressDisplayRect = Nothing();
return mutatedDisplayRect;
}
void NativeLayerMacSurfaceHandler::DiscardBackbuffers() {
for (const auto& surf : mSurfaces) {
mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
}
mSurfaces.clear();
}
} // namespace layers
} // namespace mozilla
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